Spines / Fire - Tough Build


Airhammer

 

Posted

Per request, here is my Spines / Fire Scrapper build. One of the main problems with Spines/Fire is how squishy they are. This build features 35% melee defense. Capable of soloing full spawn L52 boss farms with speed. Enjoy.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Kid Kruunch: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(50)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal(39)
Level 6: Boxing -- RzDz-Immob%(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/EndRdx(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 28: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(39)
Level 30: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 32: Consume -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(46)
Level 35: Throw Spines -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(36), Posi-Acc/Dmg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45), LkGmblr-EndRdx/Rchg(45)
Level 47: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
* 14.5% DamageBuff(Smashing)
* 14.5% DamageBuff(Lethal)
* 14.5% DamageBuff(Fire)
* 14.5% DamageBuff(Cold)
* 14.5% DamageBuff(Energy)
* 14.5% DamageBuff(Negative)
* 14.5% DamageBuff(Toxic)
* 14.5% DamageBuff(Psionic)
* 16.8% Defense(Smashing)
* 16.8% Defense(Lethal)
* 4.88% Defense(Fire)
* 4.88% Defense(Cold)
* 9.25% Defense(Energy)
* 9.25% Defense(Negative)
* 3% Defense(Psionic)
* 26.8% Defense(Melee)
* 8% Defense(Ranged)
* 6.75% Defense(AoE)
* 4% Enhancement(Heal)
* 46.3% Enhancement(RechargeTime)
* 52% Enhancement(Accuracy)
* 9% FlySpeed
* 60.2 HP (4.5%) HitPoints
* 9% JumpHeight
* 9% JumpSpeed
* Knockback (Mag -4)
* Knockup (Mag -4)
* MezResist(Held) 2.75%
* MezResist(Immobilize) 4.95%
* MezResist(Sleep) 3.3%
* MezResist(Stun) 12.1%
* MezResist(Terrorized) 2.2%
* 9.5% (0.16 End/sec) Recovery
* 10% (0.56 HP/sec) Regeneration
* 4.73% Resistance(Fire)
* 4.73% Resistance(Cold)
* 9% RunSpeed


 

Posted

Thanks, I definitely needed this.


 

Posted

Heres my Spines/Fire Build it has just a few minor differences then the previous. For most + defence you can pick up and slot stealth but the end drain is high and would not suggest it unless you partner up ( troller with immobalize for burn is great ). Impale can be replaced if your gonna use your toon for just farming but if your gonna go outside farms you definatly want to have it.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Sonora: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam(9), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 20: Plasma Shield -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam(27), TtmC'tng-EndRdx/Rchg(29), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-EndRdx(31)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(48), P'Shift-EndMod/Acc(50)
Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 26: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43)
Level 30: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42)
Level 38: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 41: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(45), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 18.6% Defense(Smashing)
  • 18.6% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 31.4% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 51% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 130.5 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 7.7%
  • MezResist(Stun) 14.3%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 5% RunSpeed


 

Posted

Not bad but you're giving up a lot of damage potential (slow FE and BU) for shifting 4% to melee defense and giving up more on ranged. Melee defense is definitely a priority, but assuming you're using Burn as your primary source of mitigation, you'll be getting more then usual ranged damage thrown at you with this build.

Not to mention slotting purples (I don't normally place builds with purples since in my experience most people won't work up to full sets of them).


 

Posted

So I caved and finally made a Spines/FA as well, here's what I whipped up for a build a few days ago, has a lot of similarities to both of the above builds. I'm avoiding purples for now just cause I just don't care for any new toon/build enough to bother, but this build would be a simple thing to switch into the PBAoE/TAoE/Ranged sets without losing anything I care about but 1.88% melee def, while gaining some nice rech/reg/hp/dam/etc.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Lunge -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx(23)
Level 2: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg(3), M'Strk-Acc/Dmg/EndRdx(3), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(7)
Level 4: Spine Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Impale -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg(40)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(43)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(40)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), Numna-Heal/EndRdx(27), Numna-Heal(27)
Level 18: Quills -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/Dmg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc(31)
Level 22: Consume -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50)
Level 24: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/Rchg(33)
Level 26: Ripper -- Oblit-%Dam(A), Oblit-Dmg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 28: Kick -- Empty(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/Rchg(34)
Level 32: Throw Spines -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(46), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 41: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-Build%(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
Level 44: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 22.4% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 1.8% Max End
  • 36.3% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 130.5 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 6.05%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 7.7%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 54% (3.02 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 5% RunSpeed

Final melee def is a tad lower than the other builds, but R/AoE def is higher, with better regen/rec and lower end usage. The one notable difference I'm seeing is that I didn't take burn on this FA... I haven't been missing it so far in farming, but I'm suddenly thinking it might be nice for AVs... though I doubt I'll fight them often on this toon.

