Official mental manipulation
Hmmm... basically the Dom set with a few new powers thrown in instead of stuff like Subdue and the Snipe. Looks interesting for PvE.
Looks very interesting, thanks for the find.
I feel a /Psi Blaster coming on...
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Waity, is that a blaster with Touch Of Fear??! I think I'm in
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.
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Here.
Oh well.
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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.
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Here.
Oh well.
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Well with Bu and the much higher damg modifier blasters got + inherent it gonna be as strong if not stronger than the dom version outside domination, no matter if its divided by 4,75....
My bet is blasters get AV pets next issue.
Somehow i think the devs start to totally ignore balance issues .
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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.
[/ QUOTE ]
Here.
Oh well.
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Well with Bu and the much higher damg modifier blasters got + inherent it gonna be as strong if not stronger than the dom version outside domination, no matter if its divided by 4,75....
My bet is blasters get AV pets next issue.
Somehow i think the devs start to totally ignore balance issues .
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Yeah, because Blasters can have BU on all the time, and it lasts just as long as Domination.
The base damage for Blasters will be somewhere around 25ish*, compared to Dominatior's 75, so even with Build Up's 100% damage bonus every so often, it won't be as good as the Dominator's PSW.
Sure, I could be wrong, but please, for all our sakes, stop crying bloody murder untill you have actually played the set.
*I don't know this personally as I'm not one for the numbers, but I did read read it from this post.
lol at fear and mass confusion on blasters.
Also lol at this set in general since with a good recharge build i can see the next farming FoTM around the corner.
I want to see values for this but could sick good for farming in PvE
EDIT: ROFL Confusion a toggle.1-2-3 lets go on a farming spree
EDIT 2 : in case is not obvious i am happy with this set for PvE will roll a fire/psy blaster for farmage
I think you are vastly overestimating how effective the World of Confusion power will be.
It sounds more comparible to Arctic Air than Mass Confusion to me. I.e. 10% chance of very brief confusion, +aggro everything in sight. The damage will probably be sub-snowstorm (just enough to make stuff cross, without seriously hurting anything), and it will no doubt have the code that tells mobs to move out of the AOE like RoF.
I really should do something about this signature.
Aaaaah i see.At first i thought something like TK so had me laughing. Still i think can be a great Pve set.
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The damage will probably be sub-snowstorm
[/ QUOTE ]Snowstorm does damage now?
For PSW
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The current scale, after alterations to the power, is 1.10 which is slightly more than Fireball does (sans bonus DOT.)
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Here
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The damage will probably be sub-snowstorm
[/ QUOTE ]Snowstorm does damage now?
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It does if you slot it with procs
It is just possible I meant Ice Storm though, that being the blaster power and all.
I really should do something about this signature.
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The damage will probably be sub-snowstorm
[/ QUOTE ]Snowstorm does damage now?
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It does if you slot it with procs
It is just possible I meant Ice Storm though, that being the blaster power and all.
[/ QUOTE ]I thought Ice Storm was good damage...
I'm thinking in terms of points per second, unslotted Ice Storm does about 5 per sec according to mids, my feeling is WoC will do significantly less than that.
I really should do something about this signature.
this is taken from doctor brainstorm thread and aince i didnt see this posted on the EU forums i thought i might as well
Last week my great discovery was unveiled to you all, but many of you had some pressing questions.
Well, better late then never, I'd say! Here are the answers to some of the good ones (and the ones that seemed to keep cropping up!)
Hopefully I can have more answers for you in the coming weeks!
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"So, Lighthouse, any chance of us finding out what-all powers are in Mental Manipulation? Bitt Player
Subdual Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate
Mind Probe -- Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate
Telekinetic Thrust A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate
Psychic Scream -- This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow
Build Up Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long
Drain Psyche You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long
World of Confusion This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
Scare You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium
Psychic Shockwave Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow
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I would like to see a red name explain why heros get cold and therm and villains get double storm. jeffg316
Originally, Castle only wanted to allow 9 powersets to be shifted around, while others wanted to open things up much more completely. After much debate, and back and forth discussion, we came to a compromise on which sets were proliferated and which would be delayed to future updates. The sets that were chosen, ultimately, were easy to port across, and tried to fill thematic holes where appropriate. Balance was mainly a factor in which sets NOT to port immediately things like Kinetics for Masterminds would be extremely dangerous to port directly; many changes would need to be done to make that one work. The same can be said with moving Illusions to Masterminds as a Primary powerset.
Ultimately, it came down to What would be fun, but not too game breaking?
After we had that mantra, we matched things on a thematic basis whenever possible. Hence, Fire/Fire Scrappers, Controllers who had Fire Control getting access to Thermal, Corruptors getting Elec/Storm, etc.
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WHY NO EMP FOR CORR? ELF_STALKER
Empathy isnt a villainous trait, generally speaking. From a fiction standpoint, it will likely never be given to Villains as a set.
Back to thematics Empathy isnt really a villainous trait. From a fiction standpoint, it wasnt our first choice to port over and the reason corruptors didnt receive it in the first place as part of the release of City of Villains. If we were to add an Empathy Like set, it would need to be all new and not a port of it, to make it fit into the Villainous theme. As such, that fell out of the scope of Issue 12s powerset proliferation and is why it wasnt included.
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What if testing proves a set port didnt work en masse like ice brutes in CoV beta. They obviously made it through your internal testing and QA but in practice it was found they didnt work.
If something is found NOT to work, what is the plan? Plasmastream
If something doesnt work, well adjust it, rebuild it or cut it, depending on what needs to be done. I dont suspect this to happen in most cases.
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Is the Corruptor version of Electric Blasts going to be colored red to match the theme of villain electricity? Blackavaar
Of course! They even get their own version of Voltaic Sentinal.
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Any Red name wanna come out and let us know if Elec/Elec tank is going to be added? Lady_Dee
Castle said, No, never! and Positron said, Yes, do it! In the end, the decision of which sets to give everyone bounced back and forth multiple times. The next question is, Why did Castle say no?! At the time, he wanted each AT to keep certain sets so they were only found on that AT Ninjitsu for Stalkers, Elec/Elec for Brutes, Ice/Ice for Tankers, etc. Ultimately, that concept was set aside later in the process, but some aspects of it remained in the initial pass of Proliferation.
the justifications for why certain powers were ported/not ported are nice but mental manipulation seems un-balanced just from the powers, i mean.... drain psi, PSW, a toggle confuse and a fear?? i'll be rolling a psi/psi but this really does seem over done