Def vs Res


Alphane

 

Posted

Collectively they all have a valid point however.

The choice of response on a public forum (which, be honest, is used more for perfecting builds than general questions), would either have been

1) a list of numbers

or

2) Informing the OP that he should leave that attitude behind, and concentrate on Healing Flames/Mitigation on a fire tank.

Far more helpful if you ask me, if he would just swallow his pride and look this gift horse in the mouth


 

Posted

[ QUOTE ]
Leave the def to invun, ice and stone tankers.

[/ QUOTE ]

I wouldn't say that to stone tanks. the numbers for defense and resistance I got from mine in granite armor was around 40% defense across everything but psi. Damage Resistance you'll easily cap at 95% smashing/lethal, everything but psi resistance is around 80-83%. Have not had any major endurance problems unless there's alot of sappers.

Also have an ice melee/fire aura tank, so much fun. It's something like 20sec's recharge on ice patch, 18 seconds on burn. The Rarity that healing flames is needed its on 20 second recharge with 3 health IO's and hasten slotted with 3 recharge IO's.


 

Posted

[ QUOTE ]
[ QUOTE ]
Leave the def to invun, ice and stone tankers.

[/ QUOTE ]

I wouldn't say that to stone tanks. the numbers for defense and resistance I got from mine in granite armor was around 40% defense across everything but psi. Damage Resistance you'll easily cap at 95% smashing/lethal, everything but psi resistance is around 80-83%. Have not had any major endurance problems unless there's alot of sappers.

Also have an ice melee/fire aura tank, so much fun. It's something like 20sec's recharge on ice patch, 18 seconds on burn. The Rarity that healing flames is needed its on 20 second recharge with 3 health IO's and hasten slotted with 3 recharge IO's.

[/ QUOTE ]

I dont understand your post. Surely your own statements support the quoted statement? I am confused.


 

Posted

Sorry if I'd gone off the point. But I was saying defense is more important to ice/invuln as that's their form of mitigation. With stone you have more then enough survivability through resistance to go without the defense slots in granite armor.

I agree with the other posters in regards to dropping flurry and WW.

It is pretty much vital to get hasten so you can keeping healing flames and consume available as much as possible. Also very nice for an "Oh *****" button when things do start going wrong.


 

Posted

Yeh otherwise you miss out on one of my favourite tanker sets. I much preferred fire/fire over ice.
Also imo i prefer res sets to def as they work in a more reliable way. At least to my way of playing.


 

Posted

Personally I'm loving ice/fire. not only do i get the damage resistances reliability, but also gain damage mitigation from pulling mobs into tight spaces and placing ice patch, lol then burn. Granted it was hard work getting there, but like anything worth having it wasn't going to be easy.

Fire/Fire is great for damage I agree, but tanks are just meatshields not damage dealers.


 

Posted

[ QUOTE ]
I wouldn't say that to stone tanks. the numbers for defense and resistance I got from mine in granite armor was around 40% defense across everything but psi. Damage Resistance you'll easily cap at 95% smashing/lethal, everything but psi resistance is around 80-83%. Have not had any major endurance problems unless there's alot of sappers.

[/ QUOTE ]

The lack of end probs, even vs sappers comes mainly from rooted with the end drain resist i reckon. Also dont forget there is more to stone than granite. I prefer a tank that can hold his own w/o granite compared to one thats perma in it, but thats just my own opinion.

As for the points i raised bout your build and the reactions upon it.. my intention has never been to criticise your build in such a way to shove a certain playstyle down your throat. Fun is the most important thing indeed and i also make sub-optimal builds at time just for fun factor.

However, asking for res/def numbers without taking into consideration the ancillary factors (ie rest of build) is moot. The numbers you got with the current build are pretty decent. Most people here however try to help you boost your res/def levels even more by tweaks in the build and SUGGESTING you can use those tips to boost your numbers.

For the complete question "how much do i need" the best answer I suppose would be "enough to comfortably stay alive with alot of bad guys pounding on you and not your teammates". This is dependant on your complete build AND your playstyle though, so only you can judge that really. If you got no problems tanking and your team isnt getting aggro probs (seeing its your role to keep aggro), then you reached high enough lvls imo.

