True pets blueside?
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Mastermind archtype doesn't feel really heroic to me.
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Yes, That's the problem That's why it's not a suggestion, just pie-in-the-sky wish/attemt to find a loophole to create "heroic" pets, just like they created "villainous" heals in I13...
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Squirrel girl coming closest i spose.
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LOL, thought abouth her too...
Even a single non controllable pet makes a huge difference to the two ATs that get them at 32 (controllers and dominators). Adding the possibility of getting more permanent pets throe pools would properly be overpowering.
Other then that, you could always wait for the going rogue system.
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Even a single non controllable pet makes a huge difference to the two AT’s that get them at 32 (controllers and dominators). Adding the possibility of getting more permanent pets throe pools would properly be overpowering.
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That's too... As I understand CoV ATs are in general better at PvE, or so it seems from my few attempts at playing them/reading the forum...
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Other then that, you could always wait for the going rogue system.
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LOL, you're pulling my leg with this one, right? And even if such a thing would be really implemented, I suspect it would be with compulsory respec or something equally drastic to nerf it...
A heroic commander isn't something that's impossible to imagine. The problem is that if a comic concentrates on such a team of people then....well....obviously they've become bona fide heroes with character development and stuff in their own right.
It's not unreasonable to have a heroes pet class, the problem is that we truly think of them as pets and replaceable cannon fodder because of game mechanics instead of in a more heroic capacity; as our fellow heroes and brothers in arms. It would certainly be nice if the City of Heroes universe broke the mold a little bit and allowed those 'faceless minions' like the poor b*****d 'capekiller' SHIELD Agents to be a dangerous force actually capable of bringing down supers instead of being a convenient way to increase the bodycount and have some action without constantly jobbing another supervillain into it*. Unless the plot calls for it, when the hero will get sideswiped and captured before smashing everyone to pieces when it's most dramatic.
*Or just using Iron Man in the same capacity after sucking any likeability or principles out of the character.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
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LOL, you're pulling my leg with this one, right? And even if such a thing would be really implemented, I suspect it would be with compulsory respec or something equally drastic to nerf it...
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Hay, it not illegal for a villain to hold out hope, especially when the dev team appear to be trying to give us what we want.
And to get back on topic:
Some kind of set based off drones, devises and traps might work for a heroic AT. Like force field generators, targeting drones, stun mines (trip mine with stun rather the damage), that annoying foam AoE the some of the PGPD uses in mayhem missions, a sonic version of Acid Mortar, Flashbang grenades, and such (for a tech variant).
Come to think of it.. add some dual pistols, and a personal stealth power, and you could have nice agent AT fitting for both sides.
Yes yes I know, wishful thinking.
You could almost consider a setup like Danger Girl for this.
Although Danger Girl is primarily focussed on Abbey Chase and Sydney Savage, if you took it from the PoV of Ace it could be viewed that he's the MM and the girls (and Agent Zero) are his operatives, that he's in command of.
Greg Ruka's Queen & Country gives a similar model IMO

Thelonious Monk
a team of longbow would make a fairly obvious candidate for an heroic mastermind set...
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Even a single non controllable pet makes a huge difference to the two ATs that get them at 32 (controllers and dominators). Adding the possibility of getting more permanent pets throe pools would properly be overpowering.
Other then that, you could always wait for the going rogue system.
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Volatic Sentinel

Thelonious Monk
Statesman is a MM...
Look at him standing on his boat sending his minions off to die for him.
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Statesman is a MM...
Look at him standing on his boat sending his minions off to die for him.
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haha actually that's a great analogy.

