Reclue Victory: Freedom


Alpha_Zulu

 

Posted

Blu, your post is pretty spot on and shows how we got to this nonsense, alot of the whiners were to lazy to actually do what it took to be a good pvpr. They just wanted victory handed to them so they cried, so castle granted it to them slowly at 1st and then forced feed i13. And they played it, still performed the same versus a skilled player, and quit playing it again, so now all servers save freedom and virtue have ghost towns. And they don't because we all transfered their to pvp. I spent at least 45$ transfering toons, AE was the greatest thing ever for a pvpr in the respec you could stop transferening toons, save the 9.99 and just pl a toon up for pvp.

All this new pvp did, was change the fotm builds it would have made more sense just to add the possitive things to the new system, instead of force feeding us a whole new one thats far worst than the other one. Their is no reason a squishie should have 48% resist to all that is no longer squishie, more tank magish to me. And it turned pvp into city of hiber/phase it's a sad state when you look around and like 4 or more ppl are in their hiber around you. I saw that today for the first time and thought of how it is now. You can't even really solo a competent squishie unless your a heavy damage range toon. Now they just kite all the way back to the base until hiber is up.

I chased this dom today, from the 1st hero bridge all the way back to the vill base, it was so bad i was trying to supress kill him, but i was suppressed too so it wouldnt work lol.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

I didn't read everything in this thread but I can say with 100% certainty that RV spiked massively on Justice during the time I was away (just before i12 hit to about 2 weeks ago). I used to be forced to farm bad stalkers in sirens but now I get to farm bad (insert class name here) in RV.


@TheBro

solo pvp?

Cooler than every single owl EVER.

 

Posted

Quote:
Did that scrapper not have his toggles on? Was he just standing there, begging to be attacked? Honestly, a scrapper, 2-shotted? Simple Stalker avoidance formula is to KEEP MOVING. Honestly I have never seen a scrapper 2 shotted unless it was a regen scrapper double bu->ASed. I don't know where you were but the scraps must've not been very good if it happened all the time...

Again, the squishy shouldn't have been standing there. He shoulda been running around, that makes it next to impossible to AS. Only thing a stalk could do then was BU->next strongest attack they had, which wouldn't have killed them even followed by another melee.
The only 2-shotting happening now is by a Stalker in Bloody Bay, when squishies don't have their epic shield. They have access to so much resist now it's crazy. A Sonic/ Defender shouldn't be able to get 107% resist to all (un-DRed in mids) which calculates to around 48% to all in-game.
Please go back and review my original post. The comment was made with the understanding that new players were being 2 shotted. What new player understands the "Simple Stalker avoidance formula." What new player understands he "shouldn't have been standing there."

You never saw a a regen 2 shotted by a EM stalker pre i13? Did you even play the game back then? That was an everyday occurance. My build had 46% damage bonus BEFORE BU. BU, AS, ET, dead. It simply sounds like you have forgotten just how much damage AS used to do after a BU pop on the standard damage builds back then.

Bloody Bay is not the topic of this conversation so that comment is a wash.

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I will say those flashes freak anybody new to pvp out. However Psy Blasters now still do that. Just the other day I was in the arena in a fun Kickball match on my Sonic/Thermal Corr when a psy blaster comes out of nowhere. I hear 3 quick pings and my health just went from full to red. 2 more pings later no more than 2 seconds later I'm dead even after a Healing Aura. And all this time I couldn't even find the little devil.
Arena comment irrelevent to RV zone conversation, next please.

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SO'ed toons in RV....Yea, I do believe that they can compete now. Why? Because ALL of my pvp toons are SOed. (Except for my blaster on Champion, but he never see's any action now. They all moved to Freedom and I don't want to spend the money transferring him) My toons all do well, not great, but good enough to get a kill off of most people if I plan the attack right. Of course DR made the gap smaller between IOed and SOed builds, however I don't think its very fair at all to those billionare builds. They spent the time to get the cash, training, and the perfect IOs, and now it doesn't do nearly as much...Well, new players have so much craziness to deal with nowadays it seems as though its the same gap.

