Maltese

Citizen
  • Posts

    4
  • Joined

  1. This is the build I'm using at the moment for my ss/ela brute and I'm quite pleased with it for an elec. Ranged defence is low so try to minimize the distance fast. Darkest Night helps for those tough mobs when you need it to keep yourself alive. Hope you like it.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cannonball: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
    Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
    Level 16: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(29)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
    Level 22: Boxing -- Dmg-I(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Def/Rchg(37)
    Level 28: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Dmg/Rchg(39)
    Level 30: Lightning Reflexes -- Run-I(A)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(43)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
    Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
    Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(45), DarkWD-ToHitDeb/EndRdx(46), DarkWD-Slow%(46)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Grounded -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 22.7% Defense(Smashing)
    • 22.7% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 12.4% Defense(Energy)
    • 12.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 31.1% Defense(Melee)
    • 14.3% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 25% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 15% FlySpeed
    • 191.2 HP (12.8%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 12.7%
    • MezResist(Stun) 4.4%
    • 12.5% (0.21 End/sec) Recovery
    • 10% (0.63 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 15% RunSpeed
  2. Hey there

    Here is a build I came up with for you. Focuses more on tanking as you asked. Hope you like it.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady E: Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam(7)
    Level 2: Spine Burst -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(9), C'ngBlow-Acc/Dmg(11), C'ngBlow-Dmg/Rchg(11), C'ngBlow-Acc/Rchg(13)
    Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(13)
    Level 6: Swift -- Run-I(A)
    Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(15), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(17)
    Level 10: Combat Jumping -- GftotA-Run+(A), GftotA-Def(15)
    Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-ResDam/Rchg(21)
    Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(25), P'Shift-EndMod/Acc/Rchg(48)
    Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(33), Aegis-ResDam/Rchg(33)
    Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Def/Rchg(34), Rec'dRet-ToHit(34), Rec'dRet-ToHit/Rchg(36)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39)
    Level 35: Ripper -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
    Level 38: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
    Level 41: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal(43), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 44: Confront -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Acc/Rchg(50), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Unstoppable -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 17.7% Defense(Smashing)
    • 17.7% Defense(Lethal)
    • 17.7% Defense(Fire)
    • 17.7% Defense(Cold)
    • 14.6% Defense(Energy)
    • 14.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.6% Defense(Melee)
    • 13% Defense(Ranged)
    • 13.6% Defense(AoE)
    • 3.6% Max End
    • 4% Enhancement(Heal)
    • 9% Enhancement(Accuracy)
    • 16.3% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 190.8 HP (14.2%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 4.95%
    • 14% (0.23 End/sec) Recovery
    • 52% (2.91 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 37.5% RunSpeed
  3. Heres my Spines/Fire Build it has just a few minor differences then the previous. For most + defence you can pick up and slot stealth but the end drain is high and would not suggest it unless you partner up ( troller with immobalize for burn is great ). Impale can be replaced if your gonna use your toon for just farming but if your gonna go outside farms you definatly want to have it.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sonora: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam(9), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
    Level 12: Boxing -- Acc-I(A)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
    Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
    Level 20: Plasma Shield -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam(27), TtmC'tng-EndRdx/Rchg(29), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-EndRdx(31)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(48), P'Shift-EndMod/Acc(50)
    Level 24: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
    Level 26: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48)
    Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43)
    Level 30: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
    Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39)
    Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42)
    Level 38: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 41: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(45), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 47: Fiery Embrace -- RechRdx-I(A)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 18.6% Defense(Smashing)
    • 18.6% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 31.4% Defense(Melee)
    • 3% Defense(Ranged)
    • 6.75% Defense(AoE)
    • 51% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 130.5 HP (9.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.25%
    • MezResist(Immobilize) 2.75%
    • MezResist(Sleep) 7.7%
    • MezResist(Stun) 14.3%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 32% (1.79 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 5% RunSpeed
  4. Maltese

