If you could design the next expansion?...


Big_Game_EU

 

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World PvP server.

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Be honest.. would you let people do roleplay or chat without blasting them? Would you respect that other people are not always into fighting/pvp?

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Why would you, on a "World PvP server"? Don't start a toon there if you don't want PvP! If you roleplay, roleplay a character who is prepared to stop chatting and face danger at any moment.


 

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But before they do anything even remotely like open world PvP they need to sort out PvP no way should powers differ from PvE to PvP its just silly.

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Agreed.. its stupid that a defender can win from a tanker. Some matches are just impossible. And the game shouldnt rectify that. It makes a very unrealistic image to see a daredevil win from a Hulk.

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Actually I disagree (kind off) a daredevil should be able to beat a hulk its a comic book stable that the apparently out matched character can pull a win out of no where and its exactly this purpose that inspirations serve.

and that needs to be maintained in CoH that's why they need to rebalance everything not just PvP IMPO they should move PvP back so that it exactly matches PvE and then work from there

first thing i would do is remove the individual AT caps this thing of a blaster having a higher damage cap than a tank but the tank having a higher resistance cap is just plain stupid make them all the same that way insps really come into play that tank can swallow those 10 reds and lay the smack down on a scrapper or that controller can swallow dozen oranges and purples and survive a blasters full on assault.

and all this rubbish of using isps is cheating is a big steaming pile of dog poo Insps represent that moment where spidy uses the hulks on momentum to KO him against a wall or that instant where batman avoids that bullet that was seconds ago coming for his head.

So make all the caps the same but keep the ATs at there current levels that way its possible for every AT to reach the same heights but some will reach some caps easier than others


 

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Actually I disagree (kind off) a daredevil should be able to beat a hulk its a comic book stable

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More importantly, it's a gameplay staple - as far as possible, PVP 1v1 shouldn't result in one participant being hosed from the word go, because that's not a lot of fun from them. Of course that means the ATs have to be twisted into funny shapes compared to their PVE origins, where it's sensible to have defenders be low-offence low-defence support classes, but that's better than just being handed a "you lose!" card at the start.

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and all this rubbish of using isps is cheating is a big steaming pile of dog poo

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I don't think it's cheating, but I do think the situation is unfortunate - do you want to PVP, or do you want to spend your time in the AH buying fat insps? Because the more effective insps are (and you propose to make them still more effective), the more there will be a pointless arms race where I have to buy a trayful just because my opponents have.


 

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But before they do anything even remotely like open world PvP they need to sort out PvP no way should powers differ from PvE to PvP its just silly.

[/ QUOTE ]

Agreed.. its stupid that a defender can win from a tanker. Some matches are just impossible. And the game shouldnt rectify that. It makes a very unrealistic image to see a daredevil win from a Hulk.

[/ QUOTE ]

Actually I disagree (kind off) a daredevil should be able to beat a hulk its a comic book stable that the apparently out matched character can pull a win out of no where and its exactly this purpose that inspirations serve.


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Yeah - in comics, anyone can beat anyone if the story requires it - but as the limitless number of tricks and ploys they can pull aren't available in any game because all games have to be limited to some extent, then making each AT able to defeat any other AT, plus Inspirations, is an ok way to represent it.


@Golden Girl

City of Heroes comics and artwork

 

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The best way, IMO, to help PvP would be to start over with every AT having he exact same base stats. And then working on it from there, rather than trying to shoehorn in compromises and suchnot.

For example, a blaster does more damage than a defender. But that shouldnt mean a defender is weak, per se.
So, base line for everyone = 100% damage. Say they both have ice blast, and the lvl 1 attack does, say, 10 damage. So, blasters and defenders have the same HP, def, res, etc. Ergo, whoever gets the first shot in would win.

Now, instead of then nerfing the defender or blaster, or raising the def/res, give the blaster a, say, 20% damage increase. So, instead of 10 damage hes doing 12, while the defender is still doing 10. Now, that said, if the defender uses tactics and secondary powers, he could still win.

Thats a very crude, baseline example, and it probably works better mentally than written down but rather than nerfing and compromising, they should do a start over and buff what each AT is good at. So, a blaster will have better damage, but nothing else special. A tanker will have normal level attacks, but buffed shields, while a scrapper is the other way around. Technically, a tanker and a scrapper should be able to go toe to toe, as the better damage would dual with the better res/def, while the lesser sets even it out.

/Opinion


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Heroes always win million to one encounters, normally through lucky shots to the wossnames.


 

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Heroes always win million to one encounters, normally through lucky shots to the wossnames.

