Shield Sweepstake!


BIGMIKE

 

Posted

A while ago I did fairly well in my prediction for the Willpower set. I'd like to have a go at predicting shields, and it is clearly to late to put something in the suggestions thread. So I thought I would throw it open. Predict what you think Shields will be like here, and we will see who gets the closest!

Shield (tanker primary, scrapper and brute secondary, numbers are for tankers)

1) Defend [toggle] +15% def Melee/Lethal, resist def debuffs

2) Block [Click] +30% res S/L, +15% res F/C/E/N activation time 1.5s, duration 6s, recharge 12s

3) Shield Bash [Click attack] melee cone, minor smash damage, knockdown, 20% mag 3 stun

4) Firm Stance [toggle] mag 9 protection KB, stun, sleep, hold, +2.5 def (all -psi)

5) Interfere [PBAOE toggle] 8' radius -10% to hit, Taunt

6) Phalanx Fighting [auto] +5% S/L resist, +1.5% S/L resist for each team mate within 30', Immob protection

7) Deflect Missiles [toggle] +7.5% def Range/AoE, resist def debuff

8) Protect Allies [toggle] +10% def (all -psi) affecting all allies within 10', -16% def (all) self (unresistable, but partly cancelled by itself)

9) Testudo [toggle] +50% res S/L/F/C/N/E, -fly, -speed, cannot attack when active


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Posted

3) [Push Back] with a proper tooltip and more realistic damage.


 

Posted

The push back power that the mobs have is a bit high magnatude KB, could be a real nuscence for players.


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Posted

Should it not be Interfere?


 

Posted

TY, fixed.


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Posted

Doesnt those council people with shields have a hibernate type power?


 

Posted

[ QUOTE ]
The push back power that the mobs have is a bit high magnatude KB, could be a real nuscence for players.

[/ QUOTE ]That's odd. Detailed Info when clicking the power link in-game shows it at 0.67 mag Knockback, which would count as Knockdown.


 

Posted

Resis to S/L seems a TAD high, according to the figures you would reach 85% resis to S/L without enhancements.
If you changed the tier 9 toggle to a clicky and added immob (like rest) then i would see it as fine.

With all the toggles on it would have (with a full 8 man team and fully enhanced)

23(ish)% def melee/lethal
133% res to s/l

add in a bubbler/cold defender and you'll have a sr/invuln tanker really. I can see the set being a bit like /sr but for resis only.

(i know the tier 9 means you cant attack but for taking alphas/scouting the map it would be highly powerfull with aid self)


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Posted

I think it's too team orientated especially for a Scrapper Power Set. No offence PRAF68, but this wouldn't interest me in the slightest if it was released onto the Live Servers.

EDIT: Sorry! I re-read my post and it sounds like I am coming across really harshly! I do not mean it nastily!


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Posted

Shield Defense

1) Shield [Toggle] +17.5% Def Melee/Smash/Lethal, +Res Def Debuffs

2) Phalanx Fighting [Auto] +10% Res Smash/Lethal

3) Energized Shield [Toggle] +17.5% Def Fire/Cold/Energy/Negative, +Res Def Debuffs/End Drain

4) Dig Deep [Click] +40% Self Heal, +40% Max Health

5) Unyielding [Toggle] +5% Def (Smash/Lethal/Fire/Cold/Energy/Negative), +5% Res Smash/Lethal, +10% Res Fire/Cold/Energy/Negative/Toxic, +Res & +Prot Disorient/Hold/Sleep/Immob/Knockback/Slow, AoE Taunt

6) Push Back [Click] Single Target, Moderate Damage (Smash), High Knockback

7) Deflect [Toggle] +5% Def Ranged/AoE/Psionic, +Res Def Debuffs

8) Dispersal [Toggle] Team Buff, +10% Def Melee/Ranged/AoE/Smash/Lethal/Fire/Cold/Energy/Negative/Psionic, +Res & +Prot Disorient/Hold/Immob

9) Turtle's Shell [Click] Invulnerable, +Regen, +Recovery, Only Affecting Self

Yes, number 8 needs toning down

[Edit] Having a look at the unslotted numbers:

Def Melee = 17.5 + 10 = 27.5%
Def Ranged, AoE = 5 + 10 = 15%
Def Smash, Lethal = 17.5 + 5 + 5 + 10 = 37.5%
Def Fire, Cold, Energy, Negative = 17.5 + 10 = 27.5%
Def Psionic = 5 + 10 = 15%
Res Smash, Lethal = 10 + 5 = 15%
Res Fire, Cold, Energy, Negative = 10%

With the team toggle having a -Def part like Praf's (in this case, -10%):

Def Melee = 17.5%
Def Ranged, AoE = 5%
Def Smash, Lethal = 17.5 + 5 + 5 = 27.5%
Def Fire, Cold, Energy, Negative = 17.5%
Def Psionic = 5%
Res Smash, Lethal = 10 + 5 = 15%
Res Fire, Cold, Energy, Negative = 10%

Looks a little more reasonable [/Edit]


@Jay Leon Hart
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Posted

Thought I'd throw in my own suggestion.

1. Phalanx Fighting Auto: Self +Def 7.5% (Smashing/Lethal)
2. Physical Defence Shield Toggle: Self +Def 15% (Smashing, Lethal), +Res 17.3% (DeBuff Def)
3. Power Defence Shield Toggle: Self +Def 15% (Energy, Negative, Fire, Cold, Toxic), +Res 17.3% (DeBuff Def)
4. Shield Defence Toggle: Self +Def 5% (All but Psionics), +Res -10 Magnitude (Knockback, Stun, Immobilize, Hold, Sleep)
5. Shield Throw Ranged, Moderate damage (Smashing), Foe: Stun (Mag 2). Recharge: 6 Seconds.
6. Shield Smash Melee, Moderate damage (Smashing), Foe: Stun (Mag 2). Recharge: 6 Seconds.
7. Shield Parry Toggle: Self +Def 20% (Melee, Ranged, AoE)
8. Impervious Shield Click, Self +Invulnerable, +Regeneration, +Recovery, unable to move. Recharge: 240 Seconds.
9. Push Back Melee, Extreme damage (Smashing), Foe: High Knockback. Recharge: 25 Seconds.

Hope you like it. Feel free to critique.

EDIT: Added the second "i" to critique.
EDIT 2: Added Mag 2 to Shield Throw and Shield Smash.


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Posted

Keeping Push Back at Extreme damage would allow Scrappers to technically chain two Headsplitters one after another. I'm not sure that'd be a good idea.


 

Posted

Sturdy Grip: Auto +def(Melee, 3.5%, Mag4 KB Prot)

Solid Stance: Toggle, +Def(Melee, 12.5%) +Res(Smashing, 10%, mag4 Fear Prot)

Hold Ground: Toggle, PBAoE melee Taunt, self +def(all, 6%), self mag1000 Immob, enemy -tohit(4%, unenhanceable)

Raised Shield: Auto, +Res(Mag9 Hold, Stun Prot, Mag2 KB Prot) +Def(Ranged, 12.5%)

Defend Team: Toggle, self -Res(All, 20%), Melee PBAoE +Def(all, 8%, does not effect self), Special(Team mates effected receive less aggro, instead sending it to you)

Battle Shout: Click, PBAoE team +runspeed(10%), enemy taunt(10 seconds unenhanced)

Phalanx: Click, +Def(all, 1%) per enemies within melee(up to 12, does not include team mates), +Def(all, 1%) per team member within melee(up to 7)

Shield Thrust: Click, cone attack(Minor Smashing damage), self +res(Smashing, Lethal) 10% for 20 seconds, does not stack with itself

Victory Shield: Click, self +Def(all, 10%, unenhanceable) per defeated enemy within 10 yards for 30 seconds, enemy -Damage(15%, 30 second), Taunt(60 second), enemy +Damage(30%) for 10 seconds after 30 second debuff, 180 recharge.


Subject: Shields. Reputation: Eagerly Anticipated. Query: Release Of Shield Powerset: Information: Powers Within Query: Release Of Shield Powerset.