I was worried about the end usage when I respecced into this, but if you two are both running what you are without problems, I doubt I'll have any.


 

Posted

I don't have any end issues at all on mine but that build is more for farming bosses then doing AVs. In a group, I've had no end issues on AV maps. Haven't tried soloing an AV with him yet but I'd imagine you wouldn't have a problem endurance wise as the real end suckers are Spine Burst and Throw Spines.

However I think you're missing the boat on Burn. Burn is FA's best mitigation tool even though most consider it a damage power (especially given its past incarnations). You can solo farm +2 bosses pretty easily using burn. I couldn't imagine doing it without. If you're fine with just farming LTs/mins then never mind all that


 

Posted

Quote:
Originally Posted by Kruunch View Post
However I think you're missing the boat on Burn. Burn is FA's best mitigation tool even though most consider it a damage power (especially given its past incarnations). You can solo farm +2 bosses pretty easily using burn. I couldn't imagine doing it without. If you're fine with just farming LTs/mins then never mind all that
I'm not sure how its a mitigation tool other than scatter, and I don't want scatter with an AoE toon... ever. I'm using only lvl 30 common IOs atm, and have 7ish empty slots, and have had no trouble at all with +1 boss maps spawned for 6. I don't see myself having any trouble with +2s, even with the common IO build. With the set build, I'm imagining pretty easy goings.


 

Posted

Its a mitigation tool because as they scatter they are not attacking as frequently or when they do attack it is at range which hurts less. The scatter caused by burn doesn't really take them out of the aoe effect of say spine burst for any real significant part of time. Plus with the extra damage from burn, quills, blazing aura, opening up with a throw spines and spines burst is going to level most things that aren't bosses anyhow.


 

Posted

Quote:
Originally Posted by Gaderath View Post
I'm not sure how its a mitigation tool other than scatter, and I don't want scatter with an AoE toon... ever. I'm using only lvl 30 common IOs atm, and have 7ish empty slots, and have had no trouble at all with +1 boss maps spawned for 6. I don't see myself having any trouble with +2s, even with the common IO build. With the set build, I'm imagining pretty easy goings.
Burn doesn't scatter the mobs past your auras (much less Spine Burst or Throw Spines (or even Ripper)).

And the difference between your experiences and mine is that I don't have to pray that the right inspiration drops in my tray


 

Posted

Quote:
Originally Posted by Zetargos View Post
Its a mitigation tool because as they scatter they are not attacking as frequently or when they do attack it is at range which hurts less.
However, keep in mind that once the enemies run out of melee range and start using Ranged attacks, those bypass the higher level Melee Defense that has been discussed in this thread and count against the considerably lower Ranged Defense attribute.


 

Posted

Quote:
Originally Posted by Speed_Force View Post
However, keep in mind that once the enemies run out of melee range and start using Ranged attacks, those bypass the higher level Melee Defense that has been discussed in this thread and count against the considerably lower Ranged Defense attribute.
Most ranged attacks would count against S/L defense, which in the builds posted so far, is 5% to 15% higher than ranged.


 

Posted

Quote:
Originally Posted by Speed_Force View Post
However, keep in mind that once the enemies run out of melee range and start using Ranged attacks, those bypass the higher level Melee Defense that has been discussed in this thread and count against the considerably lower Ranged Defense attribute.
Which is why I told the person who posted his build after mine that you don't want to totally ignore Ranged Defense.

Having said that, running about at about 20% or so Ranged defense seems to have taken care of most stuff I face (TFs and full group MAs) in that melee damage is always the more immediate concern (I don't think I've fact planted once with this build due to ranged damage yet).


 

Posted

Quote:
Originally Posted by Kruunch View Post
Which is why I told the person who posted his build after mine that you don't want to totally ignore Ranged Defense.

Having said that, running about at about 20% or so Ranged defense seems to have taken care of most stuff I face (TFs and full group MAs) in that melee damage is always the more immediate concern (I don't think I've fact planted once with this build due to ranged damage yet).
I saw Kruunch's build in action yesterday, and I must say... WOW...

I immediately dropped the Dark/Shield scrapper I was working on, and started a spines/fire.


 

Posted

I have about 37% melee defense if I remember correctly and he still gets beaten down like a ***** from time to time but it is fun. I went for +melee defense and +end recovery.

