Freeform Respecs


Acemace

 

Posted

I support the idea of "partial" respecs, which would allow you to only change certain things.

Example:
My ill/kin controller had Air. sup. for the longest time, because at low levels, I needed all the attacks I could get, but once she hit 32, it was useless. I didn't respec though until 50 because I didn't feel like re-doing EVERY power for that. >.>


 

Posted

Quote:
Originally Posted by ToySoldierZolgar View Post
I support the idea of "partial" respecs, which would allow you to only change certain things.

Example:
My ill/kin controller had Air. sup. for the longest time, because at low levels, I needed all the attacks I could get, but once she hit 32, it was useless. I didn't respec though until 50 because I didn't feel like re-doing EVERY power for that. >.>

A lot of players are right there with you, I want to add the new heal for ElecArmor on my brute, but I don't have the time now to take screeenies of multiple identical sets, which powers got the procs etc, etc.

Bill mentioned Mids earlier, maybe that's spoiled us, but the current means of respecing is needlessly time consuming if you have 99.99% of your build just the way you want it, and only want to make a small change.

Someone sent me a pm telling me they liked the idea and to keep pushing it, so I'm going to keep bumping it for the heck of it until Going Rogue is ready to ship and we know it will be in there, or it wont.

Feel free to bump it too if it tickles your fancy.






 

Posted

I am not to fond of respeccing. A lot of hassle to get rid of one or two erroneous build flaws. A respec where you can alter only thsoe parts that offend you would be something that may make me reconsider using those dozens of unused respecs I have.

I like the idea.


 

Posted

Quote:
Originally Posted by prvtslacker View Post
I like the idea. I would also like to be able to move slots around only as that is one of my reason normal for a respec.
And this is the main reason why you can't have a more freeform respec, unfortunately.

The stupid game doesn't remember what levels you placed slots in at (hence the way it weakens enhancement values when you exemp), so it's impossible to allow people to move slots around since the same won't know if it's legal for a slot to be moved to a certain power. It's been like this since the start, and the devs never fixed it, instead working around it by implementing the Exemp system the way it is. If they'd started recording the levels slots were placed when this arose (Bridger pointed it out in i5 or i6 or so) then chances are the vast majority of builds would now have valid slot level info via people respeccing or creating new characters.

Mids of course does remember what level each slot is from so you can easily move them around.


 

Posted

/signed as always on this idea.


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Posted

Quote:
Originally Posted by Carnifax View Post

The stupid game doesn't remember what levels you placed slots in at , so it's impossible to allow people to move slots around since the same won't know if it's legal for a slot to be moved to a certain power.

Accolades and purple io bonuses were modified to bypass the examp check, something could be done for Dynamic Respecs.






 

Posted

Did anyone else think of free form jazz when they read the thread title?

and yes I'd love to see this implemented

/signed ^ ∞


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

/signed.

I agree. Especially after a recent hard drive crash and loss of my hero builder files, I'll have this very very hard time of trying to remember which power I took at level 6 when all I wanted is to swap something at level 44. I recall I was hoping a respec would be like a big undo-list, where you can go back step by step.
If it doesnt allow that or the suggested feature, it should at least show what you chose at each level last time.


 

Posted

Quote:
Originally Posted by Solicio View Post
When I first read "Freeform Respecs" I assumed you meant changing your primaries/secondaries, but I was very pleasantly surprised. I like your idea, and I think it would definitely improve QoL. I wouldn't be suprised to see it implemented.
I was expecting Primary/Secondary respecs too, but I kinda like this idea. The only possible hiccup I can see is if you wanted to get those other moves at different points in time (like picking your pool powers at a different level), you would have to move your other powers and thus need a full respec.

Something I've been annoyed with: Making a new character and deciding to change the idea partway through their design, only to find out that you forgot to change their origin after all that, and you have to delete and go back through. Like making a Tech Suit guy who was originally going to be a wizard, then you have a magic origin in a tech suit and think, "well now what?" I do like that you can fix that during character design, but after you finish if you forgot ONE thing, it's back to the drawing board (unless you save your character design every time you make one).

Would it be possible to include things like Origin in these Freeform Respecs?


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Especially after a recent hard drive crash and loss of my hero builder files, I'll have this very very hard time of trying to remember which power I took at level 6 when all I wanted is to swap something at level 44. I recall I was hoping a respec would be like a big undo-list, where you can go back step by step.
If it doesnt allow that or the suggested feature, it should at least show what you chose at each level last time.
Definitely. I get so annoyed when I exemp and find out that I took powers at dumb times when I respec'd, lol. We need two major options when respec'ing: Respec from lvl 1, or Reverse Respec. The reverse respec option could be to step back one level at a time, alternating slots and powers as necessary, until you get to the point you want, then add them back in the new order you want. This would keep your respec from screwing up your functionality when you exemp down to a low level.


 

Posted

Quote:
Originally Posted by Acemace View Post
A lot of players are right there with you, I want to add the new heal for ElecArmor on my brute, but I don't have the time now to take screeenies of multiple identical sets, which powers got the procs etc, etc.

Bill mentioned Mids earlier, maybe that's spoiled us, but the current means of respecing is needlessly time consuming if you have 99.99% of your build just the way you want it, and only want to make a small change.