Information: Imminent; Hopes: True.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

Perhaps a "Guard" Ally Buff could be put in somewhere, gives a chance for you to deflect a melee hit directed at the player you're guarding, assuming they're within a specific radius?
I like the ideas of shouts with Shields, although it might turn out a little too much 'barbarian'.
A heavy Stun magnitude "Pin" power could prove lovely, though. Oh! And some slow.


@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter

 

Posted

[ QUOTE ]
Doesnt those council people with shields have a hibernate type power?

[/ QUOTE ]

Yes, but they are very different shields to the ones players get. 'sides, it's been done.


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Posted

[ QUOTE ]
Resis to S/L seems a TAD high, according to the figures you would reach 85% resis to S/L without enhancements.
If you changed the tier 9 toggle to a clicky and added immob (like rest) then i would see it as fine.

[/ QUOTE ]

Block is a click power. You wouldn't be able to use it at the same time as you tier 9, so Highest sustainable unenhanced S/L resistance 65.5%, and you can't attack, fly or move quickly with that. You could hit the cap with enhancements, as I intend.

Block can be made perma, giving you as sustainable unenhanced S/L resistance of 45.5% on a full team, but because of the activation time of block it would reduce your damage output to about 75% of its normal value.

With the def it is very strong against S/L, but that is made up for with lots of holes elsewhere.


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Posted

[ QUOTE ]
Keeping Push Back at Extreme damage would allow Scrappers to technically chain two Headsplitters one after another. I'm not sure that'd be a good idea.

[/ QUOTE ]

Agreed. The hitting-people-with-your-shield power should be a damage mitigation by crown control power, not a major attack, players have a whole primary or secondary full of attack powers.


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Posted

[ QUOTE ]
Perhaps a "Guard" Ally Buff could be put in somewhere, gives a chance for you to deflect a melee hit directed at the player you're guarding, assuming they're within a specific radius?

[/ QUOTE ]

Not something the game engine can do.

Other things it can't do include reflecting damage back at attackers, and making defense depend of facing.


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Posted

[ QUOTE ]
[ QUOTE ]
Perhaps a "Guard" Ally Buff could be put in somewhere, gives a chance for you to deflect a melee hit directed at the player you're guarding, assuming they're within a specific radius?

[/ QUOTE ]

Not something the game engine can do.

Other things it can't do include reflecting damage back at attackers, and making defense depend of facing.

[/ QUOTE ]

It was done in Dark Age of Camelot, which is 7 years old, and still works quite well. It doesn't just block melee hits either, but ranged attacks (Arrows, etc.) too.

If they could make it, I'm pretty sure it could be implemented/tweaked here as well, or at least inspire something similar.


@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter

 

Posted

Quite.

[ QUOTE ]
Whadya mean? My old BBC micro could do wireframe spacestation graphics in Elite, and now I play CoX, a supposedly "modern" game, and find that it can't! Why can't it just do it, Praf?


[/ QUOTE ]

-Standoff


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Posted

[ QUOTE ]
Quite.

[ QUOTE ]
Whadya mean? My old BBC micro could do wireframe spacestation graphics in Elite, and now I play CoX, a supposedly "modern" game, and find that it can't! Why can't it just do it, Praf?


[/ QUOTE ]

-Standoff

[/ QUOTE ]

Hahaha, touché Praf. I guess I can't demand a new system like this to be implemented into City of Heroes, just because I was a DAoC (Reaver, all the way) veteran, but I'd still really, really like to see it happen.

Just waiting for the devs to list the powers now, I really hope they bring something fresh that can finally get me started on a Tanker. Resistance plz


@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter

 

Posted

Tier 9 power will be Batfink : you close your wings around in a shield of steel.


 

Posted

Without making a whole list, i put 2 on the list that will be in the game As i gues the set wont have any passive 'boosts' (ice - slow, inv - def, WP - regen etc), i gues it gets a few attacks.

Shield bash - stun single target.
Shield slam - PBAoE knockdown (i took that one from cabal)

I would love to see the Battlemode 2 of Forceshielders (cabal) but that would be too much fantasy/tech style


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