As for fire specifically, I wouldnt boost def there either. Fire is a res set, so you should focus on res (as you can boost that higher with fire already being a res set) rather than def. Also, def wont really make much of an impact unless you got factors higher than bout 20-25%. Weave therefore is a bit of a waste of a power seeing its quite end heavy and being a res set, it wont boost your survivability THAT much. On top of that, the leadership toggles are pretty endheavy as well. So take into consideration if its worth the end cost for you to run all those toggles for the marginal bonuses they offer to you as a fire tank.

Tough is the way to boost your survivability. Weave really isnt needed. Basically the res values you are aiming for is "cap on everything". Though obviously thats not possible, so make do with getting as close to it as you can. Do this by picking powers that boost res and set bonuses that boost res. Each time you got the choice of res or def, pick res. It's res that'll keep you alive in the long run on a fire tank. If you want def, just let your emp partner pick up powerboost and give you powerboosted fortitude .

If I forced a playstyle on you by offering general critique, I'm sorry. However tryin to clarify here that the hard numbers you are asking for dont really exist. Builds play a big role in that.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]

And its rubbish YOU say so? or just because its not the perfect tanking spec, although you raise a valid point. NOT to post my specs on the forums or ask for advice, because people insist on telling others how to play.

[/ QUOTE ]I personally wasn't criticizing your build, but rather your reasoning for taking those two powers.


 

Posted

Ok before I offer you help on def/res I must point a major flaw out in your build. YOU LACK KNOCKBACK RESISTANCE!!. Ok you may not think this means much but when you start meeting enemy such as Nems (fakeys) it wont matter how much def/res you have due to the fact you will be stuck on your but getting wailed on. Personally to rectify this i would drop WEAVE/MANUVERS/WHIRLWIND and swap them to CJ/SuperJump(or kick if you still keeping superspeed)/acrobatics.

Now on to the DEF/RES issue, now on squishy toons they say defence is better than resistance in PVE, with Tanks/scrappers tho this tends to be incorrect and its RES espically if the toon has a self heal (HEALING FLAMES for you). unfortunatly the amount of defense you can gain with what youve picked is paltry, however seeing as your teamed with a mind/emp you will gain some +def from fortitude. Seriously the percentage of fire tanks that build for defense (Unless using Special IOs) is minute.

Take Tough/FireShield/Plasma Shield these slotted will take you to the Fire Resistance cap, and also give you some considerable Smash/lethal resistance.

Also listen to the other posters here, ok some of them may of chose some bad ways of putting there points across but nearly all of them are valid, Defense on a fire tank isnt really worth it, yet aiming for more +Recharge offers far greater (soft defense I.E. can heal quicker with heal flames) than any amount of defense powers available to u can.

Regarding Fire Armour, I do speak from experience, ive at least 4 x Fire Armour 50s I also understand that everyones tanking differs and that teamates arent always as forgiving to the next persons tanking style so whilst u may want to be original just be aware there are some people there who would soon give teh /kick tank.

Have fun with your build fire/fire/pyre is a beast

EDIT * Also regards to temp protection, if theres another power u want try that instead, you can hit the fire resistance cap without it, all its doing is offering a bit of cold res, which although can be useful is not a very common damage.


 

Posted

[ QUOTE ]
Collectively they all have a valid point however.

[/ QUOTE ]

OP:how do you maximise def and resistance?
Reply:More dmg more healing
Op:But I'm not interested in dmg or healing I want to maximise my defence.
Reply:So, More damg more healing
OP:At the moment I am purely interested in def and resistance
Reply:MORE DMG MORE HEALING

This is an overview of how this thread seems to have gone and personally I don't think it is a valid point considering the question and I certainly don't think those opinions where given with any real thought or consideration to the OP's feelings.

[ QUOTE ]
The choice of response on a public forum (which, be honest, is used more for perfecting builds than general questions), would either have been

[/ QUOTE ]

No more than half of post ask build advice IMO so the rest are indeed general questions.

