Ws View and a Question.
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its people just playing Poorly.
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This.
I really should do something about this signature.
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its people just playing Poorly.
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This.
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Yep, what he said.
The thing about Warshades is that you have to be extremely patient when building one when picking up powers and slotting at the right time. It's probably not until around Lv 34 or 38 that a Warshade starts to really shine.
You also have to be a bit patient with your play, and this is hard when in a group because most just dive right in. Best thing for a Warshade is to look at the upcoming mob to see what nasties are there. Voids and Quants are obviously a priority target. Other Nictus beings can be hazardous to the team, especially them ruddy Cyst Crystals! Then specific danger enemy types for that particular mob, Sappers for Malta for example.
Then there is being aware of how long it takes to get a Warshade up to serious pwnage mode. Blasters can fire Aim and Build Up almost instantly, and Tankers and Scrappers the same with build up, but Warshades need time to fire Eclipse for the increased damage resistance, Double Mire for the increased damage output then changing back to a Nova for blasting power or firing off quasar.
If you keep this in mind though and practice your play with team mate that you play with regularly then you'll soon be picking off mobs in a matter of seconds. Especially a few mobs down the line when you have 2 Fluffy pets as backup!
I teamed my WS once and the team leader jokingly asked me to stop mauling the mobs and leave some for the rest of them!
And as far as Tanking with a WS goes, they make a pretty good makeshift tank. The only thing to remember is to not stay in Dwarf mode all the time otherwise you are not helping yourself or the team. Make use of the powers in human form to set up a mob for a trashing in Dwarf mode and return to human mode when done to recharge yourself with Stygian Circle and create another Fluffy pet if needs be.
Although the drawback with tanking with a Dwarf is that you need to keep spamming its taunt power to keep the mob on you as Dwarfs do not have the Gauntlet inherent power that tanks have to back up taunt. Plus the Peacebringer Dwarf has 2 single target attacks and 1 AoE attack where as the WS Dwarf has only the 3 single target attacks. Sure the third helps you a bit in draining a single targets health and topping up yours a bit, but sometimes a team might want that third PB Dwarf attack to take a group of foes down. That is if they dont mind the knockback of course.
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its people just playing Poorly.
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This.
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You recon its the fact people believe too much what people say that they dont have the courage to tank properly as a WS. For me i charge in to a mob and just hope the team saw me Lol
Ive got to agree.
When I was roaring my way to 50 a few weeks ago, I was quite excited by the prospect of Khelds. Dont get your hopes up said many a person and I worried a little about whether they were correct or not. Plenty of people moan about Khelds and I braced myself before rolling my first Warshade.
Fact is, two weeks later and Im loving it. Revenant Star is only level 14 but already the challenge of changing forms, staying alive and abusing multiple enemies has been like a breath of fresh air for me. Yes, they do have weak points but for every time Im soloing and grinding my teeth as another Void kicks my backside, Ive had times in eight man teams when hes two shotted a spawn thanks to the massive buffs that the mire gives. Its then that they feel suitably epic because of the crazy stuff that they seem to be able to pull off. Im very much looking forward to what they can do at higher levels which seem to promise ultimate carnage.
I think maybe that some of it is the belief that because theyre labelled as epic, people seem to think that every power should be an I Win button whereas instead they are a masterwork of design, an AT that is as diverse as the teams they need to really shine. As someone who tends to play team based toons, this isnt a new thing to me. Each strength is coupled with a weakness and its that that makes them a challenge to play.
@Dante EU - Union Roleplayer and Altisis Victim
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its people just playing Poorly.
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This.
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Yep, what he said.
The thing about Warshades is that you have to be extremely patient when building one when picking up powers and slotting at the right time. It's probably not until around Lv 34 or 38 that a Warshade starts to really shine.
You also have to be a bit patient with your play, and this is hard when in a group because most just dive right in. Best thing for a Warshade is to look at the upcoming mob to see what nasties are there. Voids and Quants are obviously a priority target. Other Nictus beings can be hazardous to the team, especially them ruddy Cyst Crystals! Then specific danger enemy types for that particular mob, Sappers for Malta for example.
Then there is being aware of how long it takes to get a Warshade up to serious pwnage mode. Blasters can fire Aim and Build Up almost instantly, and Tankers and Scrappers the same with build up, but Warshades need time to fire Eclipse for the increased damage resistance, Double Mire for the increased damage output then changing back to a Nova for blasting power or firing off quasar.
If you keep this in mind though and practice your play with team mate that you play with regularly then you'll soon be picking off mobs in a matter of seconds. Especially a few mobs down the line when you have 2 Fluffy pets as backup!
I teamed my WS once and the team leader jokingly asked me to stop mauling the mobs and leave some for the rest of them!