Mind telling me how Billions in weeks works? If it's so easy why have so many players still not been able to do it? I myself only know a taste of how that works, but that kinda work requires tons of money to start off with.
So funny. So your SO'd 1200 hit point blaster in RV do just fine vs say an IO'd out 1550 hp mind/fire dom? No problems with a 4 sec kb every 10 secs that could be easily avoided with stacked kb IO's? No problem for your 1100 hit point SO'd mind/fire dom vs a 1600 capped hit point kb proof blaster who can continue to pump out more damage than you can while he's held? Honestly, are you trolling here or was this a serious comment? To say a SO'd toon can compete at even a "good enough" level is laughable. The gap between a SO'd build and IO'd build is still monstrously huge. Probably much larger than the devs actually hoped for as an end result of DR.

I invested just over 600 mil 3 weeks ago, and made just under 2 billion net profit as of yesterday. People simply are unwilling to spend 30 mins or more of their time each day working the Black Market. I've actually offered friends my time to SHOW them exactly how to do this first hand and they declined. People like their farming comfort zone. It's as easy 30 mins a day (though the more time you invest the more money you will make), buy low sell high, seriously.

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Personally I hated being on a squishy and being attacked my trollers or doms and being perma held while they ate through my health. However, Emps actually had a purpose in Zones then with CM and the non-heal decay. If someone gets spikes they heal it. If the spiker doesn't like the healing they should just kill the squishy emp. They can't heal themselves as well as they can others. What drives me up the wall now is being on a Tanker or Scrapper or Stalker or Brute with a Mez Protection shield and being HELD with 1 attack! Yes, it only lasts 1-2 seconds. But that de-toggles any "offensive" toggles. For WP, thats RttC, Sheilds its AAO, and any/all damage auras.

Something has to be done with the Mez system, but its current state is ridiculous.
The emps roll in zone is no longer the heal spam that it was pre i13. I think anyone that understands the new system fully knows that by now. You can effectively provide the spike target with 100% of his health back, at which point its time to change to a disruption roll. Debuff, hold, knockback, and target phase, ect. These are the new protection tools at the emps disposal, which make the game significantly more fun for me as a healer. Now there is no longer any pressure on the healer to do nothing but heal. Not to mention I get to think through the suppression times as I pointed out in the last post. A healer is no longer just a healer/buffer, thank god.

I personally enjoy the offensive tog drops on my toons that have them. Now a hold is a hold. A target can get held by a dom, and AS'd by a none vet stalker as that stalker now has a few seconds to AS that target. At the very least as a secondary effect a tog is dropped further increasing the value of the already undervalued non damage dealer in the new i13 PvP. Are you honestly saying you want to reduce the effectiveness of say a controller, defender, or widow? Prior to this change anyone worth their salt was watching their buff/debuff bar and popping break frees accordingly. The only AS's going off where the from the pro's who understood running AS. What's so funny is even WITH this change the new stalkers are still just sharking, and very rarely does my blaster get AS'd. Perhaps these new players will over time come to understand their roll.

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because Super Speed is a faster escape then SJ. because you will most likely have a -jump power put on you more often than you think. because you shouldn't be suppressed for being attacked by a person you may not want to fight. The whole reason for suppressing movement is dumb, if you attack someone and they don't want to fight or are trying to escape from being killed its not like they're somehow able to kill you. They'll come back later when they are ready and suppress themselves when they want to fight.
What lol. I have a brute with just SS and escaping with just that is a freaking nightmare compared to my SJ equipped toons.

So you're saying you enjoyed auto escape feature that pre i13 offered? I would contend that no movement suppression was 'dumb.' Evasion pre i13 was cake to the point that it was in fact not even evasion. You simply turned, and super jump away from the danger. Activation time on any power used on you stopped that pursuer long enough that as long as you were slotted correctly, that enemy could no longer catch you, period. You could have had 3 people chasing you, the situation applied to all 3. As long as you kept moving in straight lines, you were safe. You found the no commitment PvP fun? All I can say is I'm glad the devs agreed with my opinion and the PvP movement restrictions of every other mainstream mass market MMO and fixed that garbage.

