Masterminds--still working on it


anachrodragon

 

Posted

The only reason I haven't played a mastermind past level 15 is the limited amount of customization they have.

There are no female henchmen-- this could be fixed by allowing us some carnie henchmen or something of the like.

Costumes- Even if there weren't a set of female henchmen; allowing Masterminds to customize the gender of each henchmen, or even chage the color of the costumes, would be a huge jump forward.

I'm not asking for a complete customiztion of costumes or anything, just maybe with i16 you could toss some of the customization towards the henchmen.

Can I get some back-up on this?

-Kid


 

Posted

Fairly certain this is sort of the wrong forum for this - because in the Suggestions forum, this is a much-and-occasionally-hotly debated topic (in regards to customization and the inclusion of female henchmen in general).

And it reads more like a suggestion in the OP. Still, point is... it's something that's been batted around on the forums a lot, with a number of fairly good reasons that it can't be implemented properly (the call files for summoning henchmen and upgrades, the legal duplicity around the concept of female henchmen, etc.) on either count without a lot of futzing around.


 

Posted

Any given power set from any other archetype can be run many ways. Focusing on AE, Single, emphasizing your control stuff or not, defense vs offense in power picks along the way.

The pet sets kind of create their playstyle and hold you to it, with all the mandatory picks slimming down what else you can take to the bear essentials. The nature of the sets, cramming three pets, two buffs, and a three attack group, is just not conducive to variety. It is my opinion that this should be a dev focus for providing whole new sets, as well as sets in different spirits such as a melee primary with a majority of close combat minions and a trio of close combat attacks for yourself instead of ranged ones.

Shield defense is a good starting point. IMHO You've already got the groundwork for passive AE buffs in the shield set that could be combined, the cool shield charge move, disorient bash, a simple one-two attack combo with a set weapon type. Or just open up the other hand to 'any' one handed weapon graphic. Why restrict it when the shield can do all your themed moves and the other hand just needs to hit things?


 

Posted

Quote:
Originally Posted by VKhaun View Post
The nature of the sets, cramming three pets, two buffs, and a three attack group
The attacks are extremely skippable once you're past level 12 or so. For Robotics and Mercenaries, the utility power (Repair and Serum, respectively) is pretty skippable, too. Several secondaries also have skippable powers. All in all, Masterminds have plenty of room to make variety.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Kid_Cockatrice View Post
The only reason I haven't played a mastermind past level 15 is the limited amount of customization they have.
A lot of us really want customization. It might happen in the future, since issue 16 is well, awesomesauce.

Quote:
There are no female henchmen-- this could be fixed by allowing us some carnie henchmen or something of the like.
The usual explanation involves not wanting to have a pimp and his uhh, professional assistants. Futurama type Fembots would be amusing. I wish the assbot was Bender. Bite my shiny...

So I don't think it's the lack of ability to have female henchmen, but the concern about encouraging polygamy and domestic violence. It's probably the same reason why we don't have whips for dominators.

Quote:
Costumes- Even if there weren't a set of female henchmen; allowing Masterminds to customize the gender of each henchmen, or even chage the color of the costumes, would be a huge jump forward.

I'm not asking for a complete customiztion of costumes or anything, just maybe with i16 you could toss some of the customization towards the henchmen.
Oh, I have a feeling it will happen, sometime.


 

Posted

A couple things from the Comic Con panel:

They'd like to do MM pet customization, but it definitely won't be for I16. For the human type pets, they could conceive of sort of a dumbed down version of the character creator with limited options. No promises though. There was some suggestion that this could include female minions if it happens though.

There was also a hint about demon summoning having whips.


 

Posted

Quote:
Originally Posted by Tonality View Post
So I don't think it's the lack of ability to have female henchmen, but the concern about encouraging polygamy and domestic violence. It's probably the same reason why we don't have whips for dominators..

Muahaha! Well polygamy and dometic violence are villianous deeds, and should be implemented with Masterminds!
No, it's understandable. Wouldn't want a Pimp Named Slickback roaming through Grandville.

-Kid


 

Posted

Female slaves are bad, but male slaves are okay? Way too double standard. I don't buy that as a reason. At least not a fair one. If they want baby steps maybe start with female zombies. Not a lot of sexual tension there.

And I'm pretty sure Singularities are girls. Just a gut feeling. <.< >.>


 

Posted

Quote:
Originally Posted by Tethers View Post
Female slaves are bad, but male slaves are okay? Way too double standard. I don't buy that as a reason. At least not a fair one. If they want baby steps maybe start with female zombies. Not a lot of sexual tension there.

And I'm pretty sure Singularities are girls. Just a gut feeling. <.< >.>
Female slaves aren't bad... who said that? Females make lovely slaves no, i joke i joke. Males make great slaves too.
And for the record, I think singularities are asexual.

But anywho... I think the only way I could get into a mastermind is to be able to customize the minions. Maybe I'll try out zombies with i16, since you can at least change the colors. Or... maybe when Rogue comes out.

-Kid


 

Posted

For what it's worth, here's a quote from the City of Heroes: Issue 16 Comic Con Interview on MMORPG.com

Quote:
"The summons will take on the color palette of the summoning spell," continued Matt, "and some powers, like energy and fire, will have additive or subtractive colors in the effects." Masterminds, however, will have a larger palette of colors for their pets, and this will not be included at launch of build 16 but will come later on down the line.


 

Posted

Well thank you. You just made my day

-Kid


 

Posted

Quote:
Originally Posted by Tonality View Post
The usual explanation involves not wanting to have a pimp and his uhh, professional assistants.
Only dev explanation addressing the pimp issue was that they had never brought that up as being a reason...


 

Posted

Well there already exists, in game, a female pet if you go with Ghost Widow patron. Maybe the Coralax too, who can tell?

I have a feeling the "explanations" I've seen listed for not having female henchmen is pure speculation. If you want to make a pimp with a ho, there's nothing stopping someone from doing it now, they just have to wait until level 47.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Kid_Cockatrice View Post
No, it's understandable. Wouldn't want a Pimp Named Slickback roaming through Grandville.

-Kid

Speak for yourself...

Gotta spend all this infamy on something.