New Defender Sets - Light
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http://cityofheroes.wikia.com/wiki/Peacebringer
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Minus the KB
Minus the annoying background sound
Minus the shapeshifting
Minus the resistance shields
Plus the debuffs
Plus the buffs
Plus the heals
Plus the pet
Plus many other differences
Quite a few differences matey
@Lukas
I would like a "light" blast set (not sure about primary).
A few thoughts
1. Loose the religious connetations /powers. Offends us athiests.
2. I suggest -damage secondary effect rather than -accuracy (to demarcate it from dark blast)
CoX does need light powers normal ATs.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
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Quite a few differences matey
[/ QUOTE ]It's still a light blast/light manipulation powerset combo, which we already have, and which is a signature of an epic archetype.
We also have dark energy. Also a signature of an epic archetype.
Indeed. You don't have to take the shapeshifting or the shields on a PB. It does a perfectly good job of representing light powers in game.
You also have Energy Blast to represent light powers.
In addition, Defenders already have more powerset options than any other AT.
So no, this would be redundant, the devs would be better spending thier time elsewhere.
I really should do something about this signature.
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We also have dark energy. Also a signature of an epic archetype.
[/ QUOTE ]Technically we have Negative Energy channeled from the Netherworlds, and Warshades have Nictus Energy/Dark Matter/Gravity Control. Damage type is the same, but thematically and graphically they're completely different. The only actually "Dark" aspect of Warshade powers is the power names.
As I see it...
"Light blast" => Energy/ blaster
"Light manipulation" => Illusion/ controler
"Light blast and more" => Peacebringer "is" light. it can even shapeshift to a "light form".
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We also have dark energy. Also a signature of an epic archetype.
[/ QUOTE ]Technically we have Negative Energy channeled from the Netherworlds, and Warshades have Nictus Energy/Dark Matter/Gravity Control. Damage type is the same, but thematically and graphically they're completely different. The only actually "Dark" aspect of Warshade powers is the power names.
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There's nothing dark about using your enemies soul to make a pet? Even at anti-hero standards thats pretty low.
@Lukas
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CoX does need light powers normal ATs.
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^this. It was the main idea I came up with these, a game based on being a hero has so many Dark powersets it's silly. Now 3/5 of the non-Epic ATs are capable of Dark powers, and there's not one set directly Light powered.
@Lukas
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As I see it...
"Light blast" => Energy/ blaster
"Light manipulation" => Illusion/ controler
"Light blast and more" => Peacebringer "is" light. it can even shapeshift to a "light form".
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Energy Blast has no real element, it's raw energy.
Illusion Control is more mind-based.
Peacebringers have more of a cosmic light energy, like stars or suns.
@Lukas
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Technically we have Negative Energy channeled from the Netherworlds, and Warshades have Nictus Energy/Dark Matter/Gravity Control. Damage type is the same, but thematically and graphically they're completely different. The only actually "Dark" aspect of Warshade powers is the power names.
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There's nothing dark about using your enemies soul to make a pet? Even at anti-hero standards thats pretty low.
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Yeeesss, having your last opponents' extracted souls hovering around you, enslaved to your bidding, does slightly undermine the whole "I just knocked them out, and they've been safely teleported to the Zig" idea, doesn't it?
Would it help to think of it as some sort of Karma-building community service thing for their next reincarnation?
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There's nothing dark about using your enemies soul to make a pet? Even at anti-hero standards thats pretty low.
[/ QUOTE ]There is no Warshade power that uses the enemy's soul to make a pet. There is, however, Dark Extraction, which uses the enemy's essence to make a pet. From the in-game description: "The extracted energy is an echo of the targets life force". No soul-sucking or death is implied, it just copies their essence into a temporary entity to assist you.
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Illusion Control is more mind-based.
[/ QUOTE ]From the in-game description: "You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes." Nowhere is it said that it's supposed to be mind-based. Oh hey, but it does mention light manipulation. Malaise is not the only variant of an Illusion Controller allowed in the CoX universe.
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Peacebringers have more of a cosmic light energy, like stars or suns.
[/ QUOTE ]Is there any other kind of light?
Actually, yes - you can get light from fire as well. (Though, technically, a star, which is also the same thing as a sun, is a giant fireball itself) But you could just wait for Defenders to get Thermal/Fire in the next round of Proliferation.
I have no objection to a light-based set, ... in fact the more powersets the better and this sounds like a good powerset in concept.
The only thing I will add is remember Sonic's visual sfx were toned down because they were giving their owners eyestrain/headaches/migraines - In that same ethos I would expect a light-based set to try (somehow) to avoid too much strobing and flashing for those sensitive to epilepsy or migraines. Just a thought.
