Radiation Armour Set Idea
Hmm, sounds like a good idea
[ QUOTE ]
9.Atomic Release: +def, +res, +regen for 1min with a 15 sec down time
tanks get 45%def, 40%res, 40%regen
scrappers get 40%def, 35%res, 35%regen
[/ QUOTE ]
1 minute duration with 15 second down-time, does that not mean you have 15second recharge i.e like 4x perma "god-mode" ?
Fury
What no +def Melee? Gonna be a tough set to play on your tanks and scrapper melee toons.
[ QUOTE ]
1 minute duration with 15 second down-time, does that not mean you have 15second recharge i.e like 4x perma "god-mode" ?
Fury
[/ QUOTE ]Example: Power has 1 minute duration, 3 minutes recharge. Downtime is 2 minutes.
[ QUOTE ]
[ QUOTE ]
1 minute duration with 15 second down-time, does that not mean you have 15second recharge i.e like 4x perma "god-mode" ?
Fury
[/ QUOTE ]Example: Power has 1 minute duration, 3 minutes recharge. Downtime is 2 minutes.
[/ QUOTE ]
But then doesn't his 'Tier 9' power then have a 60s duration and as quoted too 15s downtime, not then mean his recharge is 75s, which is easily still perma'? Sorry difficult to follow.
Still I like the thought of radiation armour.
Fury
I think he meant 15 min down time.
I really should do something about this signature.
To clarify the tier 9 power what i meant was after the minute is up your defence takes a dip of about 10% for 15 secs. this would be due to the release of the radiation for activating the power.
the power would have a 5-10 min cool down, i am not sure about the best time due to balancing isses
erm either im nto with it but why just tanks n scrappers. what about brutes?
[ QUOTE ]
erm either im nto with it but why just tanks n scrappers. what about brutes?
[/ QUOTE ]
or stalkers
In truth I had neglected the villains, I would think that they would have similar numbers to the scrappers with a slight boost to the defences for the brutes and a few minor changes for the stalkers hide ability.
Looks good some of your numbers seem a bit off for example.
[ QUOTE ]
5.EM Embrace: +res(hold, sleep, Knock back, disorient and immobilise)
tanks get 30% scrappers 35%
[/ QUOTE ]
Tanks normaly have higher values than the other melee ATs also is it just resistance? or is it also protection if its just resistance its not a very good as you would be held sleeped etc pretty much constatly.
Too much different bonuses all over the place
One thing you may not realise is that seperate numbers don't have to be entered into the database for each AT. The scaling is automatic.
Tankers have 1.0 multiplier for +def and +res powers, scrappers, stalkers and brutes have a 0.75 multiplier.
I really should do something about this signature.
Hope you dont mind I changed some of the values so that the individual armors would work together better.
Changing the def from Smash/lethal to Melee in Radiation armor will give the set over all 27% defense to all positions as well as 10% to all types of damage un-slotted, slotted that would rise to 42.1 to all positions and 15.6 to all types.
I added +res (debuff def) to Radiation haze which brings the total debuff resistance up to 20% which isen't all that much considering that shields can get 34 and even at that can suffer (its important to remember that a lot enemies can do def) though this set has far more defense than shield so would be hit less so it mite balance its self out.
Ive reworded the tier 9 to reflect what you clarified. But Im not sure how good or useful it actually is if youve made it to 32/38 using powers 1 to 8 would you really need it. Tier 9s often represent pushing your powers to there limits where for a time you operate above your normal limitations (ice and stone being the exceptions to this) with 42.1 def to all positions (provided you keep my change to Radiation armour) your only just of the def soft cap adding combat jumping with a single def SO would boost that figure to 45.1, the same could be achieved using maneuvers with 2 def SO slotted or taking weave. And thats before even considering basic IOs or Sets so I would recon that you would find that very few people would take the tier 9.
Instead what about replacing it either with some kind of a more left field tier 9 power maybe some kind of blaster like Nuke where you expand all your stored radiation in a single blast of power it would more than likely result in your death but then theres a self res at position 8 so theres some nice synergy there. Blow every one up and then res your self
(note Ive only did tank figures as its much easier to work out figures for one AT and then convert them)
1. Radiating Armour: +def(Melee) +res (debuff def)
17% Defence, 10% resist
2. Irradiating Field: PBAOE minor DOT, 4 sec tick on damg
radius 10
3.Controlled Infection: Auto +def (all), + recharge, +res(slow/recharge reduction)
10% Defence
4.Radiation Haze: +ranged def, +AOE def. +res (debuff def)
17% Defence, 10% resistance
5.EM Embrace: +res(hold, sleep, Knock back, disorient and immobilise)
Mag -13 protection
6.Enhanced Metabolism: Auto +end, +regen
both get 15%end and 20%regen
7. Poison Cloud: pbaoe foe- regen, -recharge, foe vomit/choke.
Stats same for both (10% debuffs)
8.Lingering mutation: Self rez, +dam for 30 sec then -dam for 15 sec therafter.
9.Atomic Release: +def, +res, +regen for 1min then -10%all for 15 sec
tanks get 45%def, 40%res, 40%regen
An interesting idea changing the Tier 9 power to a more aggressive power. perhaps a power something along the lines of the atomic blast or em pulse powers of the other rad sets.
Why not make the tier 9 an armour boost that also adds in a damage aura? Representing the user turning into a walking block of pure radiation. High DoT while in a decent radius, so they can literally walk around infecting everything around them.
Something a bit different, anyway.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
that could work and would nice and different from the rest
[ QUOTE ]
Why not make the tier 9 an armour boost that also adds in a damage aura? Representing the user turning into a walking block of pure radiation. High DoT while in a decent radius, so they can literally walk around infecting everything around them.
Something a bit different, anyway.
[/ QUOTE ]
^This
Hello all, this is an idea that can to me this afternoon, enjoy
Radiation Armour
1. Radiating Armour: +def(smashing/lethal) +res (debuff def)
Tanks get 17% def scrappers 12%, res 10% both
2. Irradiating Field: PBAOE minor DOT, 4 sec tick on damg
radius 10 for tanks 8 for scrappers
3.Controlled Infection: Auto +def, + recharge, +res(slow/recharge reduction)
defence 10% for tanks 7.5% scrappers, res 10% both
4.Radiation Haze: +ranged def, +AOE def.
tanks get 17% def scrappers get 12%
5.EM Embrace: +res(hold, sleep, Knock back, disorient and immobilise)
tanks get 30% scrappers 35%
6.Enhanced Metabolism: Auto +end, +regen
both get 15%end and 20%regen
7. Poison Cloud: pbaoe foe- regen, -recharge, foe vomit/choke.
Stats same for both (10% debuffs)
8.Lingering mutation: Self rez, +dam for 30 sec then -dam for 15 sec therafter.
9.Atomic Release: +def, +res, +regen for 1min with a 15 sec down time
tanks get 45%def, 40%res, 40%regen
scrappers get 40%def, 35%res, 35%regen