    Elec/EA Build

    I have always been curious about trying Energy Aura but have read alot on the forums thats its quite a weak set and Im wondering now that I have extra infamy lying around. How well would this build perform for tanking/farming and can it stand toe to toe with the other FotM builds atm. Any improvments you can suggest would be great.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Cannonball: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Villain Profile:
    Level 1: Havoc Punch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[/list]Level 1: Kinetic Shield <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (5) Gift of the Ancients - Defense[*] (7) Gift of the Ancients - Run Speed +7.5%[*] (7) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 2: Dampening Field <ul type="square">[*] (A) Aegis - Resistance/Recharge[*] (9) Aegis - Resistance[*] (9) Aegis - Resistance/Endurance[*] (11) Steadfast Protection - Resistance/+Def 3%[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Obliteration - Damage[*] (11) Obliteration - Accuracy/Recharge[*] (13) Obliteration - Damage/Recharge[*] (13) Obliteration - Accuracy/Damage/Recharge[*] (15) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (23) Obliteration - Chance for Smashing Damage[/list]Level 6: Power Shield <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (17) Luck of the Gambler - Defense[*] (17) Luck of the Gambler - Defense/Endurance/Recharge[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Damage[*] (15) Obliteration - Chance for Smashing Damage[*] (19) Obliteration - Accuracy/Recharge[*] (21) Obliteration - Damage/Recharge[*] (21) Obliteration - Accuracy/Damage/Recharge[*] (23) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 10: Entropy Shield <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - +Regeneration/+Recovery[*] (27) Regenerative Tissue - +Regeneration[*] (34) Miracle - +Recovery[/list]Level 20: Chain Induction <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (29) Kinetic Combat - Damage/Endurance[*] (29) Kinetic Combat - Damage/Recharge[*] (31) Hecatomb - Accuracy/Recharge[*] (31) Kinetic Combat - Damage/Endurance/Recharge[*] (33) Hecatomb - Accuracy/Damage/Recharge[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - EndMod/Accuracy[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - Chance for +End[/list]Level 24: Energy Protection <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance/Recharge[*] (34) Reactive Armor - Resistance/Endurance[*] (34) Reactive Armor - Resistance[/list]Level 26: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (36) Kinetic Combat - Damage/Recharge[*] (36) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (37) Aegis - Resistance/Recharge[*] (37) Aegis - Resistance[/list]Level 30: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Damage[*] (40) Obliteration - Accuracy/Recharge[*] (42) Obliteration - Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42) Obliteration - Accuracy/Damage/Recharge[*] (43) Obliteration - Chance for Smashing Damage[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[*] (43) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 38: Energy Cloak <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (45) Gift of the Ancients - Run Speed +7.5%[*] (45) Gift of the Ancients - Defense/Endurance[*] (46) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 41: Energy Drain <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (46) Numina's Convalescence - Heal/Recharge[*] (46) Numina's Convalescence - Heal/Endurance/Recharge[*] (48) Performance Shifter - EndMod/Accuracy/Recharge[*] (48) Performance Shifter - Chance for +End[*] (50) Performance Shifter - EndMod/Accuracy[/list]Level 44: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (45) Perfect Zinger - Taunt/Recharge[*] (48) Perfect Zinger - Taunt/Recharge/Range[*] (50) Perfect Zinger - Accuracy/Recharge[/list]Level 47: Overload <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]17.4% Defense(Smashing)[*]17.4% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]9.25% Defense(Ranged)[*]8.63% Defense(AoE)[*]3.6% Max End[*]42.5% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]15% FlySpeed[*]213.6 HP (14.3%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 9.35%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]13% (0.22 End/sec) Recovery[*]54% (3.38 HP/sec) Regeneration[*]5% Resistance(Fire)[*]40% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Touch of Death[u]
    (Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Gift of the Ancients[u]
    (Kinetic Shield)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Aegis[u]
    (Dampening Field)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Steadfast Protection[u]
    (Dampening Field)<ul type="square">[*] 3% Defense(All)[/list][u]Obliteration[u]
    (Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
    (Power Shield)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
    (Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
    (Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[/list][u]Kinetic Combat[u]
    (Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Hecatomb[u]
    (Chain Induction)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Performance Shifter[u]
    (Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Reactive Armor[u]
    (Energy Protection)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[/list][u]Kinetic Combat[u]
    (Boxing)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Aegis[u]
    (Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Obliteration[u]
    (Lightning Rod)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
    (Weave)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
    (Energy Cloak)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Numina's Convalescence[u]
    (Energy Drain)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
    (Energy Drain)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[/list][u]Perfect Zinger[u]
    (Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.63 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Overload)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]