One thing I did with mine is I took caltrops (I dropped impale).

I use that before using burn.

It's nice, very nice and both caltrops and burn recharge pretty quickly.


 

Posted

Quote:
Originally Posted by Kruunch View Post
And the difference between your experiences and mine is that I don't have to pray that the right inspiration drops in my tray
The only reason I pray for insps, is because many T3 insps sell for 100k


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
I have about 37% melee defense if I remember correctly and he still gets beaten down like a ***** from time to time but it is fun. I went for +melee defense and +end recovery.

One thing I did with mine is I took caltrops (I dropped impale).

I use that before using burn.

It's nice, very nice and both caltrops and burn recharge pretty quickly.
Yeah the random number generator can be unkind at times.

I was thinking of using Caltrops (had in my first version in fact but that was before heavy IOs). I might give it another go ... how do you like it?

(I love Impale but mostly because I'm lazy )


 

Posted

Quote:
Originally Posted by Gaderath View Post
The only reason I pray for insps, is because many T3 insps sell for 100k
You're on Justice right? Come run with me one night and we can compare builds.

I'm usually on 7 PM est til about 11 PM est most nights.


 

Posted

Here's my build. I went for good melee defense, recov and recharge. This is a pure farming build. You would want to change Impale to a damage set and maybe Quills as well. You also have a free slot to toy around with that is currently used in Throw Spines for the KB proc. I would probably move it to Temp Protection and slot another Steadfast for KB protection and a Recovery bonus if I was going to be doing more than just farming. I completed this build around double Influence weekend and it works like a champ.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Spine O' Might: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(36), TtmC'tng-EndRdx(36), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(40)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(31)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(50)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(27)
Level 22: Quills -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(23), TmpRdns-Acc/EndRdx(23), TmpRdns-EndRdx/Rchg/Slow(25), TmpRdns-Acc/Dmg/Slow(25)
Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(42)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(43), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45)
Level 28: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(29), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(48)
Level 30: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(34), TtmC'tng-ResDam(39), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Ragnrk-Knock%(48)
Level 35: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(48)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(50)
Level 47: Super Speed -- Run-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 19.6% Defense(Smashing)
  • 19.6% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 32.4% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 0.9% Max End
  • 4% Enhancement(Heal)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(RunSpeed)
  • 53.8% Enhancement(RechargeTime)
  • 1.5% Enhancement(FlySpeed)
  • 45% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 8.25%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 11%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 10% RunSpeed


 

Posted

Hey that's not bad.

A bit light on the Ranged Defense and your clean up damage is going to be lacking (Impale and Lunge) but nice alternative build.

The only real glaring thing that I see is no Burn ... especially since you're slotting Throw Spines with Rag: Chance for KD. Also even with the slightly higher melee defense, without Burn's mitigation this build would be more prone to getting alpha'd then mine would (in very large packs).


 

Posted

Quote:
Originally Posted by Kruunch
Yeah the random number generator can be unkind at times.

I was thinking of using Caltrops (had in my first version in fact but that was before heavy IOs). I might give it another go ... how do you like it?

(I love Impale but mostly because I'm lazy )
I like it. My ranged defense is way too low but it's not bad. This is more of a novelty toon, I already have 2 other scrappers that do much better in overwhelming situations but when I want a change of pace I bring out this guy just to tear things up and to test my healing flames reflexes.

Here's the build:

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|-------------------------------------------------------------------|


 

Posted

I have almost the same exact build as you Kruunch, pretty much the only difference is I have a Ragnarok set in Throw Spines. I'm coming off from playing a SS/Fire Brute, so I still need to get used to using Burn effectively without an an immobolize.

The approach I took on my Brute was completely different, high recharge and virtually no defense. Although, I need something to test out my new build. Do you solo that farm with your Spines/Fire that's in your sig?


 

Posted

Quote:
Originally Posted by OblivionX View Post
I have almost the same exact build as you Kruunch, pretty much the only difference is I have a Ragnarok set in Throw Spines. I'm coming off from playing a SS/Fire Brute, so I still need to get used to using Burn effectively without an an immobolize.

The approach I took on my Brute was completely different, high recharge and virtually no defense. Although, I need something to test out my new build. Do you solo that farm with your Spines/Fire that's in your sig?
SS gives you the mitigation on a Brute to get away from *some* defense but I'd be guessing even with a high recharging Footstomp, your Brute tends to feel alphas in near agro cap situations?

