No EU to US move? Then please read this.


Alphane

 

Posted

a server split

we already have 4 servers if we had a server for every langauge in the EU we have over 10 more servers and prolly they wouldnt be very full or even close to being full the'd be dead servers

/unsigned and back to the drawing boards u go (unless ofc ive misunderstood what uve written)


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab

 

Posted

[ QUOTE ]
*snip* Oh, btw. Yes a RedName has spoken, but at the same time there is that warning you get when buying a server transfer. Kind of mixed messages. *snip*

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You'll probably find that's to cover themselves on a legal level, so if in the event that it does ever happen (seem to remember a Dev on the US forums saying it was very very unlikely) they won't get sued on a "we paid for that and you did this" (remember this is in America, land of the free and the litigious)


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Posted

[ QUOTE ]
One thing I will ask vis the "one server, but lots of legal background issues" thing, is how do CCP, the makers of EvE Online do it? I think I'm right in saying that their cluster of servers (aka Tranquility) is located in Scandinavia somewhere, yet serves clients all over the world. I believe their maximum number of concurrent users is somewhere in the region of 30,000 - although admitedly, they have an awful lot more zones to spread the population over than we do in CoX.

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Good point. At a guess: because it was built from the start to be a single-server environment, so presumably they have all their data processing in one place. Likewise I assume that CoX's is distributed both sides of the Atlantic.

Rapthorn
[ QUOTE ]
Like me in particular. I just know they (The T&J Horde) hate me.

[/ QUOTE ]
Stop baiting them? Singling them out like this does not seem like cricket to me, even if it is in jest.

Now back to our regular viewing:

server merge server merge server merge server merge server merge,
lolhorse lolhorse,
aaaaah look it's a lock looooock it's a lock looooock...

server merge server merge server merge server merge server merge...


 

Posted

I dont understand the need for 2 english speaking servers though.


 

Posted

CCP Head office is in Iceland, however IIRC Tranquillity server farm is in London.

Its a bit of a non-starter though, to recode CoX so that it was on a shardless system (eg single server for all) you would have to change the entire back end of the game, and probably a good chunk of the front end stuff as well. On top of which you'd have to start a new company to run the new servers, that has all the legal stuff sorted. (If US company can run it why did NCSoft fork to get EU company?)

None of the above would be easy or cheap to do.


 

Posted

No.I realise you like the idea, but they aren't moving the QA and publishing departments, so they aren't moving the servers either.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

1/ i . . . s . . . s . . . u . . . e
L . . . . . . A . . . . . . G
/unsigned


 

Posted

Really?

Friends I have that have already moved dont appear to expierience lag any worse than the EU servers. In fact most of them say their expierence is better.

Do you have any expierience of it?


 

Posted

Oh sorry your still harking on about your transfer I thought we had moved on to a 'Super Server' disscusion my mistake.


 

Posted

Sorry I now understand your 3/4 word post.

I dont know what you are basing that on as other games dont have that lag as far as I know that have 1 server (EVE - is the only one I have expierence of, but I am sure - dare i say it- WoW doesnt AFAIK)


 

Posted

Currently our servers lagg even if it was just a case of networking all our servers the inta server communication neccasery would = lag +
upon this I based my comment but not being a server tech I ain't that sure but it seems reasonable to me, and I would say it's difficult to make comparisons to other games as I have no idea of there bandwith/player ratio.


 

Posted

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Believe it or not, a full WoW Server for me runs perfectly well. No lag. I get lag in this game just by logging in.

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You get lag on CoH because you've played on WoW..... It's your punishment.

Stop playing WoW and the lag will go :P


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
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Playgroup are all **** - Global Handle

 

Posted

Wow may only need to exchange very small data chunks with every client if it was 1/2 as much as CoX say then you could reasnably expect a server to be able to support 2* the population (obviously things like this rarely work out precisely in RL). Also the coding will also be likely diffrent, if you expect a population of 10,000 then you have 1/10,000 of your resources to use per Avatar if you expect only 1000 then you can be a lot more flamboyant with the resources you assign to each charecters representation. There are likley to be other discrepensies in attepting a direct comparison in this case.


 

Posted

my data transfer in a full team rarely goes above 20K download and about 14k upload


 

Posted

[ QUOTE ]
[ QUOTE ]
Believe it or not, a full WoW Server for me runs perfectly well. No lag. I get lag in this game just by logging in.

[/ QUOTE ]


You get lag on CoH because you've played on WoW..... It's your punishment.

Stop playing WoW and the lag will go :P

[/ QUOTE ]

I quit WoW though and the lag persisted. Please Lord, give me redemption!

*gets down on his knees and /em praises*


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Posted

I've never played WoW and only occasionally get the odd lag spike. Maybe that's 'cos I did actually consider trying WoW out yonks before I started playing CoX. I get a mild pennance for even considering such heresy.


@SteelRat; @SteelRat2
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"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
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Posted

[ QUOTE ]
Sorry I now understand your 3/4 word post.

I dont know what you are basing that on as other games dont have that lag as far as I know that have 1 server (EVE - is the only one I have expierence of, but I am sure - dare i say it- WoW doesnt AFAIK)

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WoW does lag, both when playing on the Paris servers and allegedly on the US servers.

And saying that EVE doesn't lag... ever tried a fleet battle? Never heard of people crashing nodes to stop something bad happening to their property?

Super server is a whole different thing to transferring to the US, one in very unlikely and the other is unneeded. IMO.


 

Posted

The only thing that I can thnk of that could possibly come close to a fleet battle would have been old style Hammi and that has been changed. Maybe if enough people went to get an AV but then the server makes second instances of a map when too many people are on it, so cant see that becoming a problem, but am not really qualified to comment


 

Posted

[ QUOTE ]
[ QUOTE ]
Believe it or not, a full WoW Server for me runs perfectly well. No lag. I get lag in this game just by logging in.

[/ QUOTE ]


You get lag on CoH because you've played on WoW..... It's your punishment.

Stop playing WoW and the lag will go :P

[/ QUOTE ]

Yes - repent


@Golden Girl

City of Heroes comics and artwork

 

Posted

One reason that WoW may lag less than CoX is the fact that all the charactes use EXACTLY the same looks for all the characters, whereas CoX has a huge ammount more detail to deal with.
Either that, or your computers borked, just like my old one was -kicks the old scrappile and hugs his laptop-

Anyway, as Ninja said, one is unlikely, the other is uneeded. The rednames and thus NC have said the same, griping about it will make precisely 0 ammount of difference.


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Posted

Big reason why you don't get that much lag in EvE is simply down to player numbers per zone; there are so many zones, that the player population tends to be rather thinly spread across them. Want lag? Fly to the Jita system and try and dock in one of the Naval bases.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

[ QUOTE ]
The only thing that I can thnk of that could possibly come close to a fleet battle would have been old style Hammi and that has been changed. Maybe if enough people went to get an AV but then the server makes second instances of a map when too many people are on it, so cant see that becoming a problem, but am not really qualified to comment

[/ QUOTE ]
Or a zone event when the zone ends up as Atlas Park 1, Atlas Park 2.... etc. And during the last invasion event that happened to both Atlas Park and Peregrine Island when I was online (might have happened elsewhere too), this was on Defiant which is well known to have a low population, how would this be if everyone was lumped onto a single server? 10,000 people all sitting in AP, there'd be nothing left to kill after the first minute.

No shardless design with the current game is a bad idea.