Shields


Captain_Tastic

 

Posted

Kick off with this one..

Phalanx Fighting:
+1% Defense to All for each friendly entity within 8' (Max of 7)
End Cost: Auto Power

Ahem. Linky to back it up.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

That particular power sucks, but wouldn't it be more useful to post the whole set (with tanker numbers) for discusion here?


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Posted

Sounds interesting to me. I'm in favour of some additional variation to the current tanking mechanics and tricks.

8ft is fairly small, and is usually filled with enemies under the influence of a taunt aura. Does this power buff friendlies only in that area, or anyone in the team?

The main thing I can see is that with stacking it may become overpowered when stacked. It probably isn't an issue though.


@Unthing ... Mostly on Union.

 

Posted

You only get a buff from team mates, and the only way you would get 7 teammates within 8' is to form a rugby scrum. Typically, you would be able to keep 1 or 2 within the aoe at most, which makes this power worse than Combat Jumping.


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Posted

[ QUOTE ]
You only get a buff from team mates, and the only way you would get 7 teammates within 8' is to form a rugby scrum. Typically, you would be able to keep 1 or 2 within the aoe at most, which makes this power worse than Combat Jumping.

[/ QUOTE ]

Well it is called "Phalanx Fighting", so the rugby scrum tactic is obviouly what the devs had in mind.

Why is beyond me though. I'm betting its all a Nemises Plot. He's hoping people adopt this tactic when fighting his troops (that'll end messily)


 

Posted

[ QUOTE ]
That particular power sucks, but wouldn't it be more useful to post the whole set (with tanker numbers) for discusion here?

[/ QUOTE ]

Linky to someone who did some

I made a powerset on Mids but its too buggy as in "LOL [Censored] have I done?"

But looking at it, it appears to be a bit in need of changes.

It should be fun and great alongside others like them but over time the commonly seeing of the others, as it is with VEATs, will disappear. So given time this set will be wanting changes as it lacks strength without its similars.

Anyways lets see, 7 friends in the aura for + def, 1 foe in the taunt aura that could squeeze in... that's 1 taunted.

Now I think for Grant Cover people would be close to the Tanker (15ft is close) but not as close as 8ft and who'd want people in the dangerous zone that is next to the tanker? I think the only people that can be more than welcome in that zone are scrappers really. Even with other tankers, crossing auras is a bit of a waste, as it means there is less of a taunt aura area, plus you get into the "Whose got who?" business. So shouldn't this power be the same as Grant Cover in AoE? Given the sets low level of defense overall and the fact that not everyone is going to be team tping thru each map with 7 other Shield/SS afk with footstomp on auto, I think it should be.

The Set reminds me of my SR, only its more complicated in survivability terms and the Shield Charge would probably remind me of Claws - Shockwave....and I incidentally have a Claws/SR that I'd probably sooner Scrank with.

The thinking behind Shields is good but I am pretty sure that Shields will be a struggle to level after the rush of getting them to 50 together is done with.

I think that Phalanx Fighting is about protecting the guy to the left or to the right, and not 8 people in a turtle formation. So 7 people is a bit much to get paltry defense and it should be something like 1 or 2 people to multiply to 7%, but I'd prefer 1.

Thoughts on any other powers or this one?

Oh and when have I ever been pessimistic about something in a new powerset before? This is a first prolly. It maybe applauded at the start but then reality comes home when its you tanking for 7 blappers

A Phalanx doesn't have to mean a turtle formation, on a 2 metre wide path on the edge of a cliff, next to the sea, 300 men can hold back thousands but there is only a 2-3 men in the frontline of it all, preferably holding the slightly higher ground on a turn in the cliff face, backed by others, bumping the enemy into the sea.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Phalanx Fighting, either a) Increase it's radius to 15', or b) double the buff (2%) and halve the max targets (4). Oh, and add in some more defense debuff resistance, this set needs more.


Overall, it's defensively weak, but offensively strong.