[ QUOTE ]


2) Informing the OP that he should leave that attitude behind,



[/ QUOTE ]

To me the OP sounded upset that everyone wasn't listening to his questions and just taking an oppurtunity to tear shreds out of his beloved (and why shouldn't it be beloved no matter how odd ball you might think it is) charecter. The only one here I can see displaying any sort of bad attitude is me and frankly that is because I am disgusted at some of the other posters manners (ignoring OP's opinions, and repeating the same advice again and again, until IMHO you had clearly upset the poor guy. If I hadn't been Ingame all night I would have stepped in with support for the OP earlier)

[ QUOTE ]

and concentrate on Healing Flames/Mitigation on a fire tank.


[/ QUOTE ]

Did you just say 'MORE DMG MORE HEALING' man your as bad as the rest of them.

[ QUOTE ]

Look this gift horse in the mouth

[/ QUOTE ]

your mistake says it all in my opinion.


 

Posted

Defense on a Firetank can be worth it.

I don't, if I can help it, choose peoples powers on them. I may make suggestions. I often only alter the slotting. Why? Because I don't know what they're up to and who they play with.

Teamed with a Mind emp then getting some def is nice, because once you add their fort + maybe manuevers where will your defense be at? Fort on a firetank so that BA has no chance of missing is a great thing as it can be needed for its tohit..so thats why you have no tactics maybe? With all the aggro comfortably on the tank, the direction of fire towards the tank then no one else has to get hit apart from a couple of those in melee and thats only from AoEs. The Mind controller can occasionally have to heal, keep an eye on fort but mainly keep to playing the mind control part, the part they made a controller for.

When permanently duoing with someone it maybe worth adding your build to theirs and having a play-style to suit. What may happen then is, your not over the top on anything and you can get more of something else.

When teaming with random defenders or controllers on any tank, I like to make it so what they have, stacks with what I have - and "hopefully" we can all try to play to suit.

Would I let a dark defender tankmage for my tanks and then I intercept before they're in trouble? Yes, if my confidence in them is there. Much easier.

Anyways I have a Mind/Emp and I have a Fire/Fire tank (go me! ).

If the OP would like someone like me to produce build suggestions of both so that they compliment each other and stack then thats no problem.

As for the def res question, I am all for a team trying to learn to do things in a manner that they can handle.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
Collectively they all have a valid point however.

[/ QUOTE ]

OP:how do you maximise def and resistance?

[/ QUOTE ]

This is not what his original question was.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Collectively they all have a valid point however.

[/ QUOTE ]

OP:how do you maximise def and resistance?

[/ QUOTE ]

This is not what his original question was.

[/ QUOTE ]

No it's the the information he seemed to want considering his second and latter posts, I wasn't quoting directly.


 

Posted

[ QUOTE ]
OP:how do you maximise def and resistance?
Reply:More dmg more healing
Op:But I'm not interested in dmg or healing I want to maximise my defence.
Reply:So, More damg more healing
OP:At the moment I am purely interested in def and resistance
Reply:MORE DMG MORE HEALING

This is an overview of how this thread seems to have gone and personally I don't think it is a valid point considering the question and I certainly don't think those opinions where given with any real thought or consideration to the OP's feelings.

[/ QUOTE ]

If this is your view, i'm afraid youre missing the point most posters try to raise in this thread. I've been tryin to clarify in my previous 2 posts that hard numbers for res/def just arent enough. In regard with your interpretation "how do i maximise res/def?", your effective res/def IS maximised by having more rech and in a way by more dmg.

In my previous post I named the amount of res you should be lookin after is "enough to comfortably stay alive with alot of bad guys pounding on you and not your teammates". In effect this often means "have enough res to mitigate damage that will be healed back as soon as healing flames is recharged". This, in turn, can be achieved by either a) increasing res values and b) increasing rech values.