And as far as Tanking with a WS goes, they make a pretty good makeshift tank. The only thing to remember is to not stay in Dwarf mode all the time otherwise you are not helping yourself or the team. Make use of the powers in human form to set up a mob for a trashing in Dwarf mode and return to human mode when done to recharge yourself with Stygian Circle and create another Fluffy pet if needs be.
Although the drawback with tanking with a Dwarf is that you need to keep spamming its taunt power to keep the mob on you as Dwarfs do not have the Gauntlet inherent power that tanks have to back up taunt. Plus the Peacebringer Dwarf has 2 single target attacks and 1 AoE attack where as the WS Dwarf has only the 3 single target attacks. Sure the third helps you a bit in draining a single targets health and topping up yours a bit, but sometimes a team might want that third PB Dwarf attack to take a group of foes down. That is if they dont mind the knockback of course.
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See me and a mate were comparing PB's and WS's tanking both being level 36. We found the Sunless Mire creates such a big advantage over PB's for tanking. Also all i tend to do is play in 8man teams, and just storm through missions with a Spines/Dark scrapper and a Fire/Kin Controller. Speeding through missions. Always keep 2 fluffys up and the occasional Quasar in the middle of combat. But yeah deffinatly. from 35+ They really start to shine.
just do add a note on the tanking discussion... Eclipse + Dwarf = outdo any tanker...
@EU Brimmy - Union and Exalted servers
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Quick question: Does anyone seriously know the tanking abilitys of the Warshade at level 50? Because farming Pink missions with a full team without a Tank and with or without a healer is extreamly easy at the moment. Just wondering, because i hear alot of comments how they suck. Just would like to know the facts or if its people just playing Poorly.
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Peoples opinions are subjective. Mathematically I find the Kheld a poor tank however in various teams against various enemies it will do and sometimes feel better to do it with. "Overall" anyone who feels they are better at tanking with their kheldian than their tank should be slapped.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
A warshade can't tank better than a scrapper, let alone proper tanks. Thing is, tanking is not about surviving, it's all about aggro management, and sinceTaunt is capped at 5 foes, I'd like to see any warshade outaggroing my fire/fire blaster and keeping the aggro while I wtfaoe like crazy on 8 man team mobs.
You obviously havn't heard of threat level, and indeed have little idea how taunt works. If the WS taunt hits, it will* grab the aggro from your blaster, even if only briefly.
And not every team has a mad fire blaster letting off aoes willy nilly. For most teams, a tanking WS has adiquate aggro management (assuming they have taunt well slotted).
*ok 99%, it helps to have damaged the target too.
I really should do something about this signature.
And you obviously don't know that even when it hits, ws taunt will only affect five foes, having all the rest on the loose, and indeed have little idea of threat level, as it only applies to characters that are not attacking or have no taunt aura on. Try and tank with a tank without aggro aura no matter what their threaat level is.
And no, not evry team has a fire/fire blaster, but that applies to every single aoe toon. I know I wouldn't be using aoes on my elec blaster if the main tank in the team was a ws, as I know I wouldnt be using many debuffs if I was playing a rad
I find some scrappers do better than some kheldians but not all. Yes to Invuln, Willpower and Dark but no to Regen and SR. Ofc I find that some enemies have a higher resistance to taunt than others. For a scrapper without the ability to taunt, trying to gain aggro through damage instead, may see that some enemies seem to have a slightly greater aversion to someone of another AT and that ones damage doesn't gain immediate attention (ofc taunt will). Against AVs I will say overall Scrappers with confront can have greater flexibility and ergo better survivability.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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ws taunt will only affect five foes
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Which is exactly the same number as a tanker taunt affects.
The only difference is the tanker taunt is auto hit and has a longer duration.
I really should do something about this signature.
And the aggro aura i guess
An aggro aura is only effective in melee range, and in the next stage of powerset proliferation, tankers are going to start getting sets without taunt auras. Not all tankers take auras or Taunt anyway. A keldian dwarf who is serious about the tanking role will be continually spamming an aoe to compensate for the lack of aura.
In my experience, tanking keldian dwarfs are better at holding aggro than most Granite Tankers, and certainly better than most scrappers.
A well played keldian will also be switching forms regually in battle, so thier ability to do significant ranged aoe damage adds to thier aggro management ability.
I really should do something about this signature.
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An aggro aura is only effective in melee range, and in the next stage of powerset proliferation, tankers are going to start getting sets without taunt auras. Not all tankers take auras or Taunt anyway. A keldian dwarf who is serious about the tanking role will be continually spamming an aoe to compensate for the lack of aura.
In my experience, tanking keldian dwarfs are better at holding aggro than most Granite Tankers, and certainly better than most scrappers.
A well played keldian will also be switching forms regually in battle, so thier ability to do significant ranged aoe damage adds to thier aggro management ability.
