Enhancement Slots
I'd love extra slots for some toons too.
But making them purchasable from the store, no way. It gives those with cash a definite edge over those who don't.
I'd prefer either some form of Power Pool (PRAF posted one before) only available from level 35, since in my experience 35 can often be a "free choice" power slot and a few extra slots would be nice from then on, or some TF / Story Arc reward from some new zonal content, could be token based, although we've a lot of different tokens now. Maybe even a Merit reward?
Yeah, I can see Carni's point. Not purchasable, but maybe some other way of getting them, in game.
some kind of Veteran Reward perhaps... I have way too many tailor tokens, along with all the free tokens that get given out around patch times... maybe an extra slots vet reward (earlyish one, so that you don't need 199 month vet reward to gain extra slots (maybe make it a multi vet reward in place of *all* the tailor token perhaps...
.....
or Another thought perhaps, maybe a new valentines reward that can be completed multiple times for multiple extra slots (maximum number of slots per character would most likely be required) but if it was a recipe you craft, then that you could transfer them to other alts or make them sellable, so new characters would have access to them. if it was a recipe they could have a minimum level if need be.
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some kind of Veteran Reward perhaps
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Would be way to big an advantage to veterans.
Anyway, we are up to 63 months now.
My power pool idea was something like this:
Advanced Training Pool:
1) 2 extra enhancement slots
2) 2 extra enhancement slots
3) 2 extra enhancement slots
4) 2 extra enhancement slots
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In everquest they had some "Alternative Advancement" Which let you earn points from XP which then could be used to improve abilities of your choise. The points were earned like levels.
So in City of Heroes i think it could work out ok, and give us something to beyond 50 as well.
(This is examples, purely fictional and such and just meant to be examples).
For instance after say... level 35, we can choose to divert our xp into the alternative advancement (AA). Like a slider, set in 10% increaments. At 50, all XP earned goes into AA. An AA point is earned at a fixed rate, so that it takes same amount of kills at 35 as 50. Or maybe it should be slower at lower levels? i dunno.
Then with points earned you can choose where to spend them.
like buying a finite amount of slots. like 10 slots available, first slot costs 5 points, second 10 points, third 15 and so on. or maybe just 10 points per slot dunnow hat would work best.
perhaps even buy another power pick for lots of points.
exchange for reward merits.
buy certain traits like 5 levels of +dmg, 2/4/6/8/10%
buy regeneration bonuses, 2/4/6/8/10%
or defense 1/2/3%
runspeed bonuses, flight speed.
And so on, Caps of course would be in effect still, tho perhaps could use points to raise roof on certain caps?
like damage cap for scrappers is 400%, then can buy increaments of 20% each 420/440/460/480/500% dmg cap.
I don't see defense or resist caps getting raised tho.
could also add in certain abilities, like equivalents of vet reward powers. unenhanceable attack like black wand (tho not the actual vet rewards, just some akin to em).
I think they could work in tons of stuff like that, which are about on the level of some set bonuses. balance out the costs and we could be playing our chars for much much longer. Would be more to do at 50 so to speak.
Might also lead to our chars becoming too pwoerful, but then it's sort of a balance act. If the bonuses are kept in the range of set bonuses i do not think it would be overpowering.
Say we have to earn 3 million xp per point, and we have five ranks of 2% dmg bonus per rank, costin 2 points per rank. that would be 30 million xp to earn. to get 10% more damage.

The game is already far too easy and you can make very powerful characters with a bit of thought and planning. Wanting extra slots just sounds to me like you want the benefits of a good build without putting in the time to plan it properly. With the time and effort I put into my builds I want to know that it was all worth it and that someone can't just lazily get a similar build by virtue of having more slots.
As for extra abilities bought with xp earned past lvl 50 that is just making characters more powerful, which is pointless as there is already very little real challenge in the game and some toons can solo almost everything without giving them more abilities.
Praf's idea of using power picks for slots could possibly make sense, but that would need some serious balancing (I think picking 1 power for 1 slot is ok, but not 2 slots per power pick), and extra slots for nothing is just a no-no.
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How about the previously questionnaired Universal Enhancement Slots?
I think that was one of the best ideas the devs had. The only downside to it being that they stated that the extra slots, while universally affecting the character's powers, would effectively be "Level 51-60", and as such likely to be lost when Exemped down. I still think it's a great idea, though.
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How about the previously questionnaired Universal Enhancement Slots?
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You mean enhancements that can go into ANY power?
That could work but because so many powers do different things I am not sure what abilities they would have to enhance? And I would say they should be like purples: hard to get and unique, but work at all levels.
British by act of union, English by grace of God, Northern by pure good fortune!
No the Universal Enhancement slots were slots that would be applied to your character as opposed to your individual powers then what was placed in these slots would effect all your powers so if you slotted a UE slot wit damage, the damage of all your attacks would rise.
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How about the previously questionnaired Universal Enhancement Slots?
I think that was one of the best ideas the devs had. The only downside to it being that they stated that the extra slots, while universally affecting the character's powers, would effectively be "Level 51-60", and as such likely to be lost when Exemped down. I still think it's a great idea, though.
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This works for me better than the OPs suggestion but I am also with Princess when she says the game's easy enough