Optimal solution for this would be a combination in both. Focus too much on a) and youre screwed as soon as your opponent brings -res to the fight (like sonics). Focus too much on b) and youre screwed when youre hit by slows. So once more, to "maximise" your res/def, you need to focus on multiple aspects, including your build, in this case your partner's build and your playstyle.

If you go for maxed res/def numbers, this doesnt mean your EFFECTIVE resistance will be maxed. And I think, based on the OP's question, he's asking for the values of res/def that will maximise your effective res/def. However as stated, this depends on multiple things.

If you still have a problem grasping how rech and dmg can influence your res/def, think of this example. Please note i'll use extremes in this example to clarify. Say, we do a little arena fight. In one corner we put a perma-granite tank. Fully specced with IOs for max res and def, but didnt invest in extra rech or dmg. Here in the other corner we put your friendly neighbourhood ice/cold corrupter.

The fight starts, generally speaking, on pure damage terms the ice attacks from the corr should not be able to severely dent the tank, especially if he has rooted running for the +regen. However, look at the secondary effects of both ice/ and /cold: a fair bit of slow (along with other goodies ofc). Now the fight starts, they wail on each other a bit, good fun. The tank manages to fire off attacks on the corr, hurting him. Corr debuffs the tank. Now the tank has a prob cause with no rech, he cant hit the corr anymore. Tank starts to hurt cause the corr can keep attacking without any danger from the tank. Tank uses earth's embrace and gets back to full hp + a bit extra again. However with all the slows on him, it'll never be back on in time. So if the corr keeps it up, it might take a while, but in the end the tank will fall cause he has no way to heal back the damage done.

I know this is an extreme example, cause the tank generally had no chance to begin with. However, he would have lasted longer (which is the whole goal of tanks: last longer than them) if he had more rech so he could heal back the done damage. Or ofcourse, have more damage in his attacks so he could try to defeat the corr before he could debuff him to hell and back.

Same goes for fire tanks. You can maximize your res all you want, but dont forget the damage will still be done on you in the first place. So you cant let your survivability be based on your res and def values alone. So to come back to your original comment of other posters replying "MORE DMG MORE HEALING" I'd say a more correct interpretation would have been "more dmg, more healing resulting in a more effective use of your res/def".

If you (or anybody else ofc) DO think that tanking is a manner of pure res/def values, bring a tank with maxed values and i reckon can point out something in the toon that will boost survivability even more.

My apologies if this sounds too much as a rant, but felt the need to clarify the reasoning for most people posting comments like "get +rech" etc.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]
The lack of end probs, even vs sappers comes mainly from rooted with the end drain resist i reckon. Also dont forget there is more to stone than granite. I prefer a tank that can hold his own w/o granite compared to one thats perma in it, but thats just my own opinion.

[/ QUOTE ]
I keep failing to see the logic behind this. Does it mather how someone perform outside granite if he choose to be perma, never dying and doing a great job tanking?

There nothing 'outside granite', the same penalties apply wether you are using granite or not (being -jump/-spd).

Imho, the OP made the minor mistake of asking recommended def/resist, but forgot to say for wich tank. Each tank rely on different aspects (fire and dark similair though), each have a different recommended res/def.

Stupidly said, you dont NEED any res/def if you perma team with a sonic, FF, thermal and ice def/troller, those will nearly cap out everything you need to have (except knockback) including (not limited to) recov, heal, HP boost. A blaster with the taunt pool can even become a tanker.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I think a lot of this thread comes down to the importance of maximising numbers when it comes to fun. In most rpgs, as the OP suggested, the maximisation of numbers is what often can lead to maximisation in performance. This game however means that your survivability can be improved by sacrificing defences (ie def and res) for other mitigation (kb, kd or death etc). The posters here tried to answer a question which seemed to be aimed at improving survivability with genuine responses on improving that survivability which inevitably resulted in fixating less on res and def.

To answer the OPs question literally for his purposes of playing which i've gathered are "Fun" and duoing with the missus, I would suggest that necessary resistance and defence are in fact lower than what you already have. Worry less about the numbers mate. The vast majority of the game your fire/ tank will be fine with the resistance offered by the fire shields and maybe extra defences from the fighting pool. Thats all you will need.