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I have to strongly agree with everything youve said. (Allthough ive gone to all Human and absolutly love it). WS Tanking is absolutly amazing, Level from 20-40 in constant teams with Tanks ive kept the agro by far. It may depend on the ability of the player but i find a Kheldian Tank who knows how to play a great success.
If a team needs a Lobster to tank - they have bigger problems than a Kheldian.
Sure they can occupy 5 foes with Taunt, but i'd rather have something with an aura any day.
You see, this is where you fail.
If a keldian trys to tank using soley dwarf form, they will inevitably be inferior to a true tank. If you use your powers effectively and switch forms as appropiate, you will do loads of damage and attract loads of aggro.
Although even a kedian who doesn't form switch can tank an AV effectively.
You also loose here: If a team needs any tank - they have bigger problems than a Kheldian.
A team of good players can do without any AT.
I really should do something about this signature.
Oh cmon, where's the hidden cam? lol
Every AoE heavy set will outaggro a ws in a team that's bigger than a duo, let alone decently slotted tanks. You support aggro management on aoes out of dwarf form? Most blasters and scrappers have better aoes than warshades, and mires won't change that. Spineys and /dark scrappers can have an aggro aura perma on (2 aggro auras if it's spines/dark) which means that they would outaggro even if the ws was perma attacking, which can hardly be done on a ws due to the slow animation of mires. A warshade has the same aggro skills as some scrappers (the ones without aggro auras), and worse than the others, simply because both scrappers and ws can have a taunt that is capped at 5 baddies and needs to pass a toh check -although FA could make a difference there-
The WS doesn't need to actually outdamage a blaster to attract more aggro.
Blaster: threat level 1
WS dwarf form: threat level 3
That means any damage done by the WS will attract significantly more aggro than than a blaster.
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A warshade has the same aggro skills as some scrappers (the ones without aggro auras), and worse than the others, simply because both scrappers and ws can have a taunt that is capped at 5 baddies and needs to pass a toh check
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You are showing massive ignorance here. Scrapper Confront is single target. However, since very few scrappers ever take this power, it's not suprising you don't know what it does.
I really should do something about this signature.
It's massively taken for pvp, and yeah it's st, slipped it into the toh check, but that won't change the fact that in order to tank properly, you need an taunt aura, because otherwise you will lose the aggro as soon as someone hit them after you, even if it's by a dot tic.
In all honesty, with a decent Warshade on board, there shouldn't be much left standing in normal mobs for anyone else to worry about aggro .
If it's that much of a problem, it'll most likely be a problem whatever is tanking because it sounds more like the other toons being a bit too keen to chew alpha .
Threat level is just part of a bigger calculation.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I'd like to see any warshade outaggroing my fire/fire blaster and keeping the aggro while I wtfaoe like crazy on 8 man team mobs.
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You don't need to out aggro the fire/fire blaster a human form ws has a threat level mod of 2 against the blasters 1 so assuming the blaster is at damage cap - the ws will be so it will probably still out threat your blaster. Even if not between mire the nuke and the mini nuke anything you draw aggro from will be on its way to the zig before you take any attack back - unless of course you charge in before the ws gains the aggro
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Not all tankers take auras or Taunt anyway
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Then why roll a tanker?
See, that's quite an statement, a tank with no taunt and no taunt auras is more useless than a tanking Kheldian, in fact, not even sure it is a tank anymore, but hey ho, that's just my opinion.
This post is purly to describe what i feel its like to play a Warshade, there is no goal to this post apart from the hope it may incourage other players to play a Warshade.
Ive just come back after a 3year+ Break. Came back with 2 other mates who hit 50 way back before the release of the Arena.
We all started new characters, Mine being a Warshade.
I can see how people get extreamly annoyed playing them, One of the facts is how people think there so Sucky and not the best at a certain thing, And the other fact they make you so Indecisive about what type of WS to Role. Tank/HumanOnly/TriBuild etc.
We started these characters around 4 days ago, And were all level 36. The Tanking ability of a WS is quite amazing i believe, Ive had comments like, "I never knew Warshades could tank this well etc". Ontop of that you have your pets absolutly great Damage boost. And if your playing with a Healer. then a bit of Quasar in the middle of a huge fight it always a Laugh. I can see the downsides of the Warshade completly, but the amount of Laughs you get out of it exceed completly. Its made me feel as if i was back on release when the highest leveled player was 36 and you were 32. The antisipation of everything was great. Just cant wait to continue Leveling.
Quick question: Does anyone seriously know the tanking abilitys of the Warshade at level 50? Because farming Pink missions with a full team without a Tank and with or without a healer is extreamly easy at the moment. Just wondering, because i hear alot of comments how they suck. Just would like to know the facts or if its people just playing Poorly.