Zombie Event Removed from some places
I remember a miner strike in the midst of a Rikti Invasion. Was quite fun to have to deal with the Rikti and a GM as the same time. Even though it feels right that an invasion of any kind cares about a puny event in a given zone, it is not a practical thing for precisely the reasons you mentioned.
So I approve of this suggestion.
And stop them spawning in places you need to stand to do things... like next to trainers when an even con Zombie minion can 2-3 shot a squishy who is just training up, it begins to suck.
TBH if this event remains in next year (and I'm still playing) I'll not be playing for the 2-3 weeks its on badges or not. It lasts too long and the invasions are too widespread and too often. I like them now and then but after you have the badges they get very annoying. Sorry.
Lol.
Sorry ninja but i knew this was going to happen. First people were very mad that the invasions didnt came as often as advertised. And now, after just a few days, people are starting to complain that they happen to often.
Can't win here.
The only solution I see is to make events like this in the future to be something that doesn't happen very often. maybe 2 times a day max. That will keep the community sharp and interested for a longer period. Or it would cause them to complain even harder.
sorry I think this is a good event and I'm enjoying it a lot.
Unsigned
Thelonious Monk
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Lol.
Sorry ninja but i knew this was going to happen. First people were very mad that the invasions didnt came as often as advertised. And now, after just a few days, people are starting to complain that they happen to often.
Can't win here.
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Rikti raids are a case in point, they don't affect every single zone at once... whereas the Zombie raids have effected every zone (apart from the deeper shadow shard & PvP zones) to the point where I am pretty much logging out when they start. They didn't work correctly to start with its true, but IMO forcing me to log due to the server wide raids is also not working right...
And I'm sure I'm not the only one.
Most of CoH has a pair of zones at each level (eg Atlas Park/Galaxy City, Steel Canyon/Skyway...) would it be so hard for the devs to in future make sure that only one half of those zones are plagued? As for villains while I don't play it enough to really care I would think missing some zones some of the time would be fine.
I like the idea, and I'm all for more zone wide events, however forcing everyone on a server who isn't in a mission to partake in them is IMO a backwards step.
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The only solution I see is to make events like this in the future to be something that doesn't happen very often. maybe 2 times a day max. That will keep the community sharp and interested for a longer period. Or it would cause them to complain even harder.
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I have no complaint of frequency, they happen about as often as I would expect, gives everyone a chance of them, but reducing the amount of zones effected at a time, those people who want to partake can go to the zone where it is happening, those who don't can go where it isn't. In the last few days at least twice have their been raids that effected just about all the zones. (with the above noted exceptions). Until i13 I don't have a huge reason to login, if this keeps up I won't login at all! At least until i13 and I'm not paying for something I don't play. If this is going to happen next year again I'll not be playing/paying for that period.
((edit: forgot to post half my post ))
I can see LostNinja's point from a casual standpoint. My view is this: Reduce the number of zones affected per 'invasion', and lower the frequency slightly. That way, people will (hopefully) all flock to one zone, increasing the chance of EB spawns...instead of spread over 3 zones (considering weekday daytime server population, I don't bother with any zones until after 6pm, more hassle than it's worth)
But i'm far more aligned with the blissful irony of the devs getting an earful for them not working properly, and now some discontent on them working WAI. There may be a happy medium, but this is fine as is, imvho
I was thinking about this over the weekend, and kept my eye on the clock a fair bit, too, during the invasions - which run anything from 15 to 30 minutes, by my count. That's a long time to be standing in place spamming every AoE power you can, especially when the Apocalypse strikes so many places at once.
What I would like to see is the duration of each Apocalypse set to a hard upper time-limit of 20 minutes, but the frequency of them actually increased. Increased so much so that at any given time there's going to be at least one hero zone being affected (I haven't thought this through for villains, yet, but if anyone has any thoughts, please put them down), but tweaked such that there aren't more than two. I think they should rotate through the physical zone locations, so that it seems like a wave of zombie attacks are sweeping through the city.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
I love the zombie invasion and have had a great time with them, but i tentatively agree that there should be fewer zones at a time spawning them. 3 or 4 zones at a time would be adequate giving those who want to participate chance to zone hop and those who don't want to participate chance to get away.
I'm a bit wary about complaining though. The devs have done a great job in making this event good fun and it helps to promote cooperation between players. I've also spoken to a few newbys who have become hooked on the game just because of this event. they have discovered the joys of teaming and seen how great the community is. Saying that though, I can understand people who don't want to participate and if a slightly less full on experience makes them happy then I think they have a good point.
an event is a event a invasion is an invasion. anything happens
it would be like going to war in rl. but say oh no dont bomb here, dont shoot here cos of some lame excuse.
events are shouted out, if u stand somewhere during it. then ur expected to be atatcked in some sort of manor.-dont like being attacked-dont stand still.
plus i think having x amount of events happen in one zone is awesome. dont get tht very often so why not- if ur trying to do something in tht zone-dont worry-once the event is over-guess wot......u can still do tht again. ie the construction sites (they'll still be there.)
so very unsigned.
