Time for a change on Heroes side?


Archie Gremlin

 

Posted

Standard taunt duration (curtousy of Gauntlet inherent) for Energy Melee attacks is 13.5 secs (working off the Mids build for my main tank)
Taunt has a base duration of 41 seconds.

The radius of effect for these attacks is;
Barrage; 3ft
E Punch; 5ft
Bone Smasher; 8ft
whirling Hands; 10ft
Stun; 9ft
Energy Transfer; 11ft
Total Focus; 17ft

Taunt has a radius of 15ft, and is ranged. Brawl has no taunt value at all.

By those numbers, it is pretty hard to keep foes taunted with simply attacks. Whirling Hands comes in at lvl 16, which is maybe your bets bet.
Seeing as standard melee range is 7ft, low level powers dont have the capacity to punchvoke as, if your playing a tanker rather than a scranker, you will have more shields than attacks.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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By those numbers, it is pretty hard to keep foes taunted with simply attacks.

[/ QUOTE ]And that's why you mainly use your aura.


 

Posted

Invincibility, the only one that has a radius and thus, I guess, the aura for Invul, only has a radius of 8ft as well. If your against big enough or multiple mobs, that wont help you in the long run.

In fact, all the tanker 'aura' powers are 8ft, with the exception of Ice armour which has a 10ft one as well. If you used simply attacks and auras, you wouldnt be able to hold decent sized mobs for very long.

If anything, taunt should be made an inherent power, rather than the gauntlet taunt. Or maybe added in as well? That, or increase the range of the punchvokes, so that they actually do the job they are supposed to do.
..Is 3ft even measurable in game? By scaling, that should be inside the PC..


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Inside the foe actually, since punchvoke is centered on the target of the attack. Also, unless the group is completely scattered, you can hold it fairly well with just your aura, and group it up quite fast as well if need be.


 

Posted

Thats if the other team members arent hitting them at all, and drawing aggro in bigger quantities with bigger AoE attacks and higher damage (blasters...)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

On the subject of fail auras... put a taunt slot in them and I find they even work taking agro off anything less than a tank while playing a scrapper.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.


 

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You misunderstood me, I'm not saying that Vigilance gives any uberness at all - what I'm saying is that a buff that also applied when teamed would take all Defender teams (Rad/ in particular) to astronomical levels.

[/ QUOTE ]Any half-decent all-defender team is going to have nearly capped endurance constantly, so making vigilance also give a boost based on your own HP would have absolutely no effect on them.

[/ QUOTE ]

I seem to be getting misquoted and misunderstood based on my earlier suggestion - I've just reread it to make sure I hadn't accidentally written it in double Dutch or bulls*** - it does happen occasionally.

My suggestion was to replace Vigilance with something called Focus:

Which would offer nothing to a Defender on a team as I feel that they're dandy as they are - they fulfill their function well.

Solo however I think that they need a buff and this is where the new inherent would come into play by doing this:

When out of a team (solo) the Defender is able to Focus his Primary powers on himself more effectively rather than diffuse them over the team and as such all his self effecting powers have a boost and an Endurance reduction.

For example on a a Rad/ - AM has a % boost to Damage End etc, RI % boost and so on.
FF/ Dispersion bubble has a defense increase.

As I said this would allow better soloing but prevent Defender teams making use of the additional buffs (damage or otherwise) for stacking.

So nothing to do with Vigilance and capped Endurance while in a team.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

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Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

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Majority of PuGs; chance of this happening?
That might as well be a rhetorical question its like asking them not to kill the Rad anchors...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

[ QUOTE ]
[ QUOTE ]
Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

[/ QUOTE ]

Majority of PuGs; chance of this happening?
That might as well be a rhetorical question its like asking them not to kill the Rad anchors...

[/ QUOTE ]

Pfffft.

Life is frequently more interesting if you ignore Tank requests like "wait for a sec". Death is too.


 

Posted

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Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

[/ QUOTE ]

Majority of PuGs; chance of this happening?
That might as well be a rhetorical question its like asking them not to kill the Rad anchors...

[/ QUOTE ]

Well...it would be nice if the Rad would announce which one he uses as anchor then people can keep it in mind.


The M.A.D. Files - Me talking about games, films, games, life, games, internet and games

I'm not good at giving advice, can I interest you in a sarcastic comment?

@Lyrik

 

Posted

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Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

[/ QUOTE ]

Majority of PuGs; chance of this happening?
That might as well be a rhetorical question its like asking them not to kill the Rad anchors...

[/ QUOTE ]

Well...it would be nice if the Rad would announce which one he uses as anchor then people can keep it in mind.

[/ QUOTE ]

Urgh....dont.
The ammount of times I've said 'Such and such is the anchor, dont kill them'...'Dont kill the glowing one, its the anchor'....'Seriously, dont kill the glowing one, its the debuff anchor, alright?'...
I mean, I know theres been zombies around, but I didnt know they were GETTING peoples brains


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

[ QUOTE ]
[ QUOTE ]
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Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

[/ QUOTE ]

Majority of PuGs; chance of this happening?
That might as well be a rhetorical question its like asking them not to kill the Rad anchors...

[/ QUOTE ]

Well...it would be nice if the Rad would announce which one he uses as anchor then people can keep it in mind.

