Elec/EA Build


FromBelow

 

Posted

I have always been curious about trying Energy Aura but have read alot on the forums thats its quite a weak set and Im wondering now that I have extra infamy lying around. How well would this build perform for tanking/farming and can it stand toe to toe with the other FotM builds atm. Any improvments you can suggest would be great.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Cannonball: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[/list]Level 1: Kinetic Shield <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (5) Gift of the Ancients - Defense[*] (7) Gift of the Ancients - Run Speed +7.5%[*] (7) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 2: Dampening Field <ul type="square">[*] (A) Aegis - Resistance/Recharge[*] (9) Aegis - Resistance[*] (9) Aegis - Resistance/Endurance[*] (11) Steadfast Protection - Resistance/+Def 3%[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Obliteration - Damage[*] (11) Obliteration - Accuracy/Recharge[*] (13) Obliteration - Damage/Recharge[*] (13) Obliteration - Accuracy/Damage/Recharge[*] (15) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (23) Obliteration - Chance for Smashing Damage[/list]Level 6: Power Shield <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (17) Luck of the Gambler - Defense[*] (17) Luck of the Gambler - Defense/Endurance/Recharge[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Damage[*] (15) Obliteration - Chance for Smashing Damage[*] (19) Obliteration - Accuracy/Recharge[*] (21) Obliteration - Damage/Recharge[*] (21) Obliteration - Accuracy/Damage/Recharge[*] (23) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 10: Entropy Shield <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - +Regeneration/+Recovery[*] (27) Regenerative Tissue - +Regeneration[*] (34) Miracle - +Recovery[/list]Level 20: Chain Induction <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (29) Kinetic Combat - Damage/Endurance[*] (29) Kinetic Combat - Damage/Recharge[*] (31) Hecatomb - Accuracy/Recharge[*] (31) Kinetic Combat - Damage/Endurance/Recharge[*] (33) Hecatomb - Accuracy/Damage/Recharge[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - EndMod/Accuracy[*] (33) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - Chance for +End[/list]Level 24: Energy Protection <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance/Recharge[*] (34) Reactive Armor - Resistance/Endurance[*] (34) Reactive Armor - Resistance[/list]Level 26: Boxing <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (36) Kinetic Combat - Damage/Recharge[*] (36) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (37) Aegis - Resistance/Recharge[*] (37) Aegis - Resistance[/list]Level 30: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Damage[*] (40) Obliteration - Accuracy/Recharge[*] (42) Obliteration - Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42) Obliteration - Accuracy/Damage/Recharge[*] (43) Obliteration - Chance for Smashing Damage[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[*] (43) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 38: Energy Cloak <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (45) Gift of the Ancients - Run Speed +7.5%[*] (45) Gift of the Ancients - Defense/Endurance[*] (46) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 41: Energy Drain <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (46) Numina's Convalescence - Heal/Recharge[*] (46) Numina's Convalescence - Heal/Endurance/Recharge[*] (48) Performance Shifter - EndMod/Accuracy/Recharge[*] (48) Performance Shifter - Chance for +End[*] (50) Performance Shifter - EndMod/Accuracy[/list]Level 44: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (45) Perfect Zinger - Taunt/Recharge[*] (48) Perfect Zinger - Taunt/Recharge/Range[*] (50) Perfect Zinger - Accuracy/Recharge[/list]Level 47: Overload <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]17.4% Defense(Smashing)[*]17.4% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]9.25% Defense(Ranged)[*]8.63% Defense(AoE)[*]3.6% Max End[*]42.5% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]15% FlySpeed[*]213.6 HP (14.3%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Immobilize) 9.35%[*]MezResist(Stun) 6.6%[*]MezResist(Terrorized) 2.75%[*]13% (0.22 End/sec) Recovery[*]54% (3.38 HP/sec) Regeneration[*]5% Resistance(Fire)[*]40% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Gift of the Ancients[u]
(Kinetic Shield)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Aegis[u]
(Dampening Field)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Dampening Field)<ul type="square">[*] 3% Defense(All)[/list][u]Obliteration[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Power Shield)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[/list][u]Kinetic Combat[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Hecatomb[u]
(Chain Induction)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Reactive Armor[u]
(Energy Protection)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[/list][u]Kinetic Combat[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 22.5 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Obliteration[u]
(Lightning Rod)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Energy Cloak)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Numina's Convalescence[u]
(Energy Drain)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Performance Shifter[u]
(Energy Drain)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.63 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Overload)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]


