MA farming solution
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A buddy of mine uggested that we limit the MA for a certain lvl? She was thinking that it would be easier if the MA was limited to lvl 50s only. She thought that it would be something more to look forward to when hitting 50, rather than the HEAT's/VEAT's. She also mentioned that she thinks this idea will make players want to actually play the game more to hit 50.
[/ QUOTE ]Sounds counterproductive to me. This would only add more incentive to not play the game to hit 50 but to be PLed, especially for new players who have no MA-able toon yet. As I understand it this is exactly what we want to prevent. It does not matter if the PL is done via MA or not, it is the influx of players who don`t know *bleep* at level 50.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
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A buddy of mine uggested that we limit the MA for a certain lvl? She was thinking that it would be easier if the MA was limited to lvl 50s only. She thought that it would be something more to look forward to when hitting 50, rather than the HEAT's/VEAT's. She also mentioned that she thinks this idea will make players want to actually play the game more to hit 50.
[/ QUOTE ]Sounds counterproductive to me. This would only add more incentive to not play the game to hit 50 but to be PLed, especially for new players who have no MA-able toon yet. As I understand it this is exactly what we want to prevent. It does not matter if the PL is done via MA or not, it is the influx of players who don`t know *bleep* at level 50.
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I totally agree with you there dude. The other day, I teamed with a lvl 50 Controller who didn't know how to SK someone. I also teamed with a lvl 49 Tanker that didn't know what a TF was. And I met these two players in an MA team. So perhaps they were related to MA farming aswell? I had a observation at their badges, and they both didn't have the first three month veteran badge.
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Levelling speed has almost doubled (MA not accounted for) in the last two years. We run a weekly event in the supergroup, where we play for about three hours every Monday with some reserved toons that are not used outside the event.
First time around, it took about 64 weeks = 192 hours to reach lvl 50. Last run, the first toons dinged 50 after 38 weeks = 114 hours. We weren't playing efficient any of those runs. We were in it for the fun, and we often used capped TFs to let stragglers keep up.
Yay for patrol XP and general XP boost.
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after 18 months, still no lvl 50, i call that slow.
The game isn't slow you are.
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lower level grind = faster epics
if they want to block farming, i suggest they do something about how slow leveling go's.
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Levelling has never been faster then now. It should be impossible for even a hardcore player without a job or school to get a 50 in a month!
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What about limiting access to MA arcs the same way any TF / SF is shaped...
When minimum level for an arc is lvl 45, like a 45-54 arc, access to it should not be possible for any toon under the 45. Even as sk/lck. This will still make MA interesting but nerve the farmin a huge amound.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
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What about limiting access to MA arcs the same way any TF / SF is shaped...
When minimum level for an arc is lvl 45, like a 45-54 arc, access to it should not be possible for any toon under the 45. Even as sk/lck. This will still make MA interesting but nerve the farmin a huge amound.
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agree completely (actually I think i said something similar in another thread).
the mechanic is already there. Remove the auto SK. if you're too low to play a mission, then you're too low, tough. go level up faster... eh I mean, go play somewhere else and come back.
oh, and remove Inf awards. its a simulation. You're not doing anything to earn prestige/fear.
make more content unlockable. Less free stuff! seriously. if you want to create missions, you will create them. if you want to create a farm, well you'll have to play missions to unlock the features you need to create the farm. remove salvage from the MA ticket rewards.
Now, if you want to earn inf, you can earn a little by trading in tickets for stuff in MA or you can go and play actual missions outside of MA and join the community and learn how to actually enjoy the game and learn how your ALT actually works.
If you want to play MA arcs, you still get xp, you still go up levels and you stil learn MA tickets that can get you common IOs, Training/DO/SO enhancements, Insps and unlockable content for your own missions. (perhaps give temporary MA only powers like jet packs, or actual toon powers like a sonic blast from the blaster powerset with limited usage and non-enhancable....). it is a simulation after all!
Give all players warning that MA tickets are to be changed from green tickets to Blue ones and tha tthe green ones will no longer be valid. this warning shoul me given a month beforehand.
