Upcoming "Flares" buff??!?
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Many times have I been frustrated with my Sonic Blaster, due to the long rooting of it's attacks. I do not wish to have this same frustration on my Ice or Fire blasters as well.
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Oh I see your point, and I completely sympathise with folks who picked Fire or Ice (or Sonic or any other primary) solely because they liked the actual animations. I quite like the Sonic Tier 2 in terms of it's animation for example, but I naturally don't like the rooting aspect. I've been bitten by animation changes too: I greatly preferred the old completely transparent Sonic Resonance bubbles to the new "tangerine" ones.
I'm not saying this change is all sunshine and roses, just pointing out that it's not actually quite as bad a deal for Ice and Fire as an initial glance might suggest (at least in terms of damage numbers during normal play).
There's something of a kneejerk reaction to any nerfs. Naturally I'm going to wait and see what the final result's like- at this point we're mostly in the dark, perhaps the new animations will look even better...
And to be fair, we're talking about around half a second increased rooting time in one power. It might not impact your playstyle as much as you'd think. It's not as if you're getting the rooting of "Shout" imposed onto "Bitter Ice Blast" or "Blaze", and "Fireball"/"Ice Bolt" will remain unchanged apart from extra damage (Ice Bolt even actually gets a slight decrease in animation time).
Being rooted in PvP is less about animation times and more about loss of momentum, supression aside. This is where my biggest problem with this change comes from.
Ice gets fast attacks, Ice has no snipe. For ST damage Ice needs to cycle attacks. Losing that much speed off of one of its 3 ST attacks makes it much less desirable, at least for me. Hell might as well just play fire now instead which obviously isn't already a very popular set.
Using a respec to change my T2 power for the T1 power wasn't how I planned to change my build when I get to 50 but it now looks like the only way I'll keep fast ST damage
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
My vote for reducing some blaster primary's activation time.
I always found energy blast's first and second tier power (yes I have them both on my 50) a bit slow compared to other sets. With the help of a few kinetics this can be overcome, but overall I think it could use a reduction.
Slightly off-topic...
Can we expect a Radiation Blast primary for blasters? Someday? Anyday?
(not sure if corruptors have it already)
<Jewely>
Hero: Star Jewel(50)
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Rad and dark, defender/corrupter have em both. Never found the exact reason why they never add it, probably to keep some unique sets to certain AT's.
I wonder though, tier 1/2 is shared among a massive ammount of sets, epic tanker, defenders, corrupters, dominators, believe controllers. I asume if they pull it through, they would be changed too.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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I like it. It might put a dent on Fire/ and Ice/ sets but, the way I see it, as they are they're simply stronger than the remaining sets. Animation times and rooting are very important (Power Bolt has killed me more times than I'd like to admit). It'd balance the scales abit, and give alot of punch back to the primaries that really need it.
The Tier2 Ice/ nerf, from a Power Blast perspective (1.667s) it's not as bad as it sounds. It still hits hard, and the rooting time is not as significant as Power Bolt/Burst (those really hurt). Ice/ is currently very strong, with a good chain, slows and two holds. It'll survive, I think (and probably still better than alot of other primaries, even after receiving this buff).
But on Fire/ I'm a little dubious about nerfing Fire Blast, since it has a lower base damage and faster recharge than the remaining Tier2. I've always equated it to a Tier1.5 and Flares to a Tier0.5 so I'd really keep it with a lower animation than the standard (at the cost of keeping fire as the most damaging set, but also the one with no control).
One last thing I feel is important, beyond animation time and rooting, is the disparity between pressing the power, the animation playing out and it actually hitting the enemy for damage and status effects. I think Explosive Blast is getting this checked out in Issue 11, but there are still countless other powers that need it tweaked too (like Power Burst, or Mesmerize on a Mind Controller, to name a few). This should also be looked at.
A ranged damage buff, fury/domination-style build up, a faster recharging Tier 1 and Tier 2 that can be fired when mezzed... my Blaster just became nigh-unkillable in PvE, woo yay!
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
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a faster recharging Tier 1 and Tier 2
[/ QUOTE ]Animating, not recharging.
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a faster recharging Tier 1 and Tier 2
[/ QUOTE ]Animating, not recharging.
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My mind, she is broken, yes?
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
[ QUOTE ]
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a faster recharging Tier 1 and Tier 2
[/ QUOTE ]Animating, not recharging.
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My mind, she is broken, yes?
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Probably, dont know, why?
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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a faster recharging Tier 1 and Tier 2
[/ QUOTE ]Animating, not recharging.
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My mind, she is broken, yes?
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Probably, dont know, why?
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Peanut butterlicious, that's why, or maybe it isn't!
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
pigs cant fly, grass is green, so this is sparta?
(wooo for the mondays!)
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Show me t3h moneeeeez?
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
Well Castle said that the reason these animation changes were planned was to balance the Blaster Sets so that they all got the same use out of Defiance 2.1's fire-when-mez ablility. Since Defenders and Doms/Corrs don't get Defiance 2.1, they don't need balanced in the same way.
