Double XP Weekend has arrived!
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Double XP only in the Shadow Shards, Boomtown and DA!
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I did one of those Shadow Shards TF's the other day, i had forgetten just how bad they are.
That zone needs 8 x xp.
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The travelling around is to make sure you experience the city. Otherwise building zones is totally useless. Then an interface directly from login to MA would be enough. So yes.. travelling is needed. Hunts outside too.
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This is my major problem with the game:
They build these zones, spend all that time and effort, and there's absolutely no reason to spend time there, except moving from one mission to another. It's plain stupid imho!
What they should do is focus a LOT more on making the zones alive. Sure i like the dialogue, the occational GMs etc, but would it be so hard to put in actual missions in the zones? Not talking about talk-to's or patrol, but actual bank robberies, charity races in Skyway, team-vs-team treasure hunts. There's so much they could do with the zones.
It's the ONE thing I really, really like about Lotro - hardly any instanced missions.
I really like a lot of the zones, and at times I'm awe-struck when I actually open my eyes and look at them. It's sad they're basically just such a whoopin' waste of time. I basically left heroes because I got fed up on the zoning/travelling between missions. If someone would drag me back, I'd be sure to pick up the Mac-a-smack-pack just to avoid some of it.
...and as long as you can have anyone auto-lk'd to lvl 45 in a lvl 50 mission, the MA is and will remain a farm tool. If the devs didn't intend it to be that way there's plenty of ways to fix that.
My suggestion is for all mobs everywhere in every zone to always be like the rikti invasion forces: Your level, no matter what level you are and/or +1, +2 etc if you've upp'ed the diff setting. That would even make it possible for different diff settings within the team, and would make it more fun running around in the low level zones.
The game mechanics are obviously already there, so implementing it is possible although it'd probably take some work.
Thing is, it would remove the need the LK/SK/Malf/mentor and remove the +5 lvl grinds completely. It's the only "permanent" solution I know of.
personally I'm happy I can get through lvl 1-21 fast nowadays, be it through the MA or in other ...creative... ways!
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Double XP only in the Shadow Shards, Boomtown and DA!
[/ QUOTE ]
I did one of those Shadow Shards TF's the other day, i had forgetten just how bad they are.
That zone needs 8 x xp.
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LMAO!
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Um, he's not joking!
SS is rediculous! Another example of a wonderful zone completely wasted!
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Um, he's not joking!
SS is rediculous! Another example of a wonderful zone completely wasted!
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I think it might get some attention when the Coming Storm arrives - but that's just a guess
@Golden Girl
City of Heroes comics and artwork
I know SS, I have done them all. The suggestion he made, made me laugh, that's all.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
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I know SS, I have done them all. The suggestion he made, made me laugh, that's all.
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We did three of them in a row for the first ever double XP weekend, before weakness by some of the team made the 4th one impossible
@Golden Girl
City of Heroes comics and artwork
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...and as long as you can have anyone auto-lk'd to lvl 45 in a lvl 50 mission, the MA is and will remain a farm tool. If the devs didn't intend it to be that way there's plenty of ways to fix that.
My suggestion is for all mobs everywhere in every zone to always be like the rikti invasion forces: Your level, no matter what level you are and/or +1, +2 etc if you've upp'ed the diff setting. That would even make it possible for different diff settings within the team, and would make it more fun running around in the low level zones.
The game mechanics are obviously already there, so implementing it is possible although it'd probably take some work.
Thing is, it would remove the need the LK/SK/Malf/mentor and remove the +5 lvl grinds completely. It's the only "permanent" solution I know of.
personally I'm happy I can get through lvl 1-21 fast nowadays, be it through the MA or in other ...creative... ways!
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Now this is a partly good idea.. no... great even. Implement this for every outside zone npc enemy/mob. And all zones become dangerous again.
Then get the bankj robberies. What about a pvp implementation system? When a villain gets a bankjob he is transported by teleport by his contact to a bank in the real hero zone. Doing the bank job until alarm goes off.