Then. Wipe all arcs from the MA system. yes. all of them. call it belated spring cleaning.
Players who actually want to publish arcs will do so. The current Dev choices will be republished automatically to ensure that there is content there to play and also that the content is actuall yof good quality. hopefully to inspire players to new creative heights of their own. Playing will earn them blue MA tickets which they can spend on unlocking content to create their arcs. already written arcs can have a number saying how many tickets it will cost to re-publish.
Aaaaand finally. An optional player pool to be created.
Each month 500 active MA players are selected to be the review pool. Newly published arcs are assigned to X number of the pool to test. If they play the arc they get double tickets. On completion they mark the Arc as acceptable or not (not beign an obvious farm). if a quota of testers say it is acceptable, then the arc gets published and is made available to the public. If not, the author is notified and the coments passed along. The author can make the changes necessary and re-submit the arc.
ps. happy cakeday Liz.
Bad idea full stop!
Limit what players can get xp wise will see alot go, you dont even need the MA to lvl fast if you play the normal game you can still get a 50 in a few weeks if your a hard core player.
Dont forget if like me you have been playing for alomst 5 years it wont take long to get another 50 as you know all the content you know how the AI is going to work on all bad guys.
Content means nothing to me unless its new now i have no wish to do the same content every time i start a new toon and MA now lets me do something new, limits on a new game system is the best way to have that system die fast.
Im not sure if those who are calling for all these limits are long time players or not but do keep in mind this is an old game and some of us have been here for a long time and once you have seen the "content" for the 20th time it gets very dull
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Bad idea full stop!
Limit what players can get xp wise will see alot go, you dont even need the MA to lvl fast if you play the normal game you can still get a 50 in a few weeks if your a hard core player.
Dont forget if like me you have been playing for alomst 5 years it wont take long to get another 50 as you know all the content you know how the AI is going to work on all bad guys.
Content means nothing to me unless its new now i have no wish to do the same content every time i start a new toon and MA now lets me do something new, limits on a new game system is the best way to have that system die fast.
Im not sure if those who are calling for all these limits are long time players or not but do keep in mind this is an old game and some of us have been here for a long time and once you have seen the "content" for the 20th time it gets very dull
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Well said.
Heres my 10p worth, leave the bloody thing alone before you end up with no one using it.
Its had its nerfs and warnings just give it a rest now.
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lower level grind = faster epics
if they want to block farming, i suggest they do something about how slow leveling go's.
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Levelling has never been faster then now. It should be impossible for even a hardcore player without a job or school to get a 50 in a month!
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LOOOL! Don't be so elitist, CoX is successful because it's a casual MMO that casual players can take their time with, and hardcore players can happily grind up to 50 and purple themselves out on.
It's one of those rare games that CAN please everyone. If you break that, we're gonna see a lot of people leave, and i'm not a korean farmer i can't play 24/7 and if it took over a month to become 50 i'd be alot less incentivised to play.
Also, i agree with shockwave.
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lower level grind = faster epics
if they want to block farming, i suggest they do something about how slow leveling go's.
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Levelling has never been faster then now. It should be impossible for even a hardcore player without a job or school to get a 50 in a month!
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i have a full jub and am a casual player, what you say is that a casual player may only have a lvl 50 after 2 YEARS.
if you like to see a game with the right XP rate and req, look at GW.
while in comparison the XP rate is higher in COX then in GW, GW has a way better XP req.
i'm already testing this, and i have seen the 2 main reasons why lvling is so slow.
the missions give a way to low reward then it's worth, and the req to go to the next level is way to high.
if they dim this, then they lower both the grind and the boring side of this game, and there is 70%more boring parts then fun parts.
And if they drop 30 levels from the game we all can cap out at level 20. Aprat from my first year of play when I probably averaged 10 hours a day or more, I am a very casual player. I might average an hour a day at the moment, though that might work out as five hours one day in five. Today I managed to get from 36-38 & 37-38 on two characters, just running in a team. Yes it was freaks (2nd hero respec to be precise), but unless you can only play 1 hour a week or something stupid like that (and if you spent more time playing and less time whining about poor XP) I can't see how you can't get to fifty in under a year.
