Update on possible changes for Dominators
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So long as the changes don't mess up perma-doms too much, then people will be fine. Personally, if they made a toon i've spent a massive amount of inf and time on worthless, i'de probs be looking for another game.
One thing I do have about buffing doms though, is that i LIKE the fact they are hard to get into and play. It takes a certain type of player to play them well and get the most out of them, and I'm quite happy with having an AT that doesn't appeal to all cos its and easy farming toon.
That said, they do need buffing so that being perma isn't the only way to make Domies good.
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Doms should be left well alone. I have 2 dominators at 50 both fully IOd and long finished. Starscreamer is gravity/thorns/soul and Starsunstorm is plant/elec/mu who is also a permadom.
I spent probably a lot more on sunstorm and to this day screamer is the more powerful dom. screamer has a total of 5% global rech and no hasten and he can quite happily solo hold a GM - I know it sounds fantastical but I have done it. I have also soloed hero/av foes on screamer - Numina even lvl, Silver Mantis +2, Ms Liberty (twice) both even lvl, and Mallaise at 51 (although mallaise technically dont count cos i was in a duo at the time and my tag partner was keeping ms lib busy at the time).
So lets see, my lovely permadom sunstorm can near hit dmg cap and cause boundless rapid chaos, but my simple hard slot pure numerics VERY-NON permadom is the one who can walk over things and this isn't because he's OP - hes actually unbelievably squishy (no heal or godmode either - sunstorm has both). So I'm afraid to say the dominator needs no change whatsoever. Domination as an inherent works perfectly fine even when epicly far from permadom implementation - its balanced and adds a truly one of a kind nature to this distinct villain AT. Seriously how would people react if suddenly scrappers had their ability to crit messed with? Its NOT broken! Don't fix it.
The dom is more a specialist AT that has a higher learning curve than most - a friend of mine recently made a gravity/elec dom and I've made a new ice/energy recently myself and I've been showing him how to use it and giving him a bootcamp and he is one of the best fortunata players I know. And now he's seen how it really works he is loving it. Another friend of mine at my encouragement has made a fire/fire dom and shes raving at how fun it is and being a "living gas station going up" - and shes been playing not even 3 months and its only her 3rd ever char and very 1st squishy.
The dom even by its description in game suggests its NOT meant to uber solo and is supposed to be very team focused so I'm afraid to say all the little tweaks they have made to domi, like altering how it works in teams building, would ruin this now greatly balanced AT.
Of course doms are generally ruined in pvp but what aint right now lol If they start messing with the dominator AT I will be phenomenally disheartened as they ruin the thing that made me fall in love with the game and make me a dom obsessive in the first place.
Long live Dr Jekyll and Mr DOMINATION
good news from the American boards, we should be expecting to hear or see something soon on the new domination update.
Castle-
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I'll chime in a bit here.
I've put together a list of potential changes for Dominators and sent the change list to a select few players for their feedback. I've collated that feedback...and that's where it sits. I've not had time to go back and alter the proposed changes based on that information.
What this means is that the Dom changes will probably be post I15 launch.
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So long as the changes don't mess up perma-doms too much, then people will be fine. Personally, if they made a toon i've spent a massive amount of inf and time on worthless, i'de probs be looking for another game.
One thing I do have about buffing doms though, is that i LIKE the fact they are hard to get into and play. It takes a certain type of player to play them well and get the most out of them, and I'm quite happy with having an AT that doesn't appeal to all cos its and easy farming toon.
That said, they do need buffing so that being perma isn't the only way to make Domies good.
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You see, I totally appreciate that people who have invested a lot of energy in making perma-doms do not want it trifled with.
however, that doesnt really take away from the opinion that a perma-dom is broken.
Ultimately, given enough influence, a perma-dom is just head and shoulders above anything else in the game.
Mag 4 holds? Mez resistance? (Effectively) unlimited endurance? And a damage bonus on top?
If the game popped up an AT that could do that out of the box, CoX would laugh itself to death.
I appreciate that perma-doms need a lot of work to get perma, but the fact is that they can reach heights above any other AT eventually.
Im not even factoring the huge +recharge global bonus that a perma dom would have that would be quite magnificent in its own right - because every AT can have that.
Personally, whilst being sympathetic to people who have invested a lot in perma-doms, I think they need nerfing. They should still be super-awesome, but only as super-awesome as any other AT that has invested that amount of IO'ing.
Im all for buffing the "baseline" dominator, however.
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Sry but thats a lot of [censored].....
If given enough inf or prestige blasters, scrappers, brutes, trollers are all way better than any permadom can ever be in terms of damg and even survivability when it comes to hard mobs or many mobs.
