Trials and Taskforces


Archie Gremlin

 

Posted

Hi all

I may have hold of completely the wrong end of the stick here, but let me explain anyway.

My question is this - why aren't trials and taskforces scalable?

We have a family SG and i regularly team with wife/daughter etc, however there are only ever a maximum of 3 of us on at any one time. We would love to do all of the trials and taskforces in the game, but most if not all (with 1 exception i think) are only for groups larger than 3 people. So why aren't they scalable, smaller mobs - lower level bosses etc.

As i say - this may already be possible (how?) but if not - why not. It seems like there is a large part of the game that just isnt available to the smaller groups or soloers.

oh - and before you say - well just invite more people to the mission - well - we cant guarantee time towards doing it as we dont play every evening - and sometimes only for 30 minutes at a go - and it would be unfair to have a third party waiting around for days on end just to finish the trial / taskforce.

Your thoughts please


 

Posted

[ QUOTE ]
My question is this - why aren't trials and taskforces scalable?

It seems like there is a large part of the game that just isnt available to the smaller groups or soloers.


[/ QUOTE ]
AFAIK it is pretty much that TFs/trials are meant to be big challenges (with accompanying bigger rewards) that need a team to complete. Which I think is trying to keep in a comicbook tradition of some threats being too big for one person to tackle.

[ QUOTE ]
oh - and before you say - well just invite more people to the mission - well - we cant guarantee time towards doing it as we dont play every evening - and sometimes only for 30 minutes at a go - and it would be unfair to have a third party waiting around for days on end just to finish the trial / taskforce.

Your thoughts please

[/ QUOTE ]
You could ask on the correct server forums or on the badge/event/TF channels if someone minds filling for you to start the TF. All you need is enough people to start it and then they quit when the TF starts.

Heck - it's been done before with people even soloing TFs once others have helped them to start it.

BTW - if you don't know the channels, I'd suggest the following:
sals badgehunters - Union CoH & CoV
Defiant Events - Defiant CoH & CoV
Union Taskforce - Union CoH & CoV
DefiantBadgers - Defiant CoH & CoV

The 2 emboldened ones are probably, IMO, the busiest in this list for their respective servers. For Union, you could also try Union Badgehunters, but that is pretty much dead with sals replacing it.


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Posted

The only real answer is because they're designed for more people. It would be somewhat silly to scale them for less when the intent is for more...


@FloatingFatMan

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Posted

Yeah i understand your point. You can invite people to start TFs but you will face mobs according to min. people needed to start that TF/Trial.

They changed it but really can't remember the excat reason other than Devs not wanting people to solo them.


 

Posted

[ QUOTE ]
Hi all

I may have hold of completely the wrong end of the stick here, but let me explain anyway.

My question is this - why aren't trials and taskforces scalable?

We have a family SG and i regularly team with wife/daughter etc, however there are only ever a maximum of 3 of us on at any one time. We would love to do all of the trials and taskforces in the game, but most if not all (with 1 exception i think) are only for groups larger than 3 people. So why aren't they scalable, smaller mobs - lower level bosses etc.

As i say - this may already be possible (how?) but if not - why not. It seems like there is a large part of the game that just isnt available to the smaller groups or soloers.

oh - and before you say - well just invite more people to the mission - well - we cant guarantee time towards doing it as we dont play every evening - and sometimes only for 30 minutes at a go - and it would be unfair to have a third party waiting around for days on end just to finish the trial / taskforce.

Your thoughts please

[/ QUOTE ]

I would say try to arrange for a time when you can all be on and arrange it with a few reasonable people that will understand if 1 or more of you cant make it.

Or do them with teams one at a time, i know thats not perfect as you obviously want to do them together, but i suppose its better than not doing them at all.

A lot of them you could do 3 handed just by using fillers to start as well.

None of those ideas is perfect but its about all there is aint it.


 

Posted

So if i understand this correctly - so long as i start any trial / taskforce with the correct number of people - then the extra can quit /drop out and we can still complete it?


 

Posted

Yeah you can. If trial or tf requires certain number of people for a certain task, like Caverns trial where you must click all 8 stones at the same time.


 

Posted

ok - great - thanks for the heads up


 

Posted

[ QUOTE ]
So if i understand this correctly - so long as i start any trial / taskforce with the correct number of people - then the extra can quit /drop out and we can still complete it?

[/ QUOTE ]

Yes but read a few guides because as Knightly said some do require the full quota of people to complete.


 

Posted

Yeah some of the TF's / Trials will be a nightmare to complete with fewer people (like STF for example) because the game will most likely spawn AV's as it thinks you should have the right amount of people to take one down. Difficult if there's just 2 of you.

Good luck with your future TF attempts!


 

Posted

I'm not a 100% sure about this but ...

The task force scales spawns etc to the number of people who were in the team when you started it. You can re-set the scaling by getting the remaining team members to log out and then log back in again.

Be warned that some TF's are reputed to be impossible or extremely difficult for small teams because the end bosses are just too tough.

To answer your original question though, I think the real reason that certain TFs require big teams is that it provides a reason for regular players to create large teams. In an odd way, this makes it easy for people who normally solo or duo to join big teams. There's usually someone around trying to fill out a TF team. Occasional players who aren't members of an active SG benefit for the same reason.


 

Posted

[ QUOTE ]
Yeah you can. If trial or tf don't require certain number of people for a certain task, like Caverns trial where you must click all 8 stones at the same time.

[/ QUOTE ]

Okay edited for more accuracy and also wanted to add, others you invited for starting TFs will be bound to that TF untill you finish it so it will be better to warn people before how much time/day your TF will take.


