I agree with alot of whats said here. But lets face facts most of this game is just tank and spank. So herding with a decent tank is the quickest most effecient method, its just the team setup I find important.
When I was playing a stone tank regularly we'd run with 2 healer's usually an empath and a kin defender, 2-3 blasters. The rest of the team after that is optional like maybe controller's to lockdown the herd once they are in place and maybe a scrapper to offtank runner's or anything that might go after the defenders.
All of them knew what they were doing, being the most helpful aspect of herding, i'll set them up, they get locked down, blaster comes in and use's their final primary power to nuke, left over mobs are quickly cleaned up. The blaster rotations are important here which is why we'd have 2-3 in the team. When done right the pace is incredibly fast, simple and never had any deaths.
If it's not broken, don't try to fix it seems to apply here.
I agree with alot of whats said here. But lets face facts most of this game is just tank and spank. So herding with a decent tank is the quickest most effecient method, its just the team setup I find important.
When I was playing a stone tank regularly we'd run with 2 healer's usually an empath and a kin defender, 2-3 blasters. The rest of the team after that is optional like maybe controller's to lockdown the herd once they are in place and maybe a scrapper to offtank runner's or anything that might go after the defenders.
All of them knew what they were doing, being the most helpful aspect of herding, i'll set them up, they get locked down, blaster comes in and use's their final primary power to nuke, left over mobs are quickly cleaned up. The blaster rotations are important here which is why we'd have 2-3 in the team. When done right the pace is incredibly fast, simple and never had any deaths.
If it's not broken, don't try to fix it seems to apply here.