Trick Arrow Yay!


Blue_Note

 

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Just wanted to find out people's opinions on Trick Arrow for corruptors. What primaries you looking to combine it with? Are you looking to use it?


 

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Archery/Trick Arrow

The news of A/TA finally coming redside in i16 gave me a happy rash


 

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Soooo... how are Archery and Trick Arrows on a Corruptor?


-This Space Intentionally Left Blank.-

 

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I'm looking forward to a Fire/TA corruptor for sure.



"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def

 

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Quote:
Originally Posted by Coolbreese View Post
I'm looking forward to a Fire/TA corruptor for sure.
This. I accidently put a boss in AE to 'extreme' with this combination.

She promptly killed my scrapper in two to three shots, and then lit the corpse on fire.


 

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Not only can I have a TA/Arch defender blue side, but now I can have an Arch/TA corrupter red side! It's genious! I honestly can't wait to see how this toon is gonna play with the higher dmg scaling. My defender can put out some good numbers, but the corr is gonna be just, *drool*


 

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Currently, Trick Arrows is almost a duplicate of the MM version's values, including the 25% higher endurance costs (and Poison Gas Arrow is currently worse for a Corruptor than a MM).

And for Archery, Rain of Arrows' base damage is less than that of the Blaster and Defender versions, but with no reduction is recharge or endurance cost. At level 50, the difference between Corruptor's RoA and Defender's RoA is about 2 points of damage.

So, as much as I like the sets and I'll definitely be making one for that reason, I hope some bugs get worked out and maybe the combo gets a few buffs before Issue 16 goes Live.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Way to kill the mood, trickshooter T_T

I didn't know those #'s though, ur right I hope they do bump TA up to at least controller values. And archery should NOT have defender numbers, I want more dmg not a duplicate of my defender


 

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I'm not all that interested in a /Trick Arrow Corruptor as I already have a Necromancy/TA Mastermind, but I am indeed rolling an Archery/Dark (possible /Storm) and hoping they fix Rain of Arrows before I get there. They should have plenty of time (should really be fixed before i16 goes live imo, along with the poorer TA values) as I'll also be playing a Dominator.

Quote:
Originally Posted by frostbowe View Post
Way to kill the mood, trickshooter T_T

I didn't know those #'s though, ur right I hope they do bump TA up to at least controller values. And archery should NOT have defender numbers, I want more dmg not a duplicate of my defender
Only Rain of Arrows' numbers appear to have been ported over directly from Defenders, the rest of the powers seem to correctly use the Corruptor's modifiers.


 

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Fire/TA was loads of fun in closed beta despite the issues that Trickshooter mentioned.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Arc/TA for me. I was so happy when these sets got ported to Corr's.


 

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Really? The same, when I was fiddling with the character creation, it showed the corruptor damage at lvl 50 being more then when I checked the defender version.

Hope that does indeed get a fix, tho with scourge I can imagine that getting pretty nasty. Does scourge check for each tick?


 

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Quote:
Originally Posted by frostbowe View Post
Not only can I have a TA/Arch defender blue side, but now I can have an Arch/TA corrupter red side! It's genious! I honestly can't wait to see how this toon is gonna play with the higher dmg scaling. My defender can put out some good numbers, but the corr is gonna be just, *drool*
more damage ( not too much more but more) but less debuff totals


 

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Quote:
Originally Posted by frostbowe View Post
Way to kill the mood, trickshooter T_T

I didn't know those #'s though, ur right I hope they do bump TA up to at least controller values. And archery should NOT have defender numbers, I want more dmg not a duplicate of my defender
Well, I didn't want to kill the mood, I just wanted to make people aware. It's easy to get distracted by the excitement of finally being able to make a villainous archer, and I didn't want people to forget that we're still in beta, so now is the time to make sure these sets come to Live as best as they possibly can.

Though, like I said, no matter what I'll be making one when it does.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Quote:
Originally Posted by Trickshooter View Post
Well, I didn't want to kill the mood, I just wanted to make people aware. It's easy to get distracted by the excitement of finally being able to make a villainous archer, and I didn't want people to forget that we're still in beta, so now is the time to make sure these sets come to Live as best as they possibly can.

Though, like I said, no matter what I'll be making one when it does.
How exactly do you propose we make sure it gets fixed? Corr issues are somewhat traditionally ignored and pushed to the back of the list (not trying to sound emo, but given traps with their values, and wasn't there another set we had the same problem with? Storm and its Lightning Storm or something?). Bug reports? We start a thread like the other AT forums with an ongoing list of known problems? (I wouldn't mind starting one of those, to be honest) Lots and lots of messages to Castle?

Since you're one of the known TA helpers, mind helping us know how to fix it? I'd really like the right version of Rain of Arrows, and Poison Gas Arrow to be fixed, etc.


 

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Quote:
Originally Posted by Tiny Bolt View Post
How exactly do you propose we make sure it gets fixed?
I PMed Castle.


 

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I'll be going Energy/TA, so I can knock stuff out of my own Oil Slick and complain to the group leader that I'm doing it on purpose.

Seriously though, I'll probably go Archery/Cold or Archery/Kin unless someone tells me Arch/TA has better -res debuffing. As far as I'm concerned, Lethal sets need all the help they can get when it comes to resists.