In my opinion the posters above have presented good advice. No one has forced anyone to play in a particular way but suggested powers which might make the OPs life easier. Saying flurry isnt as useful hasten is by no means forcing someone to play in a certain way. And there have been enough concept builds posted in these forums that ppl are perfectly willing to let you have fun powers which may not be optimum just cos they are fun!

In short, chill out Raven, its just a game!


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

Posted

[ QUOTE ]
[ QUOTE ]
The lack of end probs, even vs sappers comes mainly from rooted with the end drain resist i reckon. Also dont forget there is more to stone than granite. I prefer a tank that can hold his own w/o granite compared to one thats perma in it, but thats just my own opinion.

[/ QUOTE ]
I keep failing to see the logic behind this. Does it mather how someone perform outside granite if he choose to be perma, never dying and doing a great job tanking?

There nothing 'outside granite', the same penalties apply wether you are using granite or not (being -jump/-spd).

Imho, the OP made the minor mistake of asking recommended def/resist, but forgot to say for wich tank. Each tank rely on different aspects (fire and dark similair though), each have a different recommended res/def.


[/ QUOTE ]

Think you missed my point there. Alot of people think "i got granite, ergo i can tank", sure they may not die, but i would not necessarily class it as a "good". On top of that thinking stone only exists to give you granite.

As for the thing nothing outside of granite? If nothing means having psi def and no -dmg/-rech penalty.. then you are right. Outside of granite, stone seems to be more defense based. Hence why the original comment (and my reply on that comment) stated that def was more something for stone tanks. If it was said "def is something for granite tanks" I would prolly have agreed with the reply.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]

To me the OP sounded upset that everyone wasn't listening to his questions

[/ QUOTE ]

I'm upset that the OP refuses to listen to people who are in the know. Good advice, ignored on the mere grounds of 'that's not my question'

How about I answer that question:

Res: Capped, on a fire tank, if you're maximising
Def: Don't bother, anything below 20% is hardly noticeable.

Better? Hardly helpful considering the points raised above.

This thread is a joke


 

Posted

There is also -acc from granite as well. I'd like to mention my comment about stone tanks wasn't centered on granite either. Granted most powers are defense, but there is also brimstone armor and stone skin which give you +resistance.

I'll try and post my spec soon, but its mainly against mobs with psi damage that you'll want to step out of it for. I'll apologise now if I've offended anyone, but my points are only opinions not criticism.


 

Posted

No -acc in Granite, just -recharge and -dmg.


 

Posted

To those who have quoted my previous reply and would like to further discuss this incident with me please feel free to PM to discuss my opinions, I will not enter into this on an open thread as I wouldn't want to further embaress anyone.

To clarify here it's me who is angry about this IMO the OP was just upset and hasn't, if you've noticed posted anything more on this thread also he hasn't picked up a PM I sent him regarding this, I hope this hasn't driven him from the boards, I would be disapointed if it has.
To clarify why I'm upset, I feel in some way responsible for the whole situation as it was me who asked him to post his build to see if I could tweak his def and res. When I returned to the thread some hours later and seen that this what I can only describe as a school yard bullying type incident had occured I dived in taking numbers and kicking a**. I make no apoligies for this but hope I haven't upset anyone unnecaseraly.
In closing I hope I see the OP around again soon, shame I can't say the same for everyone here.


 

Posted

[ QUOTE ]
[ QUOTE ]
Leave the def to invun, ice and stone tankers.

[/ QUOTE ]

I wouldn't say that to stone tanks. the numbers for defense and resistance I got from mine in granite armor was around 40% defense across everything but psi. Damage Resistance you'll easily cap at 95% smashing/lethal, everything but psi resistance is around 80-83%. Have not had any major endurance problems unless there's alot of sappers.

[/ QUOTE ]

Shows you know the Tank Res cap (90% iirc)

[ QUOTE ]
Defense on a Firetank can be worth it.