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That's not luck - that's a skilled move


@Golden Girl

City of Heroes comics and artwork

 

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Heroes always win million to one encounters, normally through lucky shots to the wossnames.

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But million-to-one chances come up nine times out of ten !



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hehe - good link!


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

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But before they do anything even remotely like open world PvP they need to sort out PvP no way should powers differ from PvE to PvP its just silly.

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Agreed.. its stupid that a defender can win from a tanker. Some matches are just impossible. And the game shouldnt rectify that. It makes a very unrealistic image to see a daredevil win from a Hulk.

[/ QUOTE ]

Actually I disagree (kind off) a daredevil should be able to beat a hulk its a comic book stable that the apparently out matched character can pull a win out of no where and its exactly this purpose that inspirations serve.


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Yeah - in comics, anyone can beat anyone if the story requires it - but as the limitless number of tricks and ploys they can pull aren't available in any game because all games have to be limited to some extent, then making each AT able to defeat any other AT, plus Inspirations, is an ok way to represent it.

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Actually the excample I gave happened and Daredevil lost and spend a month or so in the hospital. Even the comics thought that that was no match.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

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[ QUOTE ]
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But before they do anything even remotely like open world PvP they need to sort out PvP no way should powers differ from PvE to PvP its just silly.

[/ QUOTE ]

Agreed.. its stupid that a defender can win from a tanker. Some matches are just impossible. And the game shouldnt rectify that. It makes a very unrealistic image to see a daredevil win from a Hulk.

[/ QUOTE ]

Actually I disagree (kind off) a daredevil should be able to beat a hulk its a comic book stable that the apparently out matched character can pull a win out of no where and its exactly this purpose that inspirations serve.


[/ QUOTE ]

Yeah - in comics, anyone can beat anyone if the story requires it - but as the limitless number of tricks and ploys they can pull aren't available in any game because all games have to be limited to some extent, then making each AT able to defeat any other AT, plus Inspirations, is an ok way to represent it.

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Actually the excample I gave happened and Daredevil lost and spend a month or so in the hospital. Even the comics thought that that was no match.

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But if the story had needed him to defeat the Hulk, he would have found a way to do it


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
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But before they do anything even remotely like open world PvP they need to sort out PvP no way should powers differ from PvE to PvP its just silly.

[/ QUOTE ]

Agreed.. its stupid that a defender can win from a tanker. Some matches are just impossible. And the game shouldnt rectify that. It makes a very unrealistic image to see a daredevil win from a Hulk.

[/ QUOTE ]

Actually I disagree (kind off) a daredevil should be able to beat a hulk its a comic book stable that the apparently out matched character can pull a win out of no where and its exactly this purpose that inspirations serve.


[/ QUOTE ]

Yeah - in comics, anyone can beat anyone if the story requires it - but as the limitless number of tricks and ploys they can pull aren't available in any game because all games have to be limited to some extent, then making each AT able to defeat any other AT, plus Inspirations, is an ok way to represent it.

[/ QUOTE ]

Actually the excample I gave happened and Daredevil lost and spend a month or so in the hospital. Even the comics thought that that was no match.

[/ QUOTE ]

But if the story had needed him to defeat the Hulk, he would have found a way to do it

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Only ways available in matches / fights like thsi arent available to us in game. What is available is get help.

And that is what you should do if youre a defender in pvp and you re facing a brute... get a scrapper or so to help you. Problem solved.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted


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and all this rubbish of using isps is cheating is a big steaming pile of dog poo

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I don't think it's cheating, but I do think the situation is unfortunate - do you want to PVP, or do you want to spend your time in the AH buying fat insps? Because the more effective insps are (and you propose to make them still more effective), the more there will be a pointless arms race where I have to buy a trayful just because my opponents have.

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That happens as it is when isps are involved and to be honest i don't see the problem with it at least with every AT having the same damage cap a tank could reach the same damage levels as a blaster or that blaster could reach the same levels off resistance as the tank.

I fail to see how there would be a arms race yes fat insps give a greater boost to your stats than standard isps but big insps aren't all that hard to get and tehy can be got by all. and even if you had a tray full your not guaranteed a win as you don't have a unlimited supply which for long fights would force the use of them tactically.


 

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Actually the excample I gave happened and Daredevil lost and spend a month or so in the hospital. Even the comics thought that that was no match.

[/ QUOTE ]

But if the story had needed him to defeat the Hulk, he would have found a way to do it

[/ QUOTE ]

Only ways available in matches / fights like thsi arent available to us in game. What is available is get help.

And that is what you should do if youre a defender in pvp and you re facing a brute... get a scrapper or so to help you. Problem solved.

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depending on the what the defender is and what the brute is there's every chance that it would be the brute that needed the help