 

Posted

I have the same problem with TF/Trials. I love doing them as they provide hours of entertainment but I play sporadically and cannot team to do them. It would be ideal for me if they were soloable so I could complete one ove a period of a few weeks! The challenge would still be there as you could have bigger then usual mobs. Alternatively creating a few 'solo trials' would be good as a change from the usual day-to-day grind!


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Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?

 

Posted

[ QUOTE ]
[ QUOTE ]
Yeah you can. If trial or tf don't require certain number of people for a certain task, like Caverns trial where you must click all 8 stones at the same time.

[/ QUOTE ]

Okay edited for more accuracy and also wanted to add, others you invited for starting TFs will be bound to that TF untill you finish it so it will be better to warn people before how much time/day your TF will take.

[/ QUOTE ]

What's to stop them just quitting the TF?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yeah you can. If trial or tf don't require certain number of people for a certain task, like Caverns trial where you must click all 8 stones at the same time.

[/ QUOTE ]

Okay edited for more accuracy and also wanted to add, others you invited for starting TFs will be bound to that TF untill you finish it so it will be better to warn people before how much time/day your TF will take.

[/ QUOTE ]

What's to stop them just quitting the TF?

[/ QUOTE ]

Heh forgot that option as i never used it


 

Posted

[ QUOTE ]
I'm not a 100% sure about this but ...

The task force scales spawns etc to the number of people who were in the team when you started it. You can re-set the scaling by getting the remaining team members to log out and then log back in again.

[/ QUOTE ]
IIRC the TFs scale to the highest of either:
* the number in the team (whether logged in or not)
* the minimum number required to start the TF

Obviously the number in the team does not count those who quit or are kicked.

So if 8 people start the Positron TF...
* it scales for 8 at the start
* if 2 people dc/logoff it stays scaled for 8
* if 2 people then quit (Or are kicked) it now scales for 6, even though only 4 are logged in
* if the 4 people left all quit, then the 2 who logged come back, it will be scaled for 3
* if one of the remaining duo quits, then it is scaled for 3 still

The last two cases are because 3 is the minimum team size required to start Positron.


Pretty sure that this is how it is now. About a year or so ago they changed how TFs scaled in a couple of issues/patches - and I think they settled on the above!

BTW iirc the minimum team sizes are:
Posi 3
Synapse 4
Sister Psyche 5
Citadel 6
Manticore 7
Numina 4

Think that STF/LGTF/ITF are all 8 - though it'd be quite brave to tackle all them with 3 man squads without building especially for it!

I think that the Shadow Shard TFs (SSTFs) are also all 8 man minimum team size - though a little voice remembers some talk about reducing some of these (may just have been a player suggestion though).

Can't recall Katie, Moonfire and Hess - but I think that they're less than 8.


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Posted

[ QUOTE ]

IIRC the TFs scale to the highest of either:
* the number in the team (whether logged in or not)
* the minimum number required to start the TF


[/ QUOTE ]

It worked this way for a short while, but since the patch in March last year the TF spawns scale for the number of people on the task force, whether logged in or not.

From the patch notes:

[ QUOTE ]

Task Force/Strike Force and Trial Missions

* The size of spawns in Task Force/Strike Force missions will always be based on the number of players in a Strike Force/Task Force, regardless of whether they are logged on or not.

* Spawns for Task Forces/Strike Forces no longer have a minimum size that they will not scale below.

8 Person Task Force Example:

* 8 players begin an 8 player Task Force and then 7 people LOG OFF. The spawns in the Task Force will still scale to the 8 players attached to the Task Force (regardless of whether they are logged on or not).

* If instead of logging off, 6 of the players QUIT the 8 person Task Force, then the Spawns will scale down to the remaining 2 players on the Task Force.


[/ QUOTE ]


 

Posted

[ QUOTE ]
So if 8 people start the Positron TF...
* it scales for 8 at the start
* if 2 people dc/logoff it scales down to 6
* if 2 people then quit (Or are kicked) it now scales for 4, even though only 4 are logged in
* if the 4 people left all quit, then the 2 who logged come back, it will be scaled for 3
* if one of the remaining duo quits, then it is scaled for 3 still


[/ QUOTE ]

Fixed it for you


 

Posted

I guess the point is the end battle is balanced around the set team size, so there would be little point in having the rest of the TF scale to a small team if the end battle is going to be impossible.


I really should do something about this signature.

 

Posted

[ QUOTE ]
I guess the point is the end battle is balanced around the set team size, so there would be little point in having the rest of the TF scale to a small team if the end battle is going to be impossible.

[/ QUOTE ]

I would have to agree, unless they do em like the ouroborus TFs and have the AVs scale down to EBs, but then it would be far too easy to farm merits i think.


 

Posted

[ QUOTE ]

Think that STF/LGTF/ITF are all 8 - though it'd be quite brave to tackle all them with 3 man squads without building especially for it!



[/ QUOTE ]

Minimum members for ITF is 6.


 

Posted

Some of the SSTFs are soloable arent they? Could someone hint at which ones are feasible to solo with a Fire/Fire tank!


Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?

 

Posted

[ QUOTE ]
Some of the SSTFs are soloable arent they? Could someone hint at which ones are feasible to solo with a Fire/Fire tank!

[/ QUOTE ]

Dr Quarterfield has no AV in the end so should be quite soloable, as long you get the eight persons to start you off.


 

Posted

[ QUOTE ]
[ QUOTE ]
Some of the SSTFs are soloable arent they? Could someone hint at which ones are feasible to solo with a Fire/Fire tank!

[/ QUOTE ]

Dr Quarterfield has no AV in the end so should be quite soloable, as long you get the eight persons to start you off.

[/ QUOTE ]Doesn't it have missions with 4 simultaneous glowies though?


 

Posted

Indeed it does


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