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Posted

With a smaller number to buff the defense of Phalanx fighting a Line of Defense can be held and so it can take one man to the left and one man to the right. A whole team of them would still benefit from a turtle and I'd be happier with that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

One thing to note, I think the numbers on the US tanker boards are based on the brute figures, with the tanker multiplier applied, rather than the actual tanker figures, which could be different.

For example, someone says:

[ QUOTE ]
Took a look at the tank set and brute set on test and noticed that the description of Grant Cover is different for each. The brute version includes a note that the power does not affect yourself, while the tank version does not. What that means exactly I don't know, but it's at least possible Grant Cover does provide a benefit to oneself for tanks, which puts a very different spin on the numbers

[/ QUOTE ]

If this where true, defense jumps from weak to godly.


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Posted

I noticed tier 9 is possible to hit perma?

120sec duration, 360 cooldown, 200% and you're there. 70% hasten, 100% IO, 30% global?

its like 40ish% resist all nonstop? Tough/wave added and its nearly softcap along 70% SL (rest 50ish%) all the time?


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Posted

I think One with the Shield is the same as Willpower tier 9, as in not being affected by recharge buffs. I read it in one of the threads on shields (could've been on US forums)


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

If it can be affected by recharge buffs. But! For some reason, that I can't recall why, I don't think it does.
Perma-able OWTS would be nice but then we'd have 2 clickies to watch out for and maybe haste. That would be new.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
One thing to note, I think the numbers on the US tanker boards are based on the brute figures, with the tanker multiplier applied, rather than the actual tanker figures, which could be different.

For example, someone says:

[ QUOTE ]
Took a look at the tank set and brute set on test and noticed that the description of Grant Cover is different for each. The brute version includes a note that the power does not affect yourself, while the tank version does not. What that means exactly I don't know, but it's at least possible Grant Cover does provide a benefit to oneself for tanks, which puts a very different spin on the numbers

[/ QUOTE ]

If this where true, defense jumps from weak to godly.

[/ QUOTE ]

Could be, we wouldn't know anyway, my hunch says "I think not". Its pretty much scaled.

Active Defense:

The fact that active defense looks better than Practised Brawler is good, forget toggles, some people would hate to 'auto' Active Defense but I got no probs with it, that is until the toggle changes come in, cos then I might be going "what a pain in the butt!" The power does nothing else so without resistances and what not it would be like wet ice in terms of "stick an end slot in it and have more slots elsewhere". As a clicky it is cheaper on end long term butit takes up too valuable slotting...I'd rather a toggle with the new toggle changes right now...in fact change SRs PB! I don't care too much about stacking, that would be of rare benefit and when those moments arrive, the portion of time within its duration that its stacked, may require waiting for but someone may provide mezz protection anyway...Oh wait the running into 4 Dark Ring Mistresses is usually done without thinking "these holds will stack!" or "OMG 4 in one place!" that comes later! The new toggle change will mean you get held for a duration that is going to be when the first holds run out really, that is until the Magnitude comes down.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

It says in the description of OwtS that it's recharge cannot be buffed in any way.

Check the text.


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Posted

[ QUOTE ]
It says in the description of OwtS that it's recharge cannot be buffed in any way.

Check the text.

[/ QUOTE ]

Yep, thought so, I wrote what I wrote without being bothered to check and before reading Icelock. It all upstairs now.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Aaah thats a bummer.

I wonder, if a tanker gets too much -slow on his butty, there is a chance Active defence wont be up when it need to be up. In that line (as end-drainers are the only power that can currently drop mez-protection - specialy with the new non-toggle dropping), isnt that 'wrong' on a tanker?

CoT has those mages and those frosti guys, Council got those snipershot things, Crey got cryo gun, afaik even Shadow shards have those yellow flying things where some of them dont even have a tohit check (CoT for example).

Afaik the set has no -slow resist, you need 80% to get it perma (thus give or take 3 recharge SO).

Added, brawler and kuji-something both have redraw.

