BILLION


Antibiotical_EU

 

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We must take it back Bob !

I vote brute force with the exclusive use of Killer Rabbits from Outer Space™, white spoons and a small gerbil named Kong!

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Tylz00rz, you forgot that qualifier. I fixed it for you.

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Excellent work Agent Wabbit!


 

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We must take it back Bob !

I vote brute force with the exclusive use of Killer Rabbits from Outer Space™, white spoons and a small gerbil named Kong!

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Tylz00rz, you forgot that qualifier. I fixed it for you.

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Excellent work Agent Wabbit!

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This is why we need an WoW dueling system right now, to follow her around constantly 24/7 until she cracks and hands all the influence out in a mad rush of sleep depreivation!


 

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Congrats on the influ acheivement, I dont think any of my toons have had quite as much inf sat in there accounts tho im sure overall of them ive had more. Also id imagine quite a few of the old fire tankers must exceed this.

As for others sat on this amount well only person I can think of who prolly has this amount would be GG even then she may of given it all away to new players.


 

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Lui, you may be a prat but i'm impressed mate
gratz
is a nice achievement


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

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1-50 in 11 hours,

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Hang on a minute, 11hrs!!!! whats all that about did you hack the game or something


 

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1-50 in 11 hours,

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Hang on a minute, 11hrs!!!! whats all that about did you hack the game or something

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Typo obviously.

Im not young enough to know everything like Lui though.


 

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Most people spend their influence on improving their build....so the OP's must be S**T on that assumption.

[/ QUOTE ]Bizarre statement of the year.

[/ QUOTE ]Thx Mighty, I'll take that as a compliment.
It was a mega assumption that he was just hoarding Influence, rather than both building a fully IO complete toon and hoarding his farmed influence.

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I'm making a mega assumption that standard IOs is probably to be expected and "fully IO'd" is sets, bonuses, bells and whistles and that non "fully IO'd" builds aren't inherently S**T . They aren't as uber, but they aren't just S**T .

I don't see any accurate correlation between how much Inf someone holds reflecting their build .


 

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1-50 in 11 hours,

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Hang on a minute, 11hrs!!!! whats all that about did you hack the game or something

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Go check youtube if its still there, few guys of the US showed how to get a whole account (CoH) full of 50's during the double exp.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

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Yeah it was a typo, 12 hours 30 was the actual time [I just call it 13]

It wasnt too hard at all, reckon i could do it in 10 if my supporting farmer [Lew] was on a better character [He was Ice/Kin/Fire i was Fire/Kin/Fire]


 

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And how much of that time did you do normal things....like i dunno.................eat / sleep ?


 

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Well started 6pm then went to sleep @6.30pm, had food and drink stocked up on the desk, so it was fine =]


 

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Did go for a few leaks durin resets


 

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Does no one else think it's a little odd that it shows EXACTLY 1,000,000,000?

Paint Shop is a wonderful thing yanno.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

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I think (and I'm sure you'll flame me if I'm wrong) but isn't 1,000,000,000 the maximum inf you can have on a particular toon at anyone time....!


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

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I did wonder that after I posted actually, but if that is the case, wouldn't it make more sense if the ceiling was 9,999,999,999? Though I do admit, "Good Sense" often doesn't apply in such cases


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

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I think (and I'm sure you'll flame me if I'm wrong) but isn't 1,000,000,000 the maximum inf you can have on a particular toon at anyone time....!

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AFAIK the Cap is 2 Billion, not 1.


 

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ROFLMAO. Priceless.


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

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AFAIK the Cap is 2 Billion, not 1.

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If it starts with a 2, then it will almost certainly be 2147483647 (2^31 - 1). The other likely number is 4294967295. It is extremely unlikely to be any round multiple of ten.


 

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AFAIK the Cap is 2 Billion, not 1.

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If it starts with a 2, then it will almost certainly be 2147483647 (2^31 - 1). The other likely number is 4294967295. It is extremely unlikely to be any round multiple of ten.

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Actually if you're looking at it from a purely hypothetical standpoint, it's more likely to be either a round number or truncated at one before a round number (ie "999999").

