In case anyone missed the memo - I16 Open Beta
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
I haven't tried myself, but I've read you could.
Londer - The... "cat"... on the right of your sig frightens me in new ways.
Yes can be slotted for recharge; had 3 heal and 3 rech SOs on test. Believe it also takes Heal IOs and end reduction ().
Was interesting soloing 6 and 8 man diff settings with bosses while solo (same level). The heal was the only thing letting me continue on when multiple groups got aggro'd, and I still was using inspirs often. CoT is not the ideal mob to be judging survivability on for an elec/elec scrapper; the death mages can put the hurt on you in a hurry. IO sets will help, but I think the heal itself was a major boost.
I've already forgotten about most of you
At Comic Con I spoke the name that cannot be spoken at the question and answer panel. They implied that you might be coming back.
Welcome back! As far as i16, soooo much stuff. Anachro's going to roll a claws brute and I'm going to spend days changing the colors of powers on all my alts. |
__________________
Currently listening to Neil Finn's One All
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
Yes can be slotted for recharge; had 3 heal and 3 rech SOs on test. Believe it also takes Heal IOs and end reduction ().
Was interesting soloing 6 and 8 man diff settings with bosses while solo (same level). The heal was the only thing letting me continue on when multiple groups got aggro'd, and I still was using inspirs often. CoT is not the ideal mob to be judging survivability on for an elec/elec scrapper; the death mages can put the hurt on you in a hurry. IO sets will help, but I think the heal itself was a major boost. |
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
I've already forgotten about most of you
After reading over responses in the Feedback forums, it absolutely screws over story writers. It also encourages making your arcs much harder than normal if you are using customs. There's far too many ways for a valid author who is trying to make an easy arc to have the majority of the XP sucked out. In fact one of my arcs looks to be irrepairable. It wasn't popular anyways so an eventual Unpublish won't hurt too much but it makes the size limitations of MA arcs all the more glaring.
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Energize sounds great... I wish it had stayed at the 90s recharge I remember, but having that every 60 seconds or so after slotting won't be too bad. Might be able to not have Stamina on my elec/elec character once I pick up Energize and Power Sink.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Yeah, if I'm understanding the changes right, this is going to crimp the boss farms, but also make it more annoying for story writers. I know I made the end boss of my story arc a custom boss, and he's the only one in his "group." Now I'll have to add more to his group so he rewards properly, but I'm not sure how we'll he'll spawn because of it (I had major issues making it all work). Not sure how well it will go, but I'll see, I guess. They still need to make AE work better for selecting specific spawn points (heck, even a spawning reliably in the back would be good... I've noticed normal Dev missions seem to have the same issue, as I've been finding the glowie on the first floor, which can't be intended on a four floor map), and for boss encounters: I was a bit annoyed that I couldn't have my unique boss spawn in an ambush reliably. *sighs*
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The spawn points are a headache and really need to be looked at. As you said, some spawns are in poor places in the dev's own missions so it's unlikely we'll be seeing any fixes to the maps anytime soon.
Frankly, I'm amazed that the devs have put up with it for so long. Though a lot of things about the engine are rather clunky (for adjusting, etc.), it sounds like. I hope they're working on it, though, as well as more maps and map types... that'd help things a lot.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Frankly, I'm amazed that the devs have put up with it for so long.
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I hate to be so pessimistic since they did so many other things right this issue including some of the other things with the MA but it burns that it's really only the people who were using the MA right that truly suffer. Not only has there already been discovered a likely workaround for the farmers to still abuse the MA with only minimal XP reduction, but they created options to turn the entire rest of the game into a farm so they really didn't need to do that much to the MA for it to get it to straighten out.
Here's the problem with farming and dealing with it. No matter what, there will people that try to min/max in an unintended way. It ticks me off how many missions in the late 40s are timed defeat alls... it gets tedious. And getting tells to pad, etc. was even more annoying.
Unlike the farming in AE, being able to pad out your own mission gets farming more "off the street." Sure, it's still going on, but it doesn't have as negative an impact on the game. And frankly, people farming Dev created missions is better than AE, as it let's the really good player created stuff stand out more.
And I wouldn't be too pessimistic: the devs do work on bugs and tweaking features. I do rather wonder if they're ever going to tweak some of the old TFs a bit... they really should. Same with some of the old story arcs, just to give them a bit more flavor. I think missions in Faultline, Croatoa, and Striga are just fine... most of the stuff showing its age and less "skill" (as in being a fun, memorable mission) are some (and only some) of the missions in the game originally.