Now I could be misremembering this but haven't you said many times in the past that you get bored at 20+ and start again or start an alt? Could that be why you fail to get to fifty and not in fact anything to do with the lack of XP?
Besides why should everyone else be penalized because a very small minority can only play the game extremely rarely?
And if you want to suggest changes to the levelling curve unneeded as they may be perhaps starting a thread for that suggestion would be better than going wholly off topic in this thread?
I don't know if anyone's mentioned it yet, but MA missions do have ticket caps in place. After so long in a mission you'll begin seeing a message along the lines of "You have reached the ticket limit for this map".
There is things in place to stop farming. I agree with the majority on this nothing annoys me more when our SG does an Influence grind and someone decides to add 2 or 3 players under level 10.
The only control you'll ever get is with the player's leading the teams, they're the only one's moderating who's allowed in the team.
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lower level grind = faster epics
if they want to block farming, i suggest they do something about how slow leveling go's.
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Levelling has never been faster then now. It should be impossible for even a hardcore player without a job or school to get a 50 in a month!
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i have a full jub and am a casual player, what you say is that a casual player may only have a lvl 50 after 2 YEARS.
if you like to see a game with the right XP rate and req, look at GW.
while in comparison the XP rate is higher in COX then in GW, GW has a way better XP req.
i'm already testing this, and i have seen the 2 main reasons why lvling is so slow.
the missions give a way to low reward then it's worth, and the req to go to the next level is way to high.
if they dim this, then they lower both the grind and the boring side of this game, and there is 70%more boring parts then fun parts.
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I find my self asking why do you still sub to CoH you don't seem to like it all that much and if your don't have the time to play it then why bother?
As to the more specific slow leveling you must be doing something very very wrong while yes it can take 2 years or more to get a character to 50 (my current longest being 4 years 3 months and only level 33) its all to do with style of play and commitment i alt a lot hence why i have several characters that are older than a year and still haven't hit 50 but that's down to my play stile when i concentrate on a single character i can easily take them up several levels in a a week my claws/elec stalker went from 35 to 49 in the space of a couple of weeks with no farming of any kind all i did was play missions some times solo some times teamed if i could get on a ITF id take it. when i was solo i would make sure i ran complete mission arc for the mission arc bonus i would also do this with teams if they had no objections. in the end it was all fast leveling and easy XP you just have to commit to the character.
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lower level grind = faster epics
if they want to block farming, i suggest they do something about how slow leveling go's.
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Levelling has never been faster then now. It should be impossible for even a hardcore player without a job or school to get a 50 in a month!
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i have a full jub and am a casual player, what you say is that a casual player may only have a lvl 50 after 2 YEARS.
if you like to see a game with the right XP rate and req, look at GW.
while in comparison the XP rate is higher in COX then in GW, GW has a way better XP req.
i'm already testing this, and i have seen the 2 main reasons why lvling is so slow.
the missions give a way to low reward then it's worth, and the req to go to the next level is way to high.
if they dim this, then they lower both the grind and the boring side of this game, and there is 70%more boring parts then fun parts.
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I find my self asking why do you still sub to CoH you don't seem to like it all that much and if your don't have the time to play it then why bother?
As to the more specific slow leveling you must be doing something very very wrong while yes it can take 2 years or more to get a character to 50 (my current longest being 4 years 3 months and only level 33) its all to do with style of play and commitment i alt a lot hence why i have several characters that are older than a year and still haven't hit 50 but that's down to my play stile when i concentrate on a single character i can easily take them up several levels in a a week my claws/elec stalker went from 35 to 49 in the space of a couple of weeks with no farming of any kind all i did was play missions some times solo some times teamed if i could get on a ITF id take it. when i was solo i would make sure i ran complete mission arc for the mission arc bonus i would also do this with teams if they had no objections. in the end it was all fast leveling and easy XP you just have to commit to the character.
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This isn't about CoH, it's about CoX (both of them) Personally i despise hero side, but i have a lvl 50 warshade and ilu/kin controller.
And he never said he didn't like the game
I havnt been able to read every post in this topic but...