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Why are you not attacking the healer, like I said previously, the Healer can't heal themselves as well as another person, and if its like that, 2 on 1, your probably gonna die anyways in a current enviroment so why complain, there are no fair fights in PvP, before and after I13.
I have no idea what you're trying to say here. I pointed out why the heal suppression is actually good now IMO based on my play time with my therm now vs then for RV play and supported that argument as you asked originally, and you counter with…kill the healer. Also, who's complaining here. I like the changes and you don’t, so its certainly not me.
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Really? A full team of players can't attack a stalker to break his hide refresh timer? That's sad. Unless your only talking about the ones that tried to attack a squishy in a big group. Who all most likely poped their Tier 9 beforehand, so of course they are going to get away, it's their T9, their most powerful protection, their 180 or so seconds of next to invincible mode so they can take on 1 person so they could have a chance to kill him. And you said right there you've killed stalkers easy, 1-3 deaths on a BAD night. So why 3 lines later are you saying it's nearly impossible to kill them?
Under the i12 rules no, a full team of players could not break a stalkers hide refresh forever. Remember, you simply turned, and super jump away from the danger. Activation time on any power used on you stopped that pursuer long enough that as long as you were slotted correctly, that enemy could no longer catch you, period. You could have had 3 (or 8 for that matter) people chasing you, the situation applied to all of them. As long as you kept moving in straight lines, you were safe. It was simple game mechanics man, and they sucked. It had nothing to do with how many people you had, if the stalker could survive 1 attack from each of those players he was away and safe and no longer in danger. No T9 needed.

So you're saying that dying 1-3 times in a 4 hour play period should not be considered nearly impossible to kill? lol You misunderstood my comment, go back and look at it. I was referring to MY stalker and the success he had in RV. Pretty cut and dry stuff.
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you must have a great connection to be back in 45 seconds. anyways, if you have to rely on that kinda green poping to survive, you must not be that great. Those "poor slubs" must be the good ones being able to do that much to you before you "cheat" your way into a kill. Skilled players don't need insps, but are virtually forced to use them because noobs who pop them faster than you can count. Now, popping greens still happens like that, however not in such a ridiculous fashion because after 4 or so they won't do a thing. Now of course, they just run back to their base when the greens stop working. Fun fun, isn't it?
It doesn’t take a great connection, just a computer that doesn't run on steam power like apparently many people still have and use considering the complaints about lag. (I never have any)

"Cheat" lol. We're talking about ZONE PvP here son. If you're not using EVERYTHING you have access to, well what can I say but nice to meet you Fight Club Honor Man.
Wait, so with regards to green pops, you realize you just pointed out a benefit of heal suppression right? After your original post generalized heal suppression as the devil? You just supported my argument, did that go right over your head? Lol

Please post again, I love beating up on people.


 

Posted

Warhamster: champion of the bad PvPer.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Warhamster View Post
Please go back and review my original post. The comment was made with the understanding that new players were being 2 shotted. What new player understands the "Simple Stalker avoidance formula." What new player understands he "shouldn't have been standing there."

You never saw a a regen 2 shotted by a EM stalker pre i13? Did you even play the game back then? That was an everyday occurance. My build had 46% damage bonus BEFORE BU. BU, AS, ET, dead. It simply sounds like you have forgotten just how much damage AS used to do after a BU pop on the standard damage builds back then.

Bloody Bay is not the topic of this conversation so that comment is a wash.



Arena comment irrelevent to RV zone conversation, next please.



So funny. So your SO'd 1200 hit point blaster in RV do just fine vs say an IO'd out 1550 hp mind/fire dom? No problems with a 4 sec kb every 10 secs that could be easily avoided with stacked kb IO's? No problem for your 1100 hit point SO'd mind/fire dom vs a 1600 capped hit point kb proof blaster who can continue to pump out more damage than you can while he's held? Honestly, are you trolling here or was this a serious comment? To say a SO'd toon can compete at even a "good enough" level is laughable. The gap between a SO'd build and IO'd build is still monstrously huge. Probably much larger than the devs actually hoped for as an end result of DR.