Someone sent me a pm telling me they liked the idea and to keep pushing it, so I'm going to keep bumping it for the heck of it until Going Rogue is ready to ship and we know it will be in there, or it wont.

Feel free to bump it too if it tickles your fancy.
Fancy adequately tickled. *thumbs up*


 

Posted

This would be quite a nice change!
This has my seal of approval!


 

Posted

Maybe in the yet released details of what else is going into GR?
One can wonder.

Oh and the obligatory feel free to bump at your leisure if if the idea tickles ya.






 

Posted

Quote:
Originally Posted by Carnifax View Post
And this is the main reason why you can't have a more freeform respec, unfortunately.

The stupid game doesn't remember what levels you placed slots in at (hence the way it weakens enhancement values when you exemp), so it's impossible to allow people to move slots around since the same won't know if it's legal for a slot to be moved to a certain power. It's been like this since the start, and the devs never fixed it, instead working around it by implementing the Exemp system the way it is. If they'd started recording the levels slots were placed when this arose (Bridger pointed it out in i5 or i6 or so) then chances are the vast majority of builds would now have valid slot level info via people respeccing or creating new characters.

Mids of course does remember what level each slot is from so you can easily move them around.
Well, the game could easily CALCULATE if a slot switch is valid from how many slots are placed into the powers up to each new power selection though.

*slightly more sneaky bump*


 

Posted

Dynamic Respecs? As my wife would say: OOOOOOOHHHH! SHINEY!

I've had times where I wanted to go back and change a single power choice on a character, but held off because I didn't want to go through the full respec process. Early in a characters life I can always use the second build for that, but once I've started set IO'ing I generally don't like using a second build to do that.

Nice idea.


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Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Not to forget that all "old" powers get removed from all your trays at a respec too...


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Dynamic Respecs? As my wife would say: OOOOOOOHHHH! SHINEY!

I've had times where I wanted to go back and change a single power choice on a character, but held off because I didn't want to go through the full respec process. Early in a characters life I can always use the second build for that, but once I've started set IO'ing I generally don't like using a second build to do that.

Nice idea.

Prior to IO's respecing wasn't nearly the drudge it is now.
When you get a nice drop, like a purple and want to add it to a build, it's more hassle then it's worth for most time-constrained pedestrians.



Quote:
Originally Posted by BlueRaptor View Post
*slightly more sneaky bump*
I like how you think.
Since all the details for GR haven't been revealed yet, and we don't know anything about i17 (whether it's even released before the expansion or after / contents), it doesn't hurt to remind the devs of an idea that would be a popular QoL upgrade for the players.

So consider the thread your thread and bump it whenever if you like the idea, and we'll see where it goes.






 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Not to forget that all "old" powers get removed from all your trays at a respec too...

Can you imagine if they could implement freeform respecs in such a way so your tray remains the same, except for the particular power you altered? SQUEEE!






**************************************************

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~ The Earthguard ~

 

Posted

I would love to see this.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
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Posted

Quote:
Originally Posted by Acemace View Post
I'd pay for that in it's own booster. What are the chances pohysb has some free time between now and GR
I would also pay for a Mid's style way of respec'ing where I could just change a few powers or slots. I have TONS of vet-specs sitting unused because I hate the hassle of having to re-build a character from level one and not make the mistake of picking in the wrong order. That's also the reason I don't have any dual builds.


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Posted

<QR>

signed * 11ty billion. I hate respecing to change 1 power or move a few slots on a fully slotted toon. An equally welcome change would be no more "respec tray" having all my icons scattered.


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Posted

Surprised nobody has mentioned it yet given how many references have been made to it..

If only you could export your Mids build into the game. Why reinvent the wheel? Mids already does the respec and let's you tweak your own build, look at another build, move something round, put it back again. Often whilst you're out of the game. It tells you what you can and can't do and also shows you all the set bonuses and where you messed up and ended up with too many of a given bonus.

I really don't like the respec system as it stands not just for all the reasons stated but you can pretty much guarantee you go off to do a respec and miss several offers of teams / get killed by a passing Rikti invasion / disconnect due to server maintenance. Maybe just me.

Plus at the end of it there's the 20 minutes of re-arranging all your powers and sometimes I've used a respec to spec out of SO's into IOs and so I have to wander round with no enhancements for a short while.


 

Posted

Quote:
Originally Posted by Corrblimey View Post
If only you could export your Mids build into the game. Why reinvent the wheel? Mids already does the respec and let's you tweak your own build, look at another build, move something round, put it back again. Often whilst you're out of the game. It tells you what you can and can't do and also shows you all the set bonuses and where you messed up and ended up with too many of a given bonus.
Sounds nice (I know I'd find it convenient), but I'm sure it's way more complicated in execution. First off, it's a third party program. The devs may appreciate its purpose and popularity, but I doubt they'd want to start handing out game code to third party developers so they can export to the game. The potential for haxxors would be too much to want to deal with.

Then there's the fact that you'd have to have every single enhancement described at the precise level of all the enhancements you have. Otherwise, it wouldn't know what to do when it came across a level 50 Steadfast 3% Defense when in Mids you specified it was level 32.

No, an in-game free-form respec would be much more manageable. Being able to do a respec like you can in mids would be ideal. But not an export.


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