In my opinion what is wrong with farming? I am a lvl 50, been playing 2 months and yes the farming got me to lvl 50 in no time at all.
Which then seeing as lvling was no longer my sole purpose of playing the game forced me to become a much more active and social player, learning much more about the game and started up an SG (which when a lo-level, no one was interested in joining my SG, in there opinion a low level cant have a good SG etc etc)
Now i am helping out low levels, doing all kinds of missions and TF, running a successful SG and much more. Getting to lvl 50 in the blink of an eye thanks to farming helped me as a player and now id say rather than playing for the fun of going up levels im playing for the whole social side of the game where as before id type "hi" when joining a farm team and no more.
so to cut it short, farming is good!
Thanks Haven, you're living proof that farming is GOOD. But this is WHEN the player is not a naab. Some players get to 50 and don't even know how to get to grandville, this is the problem most anti-farmers argue their case with.
being lvl 50 allows you to contribute more supply and demand to the ingame market, which villainside definately needs.
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Thanks Haven, you're living proof that farming is GOOD. But this is WHEN the player is not a naab. Some players get to 50 and don't even know how to get to grandville, this is the problem most anti-farmers argue their case with.
being lvl 50 allows you to contribute more supply and demand to the ingame market, which villainside definately needs.
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Cheers for the support, as i have only been playing 2 months i would say there is much more for me to learn and i occasionaly do have to look the odd thing up on the net but really now i choose to look these things up now im a 50 where as before id just go "nahhh, ill farm" once your a 50 the game really opens up to you.
Maybe if being a lo-lvl wasnt such a drag with how limited it is people may go off and do other things rather than farm.
I mean with a new toon without fast transport powers you cant be [censored] to drag yourself all over the map. Not like when your a 25+ and can use ourborros portal and have enhacned fly or super speed.
also... now im a 50 i use the forum as well
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This happened about two weeks ago. We had 50 lvl SSTF team. We played about 3 mission when one player suddenly said "it was fun, bye..." Everybody was like what? Probably that player missed the whole idea of playing taskforce. Example of worst thing of AE magick.
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Not really a good example that player could easily had a million good reasons for going in a hurry. As all must remember, its only a game.
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lower level grind = faster epics
if they want to block farming, i suggest they do something about how slow leveling go's.
[/ QUOTE ]
Levelling has never been faster then now. It should be impossible for even a hardcore player without a job or school to get a 50 in a month!
[/ QUOTE ]
i have a full jub and am a casual player, what you say is that a casual player may only have a lvl 50 after 2 YEARS.
if you like to see a game with the right XP rate and req, look at GW.
while in comparison the XP rate is higher in COX then in GW, GW has a way better XP req.
i'm already testing this, and i have seen the 2 main reasons why lvling is so slow.
the missions give a way to low reward then it's worth, and the req to go to the next level is way to high.
if they dim this, then they lower both the grind and the boring side of this game, and there is 70%more boring parts then fun parts.
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I find my self asking why do you still sub to CoH you don't seem to like it all that much and if your don't have the time to play it then why bother?
As to the more specific slow leveling you must be doing something very very wrong while yes it can take 2 years or more to get a character to 50 (my current longest being 4 years 3 months and only level 33) its all to do with style of play and commitment i alt a lot hence why i have several characters that are older than a year and still haven't hit 50 but that's down to my play stile when i concentrate on a single character i can easily take them up several levels in a a week my claws/elec stalker went from 35 to 49 in the space of a couple of weeks with no farming of any kind all i did was play missions some times solo some times teamed if i could get on a ITF id take it. when i was solo i would make sure i ran complete mission arc for the mission arc bonus i would also do this with teams if they had no objections. in the end it was all fast leveling and easy XP you just have to commit to the character.
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This isn't about CoH, it's about CoX (both of them) Personally i despise hero side, but i have a lvl 50 warshade and ilu/kin controller.
