Blaster Primary - Wind Blast


Alvan

 

Posted

This is a little Blaster powerset similar to Storm Summoning, here it is:

Wind Blast

Tier 1: Calm Wind

You summon a calm wind which causes Moderate DMG to an enemy.

Tier 2: Small Gale

You summon a small gale which in turn causes Moderate DoT to an enemy.

Tier 3: Heavy Gale

You summon a heavy gale which in turn causes Moderate DMG and a -ACC debuff to an enemy.

Tier 4: Wind Warning

You inform you allies that you will summon very heavy wind, and it gives them increased Perception and a small increase in ATK and DEF. You also cause High DMG to an enemy.

Tier 5: Blow Away

The wind you summon is strong that it blows away your enemy with Knockback and does High DoT to them!

Tier 6: Power of Wind

You summon a cloak of wind around yourself, giving you increased ToHit and DMG.

Tier 7: Incredible Wind

You summon an incredible wind and it does High DMG to your enemy and knockdown.

Tier 8: Wind Storm

You summon a wind storm, a PBAoE which which causes Moderate DoT to all enemies around you and also slightly debuffs their ACC.

Tier 9: Powerful Wind Storm

You create a powerful wind storm so strong that no veteran weathermen or woman know how dangerous it is. It causes a PBAoE with Extreme DMG and a Chance for Knockback!

------------------------------------------------------------

OK that's it, comment, criticise, praise, do whatever!


 

Posted

I know this is probably not exactly the kind of post you expect from me, I should be spouting technical gibberish about how it would be hard to do and yadda.

However, this set strikes me as really, really boring.

I can do a wind.
Now I can do a slightly stronger wind.
Now I can do a wind that ruffles your hair!

The lower level powers look pretty much overpowered. The idea that a 'Calm Wind' does Moderate damage is fairly funny, I think that name would need changing.

Also, I was pretty much expecting these to do Knockback. Storm Summoning does a lot of Knockback, and your set has 'chance of' in the Tier 9 power. Nope, not gonna fly thematically.

In short. No, needs a lot of re-jigging before it could be used, and I don't think it's interesting enough to bother with. Storm Summoning works because it isn't nine powers based on eating lots of beans.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
However, this set strikes me as really, really boring.

[/ QUOTE ]

Agreed. Plus if you play any set that is forced to take Gale, blasting enemies with wind gets dull real quick.

However, should this set be added to the game, I would be only too pleased to see Atlas Park crawling with flatulence based characters.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I couldnt go shopping today because someone hit me with Calm Wind for 56.7 points of damage and it resulted in me no longer walking!. Then I respawned in my bed.

I tried going outside 3 times already but it wont work. Bugged or WAI?




- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

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Posted

Sonic Attack fits an Air Blast set nicely enough already, no? And this is just dull compared to that, sorry.


 

Posted

Got to agree with the others it needs something in there to make it more interesting and should definitely include Knock back, up and down in fact i would go as far as saying it should have a fairly soft control heavy slant to it.


 

Posted

Okay... to vamp it up a bit:

Tier 9: I can see my house from here

Range: 50 yds. Ranged AoE, affects a 10ft radius.

You summon a hurricane. Anyone caught in the hurricane will be sucked violently into the air, up to ceiling height and then dropped, taking smashing damage.

So, we have a 10 second hold as the targets are lifted off the ground and tossed around in the winds, then they fall. Since they're taking falling damage, this is only really effective on outdoor maps, but you do get the hold.

Special effects: Swirling, hurrican winds which pick up objects which you will see swirling past. Obligatory objects are: a barn, a pick-up truck, a cow (which moos as it goes past).


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Sonic Attack fits an Air Blast set nicely enough already, no? And this is just dull compared to that, sorry.

[/ QUOTE ]

Sonic = sound.

And yes, I know the names are pretty boring, but there really isn't much selection as far as wind names are concerned.

But anyway these are just the names I made up and maybe a brainstorm will give me better names

Btw, there's already some good KB/KD in there. I didn't want it to feel like tacking the mickey out of Storm Summoning, but still being similar to it.

[ QUOTE ]
It's not the names that are boring. It's the powers.

[/ QUOTE ]

Explain.


 

Posted

It's not the names that are boring. It's the powers.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Let one rip: PBAoE minor toxic DoT. Small chance of sleep (vomiting)

Mighty Belch: Cone smashing damge, with KB and -res

etc


I really should do something about this signature.

 

Posted

or the power...

Break Wind ?

toxic damage.


 

Posted

Silent, but Deadly

Moderate toxic DoT PBAoE. If done from Stealth, surrounding targets will not realise you are there.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
or the power...

Break Wind ?

toxic damage.

[/ QUOTE ]

That would be much more suited to the Poison powerset


 

Posted

1) Mistral
2) Ostro
3) Sirocco
4) Alize
5) Vendavel
6) Viento de Levante
7) Harmattan
8) Föhn
9) Bayamo

Local winds for local people


"Well, they found my diary today.
They were appropriately appalled
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They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
Sonic Attack fits an Air Blast set nicely enough already, no? And this is just dull compared to that, sorry.

[/ QUOTE ]

Sonic = sound.

[/ QUOTE ]

Sounds are essentially just waves of air pressure, so it is perfectly reasonable to say that in sonic blast, we already have an "air blast" set.

[ QUOTE ]
[ QUOTE ]
It's not the names that are boring. It's the powers.

[/ QUOTE ]

Explain.

[/ QUOTE ]

"Gale" is a power that a lot of storm defenders skip, because the heal (02 boost) is more useful, and other than a cone knockback it doesn't really do anything that other powers don't do better later on. A whole SET of variations on a Gale theme, probably wouldn't, therefore be terribly popular; particurlarly as all of those "desired" effects are covered in the storm summoning set anyway.

