Architect and the future.
There are some problems, some players wont like it that 'their character' is going to be defeated. Actually I would really like to see it, make it the players MMO, our city is one that comprises the core icons and the rest is a random mix from player submitted ones either based on the players own character or simply one they designed for the world....probably needs a submission and censoring step but could be very cool.
true but then you would be defeating your character with your character as it be your nemesis not wanting to defeat them is like captain America not taking on the red skull.
Look - they need to leave the odd thing for MA v2.0!
This could probably happen - but I'd let MA get a sound thrashing to wheedle out any big bugs in custom boss AI before custom bosses are allowed out of 5-story arcs. Last thing you need is a custom arch-nemesis popping up when you least expect it who has impossibly hard or impossibly easy AI.
Impossibly hard woukld be.. err... impossible.
Impossibly easy would be pointless and could be annoying to those who base one of their characters archenemy upon another of their characters (say what - I would never be that stupid playing Cap'n Invinkibble).
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Ok point taken maybe I'm getting a bit ahead but it would be nice if CoH had Nemesis's for champions coming out that way when champions go
"look what you can do in our game you can not only create your very own hero but you can create there arch rival as well"
to which CoH go's
"and? we implemented that last month"
iirc info about the CO nemesis that came out a couple of months ago seemed to suggest that the Nemesis would be restricted to it's own Nemesis-specific arcs and not be as free and wild as early rumours had suggested.
If that is the case then we will have a similar situation with MA - the only problem being that you'd need to publish it to earn rewards from it (i.e. if you wanted it for anything other than RP).
EDIT - though it's highly possible that I recall incorrectly on this. I'm not in CO beta (is it in beta yet) and I've not been paying too much attention to marketing fibs and rumours that could be vapourware.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
If I recall correctly, the whole "create your own AV" idea was one of the reasons they actually postponed Mission Architect in the first place. They knew that people would want to have that ability from the outset and surely it's been added to MA right?
Anyone with a test server invite able to confirm or deny this, or are you all silenced to secrecy until it's made public?
Not having your own archvillains makes for a blander story. Sorry, but it's true. There's only so many generics you can bump up to Elite Boss or AV standard to make things interesting, and it won't feel like an epic conclusion to your otherwise fun story.
Besides, if we can't add our own archvillains to stories, it already renders every idea I've had welling up completely unfeasible.
Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)
Tis a confirmed feature, can't remember the quote but it was said by one of the official peoples on the US forums that the reason the Mission Architect was moved from I13 to being I14 was to add custom Bosses/EBs/AVs, so that the general population would be happy with it.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
IIRC at least one of the architect interviews/reviews stated that you can create custom villains from minions to AVs.
And yes - it was cited as the main reason why MA was bumped to it's own issue. I think the devs even said something along the lines of "wow - we were stupid not to realise that custom enemies would be such a big issue to the players". So they delayed MA to add them, and moved it to its own issue so as not to delay the other content that was in I13. At the same time the previously-planned I14 got bumped to I15.
[ QUOTE ]
Anyone with a test server invite able to confirm or deny this, or are you all silenced to secrecy until it's made public?
[/ QUOTE ]
I think it's usual for beta 'vows of secrecy' (aka NDA) to be so restrictive that people can't even say that they are testers... if anyone who wasn't a redname (or explicitly authorised to talk about this) actually spoke about this from being in the beta then I guess it'd be the last post that we'd see from them...
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Yep the creation Mobs (Minions - AVs) is a feature and one is teh main reason architech was delayed.
What im wondering is could the Mob creation part of architech be taken out of architect and morphed into a Nemesis feature where you coul desighn anything from a single Nemesis to a fully fledged enemy group
once created this Nemesis/group would be seeded at random threw standard missions so outwith architect of course some way of them to rise in power as you leveled up would be good as well
As a example say you create your nemesis at lvl 5 lets call him blast bot hes energy blast/invulnerability I'm sure the devs said you could mix sets (if not pick something that's within the same AT)
you then while doing a standard defeat X mish discover him as the Boss instead of the run of the mill hellion you fight you win all is good in the world next time you run into him is in the 30s only now he has more powers and kicks your [censored]
maybe he could even appear in your radio missions things like "blast bot calls out [insert name here]" or blast bot kidnaps manager of 22nd bank"
[ QUOTE ]
I think it's usual for beta 'vows of secrecy' (aka NDA) to be so restrictive that people can't even say that they are testers... if anyone who wasn't a redname (or explicitly authorised to talk about this) actually spoke about this from being in the beta then I guess it'd be the last post that we'd see from them...
[/ QUOTE ]
I sincerely hope that's not the case. It's an update, not Area 51! Heck, the fact that it's caused such a stir would be a good reason to make it more open.
That is, of course, assuming that the whole thing isn't just smoke and mirrors to make us think they're running a closed beta when they're in fact pulling the wool over our eyes in a bid to extend it's development schedule...
Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)
[ QUOTE ]
[ QUOTE ]
I think it's usual for beta 'vows of secrecy' (aka NDA) to be so restrictive that people can't even say that they are testers... if anyone who wasn't a redname (or explicitly authorised to talk about this) actually spoke about this from being in the beta then I guess it'd be the last post that we'd see from them...
[/ QUOTE ]
I sincerely hope that's not the case. It's an update, not Area 51! Heck, the fact that it's caused such a stir would be a good reason to make it more open.
That is, of course, assuming that the whole thing isn't just smoke and mirrors to make us think they're running a closed beta when they're in fact pulling the wool over our eyes in a bid to extend it's development schedule...
[/ QUOTE ]
lol - if they aren't running a closed beta then what the heck is stopping I14 from being open-beta'd/launched?
Think it's safe to assume that there is a closed beta going on - at least in the US where it was meant to start the best part of a month ago. And something seems to have started in the EU since the test server isn't available for 'normal' use anymore...
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
[ QUOTE ]
lol - if they aren't running a closed beta then what the heck is stopping I14 from being open-beta'd/launched?
[/ QUOTE ]
See my previous point about extended development time.
I don't like all the silence to be honest. If there's people actually testing it, then we've not heard anything from them at all. Given that this is such a big update (as far as im concerned it's THE update) you'd think NC soft would at least give us some tidbits of info to chew over. Something about the mechanics of it at the very least.
[ QUOTE ]
And what if Nemesis has hijacked the EU Test server?
[/ QUOTE ]
Then we can only hope that the few privileged testers we do have are on hand to save the day!
Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)
[ QUOTE ]
[ QUOTE ]
I think it's usual for beta 'vows of secrecy' (aka NDA) to be so restrictive that people can't even say that they are testers... if anyone who wasn't a redname (or explicitly authorised to talk about this) actually spoke about this from being in the beta then I guess it'd be the last post that we'd see from them...
[/ QUOTE ]
I sincerely hope that's not the case. It's an update, not Area 51! Heck, the fact that it's caused such a stir would be a good reason to make it more open.
That is, of course, assuming that the whole thing isn't just smoke and mirrors to make us think they're running a closed beta when they're in fact pulling the wool over our eyes in a bid to extend it's development schedule...
[/ QUOTE ]
The main reason for the NDA is probably to prevent people from discovering content that will end up being pulled due to bugs or exploits, or exploits that they can't completely remove.
That and the fact that it's pretty much a standard part of closed beta tests throughout the industry.
[ QUOTE ]
I don't like all the silence to be honest. If there's people actually testing it, then we've not heard anything from them at all. Given that this is such a big update (as far as im concerned it's THE update) you'd think NC soft would at least give us some tidbits of info to chew over. Something about the mechanics of it at the very least
[/ QUOTE ]
Most of the closed beta leaks we have had in the past have been from people who where unhappy about something they saw in beta.
No leaks = happy beta testers.
I really should do something about this signature.
[ QUOTE ]
Most of the closed beta leaks we have had in the past have been from people who where unhappy about something they saw in beta.
[/ QUOTE ]
Not the first time there's been a closed beta then huh? I've only been playing for just under 2 years, so im used to being able to get play on the test servers openly. Still don't see much of a need for it to be honest. If it's buggy, you'll find more bugs with more testers. Simple maths.
[ QUOTE ]
No leaks = happy beta testers.
[/ QUOTE ]Or stricter punishments for speaking out of turn. We need to find one of the closed beta testers and begin a process of tort- Err, I mean, friendly conversation in a not entirely villainous manner, to get some more information.
At the very least some official word about what we can expect would make me feel a lot better...
Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)
[ QUOTE ]
No leaks = happy beta testers.
[/ QUOTE ]
Yeah spot on...Or maybe no leaks= some people cant be bothered to recieve account warnings and bans over something that either will be changed or will be released and the rest of the game population will cry over it as well.
Or maybe no leaks= the plumbing is working as intended.
I think I'll go with Thunderspark's theory
No leaks = no testers
I reckon I14 will probably hit about Xmas 2010
Thelonious Monk
Can we have I15 first then? I would like to see what I15 brings before I start TOR and lose all my free time
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
No leaks = no closed beta.
No Leaks = Tastier Soup
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Or maybe: no leaks = only players with low posts counts in closed beta
Nope
.. but i wish.
Beta Tester's probably get a Badge or something, hence them being tight lipped.
So i was thinking with architect come the ability to create your own custom factions and boss to populate the missions.
could this be used to implement Nemesis's you create your custom nemesis and then the game randomly inserts them into missions in place of a generic boss (eg not a specific named Boss that's important to a story arc) or even better you can design a custom faction to go along with your custom Boss and both are inserted at random into mission
so for instance as a villain you pic up a mayhem mish proceed to bank brake the volt and await the hero but instead of overdrive or whoever you would normally get accompanied by a bunch of longbow its Captain Be Good and some of is Be Good inc. buddies
could make things intresting.