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an event is a event a invasion is an invasion. anything happens
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You're confusing RL and games; in games, whatever the developers decide should happen, happens[1].
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it would be like going to war in rl. but say oh no dont bomb here, dont shoot here cos of some lame excuse.
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Game - real life. Two very different things.
In games the idea's to give players as much fun as possible, so players saying "I don't like this, can we change it" is not like your RL example at all.
That said, in RL wars the "don't bomb hospitals, don't shoot prisoners" rules were agreed under various Conventions. Not always honoured, but not "lame excuses" either.
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events are shouted out, if u stand somewhere during it. then ur expected to be atatcked in some sort of manor.-dont like being attacked-dont stand still.
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Um, did someone else say anything about not being attacked while "standing still"? If so, I missed it.
Too late to do anything this year, but provisional /signed - working out whether invasions/events annoy players by interfering with their existing plans can't be a bad thing.
[1] After a few cycles of bug-fixing.
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events are shouted out, if u stand somewhere during it. then ur expected to be atatcked in some sort of manor.-dont like being attacked-dont stand still.
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Um, did someone else say anything about not being attacked while "standing still"? If so, I missed it.
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I did...
I figure there should be an area around trainers, ferries, villain respec chap, etc where you can stand and not be ganked by mobs. Ferries do have drones so they're fine but trainers generally don't, and some of the Zombies are nasty and can kill in the time it takes you to click the trainer work out what you have to pick, look at your build plan, pick it and return to reality. In my case I didn't know about the announcement for PI until I was lying on the floor dead.
Either that or add extra drones to the game during events to protect trainers/respec chap to protect 'busy' players during an actual invasion.
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events are shouted out, if u stand somewhere during it. then ur expected to be atatcked in some sort of manor.-dont like being attacked-dont stand still.
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Um, did someone else say anything about not being attacked while "standing still"? If so, I missed it.
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I did...
I figure there should be an area around trainers, ferries, villain respec chap, etc where you can stand and not be ganked by mobs. Ferries do have drones so they're fine but trainers generally don't, and some of the Zombies are nasty and can kill in the time it takes you to click the trainer work out what you have to pick, look at your build plan, pick it and return to reality. In my case I didn't know about the announcement for PI until I was lying on the floor dead.
Either that or add extra drones to the game during events to protect trainers/respec chap to protect 'busy' players during an actual invasion.
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Ah, my bad, I'd missed that.
Having had it pointed out, /signed - the GUI completely removes any view of your surroundings while levelling (and IIRC turns sound off too, or at least did once), so if an event starts after you've entered the levelling screen there's not a lot you can do to react to it.
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Game - real life. Two very different things.
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Wait - where did you hear that?
@Golden Girl
City of Heroes comics and artwork
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an event is a event a invasion is an invasion. anything happens
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You're confusing RL and games; in games, whatever the developers decide should happen, happens[1].
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it would be like going to war in rl. but say oh no dont bomb here, dont shoot here cos of some lame excuse.
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Game - real life. Two very different things.
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well ofc rl n games r different. im no fool.
and maybe the examples were abit-much
however i wasnt confusing nothing. why u say tht?
if an invasion happens-ie rikti, they will "try" to attack u no matter where u r. so does zombies (give or take the odd location). thts why i said anything happens becuause during the invasion/event anything will happen, from u being attacked and dying to -well nothing. thts why the current events/invasions r fine.
having a drone or 2 at specific contacts/trainers is a different matter.
i do think that there should be save zones, just for the pieps that just want to lvl up without returning to his/her character half dead with sleep and stunned....
Was doing some firefighting in Steel when one of the invasions spawned - zombies do burn nicely
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
/Signed for drones around trainers. I mean, come on.
Either that OR...maybe have the trainers actually attack? We have all these Super powerful beings standing around...doing nothing? :P heh. Very heroic.
But yes, but late now. Still /signed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Definitely agree with the safe zone around trainers. You should be able to sort out your powers etc without being bothered by the dead. Maybe they should go for the Black Market style idea: when you're stood next to the various Trim Shadys the zombies spawn and then despawn leaving your characters unharrassed.
I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!
I would REALLY like to see the Zombie Event removed from zones that has another zone event.
I have just droned the 3 paladins to get the construction event started, then the zombie event starts, so all the clock workers who have to build the new ones, disappear cause of the zombie event.
So basicly, i would like to see for the future, that events that remove normal mobs, dont effect zones that already have a zone event.
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