[/ QUOTE ]

Urgh....dont.
The ammount of times I've said 'Such and such is the anchor, dont kill them'...'Dont kill the glowing one, its the anchor'....'Seriously, dont kill the glowing one, its the debuff anchor, alright?'...
I mean, I know theres been zombies around, but I didnt know they were GETTING peoples brains

[/ QUOTE ]

Well, you do announce which one is the anchor. Lots of people don't and expect you to see yourself which is the anchor...which most of the time I see but some/many will not.

It goes both ways.


The M.A.D. Files - Me talking about games, films, games, life, games, internet and games

I'm not good at giving advice, can I interest you in a sarcastic comment?

@Lyrik

 

Posted

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Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

[/ QUOTE ]

Majority of PuGs; chance of this happening?

[/ QUOTE ]If you're playing in a PuG, you're obviously looking for a challenge


 

Posted

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Damage is not going to break the taunt effect. Although it does always help if the team gives the tank a few seconds to group the foes before attacking.

[/ QUOTE ]

Majority of PuGs; chance of this happening?

[/ QUOTE ]If you're playing in a PuG, you're obviously looking for a challenge

[/ QUOTE ]

Im macho, what can I say?
Meh, sometimes its all thats going. Exp gud


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Announcing the anchor in a PUG is like saying "KILL THIS ENEMY".


 

Posted

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Announcing the anchor in a PUG is like saying "KILL THIS ENEMY".

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well, it depends. Sometimes, you get the loon that anchors the effect to the biggest nastiest thing he can find, irregardless of whether that thing is the one you HAVE to kill first for the teams survival... and the whinges when people kill it.


Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

General rules of anchoring for me;
Pick an LT. They tend to be the less squishy but not too hitty things around.
Pick and LT that isnt a Fortunata, CoT Demon lord or something thats a general swine that needs to die as soon as you clap eyes on it. Something like a Blood Widow is good, especially if running with a team that ahs holds, immobs etc.
Only anchor bosses if their the last thing there, and the debuffs are good on them anyway.

Tends to work out ok.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Anchors work for some powers like Radiation Infection or Telekinesis: it's a "hardier" mob that gets the power applied to and then proceeds to "infect" the others while it lives. That's why they should be left for last when killing groups.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

rad anchor, for my example, is the NPC that gets hit with toggle debuffs, with an AoE that effects the rest of the mob with tasty nastiness like -def, -res and -damage. Killing them means the toggles go down and recharge, stopping the mob being debuffed.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Ya chain's been pretty much yanked, yo


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

[ QUOTE ]
<QR, quoting several different posters>

I can't believe I had to make a new account to post to this, but the amount of misinformation and bad players in this thread is just massive.

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Tanker inherent is either useless or way under-powered. Even if you wade into a mob first and start cracking heads before the teams has moved in, enemies will STILL rip off after that nice squishy blaster and normally pulp them all across the floor. This is low level, before taunt. Once you HAVE taunt, why in the name of all that invulnerable do you NEED the inherent?

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You obviously need everything you can get since you can't play your character right. Holding aggro with just attacks an your aggro arua is [censored] easy, taunt is just there to grab the occasional mob from range.

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I don't think you can take Gauntlet away from Tankers without breaking them in team play. Punchvoking and holding enemies with Mud Pots etc only work because Gauntlet makes all Tanker powers Taunt. Without this, enemies simply flock to the first blaster that hits them with an AoE. (As the Blaster's damage makes the Tanker's look feeble.)


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Actually, all Gauntlet does is give you a fancy icon in your buff tray. The taunt effect is built straight into your powers. The same applies to Cont/Corr/Scrap/Stalk inherets.

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taunt limit. (16 IIRC)

[/ QUOTE ]The aggro cap is 17 mobs, the AoE cap for taunt is 5.

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To a certain extent this is as much the failing of the Blaster as it is the Taunt effect. In my experience it's a common delusion that Taunt is an absolute effect.

[/ QUOTE ]If the tank doesn't suck [censored], it is an absolute effect, or at least close enough that the few mobs that might occasionally break free aren't a threat to the rest of the group.

[ QUOTE ]
Sorry. Got a bit carried away earlier. First of all, I should confess that my only tank is a Stone/Energy. I suspect Mud Pots is one of the better powers for holding aggro. (It's an auto-hit toggle.) I should have remembered that other combinations might behave very differently.

[/ QUOTE ]Every tank primary has at least one aggro aura. In the case of Invul, it's Invincibility.



I hadn't realized how much the level of these boards had fallen until I saw this thread and that nobody was correcting all these blatantly ignorant posts. I guess I might as well completely give up on reading these soon.

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First time I been reading all this but I stopped here to say; "Crumbs, a bit holier than thou aren't we?".

But I generally agree with what you know.

On topic:

I much rather defenders looked at. Vigilance is not enough. Defenders (solo) imo need a 25% damage output increase meaning that their damage scales to 0.625 as opposed to the current 0.5% AND some form of defiance, allow them to blast through mezzes as well.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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What exactly is an anchor for? I've heard people saying a target is one, but I've never seen what it does

[/ QUOTE ]Don't worry, you'll never learn to play properly anyway GG, so might as well stop trying.


 

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What exactly is an anchor for? I've heard people saying a target is one, but I've never seen what it does

[/ QUOTE ]Don't worry, you'll never learn to play properly anyway GG, so might as well stop trying.

[/ QUOTE ]

Well, I knew not to attack an anchor, even if I wasn't sure what it was for - so it wasn't totally vital to know


@Golden Girl

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