Electric Armor
i think i get to claim credit for this. It's disturbingly similar to the change i suggested here. It's got the exact same uptime ratio and switches out my suggested +hp with +regen and +recov with +end redux with eerily similar contributive values.
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Virtue: @Santorican
Dark/Shield Build Thread
Blasters almost got two conserve powers first round of power set proliferation until everyone started complaining that they liked shocking bolt and then someone changed it.
There have also been two accounts that I can remember where the cottage rule was broken, MoG and Gravity Controllers team teleport. |
We're only arguing about the details.
Likewise, Energize is still apparently an endurance discount power. I can't wait until open beta to try it out.
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Clearly the cottage can become a cabin or a chalet. It's just unlikely to become a mini-golf.
The cake is a lie! The cake is a lie!
MoG does not violate the cottage rule. The basic function of the power: absurd defense/resist to all but psi; high endurance recovery; strong status protection has never left the power.
We're only arguing about the details. Likewise, Energize is still apparently an endurance discount power. I can't wait until open beta to try it out. |
Messing with the recharge/duration/magnitude of a power is typically considered a buff or nerf, depending on how the stats change.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The cake is a lie! The cake is a lie!
Yeah, I have been toying with the idea of a Spines/ELA scrapper since they announced the proliferations. This would make it easy for me go ahead with that plan.
I might actually make a tank...
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thank you proliferation for this change!
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Bah. I was set on safely ignoring Electric Armor with my previous experience on my level 50 Elec/Elec/Elec Brute. Now I have to decide what I want to play first, Electric Melee/Shield Defense or Electric Melee/Electric Armor. Fooey.
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That's because we all want Double Tele-Smash on our Scrappers.
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Remember kids, crack is whack!
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I just can't see why everyone is so happy with electric armor. Even with the buff leaked from closed beta, it seems like one of the worst sets for me when it comes to... well, survival. It seems like the average resist set with endurance tool instead of health tool, the stupid tier 9 with a huge crash, and nothing really special about it.
When looking at numbers, i just can't picture how to make something even slightly survivable with it unless going full on the defense bonus with sets. It seems to compete with fire in the less survivable league but without the damage. Even energy aura seems very good compared to Ela.
So anyone could enlighten me on why electric armor is so awesome ?
Dark armor lover.
The Claws/DA Scrapper guide.
I just can't see why everyone is so happy with electric armor. Even with the buff leaked from closed beta, it seems like one of the worst sets for me when it comes to... well, survival. It seems like the average resist set with endurance tool instead of health tool, the stupid tier 9 with a huge crash, and nothing really special about it.
When looking at numbers, i just can't picture how to make something even slightly survivable with it unless going full on the defense bonus with sets. It seems to compete with fire in the less survivable league but without the damage. Even energy aura seems very good compared to Ela. So anyone could enlighten me on why electric armor is so awesome ? |
...for the rest of the game, I think the heal might actually pull it through. I grabbed Tough/Weave, and found alot of /ELA's survival come at lvl 36, when I could have Power Sink slotted a bit, could run in, drain everything.
I just had to survive the alpha.
Solo, I never found /ELA all that bad. Still, it didn't pass my own survival test...but with the heal added in, it just might. At least it'll handle the alpha better than it did before with the heal
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"All problems can be solved by throwing enough scrappers at it."
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I just can't see why everyone is so happy with electric armor. Even with the buff leaked from closed beta, it seems like one of the worst sets for me when it comes to... well, survival. It seems like the average resist set with endurance tool instead of health tool, the stupid tier 9 with a huge crash, and nothing really special about it.
When looking at numbers, i just can't picture how to make something even slightly survivable with it unless going full on the defense bonus with sets. It seems to compete with fire in the less survivable league but without the damage. Even energy aura seems very good compared to Ela. So anyone could enlighten me on why electric armor is so awesome ? |
Check out the brute's version of this topic. The main thing said is about getting to drop the medic pool and making an intesive recharge build. Lightning reflexes is going to help in that goal.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Hmm maybe. I just have a hard time picturing any kind of decent survivability when i compare to Dark armor, where i have to bring back my hp from almost 0 to full every 9sec while having only 10 or 20% less resists against most damage types, the auras, some defense, etc... Enhanced and with a full recharge build, the new elec heal might be 50% health and some regen every 30sec or something like that. And dark armor already feels squishy.
Maybe enough for a tank but unless going for tons of +def (and then forgeting about recharge) it doesn't seem nearly enough for anything that hits a lot (thinking cimerora as well... that's usually my test run for melee survivability: one groupe on the wall = decent, two groups = good).
Now i admit i don't really take into account the end drain. Can /ElA reliably drain to 0 endurance the mobs and keep them here so they can't attack ? That seems odd, and usually the drained mobs tend to run everywhere, don't they ? A sapper build would be interesting if the mobs don't run away as soon as they're drained.
Dark armor lover.
The Claws/DA Scrapper guide.
...
Now, any chance that the Conserve Power in Energy Aura could get swapped out with something simillar?
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