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As I see it...
"Light blast" => Energy/ blaster
"Light manipulation" => Illusion/ controler
"Light blast and more" => Peacebringer "is" light. it can even shapeshift to a "light form".
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Energy Blast has no real element, it's raw energy.
Illusion Control is more mind-based.
Peacebringers have more of a cosmic light energy, like stars or suns.
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Col_Blitzkrieger already answered for Illusion/* Controlers (official description mentions "you manipulate light") and Peacebringers (whatever its source, light is light)...
I'll add to his contribution about blasters that light is, in itself, when you forget its source, not much more than "raw energy". Energy blast description doesn't mention the kind of energy used here.
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Energy Blast has no real element, it's raw energy.
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Source?
Base AT powers are as generic as possible, it's up to the player to decide how they work.
There is no such thing as "raw" energy. Electromagnetic radiation is as close as you are going to get.
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Illusion Control is more mind-based.
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Tell that to all the tec origin Illusion Controllers with thier hologram projectors.
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Peacebringers have more of a cosmic light energy, like stars or suns.
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I shall have to remember that cosmic light is different to regular light next time I teach a physics lesson.
I really should do something about this signature.
Well, I forgot to mention, to Luke's credit, that I don't have anything against a "Light" Defender Primary... (the more primaries, the better.)
I just meant that "Light blast" can already be sorted under "Energy blast" and that other ATs already use the "Light" concept.
Moreover, -Acc is a secondary effect already linked to negative energy sets. You can also choose -Def as the target is easier to spot, but that would be the same as most lethal damage... Maybe we could make a new secondary effect... but I don't know what the devs would think about this.
Maybe if it was renamed "Holy" so it wasn't confused with literal "Light" as in "Lightbulb". I think it'd be great personally, especially if it had a scrapper version as well. I'd quite like a proper Angel kinda guy. Holy powah!
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Energy Blast has no real element, it's raw energy.
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Source?
Base AT powers are as generic as possible, it's up to the player to decide how they work.
There is no such thing as "raw" energy. Electromagnetic radiation is as close as you are going to get.
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Cheerfully ignoring the fact it's all comic book physics anyway, they do seem to have got their terminology a bit mixed up with the Power Set names and corresponding power effects.
From RedTomax, "Energy" Blast attacks are all a mix of energy and smashing damage - you need to go to Electrical Blast to find pure energy damage.
The best spin I can put on this is that Energy Blasts are actually plasma based, hence the smashing component. This might also (sort of) explain the KB in Energy Blast attacks; if they were really 100% photonic energy you'd need rather huge amounts to knock them over via the momentum of the photons alone! (Hmmmm, guess it could be some sort of ICF ablation effect...)
Edit: Fixed url closing tag - thanks for heads up Jay!
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Energy Blast has no real element, it's raw energy.
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Source?
Base AT powers are as generic as possible, it's up to the player to decide how they work.
There is no such thing as "raw" energy. Electromagnetic radiation is as close as you are going to get.
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Cheerfully ignoring the fact it's all comic book physics anyway, they do seem to have got their terminology a bit mixed up with the Power Set names and corresponding power effects.
From RedTomax, "Energy" Blast attacks are all a mix of energy and smashing damage - you need to go to Electrical Blast to find pure energy damage.
The best spin I can put on this is that Energy Blasts are actually plasma based, hence the smashing component. This might also (sort of) explain the KB in Energy Blast attacks; if they were really 100% photonic energy you'd need rather huge amounts to knock them over via the momentum of the photons alone! (Hmmmm, guess it could be some sort of ICF ablation effect...)
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Plasma smashing things? More like liquify from a great distance
Sci-Fi plasma, sure, but your average, run-of-the-mill, superheated gas plasma? Nah.
WRT a Light based set - The Legacy Chain have members from Light who use a white/yellow tinted energy blast so I'll agree that along with PBs, Energy Blast is your Light Blast set. (I would never have thought to include Illusion, however, not having played it that much)
Holy is something I've seen mentioned before, possibly even by me. Of course, you just know it'll be great and then villains won't get it because it doesn't fit the theme, and then the PvP whining starts... tangents are great, yes?
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
Indeed they are. Indeed they are. Come to think of it, the world would have ended if this post hadn't caught my eye. My finger hung over the button for my d00msday device then I was cheered up by a sensical suggestion. Oh, and darkness doesn't match heroes, but we still have it. Fallen angel perhaps?
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Maybe if it was renamed "Holy" so it wasn't confused with literal "Light" as in "Lightbulb". I think it'd be great personally, especially if it had a scrapper version as well. I'd quite like a proper Angel kinda guy. Holy powah!