Whilst the PCs we play the game on might do their sums in base two, the Developers don't. It's also bad coding practice to let the value of a declared number incrementally grow all the way up to the capacity of the variable type you're using to hold that number (or even -1 of that number).

Thankfully, we know that the inf cap is precisely two billion because several US toons have reached it.


 

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Whilst the PCs we play the game on might do their sums in base two, the Developers don't.


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Yes they do. All the power data works that way under the covers - and decent software developers are always more comfortable in base 2 than in base 10, for various good reasons.

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It's also bad coding practice to let the value of a declared number incrementally grow all the way up to the capacity of the variable type you're using to hold that number (or even -1 of that number).


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No it isn't.


 

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Whilst the PCs we play the game on might do their sums in base two, the Developers don't.


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Yes they do. All the power data works that way under the covers - and decent software developers are always more comfortable in base 2 than in base 10, for various good reasons.

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The way the power data works is irrelevant since this comes about as a result of compiled code. The comments on them are much more telling. Castle tells us that Defence/ToHit calcuations use scalars of 0.75, not 1001011.

We do not have 16 fingers and 16 toes, Humans are naturally better at sums in base 10. It's easier to read, and it's easier to follow. Programmers who work with very low level code tend to be better at Binary than the rest of us, but it'd be VERY rare for someone to do their tax returns in it. I have however heard numerous cases of code monkeys doing their sums in Hexidecimal (Base 16) because although it's harder for the layperson it's also technically more efficient than Denary (Base 10).

Finally, it makes sense when you're writing software code to cater for Base 10 in most of your calculations because it's easier for the NEXT programmer that's used on the project to follow what a given piece of code is doing. In a pinch, for extra speed you can use Hex in your code instead of letting the compiler translate it for you later. Calculations in Binary are *very* rare unless you're working directly with a processor or going for all-out-speed with a very limited memory footprint.

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It's also bad coding practice to let the value of a declared number incrementally grow all the way up to the capacity of the variable type you're using to hold that number (or even -1 of that number).


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No it isn't.

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Really? What would you do if you needed to translate an unsigned integer value into a signed integer value? This is used very frequently in areas where you're copying information to and from different data structures (ie to and from different databases and your application's own environment). Your signed integer value will overflow if you don't limit the unsigned value's capacity to half of the signed one. (SIGNED is typically -32768 to 32767, UNSIGNED is typically 0 to +65535).

The above is one reason why in many games you will see item capacities capped at 99 instead of 255, or 9999 instead of 65535 (or indeed, 2,000,000,000 instead of 4,294,967,295... note that our two billion inf cap is very slightly less than half the capacity of an unsigned 'Long' integer... I suspect it was rounded as a result of "Humans prefer working with round numbers" thinking on the part of the developers).

Integer values for storing such information are almost never used to their full capacity because they are precisely the type of information that tend to get ported to and from different data structures (saved games, server statistics on your character, etc).

The other argument against using up to the maximum capacity of ANY variable (even one local to a certain module of code that will never be seen by non-coders or get translated into other storage) is that you can always get an idiot who comes in to amend the code later and forgets to allow for "zero". In an array, if 65536 items can be stored, the references used to access that stored information are "0" to "65535"... but it's a fairly regular error for someone to have a brain-freeze and mistakenly assume it's 1-65536 in the middle of a calculation. If you populate an array right up to the 65535th entry, you will get a fairly major overflow error after such an idiot tweaks the code and it tries to apply a number to the non-existant 65536th entry. However if your code is only set up to populate up to a maximum of 65534 places (or more regularly, 65530 or less, I've seen as few as 60000 or even 50000 used to give "overflow breathing space" before) then you simply get every item shifted down one place in the array- no "overflow" error. The "bit-shifted data" error can be traced easilly, but in the second case your program wouldn't be open to a potentially major security glitch.


 

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This issue recently came up in WoW when it was discovered by a player that the cap for gold on a single alt was 214,748 gold, 36 silver and 48 copper which equated to 2,147,483,646 copper because:

"Apparently Blizzard uses a 32-bit integer for the amount of copper you can hold"