Bright side, i saw numbers hitting 40% defence positional, making it very strong versus basicly any element. (number is with Weave, CJ, manouvers and 2x steadfast). Downside, once it hits, it hits very hard without OwtS, you only have 15/5% base resist. So with tough you can nearly cap SL with OwtS, kinda the same WP does but WP can counter massively because of the huge regen they gain.

Overal, i dont know, i probably wont make a tanker with shields. If i would pick a defence set, i prefer having several panic buttons (such as ice has) incase things really go wrong. Solo wise a scrapper imho would be off better (along with brute), teamwise it is a lovely base set for any thermal or sonic buffer in the team (they can give upto 50% resist).


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Posted

[ QUOTE ]
Bright side, i saw numbers hitting 40% defence positional, making it very strong versus basicly any element. (number is with Weave, CJ, manouvers and 2x steadfast). Downside, once it hits, it hits very hard without OwtS, you only have 15/5% base resist. So with tough you can nearly cap SL with OwtS, kinda the same WP does but WP can counter massively because of the huge regen they gain.

[/ QUOTE ]

That's the bright side? I am thinking maybe at least we can make a Cyborg Character to go with the Talsorian Shield and use the Self Destruct a hell of a lot to buy time and dodge debt.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

With the toggle changes, it doesn't matter so much if your mez protection is down a few seconds. My intuition tells me that they will make click mez protection powers clickable while mezzed.


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Posted

The more I think about this, the more I think the radii on PF and Grant Cover have been transposed.

With a 15'radius, PF has a good chance of including several team members, and brings the set's defense (when teamed) in line with Ice. With an 8' radius, GF is not only more believable, it also imposes a physical limit on how uber shield superteams can get, and encorages a realistic sholder to sholder fighting style on such teams.


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Posted

If I was a squishie I'd probably quickly work out that Grant Covers defense buff isn't worth being within 8ft for. Although, having said that, I have had a squishie up my butt getting stacked AoEs on them followed by questions like "what kind of a tank are you?". I play my tanks anonymously for the peace and quiet, you get people comparing your level 11 to their level 50 and so forth.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

With an avarage mission, or team, its close to impossible to stick shoulder to shoulder, some AV or sortlike you dont even wanna be that close by the simple thing, once it bypass the defence you're dead.

simple one, the wolfie melee wack, its a cone.. a +3 boss version can nearly 1 shot any squishy. Superteams are an illusion, a first week experience (VEAT) that fades as time goes by leaving you with a below avarage set that wont contribute as other sets can. People will jump back to their initial role and it remains to be seen if a shielder can be a true tanker.

Nah, i already setting up another char on my other account, just to counter anything shield set might encounter, logic set would be thermal.


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Posted

I think you are missing how the power could be used.

Situation 1) a group of melee types vs an AV. Since AVs are the only thing that can ever pose a real threat in this game, its only AV fight performance that matters anyway.

Situation 2) You are an extra tank, or normal tanker stratagies aren't appropiate for the current threat. You can double as an extra defender, you stay within range of the squishy (and don't taunt if your foe has aoes), they don't follow you.

What you aren't going to be doing is trying to defend all the team all the time with GC. It would be situational.

It wouldn't be for somone who is totally wedded to typical tanker playstyle, but then they can always skip the power.


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Posted

[ QUOTE ]

It wouldn't be for somone who is totally wedded to typical tanker playstyle, but then they can always skip the power.

[/ QUOTE ]
The more i'm worried about the team you get in. Like Inv/WP need mobs around them to be stronger, an knockback/repel needs to be banned from the team.


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Posted

Sorry, don't follow you.


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Posted

How can you tell your team, they need to be toe-to-toe with you to benefit from 10ish% defence, while if they stay 30ft away they are pretty sure hardly getting agro at all?

I already having a hardtime telling PuG's they should NOT sure knockback powers when i'm on my inv, or slap the blaster another time to stop pulling mobs (aka agro the entire group).

Imho, these powers are too situational, totaly uncommon to happen during the 50 lvls thus making this set still not viable for tankers. Added, like kheldian, i hate 'team-dependant' powers.


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