Thelonious Monk
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A heroic commander isn't something that's impossible to imagine. The problem is that if a comic concentrates on such a team of people then....well....obviously they've become bona fide heroes with character development and stuff in their own right.
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There are a couple that I can think of but it's not common:
Toybox from Top 10
Mr Terrific who uses "T Spheres".
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
If a fire troller can 'partly' command 3 fire imps, or a dark dead 'thing', a stone/ice midget of even a concentration of kinetic energy, why would a MM not work?
They could be in the same style, ice imps, ice midget, ice warrior. Same for fire. Aka, elemental MM/wizard. Robot is the same story, would fit a hero side also.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Well, fire/ controllers are kind of mini-MMs once they get Imps. A fully pet-based Controller set could be interesting...
Otherwise, if we were doing a LEADER class...
SUMMONER:
Ancient ghosts and mighty spirits of justice put themselves at your disposal.
Damage type: Energy
Pets: Poltergeist, Angelic Knight, Champion Spirit
Spirit Storm: The spirits of fallen citizens may not have the power of your mighty legion, but they want to help - and can at least distract the enemy! (as per Tornado)
Divine Blessing: you're on a mission from God. So are your party. (Full team Build Up)
SWAT COMMANDER:
Tired of being second place to heroes, the PPD strike back with new tactics and fearsome leaders.
Pets: PPD Riot Cop, PPD Ghost, Hard Shell
Main Damage: Lethal/Smash/Energy (Assault Rifle)
CSI Training (analyse enemy defences for +Acc and +Dam buff)
BONDSMAN:
A brave few of the ordinary citizens you have rescued are inspired to join your quest for justice.
Main Damage: Lethal/Fire/Ice (Dual MultiPistols)
Pets: Special: your Tier 2 and 3 pets are pretty much like the Thugs MM, but the first-tier pets would be randomly chosen from a pool of possible pets with different abilities... after all, you could never tell who's going to answer your call to justice first!
A few potential pets:
- Private 'Tec: you help him crack cases, he helps you bust heads. (Pistol/Tough)
- Forest Ranger: this guardian of nature will use their trusty bow and stealth to help you through the urban jungle (Archery/TrickArrow/Stealth)
- Man-Cub: They tried to make him into a warwolf, but he's all right naaaoooooowwww... (Claws/SR)
- Minor Arcana: cute, geekly little witchling who's tougher than she looks. (Emp/Psi. Special vulnerability: Joss Whedon).
- Gunny: this ex-Marine might be a little on the... paranoid side, but that's pretty healthy for a Paragon citizen. And as far as you're concerned, he's semper fi all the way. (Sniper Rifle/Shotgun)
- GeekLord: You rescued this potential evil genius when he was well out of his depth and now his cunning devices are at your disposal. (Energy/Devices)
Special mechanics:
-Prove Your Worth: A Leader has to show they're worth following before others will join them, so no pets are available till Level 6.
-"Morale" bar: Starts at 1. Each enemy your team defeats boosts their team spirit (Acc/Dam), as does having their leader close to them. At maximum morale they will truly become an unstoppable force scything through the enemy (immune to Fear/Hold/Slow).
-Demoralized:If they are abandoned by their leader (out of range) or a comrade falls (ie: prevent pet death if at all possible), morale will fall to zero and they may flee the battlefield.
Is it time for the dance of joy yet?

Nick Fury
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Otherwise, if we were doing a LEADER class...
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Hmm... Nice sets, but I had a bit different idea for ATs inherents...
LEADER
Primary: Summon
Secondary: Ranged (as in blaster primary)
All direct attack powers in Summon are replaced with heal/buff/rez ally.
Inherent: Front ranks: True heroic lerader knows that nothing inspires his cohort more than his own feats of heroism. The longer he remains in combat, attacking and being attacked, the more damage his cohorts deal.
A Leaders's Front Ranks level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss).
For heroic pets dead means dead, - owner gets XP debt (half of what he'd get himself), and resumonning won't work without resurrecting/hospital/awake.
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Nick Fury
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...indeed. Although, you have to choose carefully which one you work for...
Nick Fury Possibility One
Nick Fury Possibility Two
Also, if we're talking about the Bondsman, I had a slightly different inspiration in mind.
After all, who knows what evil lurks within the hearts of men? Heh-heh-heh-heh-heh (etc)
Is it time for the dance of joy yet?

