Re-Open the Crey's Folly <-> RWZ Hazard Doorway.
As you say as long as it was flagged to only allow threw heroes it should be fine so /signed from me.
Signed.
Might even get the western end of Crey's used a little more. Crey's never was overused - but it's even worse since it became a cul-de-sac after the hazard gate was close.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Yeah basically you would need both flags on your character to get through it:
1. Hero
2. Member of Vanguard
This means you would have to be a level 35+ (IIRC) hero and have done the Vanguard introduction missions (Basically have the ability to earn vanguard merits.)
Crey's Folly is another zone that should be on the Rejuvination list. And yeah, that door being shut is kinda annoying.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Personaaly I would still mostly keep to the transporter I hate CF it's too dark and annoying like the fog in DA
nottheboss,
I wouldn't stop you using the easy access portals, especially as the door wouldn't enter into the Vanguard Base only into the zone. (RWZ)
But if you're headed to the RWZ from Brickstown/Crey's then it would be the ideal shortcut to a mothership raid.
I think Vangaurd would prefer to keep them as bottled up in the RWZ as possible - opening another way out for them would just increase the security problems.
@Golden Girl
City of Heroes comics and artwork
Good answer GG, however they (The Rikti) are already in Crey's so I was thinking of it as access to Crey's from the RWZ to help prevent them getting further into Brickstown etc...
A side effect of that would allow (heroic) Vanguard members back into the RWZ from Crey's.
Rejuve CF by knocking holes in the wall between RWZ and CF and open a new front where the Rikti are trying to break out of RWZ.
Sure you'd have to do something about Villains getting in but CF is long over due a makeover.
Maybe a PvP zone in between the two zones...
Reducing the size of the Folly makes more sense (to me), if that were possible.
I only use the place occasionally, mainly as a cheap n cheerful way of obtaining my aura. The odd mission placed almost 2 miles form the door can be a little troublesome.
Halve the area, make one half (nearest RWZ) PvP Zonal and let the smackdown commence!
Hmmm...Now, see, that I can actually get behind.
It makes sense. The mahoosive gaps in the war-walls sounds neat, I mean come on they don't slow the Rikti down at all anyway. Maybe even have the security door itself wrecked.
Problem is, what lvl range would the zone be then? It would have to be all PvP or not PvP, or else scaling the enemy mobs in their would be havoc.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
It was a joke idea but...
30-40
PvE/P Zone, FFA but heroes and villains may team together. Overall task is to stop the Rikti Onslaught by killing Rikti (and other PvE mobs). You can capture/establish bunkers using Rikti Power Cores, these must be picked up from downed assault craft. The PvP comes in because if the person carrying the Power Core is killed another player can grab the core.
Bunkers confer bonuses to your team, plus have basic facilities that allow you to rest safely. The more Power Cores the bunker has the better defences it has and the easier it is to defend both against other players and Rikti counter attacks. If you hold the bunker for a set period you gain 60 minute buffs that work anywhere.
Players carrying the Power Cores are limited to sprint and are unable to use any powers. They are also immune to all teleportation, movement buffs and stealth effects. The Power Core is unstable and the energy it gives off prevents accurate targeting, giving a small defence buff to all.
The warwall between RWZ and CF is where the Vanguard are setup, they have some bunkers up there that can be used for rest and repair. It is also where the villains can enter the zone.
The zone has no true PvE content (badges or missions) and while the long term buff could be used for other missions and TFs it is supposed to be hard to get.
Still I think I'm joking.
For once i dont want the zone redone. Its nice to have a hazard zone in the 30 - 40 range where the mob spawn sizes are far too high.
Take a level 30 warshade in there and its like heaven!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
[ QUOTE ]
For once i dont want the zone redone. Its nice to have a hazard zone in the 30 - 40 range where the mob spawn sizes are far too high.
Take a level 30 warshade in there and its like heaven!
[/ QUOTE ]
CF is huge with little purpose. If you knocked down about a third of it and turned it into a separate PvP zone. The remainder of CF would need a little rejigging but would remain much the same.
Great, more hero whining!
Enough with the vanguard zonings... It's ok as it is! You (devs) know you'd just mess it up, and all of a sudden you'd have to take down the servers because someone found another beautiful exploit!
[ QUOTE ]
Great, more hero whining!
Enough with the vanguard zonings... It's ok as it is! You (devs) know you'd just mess it up, and all of a sudden you'd have to take down the servers because someone found another beautiful exploit!
[/ QUOTE ]
QR?
Other wise I have no idea what you mean.
As long as it's restricted to hero side 'Members of the Vanguard' and guarded by Vanguard Troops on both sides rather than PPD, this would be an additional entry into the RWZ (Not the base) and also help explain some of the Rikti in Crey's.