Time to stone Positron! [Sic]
Very good
Lol love the vid, will have to try that tomorrow. With my newly powerlevled stone maybe :P anywaysss
what does he say at the 1/4 health mark? i couldn't work it out
It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!
Well we know Posi is a twit but he's less of a twit than Statesman so cut him some slack.
Thelonious Monk
Look, no-one is to stone ANYONE until I blow this whistle.
Even - and let me make this QUITE clear - even if they do mention farming.
*faceplants under hail of rocks*
Is it time for the dance of joy yet?
Life of Brian FTW!
I force my pupils to watch that one... every year!
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Life of Brian FTW!
I force my pupils to watch that one... every year!
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but it includes full-frontal nudity! How disgraceful!!!
As I was on a break from Paragon at the time what did he say that was so terrible at his 5th anniversery address?
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As I was on a break from Paragon at the time what did he say that was so terrible at his 5th anniversery address?
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I was not there must it must have been something - even FFM said he was getting on a bus and leaving.
Brutes: Doc O'Bay (yup, was me lvl2-48) Doc O'Bay Jr., Sihing, Belphanior, Mr. Lich & Joker's Wylde MMs, Rad'Man Corr, Lockup Dom, Suicide King Stalker, Lord Florentine DB/WP Brute, Tygercide Scrapper......Scrapper?? what the heck is he doing here???
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As I was on a break from Paragon at the time what did he say that was so terrible at his 5th anniversery address?
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Basically nothing, which was the problem!
We expected Obama-style 'Yes We Can can cans'
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As I was on a break from Paragon at the time what did he say that was so terrible at his 5th anniversery address?
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He came to Pocket D, gave a lot of people a strong impression he'd much rather be anywhere else, left in a hurry without giving us any hint of the future (we did learn that the City Vault is shelved.) Then his "anniversary announcement" was that we're all in the closed beta for I15 - so in other words they are skipping Closed Beta in favour of Open Beta.
Thelonious Monk
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Then his "anniversary announcement" was that we're all in the closed beta for I15
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That's just so we can't talk about it on the forums to each other or risk the wrath of NDA breakage
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
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That's just so we can't talk about it on the forums to each other or risk the wrath of NDA breakage
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Would we at least get an NDA badge out of it?
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That's just so we can't talk about it on the forums to each other or risk the wrath of NDA breakage
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Would we at least get an NDA badge out of it?
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First time for everything
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
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As I was on a break from Paragon at the time what did he say that was so terrible at his 5th anniversery address?
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Nothing - except for those who'd built up their expectations to an amusingly high level
he also held a Q and A session in Pocket D on the Euro Test, and rather than spending the entire time in a back and forth argument with some PvPers, he declared he wasn't going to answer any more PvP questions, and he concentrated instead on answering one off questions where a single answer would be enough, so he could move onto the next question.
And as there were like 10 questions a minute being thrown at him, he wasn't able to answer them all - which maybe upset people who had a question overlooked
@Golden Girl
City of Heroes comics and artwork
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As I was on a break from Paragon at the time what did he say that was so terrible at his 5th anniversery address?
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Nothing - except for those who'd built up their expectations to an amusingly high level
he also held a Q and A session in Pocket D on the Euro Test, and rather than spending the entire time in a back and forth argument with some PvPers, he declared he wasn't going to answer any more PvP questions, and he concentrated instead on answering one off questions where a single answer would be enough, so he could move onto the next question.
And as there were like 10 questions a minute being thrown at him, he wasn't able to answer them all - which maybe upset people who had a question overlooked
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Smiley person speak truth.
Though the big reasons that people had built up expectations was because:
* the official announcements made a much bigger deal of Positron giving a worldwide 5th anniversary address;
* Posi stating that it would be fun (iirc);
* Posi stating in the EU test room that he wouldn't give hints about his too-late-for-EU-residents announcement as we'd only go and spoil it by posting details on the US forums.
i.e. NC/PS/Posi told us the announcement was something fun, worth announcing, worth paying attention to, and even worth leaking to the US boards...
The actual address at 2am UK time turned out to be nothing that hadn't been covered by the I15 announcement on the US CoX website. So it wasn't really an announcement of anything we didn't know already. It certainly wasn't worth making a big deal about, which the anniversary timetable and Posi's statements seemed to do.
In the same 24-hr period, the announced content of I15 also turned out to be little more than a SF/TF pair.
This aggravated a few people who were looking forward to I15 as some sort of promised post-I13 big story-based issue. Truth of the matter is that:
* With MA splitting off into its own issue, it looks like I16 (and not I15) was now to be the big story based issue, but even so many (myself included tbh) expected more from I15.
* I15 is lighter than planned due to the MA taking longer than expected to sort out to an acceptable level, so leaving less time to test I15 if it's to go live close to the CoX anniversary. Understandably some planned features of I15 will have been bounced to I16.