Sure PSW is great to kill minions and lts fast, but try to kill a red boss with /psi then you see how much the set sucks at ST damg.
The ST focussed dom sets have [censored] aoes......
A dom in domination is almost at the damg cap, therefore it wont benefit from damg buffs much unlike scrappers, brutes, blasters or corrs even ws.
Mindprobe, the most damg attack in psi deals about 200 damg in domination, thats really a "lousy" number considering most brutes, blaster,scrapper,nw "normal" attacks deal way more.
Play a permadom and compare the damg numbers other ATs are able to put out compared to them before saying something totally wrong like permadoms deal way more damg than other ATs pls..........
Try killing purple ritki in RWZ with a permadom, most scrappers, brutes tanks some corrs have no prob at all doing so , while most permadoms have trouble doing that or at least it takes them a very long time.
Permadom absolutely needs NO nerfcause its not more OP than,
SS/anything brutes , most blasters, ill/rad, fire/kin trollers, /ss tanks, spines/FA scrappers, da/sd scrappers or brutes and many other combos, and all those combos kill bosses much faster than a permadom, while killing minions and lts at almost the same speed, while not being half as squishy.
Many combos in the game are much better in terms of damg AND survivability than any permadom can ever dream of.
I think taking out the damage portion out of domination and feeding it into assault sets is nice.
Permadom still has it's advantages with mez protection, increased strength in mez and end refill.
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Permadom absolutely needs NO nerfcause its not more OP than,
SS/anything brutes , most blasters, ill/rad, fire/kin trollers, /ss tanks, spines/FA scrappers, da/sd scrappers or brutes and many other combos, and all those combos kill bosses much faster than a permadom, while killing minions and lts at almost the same speed, while not being half as squishy.
Many combos in the game are much better in terms of damg AND survivability than any permadom can ever dream of.
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Perma-Dom isn't getting a nerf. You'll still have the same capabilities as you had before i15 when these changes come in. However the gap between you and the non-permadoms won't be as huge as it currently is.
Actually your point on the Damage Cap is a good one, thanks to these changes your Perma-Dom will be able to benefit from External Damage Buffs much more since they won't be near the cap. And the buffs will be larger too since base damage is being upped.
In case anyone missed the details, base damage is increased to 1.05 melee, 0.95 ranged, but Domination looses its damage buff. (which means similar damage to EATs).
Overall, this works out as a buff to everyone apart from a permadom with double or triple stacked domination.
I really should do something about this signature.
Castle hinted PSW is getting nerfed to blaster version, which means its pretty useless then.
Making /psi the lousiest secondary of all.
I wonder how many /psi dermadoms will quit over this.
Its funny how they start to "balance" in their opinion unbalanced powers after years, but yet leave the most overpowered and unbalanced set untouched .....SS with footstomp and rage..........
Castle hinted that the whole of the psi set is getting ajusted, so while PSW will be nerfed, all the other powers in the set will be buffed.
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I wonder how many /psi dermadoms will quit over this.
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All three of them?
I really should do something about this signature.
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Castle hinted that the whole of the psi set is getting ajusted, so while PSW will be nerfed, all the other powers in the set will be buffed.
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I wonder how many /psi dermadoms will quit over this.
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All three of them?
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The only psi doms really badly affected will be the ones used for high-end TV farming I guess.
Which I think Castle will regard as a happy side effect of his changes.
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The only psi doms really badly affected will be the ones used for high-end TV farming I guess.
Which I think Castle will regard as a happy side effect of his changes.
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Apart from PSW the whole /psi set sucks damg wise, to the point of being almost unplayable in the early lvls.
The other /psi powers would need more than a 75% damg buff much much more to compensate for a PSW nerf.
People seem to forget that PSW is balanced around the fact that the rest of the sets is just laughable, not even counting the insane amount of highly psi resistant mobs.
If PSW is nerfed to blaster version i doubt we see any new /psi doms since it will be the lousiest secondary of all.
There are sets with an even more broken fnal attack power but the devs seem to be frightened to "balance" them for years now.
Just need to take a look, how many "certain" tankers and brutes have the same attack set cause its aoe damg + ST damg is way ahead of the other sets.
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Standard holds are 2, enough to hold a lt in one hit.
[/ QUOTE ]Standard Holds are mag 3 (look at detailed info in-game), mag 2 is not enough to hold a lt as they have mag 2 mez protection - one of the reasons why mag 2 mez powers such as Thunder Clap are unpopular is that they'll only hit Minions and Underlings. Mag 1, for an even lower example, will only hold Underlings, who have 0 protection (only example of a Mag 1 mez I can think of is the Triumphant Insult proc). A Boss has mag 3 protection. As for EBs, I'd have to check, but mag 8 seems accurate.