And he never said he didn't like the game
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I was using CoH as a catch all term if you read my post you'll notice i mention how i leveled quickly with my stalker
No he never out right said he didn't like it but this wouldn't be the first time that he's posted giving the impression that he doesn't like it so i was simply asking if its that bad why play it? seems a valid question to me why do something you don't like doing? of course if there is something about CoH (general term) that he likes and it keeps him playing then why is he not doing that instead of trying to get a entire way XP is rewarded changed?
and just to be clear i was making no comment on the subject of farming this was purely a post based on a observation.
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This happened about two weeks ago. We had 50 lvl SSTF team. We played about 3 mission when one player suddenly said "it was fun, bye..." Everybody was like what? Probably that player missed the whole idea of playing taskforce. Example of worst thing of AE magick.
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Not really a good example that player could easily had a million good reasons for going in a hurry. As all must remember, its only a game.
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Its only a game but doing a TF represents a commitment of time and you should be willing to see it thrue till the end before you sign up to one.
Now of course there could be a million reasons why you could suddenly have to log during a TF and I'm sure 99% of teams will be perfectly understanding if you send a quick tell along the lines of "Sorry got to go" mum/dad/significant other etc etc needs my help or I need to go run to the shops etc
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Maybe if being a lo-lvl wasnt such a drag with how limited it is people may go off and do other things rather than farm.
I mean with a new toon without fast transport powers you cant be [censored] to drag yourself all over the map. Not like when your a 25+ and can use ourborros portal and have enhacned fly or super speed.
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Fortunately tastes are different, I much prefer the lower level gameplay personally and I also have characters without any travel powers at all.
Back on topic:
The main issue with farming is that those of us who play the game normally are often stuck unable to find a team when we need one, because of the constant farm groups going on.
When I last played CoX before my (very long) break, it was common for people to ask around for a bit of help with a difficult mission and teams were quickly assembled. This, however, is no longer the case. Unless you form or join a MA farm team, it's becoming increasingly more difficult to get assistance for a quick mission or two (this extends both to normal gameplay and MA story arcs that aren't meant for farming). Add to that the amount of players who powerlevel with the MA without ever getting used to their archtype and it's strengths and weaknesses and it's not difficult to see why so many people have a problem with farming.
Therefore a solution that is acceptable to most of the playerbase needs to be found.
Hasn't the character/account ban that was enforced by Positron taken any effect? I can recall the other day that someone was complaining that they had a toon deleted for farming in MA.
I also definately agree with Damz when he mentioned that a xp cap would demise the game. A buddy of mine suggested that we limit the MA for a certain lvl? Since it would be easier if the MA was limited to lvl 50s only to stop farming. She also thought that it would be something more to look forward to when hitting 50, rather than the HEAT's/VEAT's. She also mentioned that she thinks this idea will make players want to actually play the game more to hit 50.
Although, I think her suggestion backfires. It would cause some players to want to hit 50 ASAP. So they would use the originial farming missions. Therefore, it would probably lead to a total farming ban.
However, my opinion differs from most others. There have been a variety of suggestions on how to stop MA farming, but mostly from people who dislike farming. If people pay there montly subs, then they have the right to play the game how they want. For non-farmers out there (like myself) , the farming players don't tell you how to play, so trying to create methods to stop them playing is selfish (in my opinion). Besides, most suggestions to stop MA farming would probably destroy the MA all together.
For some other opinions, I understand that some players are wanting to stop MA farming since new players might possibly find themself in a farm/PL'ing team, which would probably result in them finding it a boring experience, and being at a high lvl with no idea on what to do.
If this is the reason to why you are disliking MA farming, then maybe you could create some slightly different suggestions rahter than taking farming out of the game? My personal suggestion: Create more notifications for new players with MA and that it's alternative content for players and reccomended once you have experienced the game for a certain lvl. Maybe you could place these notifications while installing the game, when you first create your character, and perhaps when you first enter the MA building. There are a variety of ways we could introduce these notificaitions, but I think this might make a lower amount of newer players being PL'ed to 50 with no experience of the actual content.
Anyway, that's my opinion. I don't think anything else to limit farming in MA needs to be included. The farming in MA has gone down by a large amount, and I was informed that most of the MA farming missions/arcs have been removed. So, what's your opinion on my method about introducing notifications?