* Many of those leaving have played an incredibly long time for any computer game and some have just burnt out and need a break. They were placing unrealistic expectations upon I15/birthday to convince them to stay. Because some of those leaving were very vocal in the forums they appear to carry a little more weight when they publicly get upset and leave.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
I think it's just a shame that people expect game developers to have the charisma of a movie star and the PR abiltiy of Don King, he is only human after all you know and being a decent game developer is enough for me
Also considering a few people actually expected I15 at the 5th anniversary, although that was unrealistic since I14 was just launched, it just put people in the perfect mood to... well...
....stone Positron!
go do it... It's fun!
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Though the big reasons that people had built up expectations was because:
* the official announcements made a much bigger deal of Positron giving a worldwide 5th anniversary address;
* Posi stating that it would be fun (iirc);
* Posi stating in the EU test room that he wouldn't give hints about his too-late-for-EU-residents announcement as we'd only go and spoil it by posting details on the US forums.
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I still thinik there may have been a slight mix-up there, and the details were put on the site too early - like they were supposed to go up after Positron had made his announcement.
@Golden Girl
City of Heroes comics and artwork
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Though the big reasons that people had built up expectations was because:
* the official announcements made a much bigger deal of Positron giving a worldwide 5th anniversary address;
* Posi stating that it would be fun (iirc);
* Posi stating in the EU test room that he wouldn't give hints about his too-late-for-EU-residents announcement as we'd only go and spoil it by posting details on the US forums.
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I still thinik there may have been a slight mix-up there, and the details were put on the site too early - like they were supposed to go up after Positron had made his announcement.
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Totally agree (except that I think that when you thinik it! )
Having the announcement followed by the details on the website would have been relatively minor, but would have given Posi something new to break as news. Having the I15 details web page go live less than 24 hrs earlier without any real fanfare felt like a timing/marketing [censored]-up that stole the thunder from Posi's announcement,
Though the page was live something like 6-12 hrs before Posi's appearance in the EU test Pocket D, and it had been discussed to some length on the EU forums by the time he appeared there. So, if it was meant to be secret until his speech, Posi should have known that it was already common knowledge and adjusted his responses accordingly.
All typos brought to you by the power of vodka and the Sheffield a Das Ich gig...
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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With MA splitting off into its own issue, it looks like I16 (and not I15) was now to be the big story based issue,
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Except for the fact that Posi said they were going to concentrate on SF/TFs and leave arcs to players in the MA (hopefully he just hadn't had his morning coffee at that point though and War Witch has now taken him to task for it).
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
Actually, he said they'd rather write TFs right now - just like he said they'd rather make new zones than revamp old ones right now - in both cases, he never said they'd never make anymore arcs or zone revamps again
@Golden Girl
City of Heroes comics and artwork
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Actually, he said they'd rather write TFs right now - just like he said they'd rather make new zones than revamp old ones right now - in both cases, he never said they'd never make anymore arcs or zone revamps again
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True. He never said never. But rather is still a fairly strong indication from this dev team about what their plans are.
I'd rather they revamp existing zones, redo the lower levels so the stories are more cohesive (revamp them ala COV start), remove hazard zones and actually show some changes to the city as it recovers from the war.
We have a COV mission where you have to disrupt building work in Boomtown. Even just bringing those graphics over into the actual zone would be a step in the right direction.
But that's just what I want. There are multiple other viewpoints out there - some who want the same, many who want different.
And they have a fine balancing act to play - too much one way or the other and they WILL lose players. It's going to be harder to keep players when there's going to be another MMO out there along the same theme. Harder still when there's two or three.
And I hope they're looking that far ahead.
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
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With MA splitting off into its own issue, it looks like I16 (and not I15) was now to be the big story based issue,
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Except for the fact that Posi said they were going to concentrate on SF/TFs and leave arcs to players in the MA (hopefully he just hadn't had his morning coffee at that point though and War Witch has now taken him to task for it).
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* I'd have expected most of the story content for the next couple of issues to have been at least planned out if not developed long before I14 release. The preference to develop TF/SFs over arcs seems to be a reaction to the player reception of I14 MA - and so shouldn't really factor into the planned content for the next 2 or 3 issues.
I'd also expect the next few issues (after I15) could well need some arcs to help explain new zones/factions.
* I'm marginally disappointed that you state that they'll 'leave arcs to players in the MA' since I responded to you mentioning this on a previous thread:
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Why don't the devs actually make new contacts with new arcs/missions?
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To the best of my knowledge, the devs have never said that they won't be doing this.
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Although Posi's "we'll do TF's, you lot do missions!" statement was a tad worrying.
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Do you mean this exchange?
04-28-2009 18:05:29 [Local] Myopic Aardvark: Was looking for more story (as in arcs, rather than TFs)
04-28-2009 18:06:08 [Local] Positron: We could write Arcs, but with MA out there, we'd rather write TF/SF's
If so I see the key word to be 'rather'. He doesn't say that they won't write arcs just that they'd rather write TF/SFs.
I'll probably have chicken and chips for dinner tonight - I've got some in and it needs eating. I'd rather have duck and hoi sin wraps. But I'll still eat the chicken and enjoy it.
Now I think that probably means we'll get the arcs explaining new zones/factions/organisations and TF/SFs but not much by way of additional old style arcs beyond that. Heck - we'll probably see the odd makeover, a la Hollows, with a new contact (though possibly repeatable missions rather than arcs). And if any new EATs come in then I'd imagine that they'd have some unique arc content as well.