(If we ever get colour customisation, the Radiation Emission set in brown would cover all your flatulent hero needs, I feel )


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
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Posted

[ QUOTE ]
1) Mistral
2) Ostro
3) Sirocco
4) Alize
5) Vendavel
6) Viento de Levante
7) Harmattan
8) Föhn
9) Bayamo

Local winds for local people

[/ QUOTE ]

I bet one of those are Estonian

Btw, SteelRat, I thought picking up on Gale would be a good thing? Turning an underused power into a powerset, so it would be more used. And they could buff Gale as well, make both of 'em popular.

Also, while sonic has the same affects as wind, they're different things. End of.


 

Posted

[ QUOTE ]
Silent, but Deadly

Moderate toxic DoT PBAoE. If done from Stealth, surrounding targets will not realise you are there.

[/ QUOTE ]

just lol!

I think Storm Summoning has enough to do with wind ie. Gust, Hurricane and Tornado. Don't really see the point in turning it into a seperate set to be honest.


The above is only my opinion, please don't hate me for it
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Posted

i like to see a wind blaster set, names can be better but it would be fun to see enemy's blow away because of a waveof tornado's.


 

Posted

[ QUOTE ]
Btw, SteelRat, I thought picking up on Gale would be a good thing? Turning an underused power into a powerset, so it would be more used. And they could buff Gale as well, make both of 'em popular.

[/ QUOTE ]

Interesting logic. Take something that people don't like and make an entire set out of it. Also buff a tier 1 power and possibly put it out of balance to justify the introduction of that set. Not going to happen.

[ QUOTE ]
Also, while sonic has the same affects as wind, they're different things. End of.

[/ QUOTE ]

They might well be different things, but they cover the same basic concept. It's the same argument that's used when ever water based powers are suggested. There is no water blast set, because it'd likely be too similar to what we already have in ice.

Additionally, all of the wind effects we have in the storm set, are inifintely more varied and interesting than the proposed wind only set that you've put together. As Raven said, playing that set from 1 to 50 would get very boring, very quickly.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

[ QUOTE ]
As Raven said, playing that set from 1 to 50 would get very boring, very quickly.


[/ QUOTE ]

I'm a bit confused by this logic. You don't seem to explain how it's boring.



[ QUOTE ]
Interesting logic. Take something that people don't like and make an entire set out of it. Also buff a tier 1 power and possibly put it out of balance to justify the introduction of that set. Not going to happen.

[/ QUOTE ]

I'm not a dev, you know. I don't buff the sets so they're out of control. The devs buff so while it's still stronger, it's not out of control. Or at least they try.


 

Posted

Then read the whole paragraph that sentence is part of. I'll quote it for you:

[ QUOTE ]
Additionally, all of the wind effects we have in the storm set, are inifintely more varied and interesting than the proposed wind only set that you've put together. As Raven said, playing that set from 1 to 50 would get very boring, very quickly

[/ QUOTE ]

Emphasis mine


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

The powers all seem to do the same thing and I'm assuming would cause knockback too.

Yes, yes Ice Blast is a very 'samey' set but it offers different ways of tackling a situation plus it gives you control.

Fire Blast is all about DoT.
Sonic is all about -Res with some soft control in there too.
Archery is about rapid and accurate attacks - the Claws of Blasting if you will.
Assault Rifle is the 'generic' pew pew set.
Elec is about -End.
Energy is knockback champion
Psi is either heavily resisted (later on, generally) or not at all
Rad is -Def
Dark is ToHit Debuff plus some soft controls

Air Blasting seems to only cater for knocking opponents away from you and Energy has this in spades, with the extra benefit of Energy being one of the less-resisted forms of damage (Freaks are my primary example).

An attack like Concussive Blast which is a single target stun (I made it up) and which would have synergy with Blaster secondaries (the disorient component in Energy Manipulation's melee attacks, for example) might go some way to rectifying this.

As the theme is 'Air' then a Targeted AoE such as Rain of Fire seems silly, so I would stick with a snipe.

But it seems difficult to sustain any ideas beyond that and so with what you have at the moment, which appears to be a long stream of the same attack only ever so slightly different, it is in high danger of becoming boring.

Oh and you've omitted one major power from your list: Tornado. Seeing as Psi Blasters and Defenders get Psionic Tornado, I see no reason why an Air Blaster wouldn't have the same available to them. And yes, with the chance of causing terror/fear in enemies too.


 

Posted


[ QUOTE ]
But it seems difficult to sustain any ideas beyond that and so with what you have at the moment, which appears to be a long stream of the same attack only ever so slightly different, it is in high danger of becoming boring.


[/ QUOTE ]

...a Blaster's primary is mainly damage. An attack in the set will be slightly different from the last one, different damage, different effects.

That's how powersets go.


 

Posted

[ QUOTE ]

[ QUOTE ]
But it seems difficult to sustain any ideas beyond that and so with what you have at the moment, which appears to be a long stream of the same attack only ever so slightly different, it is in high danger of becoming boring.


[/ QUOTE ]

...a Blaster's primary is mainly damage. An attack in the set will be slightly different from the last one, different damage, different effects.

That's how powersets go.

[/ QUOTE ]

No it isn't. Ice Blast has two holds. Electric Blast has a hold and PBAoE end drain. Sonic has a cone knockback and a hold. And that's just what I can think of off the top of my head. Your powers are essentially exactly the same thing with just a different name and level of damage.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

I'd love to see this set in action purely for The_Phantoms to write the guide for it. I reckon there's some excellent comedy value there.



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