The heroes within the range of sound of the alarm have a limited time to get to the bank and stop the villain. If the villain makes it out he gets an inf bonus and an auto tp back. If he is killed he gets nothing and is tp-ed back.
Just some rambling idea's...
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
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...and as long as you can have anyone auto-lk'd to lvl 45 in a lvl 50 mission, the MA is and will remain a farm tool. If the devs didn't intend it to be that way there's plenty of ways to fix that.
My suggestion is for all mobs everywhere in every zone to always be like the rikti invasion forces: Your level, no matter what level you are and/or +1, +2 etc if you've upp'ed the diff setting. That would even make it possible for different diff settings within the team, and would make it more fun running around in the low level zones.
The game mechanics are obviously already there, so implementing it is possible although it'd probably take some work.
Thing is, it would remove the need the LK/SK/Malf/mentor and remove the +5 lvl grinds completely. It's the only "permanent" solution I know of.
personally I'm happy I can get through lvl 1-21 fast nowadays, be it through the MA or in other ...creative... ways!
[/ QUOTE ]
Now this is a partly good idea.. no... great even. Implement this for every outside zone npc enemy/mob. And all zones become dangerous again.
Then get the bankj robberies. What about a pvp implementation system? When a villain gets a bankjob he is transported by teleport by his contact to a bank in the real hero zone. Doing the bank job until alarm goes off.
The heroes within the range of sound of the alarm have a limited time to get to the bank and stop the villain. If the villain makes it out he gets an inf bonus and an auto tp back. If he is killed he gets nothing and is tp-ed back.
Just some rambling idea's...
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That would involve forcing someone to PvP, which isn't such a good idea.
Completing the 3,4 or 5 missions to get a Mayhem/Safegaurd, and then getting a little window popping up asking if you'd like to do it normally or open it up to an enemy of your level would be fine though.
@Golden Girl
City of Heroes comics and artwork
Using invasion code to auto level the mob is not that good TBH, unless you make sure they only ever con blue/white. Especially at low levels there are some very under powered power combinations. I know sub twenty invasion mobs kill my controllers with some ease.
I'd like invasion code for the Paladin contruction and the Supatroll rave, with the Paladin and its followers having a much larger area where they rampage, and the supatrolls spreading out throughout Skyway - and both events would use Safeguard style destructable scenery, so it'd look more like a rampage.
@Golden Girl
City of Heroes comics and artwork
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I'd like invasion code for the Paladin contruction and the Supatroll rave, with the Paladin and its followers having a much larger area where they rampage, and the supatrolls spreading out throughout Skyway - and both events would use Safeguard style destructable scenery, so it'd look more like a rampage.
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Invasion code for events I'm cool with. And I'd add ship ghosts and the miners/scrapyarders that follow the ghost of scrappyard around.
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This is not about frequency of play or creativity issues. MA is excluded from dxp because it is still easily possible to utterly break the intended risk vs. reward standard with user-created content.
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Of course the suggestions do not make sense, that was part of the point I was making.
MA, regardless of whether it is played as some of us do, with story focus, or is used for farming, or something else is still part of the game play available. It does not matter whether it is popular or not, if the content is good or not.
Excessive MA farming is certainly not a good thing (IMHO) and I think it is great if Paragon Studios can do more to deal with it. But that really has nothing to do with DXP.
What is acceptable for normal XP should be acceptable for DXP really, bad or good. The problem is not with DXP weekend itself, but rather that actions to curb excessive farming is perhaps not good enough. It is a separate issue.
[url="http://adingworld.wordpress.com/mission-architect-story-arcs/"][b]My Story arcs[/b][/url]: [i]The Siren Supremes[/i] ([b]1143[/b]), [i]The Missing Geneticist[/i] ([b]2542[/b]), [i]Elemental Jones[/i] ([b]263512[/b]), [i]The Soul Hunter[/i] ([b]294431[/b]), [i]Heart of Steel[/i] ([b]407104[/b]), [i]Project Serpens[/i] ([b]434082[/b])
Double XP only in the Shadow Shards, Boomtown and DA!