 

Posted

As EA is typed defense and not positional defense, I would avoid choosing positional sets over typed sets. I also wouldn't bother 2-slotting hecatomb, as the set-bonus isn't necessary on a set that has no difficulty recovering endurance.

-I'm not sure taking assault is worth it.
-Energy Drain should be auto-hit.
-There isn't much need for the chance for +end in Energy Drain. Slot for endmod/rech.
-Your neg-nrg defense isn't softcapped. It can be done.
-Although obliteration is a very nice set, I might actually lean toward 3 slotting with eradication and cleaving blow for better typed defense.
-The Miracle unique is likely unnecessary. I'd go for more regen.
-The Patron Pool is very useful. I wouldn't skip it - especially when you could pick up electric fences and ball lightning for more AoE.


 

Posted

See what you make of this:

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It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

im still learning the way of the brute, The build I am useing can't be duplicated in mid's &lt;several of us have tried, for some reason it simply wont let us&gt; I dont know if theres a global recharge cap or not, Does anyone know the answer to this?

edit: global rech is currently at %77.50


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

[ QUOTE ]
See what you make of this:

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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[/ QUOTE ]

I like what I see! I wish the purps for that build were a bit more on the available side &lt;i16 ftw! &gt; whats the heal like on that energy drain? ive never tried it.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

The heal on energy drain is pretty small, 45 per target unenhanced at level 50, but enhanced with 10 targets round you it adds up.

My experience is actually with a stalker rather than a brute, and the build is fairly similar without the purples. You could replace the two purples with makos ADER and AER without losing much. What I actually did was to have chain induction slotted as havoc punch is slotted here, and havoc punch with 4 kin combats including the proc for added mitigation then frankenslotted for acc/dam/rech etc. I did the same in boxing and assassin strike, and the extra mitigation on a stalker was useful.

I created my build by tinkering with the original build, I'm not sure it's exactly how I'd have done it otherwise, but I suspect it will work.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

I wouldn't pick an EA brute for tanking. Your build would be able to do it, as I do it on my EA with teams (sadly quite common) with brutes that won't take taunt and have no idea how to control aggro. But why take a set not made for tanking and make a tank out of it? EAs are great for stealtihng and soloing maps and TPing friends around, and provind stalker utility with brute damage. They can be made to hold their own in just aobut any arena, but why do that? Why not just play to its strengths?

You're wasting your time on the melee defense. The only thing oyu need positional defense for is psi. Psi is basically all ranged. Get rid of the melee defense and go with more ranged.

Get a stealth IO and get to the brute stealth cap (570) and use the brute like it is meant to be used.

Otherwise, your brute looks good, though it's prohibitively expensive, and all you are getting is what you could get with SR for a fraction of the price. EA only has a click taunt aura. You really aren't going to want to tank with it. It's really only good for helping to get fury on teams with other brutes and MMs. Seriously, with an EA brute you can get yourself a serious scrapper that can zip through paper missions in a couple of minutes per mission or stealth teams through SFs, but that can put stalkers to shame when it comes time to do damage. That is where the set shines. They make an ideal brute as an off-tank damage dealer type. And they can be made tough. And they can tank. But if I were wanting to make a team oriented tank for farming, I would not dream of EA. I wouldn't want you to be one of the billions who keep calling the set lousy because they basically just can't see the set for what it is. You're still only going to get 50% defense debuff resistance. You're still going to have a psi hole. AVs will still generally flatten you without a bunch of temp powers and inspis.

If you're one of those guys who like to play the same bloddy slammer mission day after day, then you will be fine with a couple kinetic combats. Otherwise, you're going to be a second-rate tank with a psi hole and no aggro control, even after putting billions into your build.