It would be great to have "controllable" (knowing just how much control you have over your pets as a mastermind the jury is still out on whether that's the correct word) pets. Illusion 'trollers have a large herd of pets but again the control is an illusion, which I guess goes with the set.
What would you call such a set though? Ultimate control? Group Mind? it's a minor niggle I know but it would bug me if I was making it.
Ahh well I guess we shall see what turns up. I remember a fellow HU member pitching his Animal Mastery set to Rockjaw (Who stood looking confused at this piece of paper, obviously stuck with just how to get out of the situation) which had a vast array of beasties to play with. Quite why it was pitched to Rockjaw I've no idea, but we were young and foolish and knew nothing of this world. Dont expect to see Animal Mastery any time soon :P
I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!
I would like to see a hero side MM variety as at least then we mite see more primaries given to villain MMs as to a AT name what about tactician
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Well, fire/ controllers are kind of mini-MMs once they get Imps. A fully pet-based Controller set could be interesting...
Otherwise, if we were doing a LEADER class...
SUMMONER:
Ancient ghosts and mighty spirits of justice put themselves at your disposal.
Damage type: Energy
Pets: Poltergeist, Angelic Knight, Champion Spirit
Spirit Storm: The spirits of fallen citizens may not have the power of your mighty legion, but they want to help - and can at least distract the enemy! (as per Tornado)
Divine Blessing: you're on a mission from God. So are your party. (Full team Build Up)
SWAT COMMANDER:
Tired of being second place to heroes, the PPD strike back with new tactics and fearsome leaders.
Pets: PPD Riot Cop, PPD Ghost, Hard Shell
Main Damage: Lethal/Smash/Energy (Assault Rifle)
CSI Training (analyse enemy defences for +Acc and +Dam buff)
BONDSMAN:
A brave few of the ordinary citizens you have rescued are inspired to join your quest for justice.
Main Damage: Lethal/Fire/Ice (Dual MultiPistols)
Pets: Special: your Tier 2 and 3 pets are pretty much like the Thugs MM, but the first-tier pets would be randomly chosen from a pool of possible pets with different abilities... after all, you could never tell who's going to answer your call to justice first!
A few potential pets:
- Private 'Tec: you help him crack cases, he helps you bust heads. (Pistol/Tough)
- Forest Ranger: this guardian of nature will use their trusty bow and stealth to help you through the urban jungle (Archery/TrickArrow/Stealth)
- Man-Cub: They tried to make him into a warwolf, but he's all right naaaoooooowwww... (Claws/SR)
- Minor Arcana: cute, geekly little witchling who's tougher than she looks. (Emp/Psi. Special vulnerability: Joss Whedon).
- Gunny: this ex-Marine might be a little on the... paranoid side, but that's pretty healthy for a Paragon citizen. And as far as you're concerned, he's semper fi all the way. (Sniper Rifle/Shotgun)
- GeekLord: You rescued this potential evil genius when he was well out of his depth and now his cunning devices are at your disposal. (Energy/Devices)
Special mechanics:
-Prove Your Worth: A Leader has to show they're worth following before others will join them, so no pets are available till Level 6.
-"Morale" bar: Starts at 1. Each enemy your team defeats boosts their team spirit (Acc/Dam), as does having their leader close to them. At maximum morale they will truly become an unstoppable force scything through the enemy (immune to Fear/Hold/Slow).
-Demoralized:If they are abandoned by their leader (out of range) or a comrade falls (ie: prevent pet death if at all possible), morale will fall to zero and they may flee the battlefield.
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Interesting concepts. I would defenitely try them out if they were implemented. I love MM and a class like this is well worth playing.
Only problm i have is the question: Do we need another class that is basicly about soloing for CoH?
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Nick Fury
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Sort of, in that he sends sentient people to do dangerous things. At the moment he's in charge of superheroes in their own right, I don't see anything like that happening in CoH.
If you think it's conceptually fine for a hero to send people to their dooms then I suppose you could have someone send longbow troops or something, but it doesn't feel very heroic to me.
Robots are fine though.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
Well, with hospital TP network being active, we talk MMO deaths (which are extreme variant of comic books deaths... ) even from the in-character PoV... And both proposed heroic MM inherents penalise pet death/lack of personal participation in different ways.
Add some pet character development arcs (I know, very hard...) and heroic MM looks almost really heroic...
Talking of Longbow, I'm surprised they haven't made an Arachnos MM set yet - I think it'd be quite popular.
@Golden Girl
City of Heroes comics and artwork
I see a Heroic MM as being a Heroic Epic Archetype in much the same way the Villains got their quasi-defenders as their epic archetype. (And there's definitely room for Dark Kheldians). I can think of several comic books heroic MMs - Fury, Blackhawk, Oracle, and Jim Gordon being the obvious ones. And other than Oracle, these people don't send people to their dooms so much as lead them from the front. (Oracle is, of course, a special case).
For a straight heroic version, I think you'd have soldiers, police, Nemesis Chain, and Longbow*. Possibly something magically summoned as well. And as an added heroic twist your first pet ends up as your tier 3 pet and you recruit at the lower tiers.
And the Morale bar is definitely a good idea.
* Also possibly Vigilantes, Androids, and Oddballs (with six entirely different pets as outlined above).
It's not a suggestion... Just a question, so far. I'd really lke to play pet-based AT, but can't stand more than 10 minutes of blood-red interface, minor-key chords and "war of all against all" atmosphere of CoV...
I understand that using pets exacly sa MM does won't ever be part of CoH, but... There must be a way. Say, limiting pet pools to robotic and approriately renaming mercenary, and giving the AT less pets and more offensive capabilities of its own... Something like that... Any others who thought about this?