I invested just over 600 mil 3 weeks ago, and made just under 2 billion net profit as of yesterday. People simply are unwilling to spend 30 mins or more of their time each day working the Black Market. I've actually offered friends my time to SHOW them exactly how to do this first hand and they declined. People like their farming comfort zone. It's as easy 30 mins a day (though the more time you invest the more money you will make), buy low sell high, seriously.



The emps roll in zone is no longer the heal spam that it was pre i13. I think anyone that understands the new system fully knows that by now. You can effectively provide the spike target with 100% of his health back, at which point its time to change to a disruption roll. Debuff, hold, knockback, and target phase, ect. These are the new protection tools at the emps disposal, which make the game significantly more fun for me as a healer. Now there is no longer any pressure on the healer to do nothing but heal. Not to mention I get to think through the suppression times as I pointed out in the last post. A healer is no longer just a healer/buffer, thank god.

I personally enjoy the offensive tog drops on my toons that have them. Now a hold is a hold. A target can get held by a dom, and AS'd by a none vet stalker as that stalker now has a few seconds to AS that target. At the very least as a secondary effect a tog is dropped further increasing the value of the already undervalued non damage dealer in the new i13 PvP. Are you honestly saying you want to reduce the effectiveness of say a controller, defender, or widow? Prior to this change anyone worth their salt was watching their buff/debuff bar and popping break frees accordingly. The only AS's going off where the from the pro's who understood running AS. What's so funny is even WITH this change the new stalkers are still just sharking, and very rarely does my blaster get AS'd. Perhaps these new players will over time come to understand their roll.



What lol. I have a brute with just SS and escaping with just that is a freaking nightmare compared to my SJ equipped toons.

So you're saying you enjoyed auto escape feature that pre i13 offered? I would contend that no movement suppression was 'dumb.' Evasion pre i13 was cake to the point that it was in fact not even evasion. You simply turned, and super jump away from the danger. Activation time on any power used on you stopped that pursuer long enough that as long as you were slotted correctly, that enemy could no longer catch you, period. You could have had 3 people chasing you, the situation applied to all 3. As long as you kept moving in straight lines, you were safe. You found the no commitment PvP fun? All I can say is I'm glad the devs agreed with my opinion and the PvP movement restrictions of every other mainstream mass market MMO and fixed that garbage.


I have no idea what you're trying to say here. I pointed out why the heal suppression is actually good now IMO based on my play time with my therm now vs then for RV play and supported that argument as you asked originally, and you counter with…kill the healer. Also, who's complaining here. I like the changes and you don’t, so its certainly not me.


Under the i12 rules no, a full team of players could not break a stalkers hide refresh forever. Remember, you simply turned, and super jump away from the danger. Activation time on any power used on you stopped that pursuer long enough that as long as you were slotted correctly, that enemy could no longer catch you, period. You could have had 3 (or 8 for that matter) people chasing you, the situation applied to all of them. As long as you kept moving in straight lines, you were safe. It was simple game mechanics man, and they sucked. It had nothing to do with how many people you had, if the stalker could survive 1 attack from each of those players he was away and safe and no longer in danger. No T9 needed.

So you're saying that dying 1-3 times in a 4 hour play period should not be considered nearly impossible to kill? lol You misunderstood my comment, go back and look at it. I was referring to MY stalker and the success he had in RV. Pretty cut and dry stuff.


It doesn’t take a great connection, just a computer that doesn't run on steam power like apparently many people still have and use considering the complaints about lag. (I never have any)

"Cheat" lol. We're talking about ZONE PvP here son. If you're not using EVERYTHING you have access to, well what can I say but nice to meet you Fight Club Honor Man.
Wait, so with regards to green pops, you realize you just pointed out a benefit of heal suppression right? After your original post generalized heal suppression as the devil? You just supported my argument, did that go right over your head? Lol

Please post again, I love beating up on people.
Lol. Your obviously reading what you want to and blocking parts out at your will...Anyawys, I'm not gonna duke it out on the forums, its a waste of my time and is pointless. You go on with your clouded view and I'll enjoy myself in a broken pvp world. K?