 

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Quote:
Originally Posted by Trickshooter View Post
Currently, Trick Arrows is almost a duplicate of the MM version's values, including the 25% higher endurance costs (and Poison Gas Arrow is currently worse for a Corruptor than a MM).

And for Archery, Rain of Arrows' base damage is less than that of the Blaster and Defender versions, but with no reduction is recharge or endurance cost. At level 50, the difference between Corruptor's RoA and Defender's RoA is about 2 points of damage.

So, as much as I like the sets and I'll definitely be making one for that reason, I hope some bugs get worked out and maybe the combo gets a few buffs before Issue 16 goes Live.
Wow.. this doesn't sound good at all. How can Corruptor's RoA do less damage than Defender's? MM's Trick Arrow values are pathetically low (hence I rank the worst secondary for MM) and if Corr's version is pretty similar then I am not hoping too much.

Well, they buffed Defender's Trap and ignored Corr's Trap...yes, I am still bitter.

Hopefully those are bugs. Corr's RoA should do more damage than Defender's.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Corruptors' RoA does do more damage, its just 2 points more. When I said defenders had a higher base samage, I meant the damage scale is higher.

Anyway, Corruptors' Trick Arrows isn't that bugged (although I'm finding a lot of little things), it's just suffering a bit from the nature of Trick Arrows; shared "pets" and shared modifiers for slows, recharge, and mezzes means that the difference between Corruptor and MM TA will be:

1.25% higher -tohit on flash arrow
5% higher defense debuff on acid arrow
Lower endurance costs

MM PGA was buffed (in I16 I guess, but I haven't checked on Live yet) and so now, fixing the Corruptor version will only make them equal.

Basically, its not being ignored. Once the bugs are worked out, it will work exactly as its supposed to, but that'l just be pretty meh compared to the other secondaries.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Quote:
Originally Posted by Trickshooter View Post
Corruptors' RoA does do more damage, its just 2 points more. When I said defenders had a higher base samage, I meant the damage scale is higher.

Anyway, Corruptors' Trick Arrows isn't that bugged (although I'm finding a lot of little things), it's just suffering a bit from the nature of Trick Arrows; shared "pets" and shared modifiers for slows, recharge, and mezzes means that the difference between Corruptor and MM TA will be:

1.25% higher -tohit on flash arrow
5% higher defense debuff on acid arrow
Lower endurance costs

MM PGA was buffed (in I16 I guess, but I haven't checked on Live yet) and so now, fixing the Corruptor version will only make them equal.

Basically, its not being ignored. Once the bugs are worked out, it will work exactly as its supposed to, but that'l just be pretty meh compared to the other secondaries.
I'm a bit confused as to why Corrupters got the MM versions, surely since all the pseudo-pets are non-control powers it would have made more sense to replicate across the Controller version, then all the debuffs would have been correct.


 

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Quote:
Originally Posted by Trickshooter View Post
Corruptors' RoA does do more damage, its just 2 points more. When I said defenders had a higher base samage, I meant the damage scale is higher.

Anyway, Corruptors' Trick Arrows isn't that bugged (although I'm finding a lot of little things), it's just suffering a bit from the nature of Trick Arrows; shared "pets" and shared modifiers for slows, recharge, and mezzes means that the difference between Corruptor and MM TA will be:

1.25% higher -tohit on flash arrow
5% higher defense debuff on acid arrow
Lower endurance costs

MM PGA was buffed (in I16 I guess, but I haven't checked on Live yet) and so now, fixing the Corruptor version will only make them equal.

Basically, its not being ignored. Once the bugs are worked out, it will work exactly as its supposed to, but that'l just be pretty meh compared to the other secondaries.
Oh, they are going to buff MM Trick Arrow? By how much? I've wanted to make a Merc/TA for a long time but those debuff values just seem so pathetic.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I was talking about just PGA and now that I think about it, I may have been mistaken. Modifiers might have confused me if I was looking at the Corruptor version and changed the drop down to MMs. MMs have a melee damage debuff modifier of 0.1 and a ranged damage debuff modifier of 0.075, and then Corruptors have the reverse, so if I was looking at the Corruptor version, then it would make the MM version look better.

But either way, Corrs PGA sits at 15% currently, and it should actually be 20%.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Quote:
Originally Posted by Trickshooter View Post
I was talking about just PGA and now that I think about it, I may have been mistaken. Modifiers might have confused me if I was looking at the Corruptor version and changed the drop down to MMs. MMs have a melee damage debuff modifier of 0.1 and a ranged damage debuff modifier of 0.075, and then Corruptors have the reverse, so if I was looking at the Corruptor version, then it would make the MM version look better.

But either way, Corrs PGA sits at 15% currently, and it should actually be 20%.
Yeah. MM's version is only 15% which is pretty weak when mob's level is factored in. 20% for Corruptor sounds just about right since Controller's is 25%.

I think Corruptor's TA just needs to mirror Controller's version.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Carnifax View Post
I'm a bit confused as to why Corrupters got the MM versions, surely since all the pseudo-pets are non-control powers it would have made more sense to replicate across the Controller version, then all the debuffs would have been correct.
/em agree