Fire/* unchallenged in soloing?
Im just gonna trow Ice/* into there. Its a pretty decent primary (i leveled ice blast to 50 on my blaster and ive got a corr at 33 with it aswell), makes soloing easy, its got Single Target Damage and its got a couple of holds for holding enemies whilst killing others, pretty safe to be honest.
AOE is actually better on teams as solo you'll be rarely facing 3-4 enemies at once (unless you pull two or three groups at once of course )
AOEs are also expensive in End terms so single-target attacks are better, especially against tougher foes. Ice and Sonics start to shine then for the extra control and single target damage they do (sonics is nice vs bosses as the -resistance debuffs will stack up so you'll hit harder as you chain attacks).
If I was soloing Fire I'd go with the 2nd or 4th difficultly setting. (more enemies) With Ice and Sonic I'd go 3rd or 5th (tougher enemies but less of them than 2nd or 4th)
But isn't Fire's single target damage also superior to the other primaries?
[ QUOTE ]
But isn't Fire's single target damage also superior to the other primaries?
[/ QUOTE ]
i dont think so.
[ QUOTE ]
But isn't Fire's single target damage also superior to the other primaries?
[/ QUOTE ]
Not sure if the DPS is, considering Ice is quicker animating and Sonics helps indirectly by weakening your opponent as you attack.
Certainly the recent Flares change in Fire upps its solo damage a bit, before that change Flares long animation time meant it was fairly useless.
Fire snuffs people out, no doubt. But I have to concur that Ice and Sonic give it a run for its money, more so if you consider that Ice and Sonic have more ST. If some of the animations in Sonic weren't so rooting I'd have it more in-line with Ice.
@Drakmarth & @Drakmarth2
While the extra damage of fire may seem like a nice bonus, and it is, when soloing, you tend to face less targets and so primaries like Ice and Sonic start to shine.
Raw damage output is great, but when things go pear shaped, a secondary effect like slows or -res become a much greater asset.
Fire is purely offensive, Ice has a very nice ST offensive chain, and some very nice secondary effects to go with it.
The eternal stuggle between offence and defence.
Also, Ice/Rad is generally considered the solo king of Cors.
Tried both Fire and Ice, and in my opinion Ice is far better solo. The three fast blasts and two single target holds make it perfect solo. Fire can offer better AoE damage in teams but have no way to lock down annoying mobs, depending on your secondary im sure Fire can be great solo but you need something to take nullifiers etc out of combat right away. Mezzes are always a big problem (atleast at higher levels) for a solo Corr, no matter how much damage you do if you are stunned that can mean game over right away.
Sonics does have an AOE sleep (decent solo) and a single target stun which give it a bit of utility too.
Plus it can give you a migrane with all the screeching going on!
Rad seems to be very strong solo once you have access to Cosmic Burst. I wouldn't trade a short range, low recharge, high damage, 9 second Mag-3 stun for much when playing alone.
Have to say I think Ice is far better than Rad for soloing (and a bit better than Fire).
*Deleted post*
I underestimated the importance of casting time
[ QUOTE ]
Have to say I think Ice is far better than Rad for soloing (and a bit better than Fire).
[/ QUOTE ]
This. With Sonic between Ice and Fire, although secondaries will make more of a difference (i.e. fire/rad will be faster than ice/thermal).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
I'll chime in here and say ice, followed by sonic, is the king of solo/ST damage. The ice attacks hit hard and are fast animating. You can plant most enemies by throwing an attack chain in before they can actually draw their weapon. Sonic is a bit slower i suppose, or at least has more rooting, but the stacking of -res makes taking out hard targets like bosses a breeze.
After those 2, i suppose fire comes in 3rd. Fire however will always get my vote for teams though. AoE carnage is sooooo nice in teams
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
[ QUOTE ]
Sonics does have an AOE sleep (decent solo) and a single target stun which give it a bit of utility too.
Plus it can give you a migrane with all the screeching going on!
[/ QUOTE ]
I used to have Sirens Song (the sonic sleep attack) but I always forgot I'd used it and then used Howl and wake them all up
I'm pretty sure that mobs were angrier after being woken up.
I do enjoy my Sonic Corr tho, I played the character Solo most of the way to 50 normally on Renlentless, as someone meantioned earlier in this thread about the difficultly settings in relation to the power sets.
Having the -def isn't that noticable while on a big team but being able to effectively solo Heroes can make up for it.
[ QUOTE ]
[ QUOTE ]
Sonics does have an AOE sleep (decent solo) and a single target stun which give it a bit of utility too.
Plus it can give you a migrane with all the screeching going on!
[/ QUOTE ]
I used to have Sirens Song (the sonic sleep attack) but I always forgot I'd used it and then used Howl and wake them all up
I'm pretty sure that mobs were angrier after being woken up.
I do enjoy my Sonic Corr tho, I played the character Solo most of the way to 50 normally on Renlentless, as someone meantioned earlier in this thread about the difficultly settings in relation to the power sets.
Having the -def isn't that noticable while on a big team but being able to effectively solo Heroes can make up for it.
[/ QUOTE ]
-Resist in Sonics. -Def is Rad, which is great pre-SOs and for tight builds as you can get away with less slots in the Rad Blasts, especially coupled with Aim and Irradiate. For my money Rad is the "slotting king" with this, the -Defense IO sets (including the Achilles Heel PROC) and the Forced Feedback PROC in Electron Haze.
On my Dark/Sonics Defender I find the stacked -Resist is great on teams, especially if you focus on the same target as a heavy damaging teammate. I tend to target through the best single target damager on the team and shoot whatever they're focused on to ramp up their damage.
A Sonics/Dark or Sonics/Rad (I prefer Dark to be honest as you get the cool Fear in the secondary too) would be an Hero demolisher once you start spamming attacks and Heals+Howling Twlight (for Dark) or Linger Rad on him (-resist and -Regen. Mmmmm).
See i always get them 2 mixed up
[ QUOTE ]
Having the -def isn't that noticable while on a big team but being able to effectively solo Heroes can make up for it.
[/ QUOTE ]
Pls show us what heroes you solo effectively, let alone solo at all...
[ QUOTE ]
[ QUOTE ]
Having the -def isn't that noticable while on a big team but being able to effectively solo Heroes can make up for it.
[/ QUOTE ]
Pls show us what heroes you solo effectively, let alone solo at all...
[/ QUOTE ]
Oi! I didn't say that.
i have a 40 ice / rad corr and i gotta say it have pretty good damage and control but it does fall a bit behind in big teams damage wise.
One of the fun issues I have on a team with Rad is the fact by the time I get the debuffs down and ready to attack I'll have one anchor down and half the mob are dead.
"Oh well, at least I made them squishier."
Life of a debuffer.
@Drakmarth & @Drakmarth2
Is it me, or is Fire the best primary powerset for soloing by far? The extra damage you do is pretty substantial. All the other primaries either help with defense (which just draws things out) or only result in more damage while used in a team (by lowering defenses).
So why am I posting this? Well, this is mostly based on theory and I wanted to see if it was actually correct. If you just want to solo, is there a reason (other than concept) to not take Fire/*?
Edit: I'm new to CoX, so my assumptions could be way off. This really is more of a question than a statement