 

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Originally Posted by Supermax View Post
Freedom's constant, insane lag that started with I15 has driven me to cancel both my accounts. Never in the history of the game has lag been this bad on Freedom, and I've been here since the beginning.

i dont pvp anymore because the lag is so bad for me in RV and prior to 15 was just fine. But you know devs and support it could be my 2.8 gig quad, 8 gigs of ram, gtx260, yada yada yada.


 

Posted

Quote:
Originally Posted by _Blu_ View Post
Lol. Your obviously reading what you want to and blocking parts out at your will...Anyawys, I'm not gonna duke it out on the forums, its a waste of my time and is pointless. You go on with your clouded view and I'll enjoy myself in a broken pvp world. K?
He just loves his new i13-15 dumbed down pvp is all, can't blame him you can now just mash buttons, don't need any strategy, monkey pvp at it's finest. True story, i found this program that lets you play cox with a xbox360 or ps3 controller called switch blade. You map the buttons with in the program so like you can make the space bar the X button or tab square so on and so forth. And i now pvp laying down in bed with the lights off, and i made a toon on a sat, and by sun night i had 400 pvp rep, 100% ps3 controller, 100% on my bed while also watching tv and other things. True story, i pvp now while watching espn or nfl network, to watch my fantasy team :P.

I share this just to show how dumbed down things are now, where i used to very much be sitting up concentrating, and did a lot more cursing at the screen (which ironicaly is good) he is the devs champion for i13-15 and on another thread where he defends this mess, he and silit are at war about the old arena days verry funny stuff. But he's intitled to his oppinion, albeit minority oppinion, but he's free to try.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

Posted

I'm SOOOO proud of you and your ability to use an X-Box controller to play a video game. That's truly a stunning feat!!

I've been zone pvp'ing while watching tv, listening to music, and monitoring/managing my fantasy teams for years. I don't know that the fact you can do those things now is proof that pvp has been dumbed down.

It's funny hearing people claim that pvp is both dumbed down and harder for new players to grasp.

Listening to some folks, you really could be led to believe that zone pvp in the old days really was rocket science. In order to succeed back then, you needed to devote yourself to strategy and planning. There was no button pushing at all and nobody ever used phase shift or hibernate.

Also, the pvp section of these boards has sunk to an all time low and it makes me a sad panda.


 

Posted

I was about to say, I've been pvping and watching tv at the same time since I startred pvping about 2 years ago. Doesnt really prove anything. And getting rep is easier then ever now with the 5 minute rule.

Sure pvp is a bit easier (and less fun), but the people that suck still suck and people with "skill" still tear them apart.


 

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Quote:
Originally Posted by Warhamster View Post
I can say with assurance that post i13, specifically post i15 RV PvP is 2-3x's more active than pre i13 ever was. I have been playing nothing but PvP for close to 3 years now in RV and team arena only. PvP is literally all I do in this game, outside of working the Black Market to make the billions I need to fully IO all my toons. (The only PvE I have been involved with in the last 3 years has been for power leveling of new PvP toons for double xp only) Freedom RV on any given night at peak play time has a significantly better turn out then ever before. Last night on a Tuesday for example I counted 27 heroes at one point in /whoall when we got pushed back to the villain base. That's Heroes, not a total. That's flat out shocking compared to the averages we used to see pre i13. I think however that while the turnout has been much greater, the skill of this turnout has dropped dramatically, though thankfully we still have some vets that continue to enjoy RV.
Quote:
Originally Posted by Warhamster View Post
Please do, I'm a huge fan of a heated discussion. Please be prepared to defend your opinion in a educated manor though or I will crush you. :P


---^this guy is right^----- Pri i13 PVP was of much better quality all around. How ever Post has seen more "Zone" activity then ever before. How ever this is not due to "amazing" post i13 changes. Its simply due to server inflation, and migration.


 

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Quote:
Originally Posted by Supermax View Post
Take care mage!

Hey Max it was a good run buddy... you play any other game? If not, take care. I'll still be on JaL I'll have some SOs stored for you lol.