I don't, if I can help it, choose peoples powers on them. I may make suggestions. I often only alter the slotting. Why? Because I don't know what they're up to and who they play with.

Teamed with a Mind emp then getting some def is nice, because once you add their fort + maybe manuevers where will your defense be at?

[/ QUOTE ]

As stated extra added defense is a bonus, but its not necessarily needed for a powerset that doesn't incorporate and type of defense. The only defense i have on my fire tank is from CJ, but i only use it for the immob res, the defense from that isn't noticeable. And what you have to remember is that in your team you're not always going to be teamed with another player that can enhance your defense, which means you're going to need a solid consistent build to ensure the likelyhood of your team eating concrete is low/non-existant

[ QUOTE ]
[ QUOTE ]

To me the OP sounded upset that everyone wasn't listening to his questions

[/ QUOTE ]

I'm upset that the OP refuses to listen to people who are in the know. Good advice, ignored on the mere grounds of 'that's not my question'

How about I answer that question:

Res: Capped, on a fire tank, if you're maximising
Def: Don't bother, anything below 20% is hardly noticeable.



[/ QUOTE ]

^ Agreed, you cannot put it any simpler than that.


 

Posted

[ QUOTE ]

Def: Don't bother, anything below 20% is hardly noticeable.


[/ QUOTE ]

So 10% defense is not worth it, even though you are taking 20% less damage? I seem to notice it on my dark tank.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

To me the OP sounded upset that everyone wasn't listening to his questions

[/ QUOTE ]

Pt.1 I'm upset that the OP refuses to listen to people who are in the know. Good advice, ignored on the mere grounds of 'that's not my question'

Pt.2 How about I answer that question:

Res: Capped, on a fire tank, if you're maximising
Def: Don't bother, anything below 20% is hardly noticeable.



[/ QUOTE ]

^ Agreed, you cannot put it any simpler than that.

[/ QUOTE ]

!Bear with a soar head warning!

Which bit do you agree with just to clarify-

Pt.1 To reply to the idea that someone is upset by saying you are upset rather than enquiring why or apologising doesn't show a lot of emotional maturity IMHO. As too 'that is not my question' maybe if I paraphrased the OP by saying 'this information is too advanced for me and I can't take it all in' or perhaps 'I know all this already and may apply it in my own time' then you might better understand where I think he was coming from.

Pt.2

How about I answer that question:

think it's been done to death already myself but go on give us you're 0.02 inf worth mate.

Res: Capped, on a fire tank, if you're maximising cool all my res capped, no wait that's not right surely. Ok try the next one

Def: Don't bother, anything below 20% is hardly noticeable. Perhaps this is true in PvP with enemies with better to hits and greater debuffing but in PvE as far as I understand the maths it is an effective mitigation tool. Whether or not this is noticable ingame is IMO a mute point as if you are playing the numbers game those small tweaks that provide great benefit in the long term maybe inperceivable in the short term.

So thats pretty much 0/2 in my book. Ah well another 0.02 inf burned.

But then that's just the way I see things

As an aside Shenny I had just looked up your name and was about to PM you saying thanks as you where one of the only people who tried to keep the thread on topic and the OP actually thanked you in person for your advice. Strange how now I find myself writing a post in total disagreemnet to you. My thoughts on this isn't it horrible what anger can do to you Beware the darkside hey


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Leave the def to invun, ice and stone tankers.

[/ QUOTE ]

I wouldn't say that to stone tanks. the numbers for defense and resistance I got from mine in granite armor was around 40% defense across everything but psi. Damage Resistance you'll easily cap at 95% smashing/lethal, everything but psi resistance is around 80-83%. Have not had any major endurance problems unless there's alot of sappers.

[/ QUOTE ]

Shows you know the Tank Res cap (90% iirc)


[/ QUOTE ]

you do recall correctly mate, however the last time I'd played CoH was about a year ago, at the time it was capped at 95%. The file i'd saved for mid's hero designer appears to be corrupted, so I made another upto current level, the organisation may be different but I was short of time.

This is for those who said can you tank outside of granite.

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