They've probably decided to speed up the cast time on those sets because they already have the appropriate animations in place from doing the Blaster changes. I note that they're only speeding up animations, not slowing down any... so I'd assume they've been listening to all the Blaster Fire/Ice hysteria closely.
BAB:
Current changes that will filter down to Dominators & Corruptors in the next build:
Fiery Assault/Flares & Fire Blast/Flares = Different animation, 1.00 second activation time
Energy Assault/Power Bolt & Energy Blast/Power Bolt = 1.00 second activation time
Icy Assault/Ice Bolt & Ice Blast/Ice Bolt = same 1.00 second activation times, but animations and FX swapped with Ice Blast to match Blasters
Icy Assault/Ice Blast & Ice Blast/Ice Blast = same 1.00 second activation times, but animations and FX swapped with Ice Bolt to match Blasters
These are only animation and activation time changes.
Notice the wording of the bolded bit. Does this mean that all that's happened is Blaster Ice/ has gotten it's tier #1 and tier #2 animations swapped (Ice Bolt's was about 0.19 secs longer)? If so, you've probably not got a noticeable amount of extra rooting to worry about.
Also, erm, according to the US Boards BaB was still in the office putting in overtime at 2:00AM. I think it's safe to say the Devs are well into damage control territory here. I know I'd be a little stroppy if I was code-tweaking to 2AM... I'm surprised they've found the time to keep posting.
Told you there was a big chance it will hit issue 11
However i wonder, they still need AR, sonic, fire, elec and energy, for all sets (defender, controller, epic tanker, corrupter, dominator, errr forgetting any?).. i wonder how they will decide wich AT gets the faster animation and wich not (i asume they add new animation but keep the current in the system - CoT uses the same animation also).
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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Well sorry to say but imho this change is a load of [censored].If this change goes through from a pvp point of view i might as well take our fire blast and slot snipe for the manticore set and with epic sets try make blaze fireball chain. Flares i aint even considering that pile of [censored] for an attack within pvp.
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Wth are you babbling about. Im not commenting on the possible defiance change whatever that is, but I think the proposed 1st and 2nd blast animation change is GOOD. You may not take flares, but for me power bolt is an important ranged power since energy blast has like a total of 3 useful ranged attacks and bolt is one of them. This change would cut power bolt animation time to exactly half (only 0.17 sec less benefit than flares). Power blast time would remain what it is so I wouldnt lose anything.
Ok, so [censored]?? Corruptors and Doms don't get their animations nerfed, but blasters do? I thought Blasters were underperforming?
Animations nerfed? Have I missed something?
ps. Im happy at least because the devs have realized the importance of animation times...hopefully...I they'd only fix war mace some day....
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Power blast time would remain what it is so I wouldnt lose anything.
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yeah, but not everyone rolled Energy blast like you
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Animations nerfed? Have I missed something?
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Yeah, Fire and Ice Tier 2 blasts will have their animation time increased to 1.67 secs, like Powerblast. That's a nerf for them.
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Animations nerfed? Have I missed something?
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Yeah, Fire and Ice Tier 2 blasts will have their animation time increased to 1.67 secs, like Powerblast. That's a nerf for them.
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WAAAAAAMBULANCE
ps. TBH I dont care enough about this game anymore to care about this. I think its good that they normalize the animation times. Period. Maybe you guys shouldnt always roll FOTMs
Since obviously people who did are the ones complaining..
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ps. TBH I dont care enough about this game anymore to care about this. I think its good that they normalize the animation times. Period. Maybe you guys shouldnt always roll FOTMs
Since obviously people who did are the ones complaining..
[/ QUOTE ]Yeah, they're all FotM's, not like anyone ever rolled a fire/fire for consept...
Personally, I think normalizing animation times is the lazy way to balance things, and makes the sets less unique.
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Animations nerfed? Have I missed something?
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Yeah, Fire and Ice Tier 2 blasts will have their animation time increased to 1.67 secs, like Powerblast. That's a nerf for them.
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WAAAAAAMBULANCE
ps. TBH I dont care enough about this game anymore to care about this. I think its good that they normalize the animation times. Period. Maybe you guys shouldnt always roll FOTMs
Since obviously people who did are the ones complaining..
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Hey, I roll stuff and then it becomes FOTM. I rolled Fire/EM when Ice/EM was just becoming all the hype and wasn't a nubcake like you with rolling Energy blast . This is dumb though, like giving Leon similar animation times as Jeffrey (trust me, he knows what I mean here)
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And be real, the majority of blasters in PvP only use the ranged powers to go in, until they are in range and unlease their elec or nrg secondairy.
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This is wrong. PVP blasters in high level PVP, will mostly stick to ranged attacks, due to people moving to fast to be able to close in. Ranged > Melee in high level PVP. Rad/Psi Offenders and Corruptor teams clearly indicate that melee attacks are not that needed. Helpful, but not needed. There are other benefits to Energy Secondary. Boost Range for example. Very useful for high level PVP.
More rooting in ranged attacks will only cripple blasters in high level PVP.