 

Posted

This is a long post, so I didn't want to quote the whole thing, but throw some questions out there. Would not mind hearing anyone's opinions on them.

It certainly was a major complaint that it was too easy to run away from combat in zones. Some toons did not have access to a lot of -movement powers outside of temps, and it was easy to build for maximum escape. Probably something had to be done, but do we need both the mez changes AND all this travel suppression?

With the mez changes, I think every AT has access to some kind of mez - immob, stun, hold, whatever. With Epics, I think everyone even has access to a ranged mez. With that, everyone has a way to slow a runner down. As long as they do not get too far away, you have at least one tool to force the other player to re-engage.

Except, using those mezzes suppresses you. IIRC, the suppression times for attacking are still longer than the suppression times for being attacked. So, even if you slow them down, chances are you can't follow up before they get full movement back.

There was a very good idea posted in I13 closed that would have eliminated all travel suppression except when you are the target of a melee attack. Castle even mentioned that this system or something close to it would be implemented. *cough*

Removal of attacking suppression would have allowed people to keep up the pressure and force continued engagement. If the target started to run, you could mez them to slow them down. If they were in the mez suppression period, you could still pursue because you were not suppressed for attacking. If you were melee, or someone melee hit them, this would also slow them down. Melee solo would have an easier time, and melee on teams could initiate spikes and further use taunt to disrput attackers.

What was lost in the whole "too easy to run" debate was the fact that attackers were suppressed longer than the target. In my experiences, this meant you got one attack to try to do something before the target ran. If the target had mez protection or TP protection, it was pretty hard to stop them in that one attack. The fix to this was to add all sorts of new suppression - or say that the target being able to move was the problem. I think that is wrong. I think the attacker not being able to move was the problem.

There are many who argued that these changes were too much, too soon. And I have to agree. If this were done incrementally, you could have implemented, say, the mez changes without additional suppression. See if that helps. If not, make melee attacks cause suppression. Does that help? And so on and so on. When everything has to make it into one issue, you get what we had - so many new game mechanics at once that there is no chance for fine tuning or no way to separate what worked from what did not. And really, if you know that you will not be able to do much for several issues after a major change like this, the best decision is probably not to do anything at all. More proliferation or additional changes to the AE critter powers would have been time better-spent. Those would not be worked on then dropped.

Are more toons PVP viable now? Probably. If they take phase or Hibernoob. Minus those oh **** powers? Yeah, not so much.


 

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Quote:
Now on to my favorite question that has gone unanswered since I13. Please explain in detail how Suppression, DR, Heal Decay, Mez Res only and removal of -Max Run Speed have helped to make PvP more viable and fun for all ATs and builds?
Wrong answers ladies, gentlemen and hamsters. The new PvP has not made it viable and fun for ALL ATs and builds. PvP was not designed to be newbie friendly either, it was designed so that you can die easier because of rewards.

Also, the PvP revamp was put in place to compensate for lack of content because the MA was going to be delayed until the next issue.

Now that I think about it, I really feel bad for Castle. I'm sorry for any negativity from myself or others due to the PvP revamp forced on your shoulders with such a limited time frame to work with. Hopefully after GR we can see some good improvements for PvP.


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

Posted

Infinity's Siren's Call and Warburg have had a 99% reduction in action I would say. RV is hopping a few times a week, nothing major. Kickball occasionally too.

As far as all the decay goes, I want damage decay to match heal decay. Don't kill me in 7-10 attacks sorry, you lose 90% damage capabilities.


 

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Quote:
Originally Posted by Neuronia View Post
Mez Res:

This is one of the worst changes they've made so far, needless to say the least. Not sure where the Devs stood on holds, but they either didn't like that Break Frees countered them so easily or they didn't like that Sonics/Emps/Etc cound stack enough protection to make incoming holds useless. Again, getting held constantly forces an engagement, which is what the Devs wanted...
Or, from another point of view... the old mez system made you completely dependent on inspirations. If you had break frees, you could play... for a while, until they ran out. If not, you were roadkill. After i13, inspirations are a minor factor and that's a good thing.