Thelonious Monk
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some kind of Veteran Reward perhaps
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Would be way to big an advantage to veterans.
Anyway, we are up to 63 months now.
My power pool idea was something like this:
Advanced Training Pool:
1) 2 extra enhancement slots
2) 2 extra enhancement slots
3) 2 extra enhancement slots
4) 2 extra enhancement slots
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I'd like that as an option, especially (as others have said) for Khelds.
I can see it causing confusion for exemping though; at present no slots are lost if you exemp down, but enhancement bonuses may be reduced.
If 2 of your slots are there because you took a pool pick at (say) level 26, what happens if you exemp down to level 20?
If the slots vanish, because they're from a power you no longer have at the lower level, you might lose access to critical enhs (KB Prot, say, or most of your S/L shield slotting). That's assuming the devs add the extra info for which slot came from where, of course, as at the moment there's no history stored on when slots were placed.
If the slots don't vanish, then things are a bit unbalanced, as the character would be keeping the benefit from slotted enhs while a pick from any other pool would be unavailable after exemping.
The main reason these suggestions won't be implemented is that they are trying to make PvP more accessible and fair to all builds. Suddenly implementing ways which make veterans or those willing to pay money more powerful simply isn't logical considering their current mindset.
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The main reason these suggestions won't be implemented is that they are trying to make PvP more accessible and fair to all builds. Suddenly implementing ways which make veterans or those willing to pay money more powerful simply isn't logical considering their current mindset.
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kinda already doing that with the 60 month reward where we'll be able to skip a power choise for something more useful. You could have super jump and speed by just taking 2 powers, instead of 4.

They already have a system of choice when coming to ingame improvements, such as Respecs, you can earn them, recieve them free, buy/find them as recipes or buy them from the store, i see where youre coming from in terms of overpowering builds, but hey, they could always use the same system so as everyone has the same opportunity...
1 free slot when respecs are given free
1 slot recipe
1 slot in shop for 99p
1 slot from a trial of some sort equalling difficulty to a mix between States/Recluse TF/SF and ITF with a bit of SSTF1-4 thrown in for good meassure.
@Infurnus
@Infurnus Mech
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zomfg D0000M! he iz crazy yeyeye
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Sounds like a good idea to me. If someone wants to spend real money on character then so be it, nothing really different from the store we have at the moment.
Just have a cap per toon, say a total of 5 purchased slots. It's enough to 6 slot another power but not too many as to give a definite edge.
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They already have a system of choice when coming to ingame improvements, such as Respecs, you can earn them, recieve them free, buy/find them as recipes or buy them from the store, i see where youre coming from in terms of overpowering builds, but hey, they could always use the same system so as everyone has the same opportunity...
1 free slot when respecs are given free
1 slot recipe
1 slot in shop for 99p
1 slot from a trial of some sort equalling difficulty to a mix between States/Recluse TF/SF and ITF with a bit of SSTF1-4 thrown in for good meassure.
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In my opinion thats a worse solution, as it would 1: give veterans a much more unfair advantage. 2: give people with more disposable income a too unfair advantage.
It works for respecs because they don't make a character more powerful or not, you can use to em to fix your character or just extract IOs from a build.
The only appealing option is the last one where they're earned from a specific task, since then it's fair to everyone.

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No the Universal Enhancement slots were slots that would be applied to your character as opposed to your individual powers then what was placed in these slots would effect all your powers so if you slotted a UE slot wit damage, the damage of all your attacks would rise.
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I can forsee some serious overpowerment issues with this. One damage IO giving as much boost as up to 15ish slots sounds nice but in practice will be overpowered. Especially if you are getting more than one slot here.
I just can't see more slots being needed, and that comes from a Warshade player.
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Not sure about everyone else, but id love the ability to buy enhancement slots from the plaync store in a similar way you can buy respecs and character slots.
Mainly comes from the fact a few of my characters just simply dont have enough slots for the full build id like. Now i reckon some of you would be like "zomfg D0000M! he iz crazy yeyeye" and all that gibberish, but in my honest opinion, this could be a way for them to make even more money and for us to actually be able to get the builds we so desire...
if i were to put an estimated price tag on them right now, id say 99p a slot would be reasonable...
i await your feedback, good or bad...
@Infurnus
@Infurnus Mech
My honoured bretheren. We come together, to unite as one, against those that are damned, we show no mercy, for we have none, our enemies shall fall, as we uprise, to claim our fate, now and forever, we'll be together, in love and hate - Jason "Shyboy" Arnold