That doesn't really bother me too much...
1. A new zone could see a few new contacts offering arcs - so I could see a reasonable amount of new arc content coming.
2. The coming storm will see new arcs as it comes closer then arrives... Probably by the new factions/organisations clause. You just can't throw too much at players with only TF/SFs to explain it... and if the Coming Storm turns out to be the world changing event that it should be then it'll need the odd arc (or at least mini-arc) outside of TF/SFs...
3. Spending more time on TF/SFs would hopefully give the devs more time to devote to the cuning tricks and unique maps/tactics that can make TF/SFs really stand out - the type of thing that you just never get in arcs/normal missions. Look at Katie/Hess/STF/ITF (and probably most SFs - but I've still only done a couple of them )
The opposite side of this is that (when the MA settles down and the whey can be seperated) the players can now create stories/arcs with many (most?) of the tools/tricks used by the devs for their normal arcs - but the players have an advantage. By sheer numbers and diversity they will eventually write arcs that you think are better than at least 95% of dev-created arcs. It's the infinite monkeys effect... the 50+ devs imaginations cannot compete with hundreds of thousands of players' imaginations. And, if they want to write good arcs, as time goes on the players will get better at the writing/construction side. On a level playing field with the same mission-construction tools, tips & tricks the players will eventually win.
So let the devs excel at the bits that players can't do. The bits that let the devs work really shine and stand out. The bits that create those Wow! moments (Hess anyone?)
The biggest real downside as far as I can see is that shifting the dev output to focus more on TF/SFs may mean that peopl ewho never get chance to play TF/SFs wget th eshort end of the stick... But the rest of the playerbase should get real gems that were worth the development time & effort - rather than a new coat of devpaint over the same old arc format.
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source
I know that you read that as you responded to point out that you disagree with my reading of this - though I think that the point stands that the wording (using 'rather') displays a preference for developing TF/SFs and not a blank refusal to develop non-TF/SF arcs.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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I'd rather they revamp existing zones, redo the lower levels so the stories are more cohesive (revamp them ala COV start), remove hazard zones and actually show some changes to the city as it recovers from the war.
We have a COV mission where you have to disrupt building work in Boomtown. Even just bringing those graphics over into the actual zone would be a step in the right direction.
But that's just what I want. There are multiple other viewpoints out there - some who want the same, many who want different.
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Of course most people would want these things doing - as long as it didn't impact new development!
We know that Posi said something along the lines of developing a new zone isn't much more time/effort than revamping an old zone. And I'd guess that a new zone probably seems like much better bang per buck - 'everyone' likes shiny new toys, and a new zone gives the devs a completely new backdrop for story telling.
Couple this with the devs having access to data about how much time characters spend in each zone (which very possibly comes into play in prioritising zone work) and I'd guess that improving Boomtown and DA probably come very, very low down the dev's priority list.
Not saying that's good - both zones have a lot more promise than their current roles of minor players in a couple of TFs - but it is understandable, and especially as revamping these would provide benefits to CoH only (unless they are radically reworked to PvP/co-op - both of which would upset some players just as much as a revamp would please others).
Regarding changes to the zones as the city recovers from the war: that's one thing I've never understood about CoX - why are the zones so static fom issue to issue? Real cities aren't like that - and I'd imagine that cities recovering from war and populated by supers would change even faster than RL cities.
About the only changes to most of the city/RI are those for WW/BM and AE.
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And they have a fine balancing act to play - too much one way or the other and they WILL lose players. It's going to be harder to keep players when there's going to be another MMO out there along the same theme. Harder still when there's two or three.
And I hope they're looking that far ahead.
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I think that they are, but the things that will help most against the competition are not neccesarily the things that many long term players want to see, e.g.
* Brand new shinies/zones will make much better PR releases than "we improved something we've had for years!"
* Dev-concentration on TF/SFs may well help in the battle, providing some sort of shiny, dev-created, mega-mission endgame (which IMO is a big part of why ITF/LGTF are high level).
Sure CoX will see a wobble (in players online if not really in subs) when each of the competitors launch, but that's partly because players can be accurately modelled using magpies and the new releases will be totally new and shiny.
Having a few new and shiny things to announce/launch not long after the competitors go live could grab back many players (and hopefully grab some players new to supers MMOing who were only sucked in by the oppositions marketing).
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Ok, so many people are angry at the moment I think we need a way to release that frustration in a... positive way.
So I made what must be the simples 'mission' I think i could, for the purpose of helping you people, and for the purpose of creating an opportunity for an event. View this as a comic mission, a joke! (And if you're offended: Sorry, I understand why you could be, but I think it's *important* to be able to joke about pretty much anything)
What I suggest you all do is get your SS tanker/brute/whatever, get a kin to join if you want. Enter the mission, find Posi, form a circle around him and start 'HURL'ing stones at him.
To get you started if you're missing the point: http://www.youtube.com/watch?v=tyjw8j1RKD4
Mission ID: 157883
Name: The stoning of Positron
Have fun, and don't take it too serious!