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No, because it's not generic enough. Powerset names have to be generic "stuff" if possible so players can come up with different explanations for whichever origin they take. Holy would suggest magic, or possibly natural, but how would you explain a "holy" set for science, tech or mutation? What if someone wanted a tech-origin character with gauntlets that project light-based blasts? Or a mutant that can manipulate light, like Dazzler?
Honestly there are already two energy-based blast sets, plus Peacebringer powers, so I'm vetoing this on that basis. I'd rather see some different blast sets - maybe a smash-based one (water powers or a stone/earth-type blast set would work - preferably both), the rather obvious Dual Pistols, and one based around chains like Spawn throws around.
But if the Devs had to make a blast powerset based around "light", that could be used by Holy-based or Sunlight-based characters, then I'd rather it was done as a "plasma" blast set with a fire/energy mix so it was both generic enough for varied concepts, but also different enough in gameplay terms from anything we have now.
the problem as some have pointed out is that energy blast dose knock back and a mix of energy and smashing damage.
so its just not very "light" like but impplementing another blast set that was sutably diffrent from the curent one's to make it intresting is gona be dificult
If it was to be implemented I would go with Valkrysts sugestion of having it do a fire/energy Mix of damage (i don't think any set use that particular mix curently)
Secondery effect wise -Acc to represent your target being blinded by your attakes seem's the most ovious but that effect is allready carried by the dark based power sets so it seems a shame to duplicate so maybe -tohit
also im not sure how you would handel power animation without it either ending up very similar in look to energy blast or PB Blasts
Light Defender sets have been mentioned a few times; so thought Id through together some power tables.
Anyway my first attempt at making sets, so dont be too harsh :P
Light Manipulation - Defender Primary Set
Most attacks -Accuracy due to light being blinding!
1) Touch of Life - Ranged Ally Heal
2) Shine - Ranged (Targeted Area of Effect) -Accuracy, -Perception
3) Light Bolt - Ranged, Minor DMG (Smash), Foe Knockback
(Note: Similar to Force Bolt)
4) Binding Light Ranged Minor damage (Energy) Foe: Hold, -Speed, -Recharge, -Accuracy
5) Gleaming Aura - Toggle: Toggle: Point blank area of effect, Team Stealth, Foe - Accuracy
(Note similar to Shadow Fall, except it grants no +def or +res, has a lower end cost, and debuffs enemy)
6) Hand of Life - Ranged Ally Resurrect, Ally +Rechage, +Recovery, +Dam, +ACC
7) Binding Lights Minor damage (Energy) Location AoE Foe: Hold, -Speed, -Recharge, -Accuracy
8) Gift from Above Ally +Damage, +Accuracy, +Defense
9) Summon Seraphi Summon Seraphi: Ranged heal special
(Note: Seraphi similar to Amy Jonsson, once summoned lasts 4 minutes, buffs and heals team, unslotted recharge time: 10 minutes)
So thats Light Manipulation idea, now for the secondary, Light Blast.
Light Blast - Defender Secondary Set
Again most attacks Acc due to light being blinding.
1) Light Bolt - Ranged, Minor Damage (Energy), Foe: -Accuracy
2) Halos - Ranged, Moderate Damage(Energy), Foe: Immobilize
(Note: Same animation/graphics as Fettering Nimbus temporary power, but gold in color)
3) Light Beam - Sniper, Extreme Damage(Energy), Foe: Accuracy
4) Ball of Light - Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe: -Accuracy
5) Slumbering Light - Ranged, High Damage(Energy), Foe: Sleep -Accuracy
6) Magnify - Self +Accuracy, +Damage
7) Stunning Light - Targeted AoE, Minor Damage (Energy), Foe: Disorient, -Accuracy
8) Draw Life - Ranged, Minor Damage (Energy), Self: Heal, Foe: -Accuracy
9) Heavenly Blast - Ranged, Extreme Damage (Energy), Foe: -Accuracy, Disorient; Self Recovery
Came up with a quick Epic pool to match thematically.
Light Mastery - Defender Epic Power Pool
Very similar to Power Mastery, but is that a pro or con? :P
1) Empowering Light - Self +Damage, +Accuracy, +Special
2) Enduring Light - Self Endurance Discount
3) Light Embrace - Toggle: Self +Resistance (Smash, Lethal, Energy)
4) Luminous Strike - High damage (smashing/energy), Melee area of effect, Foe disorient, Knockback
So anyway guys, feel free to post any constructive critism, and before someone says it, yes I know it's very owerpowered. But just an idea ^^ And remember: 1st attempt at this sorta thing !
@Lukas