I am somewhat hopeful that it will happen at some point, if nothing else than that they do have competition out there, and they're even doing things like adding new animations to old powersets. This is something I was once assured by other players that "they would never do," as they're too focused on making new shinies. New shinies are nice, but improving the base you have to work on is always a good idea, which is why I always wish to see additions to everything with expansions (new maps and tilesets, new animations, new powers, new missions, etc.). Probably too much to hope for with each one, I know, but I hope for most of them to be covered... I do wish I16 had some new content, but it's got a pretty good base. And it's hard to wish for more with all that customization... that's more options for everyone, not just "some" people like AE was.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I really wish they'd tweak a lot of the old TF's. The last missions of the TF's if nothing else; but more things like promoting named bosses to EB's or even AV's, adding more ambushes to the end fights, etc.
Take Augustine, the coming Merit Farming Awesomeness. The damn Archmages should have been promoted to AV's (or at least EB's) years ago.
__________________
Currently listening to Evanescence's the Open Door
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
The original TFs need a Synapse lookover for their final missions... that final level and Babbage really make Synapse interesting.
It still has a lot of tediousness in its missions, like the other Phalanx TFs, but that at least makes it stand out. Posi's should probably use some of the layout from the Faultline dam (so they could use existing resources there) so you feel like you're actually saving a dam, not yet another lab, etc.
Really, the missions could be tweaked easily in the old ones... take out some of the hunts, trim out repetitive missions (I think even making some of the missions longer would be a better tradeoff), etc. Having a special map/encounter at the end would be a little bit of work, but you can't tell me players wouldn't appreciate it. It would also make a lot more sense with a lot of their gameplay tweaks lately: if we're supposed to be playing the whole game all the time, it should all be of similar quality.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
The badge changes will be nice on some. And I can't tell if any are SG badges. The SG I am in with my two friends, we never farmed anything, so we do have much in that area, even after 5 years. Oh well, hopefully will try to get on this weekend to look at the changes. |
I've already forgotten about most of you
Check out those newest changes to the XP for the Crazed and the Freaks. Looks like the devs put on their big boy boots to kick the farmers in the nuts this time.
Well, them and anyone else encountering Freaks in normal missions. And TFs. And MA missions.
global id @Panzer
I don't mind Freaks losing some xp, though cutting minions and lts (I think that's what it was) to .8 xp is quite harsh. They still have that Dull Pain and end draining, which makes them plenty annoying in the 20s-30s. Going back to one for those would have been better, even if they do have the ability to rez. Their bosses shouldn't be cut back at all, as they're plenty tough and hit hard... the xp bonus felt justified for them, for sure.
If it was an issue with Freaks in the 40s, they should have found a way to adjust those.
Ugh... I'm not the only one saying this, either. I don't mind things that are overpowered being nerfed, but this is silly... especially since Freaks have been this way a long time, correct? It would have made more sense a couple years ago, if anything.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Instead of cutting the XP bonus for freaks, why didn't they increase the bonus for everyone else? Afterall, farmers are still going to farm so, instead of getting 4mill inf per hour, they will only get 3.5mill. Silly, especially since all the farmers are doing custom villain groups anyway.
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
I don't mind Freaks losing some xp, though cutting minions and lts (I think that's what it was) to .8 xp is quite harsh. They still have that Dull Pain and end draining, which makes them plenty annoying in the 20s-30s. Going back to one for those would have been better, even if they do have the ability to rez. Their bosses shouldn't be cut back at all, as they're plenty tough and hit hard... the xp bonus felt justified for them, for sure.
If it was an issue with Freaks in the 40s, they should have found a way to adjust those. Ugh... I'm not the only one saying this, either. I don't mind things that are overpowered being nerfed, but this is silly... especially since Freaks have been this way a long time, correct? It would have made more sense a couple years ago, if anything. |
Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
I wish the devs would maybe just do one thing at a time instead of the shotgun approach to adjustments. The Super Sidekick system helps with the PLing as much as anything. Farming? AE is not even the best farm tool with the new sidekick system. But instead of seeing how SSK played out, we get a carpet-bombing of AE XP changes and changes to the Freaks. Speed bump for farmers, punch in the gut to AE authors who care about their arcs getting played, and potentially their ratings (Ur XPz suks, 1 star, lol).
Instead of cutting the XP bonus for freaks, why didn't they increase the bonus for everyone else? Afterall, farmers are still going to farm so, instead of getting 4mill inf per hour, they will only get 3.5mill. Silly, especially since all the farmers are doing custom villain groups anyway.
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I really wish they'd tweak a lot of the old TF's. The last missions of the TF's if nothing else; but more things like promoting named bosses to EB's or even AV's, adding more ambushes to the end fights, etc.
Take Augustine, the coming Merit Farming Awesomeness. The damn Archmages should have been promoted to AV's (or at least EB's) years ago. __________________ Currently listening to Evanescence's the Open Door |
(If push came to shove, I'd totally turn him back into a standard but re-colorized Death Mage.)
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
__________________
Currently listening to Tim Finn's Before & After
Welcome back!
As far as i16, soooo much stuff. Anachro's going to roll a claws brute and I'm going to spend days changing the colors of powers on all my alts.