Yes my build can solo my farm (although your life will yoyo something fierce at the beginning of each double pack). Takes a bit over an hour for a full map and yields up about 50mil inf. If I purposefully pull single packs all the time (10-15 mobs) I can do it while reading a book

When I do a farm my farm team is myself, a Spines/Dark Scrapper and 2 Fire/Kin Trollers (all friends). We do my map until ticket cap and restart. We average about a million influence per minute (by the clock) not including what you sell ticket purchased recipes for (usually another 50-200 mil influence depending on the luck of your rolls (we do Silver rolls L35-39)). Ticket capping is about 300 (5 mins) seconds or so.


 

Posted

Good builds! Good times!

Mine is here too for reference. To add insult to the critters' injuries, she will be 3-boxed with a Fire/Kin and a Son/Ice defender.
Verrrry much looking forward to the new difficulty settings.

No purples.
Several sets of Oblits and 2 sets of Blessings drive the overall cost.
I bought most of the Oblits back in June.

Once the market settles down, you could pick this all of this stuff up for 400-600M.
Run some AE arcs and you'll get a few of the ToDs, Blessings, Oblits and maybe the Numina or Miracle as well.

34% Melee Defense
49 S/L Res...35% E/NE Res
3.33 vs. 1.26 End Recvy vs End Usage
26% +rech and 52% +acc

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Akari Myagano: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dam%(45), T'Death-Dmg/EndRdx/Rchg(46)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(13), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(50)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(5), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-%Dam(9)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-ToHit/Rchg(17), GSFC-Rchg/EndRdx(36), GSFC-ToHit(36), GSFC-ToHit/EndRdx(48)
Level 8: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(15), Numna-Heal/Rchg(19), Numna-Heal(23), Numna-Heal/EndRdx(42)
Level 10: Impale -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33), Thundr-Dmg/EndRdx(33)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A)
Level 14: Swift -- Flight-I(A)
Level 16: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(33), Zephyr-Travel/EndRdx(34)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod(34)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(23), Zephyr-Travel/EndRdx(25)
Level 24: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(25), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29)
Level 26: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(46)
Level 28: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Dmg(37), Oblit-Dmg/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(43)
Level 30: Burn -- RechRdx-I(A), Erad-Dmg(42), Erad-Dmg/Rchg(50)
Level 32: Throw Spines -- Posi-Dam%(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg(40)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- EndRdx-I(A), ResDam-I(39)
Level 41: Caltrops -- RechRdx-I(A)
Level 44: Weave -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(48), DefBuff-I(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Repeat Offenders

 

Posted

Quote:
Originally Posted by Kruunch View Post
SS gives you the mitigation on a Brute to get away from *some* defense but I'd be guessing even with a high recharging Footstomp, your Brute tends to feel alphas in near agro cap situations?

Yes my build can solo my farm (although your life will yoyo something fierce at the beginning of each double pack). Takes a bit over an hour for a full map and yields up about 50mil inf. If I purposefully pull single packs all the time (10-15 mobs) I can do it while reading a book

When I do a farm my farm team is myself, a Spines/Dark Scrapper and 2 Fire/Kin Trollers (all friends). We do my map until ticket cap and restart. We average about a million influence per minute (by the clock) not including what you sell ticket purchased recipes for (usually another 50-200 mil influence depending on the luck of your rolls (we do Silver rolls L35-39)). Ticket capping is about 300 (5 mins) seconds or so.
Yea alphas can hurt sometime on my Brute, but the damage it dishes makes it not a big issue. Minions and LT's have no chance to survive with FS + Elec Fences + Ball Lightning + Burn. Also, it can take more damage with over 2k HP

Like I said, built completely different but both are very effective.


 

Posted

Quote:
Originally Posted by Kruunch View Post
Hey that's not bad.

A bit light on the Ranged Defense and your clean up damage is going to be lacking (Impale and Lunge) but nice alternative build.

The only real glaring thing that I see is no Burn ... especially since you're slotting Throw Spines with Rag: Chance for KD. Also even with the slightly higher melee defense, without Burn's mitigation this build would be more prone to getting alpha'd then mine would (in very large packs).
Thanks!

In order to gain in rech and other bonuses, Lunge had to be ignored and Impale got to be a set mule for the time being. I've used a Spines/Regen for years and when I farmed rarely did I use Lunge. However, I do feel the hurt a little with Impale. Might test out some other sets for it. As far as Burn goes, I just can't bring myself to use it without some kind of Immob. Guess I've been spoiled with my SS/Fire, eh? The KD proc is fun and still helps a little since Spines tends to make enemies run some. Or maybe it's just Quills causing that?