Best Primary for /Kin?


Blind_Minotaur

 

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

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lol traps

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I once had a /traps corruptor in my team... He left after complaining about us being too fast for him to plant any traps.

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

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LMAO

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Wow intelligent discussion there,almost made it to 5 letters.At least enlighten us with some of your chars or do you just roll flavs of the month..............

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rofl, if that is aimed at me then.. my main toons are in my Sig.. form your own judgement


 

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

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LMAO

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Wow intelligent discussion there,almost made it to 5 letters.At least enlighten us with some of your chars or do you just roll flavs of the month..............

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rofl, if that is aimed at me then.. my main toons are in my Sig.. form your own judgement

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Too many grav/sonics in this game


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

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LMAO

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Wow intelligent discussion there,almost made it to 5 letters.At least enlighten us with some of your chars or do you just roll flavs of the month..............

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rofl, if that is aimed at me then.. my main toons are in my Sig.. form your own judgement

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Too many grav/sonics in this game

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That's cause Globey keeps copying my uber builds...


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

[/ QUOTE ]

[/ QUOTE ]

LMAO

[/ QUOTE ]

Wow intelligent discussion there,almost made it to 5 letters.At least enlighten us with some of your chars or do you just roll flavs of the month..............

[/ QUOTE ]

rofl, if that is aimed at me then.. my main toons are in my Sig.. form your own judgement

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Too many grav/sonics in this game

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That's cause Globey keeps copying my uber builds...

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soz


 

Posted

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

[/ QUOTE ]

[/ QUOTE ]

LMAO

[/ QUOTE ]

Wow intelligent discussion there,almost made it to 5 letters.At least enlighten us with some of your chars or do you just roll flavs of the month..............

[/ QUOTE ]

rofl, if that is aimed at me then.. my main toons are in my Sig.. form your own judgement

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No /traps chars which says it all doesn't it,commenting on something you know nothing about.
-waits for "but i got to lvl 6 and it suxxor" post-


 

Posted

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Assault Rifle/Traps IS the undiscovered joy of this game,go on you know you want to make one now

[/ QUOTE ]

[/ QUOTE ]

LMAO

[/ QUOTE ]

Wow intelligent discussion there,almost made it to 5 letters.At least enlighten us with some of your chars or do you just roll flavs of the month..............

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rofl, if that is aimed at me then.. my main toons are in my Sig.. form your own judgement

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No /traps chars which says it all doesn't it,commenting on something you know nothing about.
-waits for "but i got to lvl 6 and it suxxor" post-

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Note, I said MAIN toons, /traps is so balls, i did'nt consider my lvl 50 ice/traps as one of my mains..


 

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HEY trip mine is good lawl


 

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so is the unresisted hold/choke from poisen trap(even holds av's)

traps is fun IMO and takes a different playstyle thats all.
But must admit better for solo unless the team is paitent.


 

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And that's the main problem. Most people who play corruptors prefer teaming (as there are villain ATs who are more cut out for soloing) and unless a team is in real trouble or facing AVs it is moving too fast for traps to have a major impact, especially when you compare it to other secondary powersets.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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so is the unresisted hold/choke from poisen trap(even holds av's)


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Haven't played with either poison trap myself, but isn't the poison trap from /traps supposed to be good and the one from /poison pants?


 

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Yes. And rightfully so.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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'Rightfully', hmmm. Why you say that?


 

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And that's the main problem. Most people who play corruptors prefer teaming (as there are villain ATs who are more cut out for soloing) and unless a team is in real trouble or facing AVs it is moving too fast for traps to have a major impact, especially when you compare it to other secondary powersets.

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With superspeed/stealth or superspeed/+stealth IO why wait for team to lay traps,you are the one running in and dropping poison trap,etc ahead of the brute
Easy to lay mines while mobs are puking or seekers have taken alpha,u gotta think outside the box sometimes


 

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This is what I get for not checking the AT sections of these boards often &gt;.&gt;

Go3 3 Corruptors atm, all /Kin.

Level 50 Fire/Kin/Mu and my namesake
Level 29 Ice/Kin
Level 15 Sonic/Kin

Each played differently, each fun, for me that is.

The Fire/Kin is about the AoE damage I can cause, Fulcrum shift, Fireball, Inferno, and the combos of Power Sink and Tranference means I can happily keep throwing out attacks with little end problems. Then the ST attacks like Blaze are for the heavy hitting moves, and the Snipe 5 slotted with the non proc SoTM set allow some amusing IR'd jumps to occer mid snipe animation

The Ice/Kin is a ST toon. Planning 3 holds, slows and so on. Doesn't clear mobs as fast, but what it can do it remove 3 mobs from combat for a bit, or even a Boss/EB and maybe even AV once the fight lasts a bit.

The Sonic/Kin, despite a low level, is more of a mezzing toon than the others. The cone sleep, hold from PPP eventually, and stuns combo'd with Kin are useful depending how you use them. Planning on taking Soul Mastery as the PPP for the armour (ish), hold (always fun), and Soul Drain (main reason). Combat to look like this:

Large mob
Sleep mob
Jump in and Fulcrum Shift. No dmg component, so mobs remain asleep.
Soul Drain. Dmg component, so mobs will waken, but...
Dreadful Wail, one of the most damaging nukes in the game, Inferno still my fav ^^, but the main part, the fastest activating nuke in the game.

With the buffs from FS, i have a huge dmg boost, and from SD a huge Acc boost, and once I have the nuke fired off, pop a blue insp, and transference anything left standing, likely a boss, or the stray missed mob.

G'f has a Rad/Kin, after I finally convinced her to roll a Rad Corr after she continually mentioned her 36 ish Rad/Rad offender she had before we met, so combination of the -Def from Rad, plus -Dmg/-Speed/-Recharge and others from Kin. Again a snipe to 5 slot SoTM for minumal rooting on the power.

Fun things overall you can do with Kin:

Debuff regen rate, mob based heal, mob dmg debuff, pbaoe dmg buff, mob speed and recharge debuff, self speed buff, pbaoe KB, st team mez protection which is stackable tho is doesnt break sleep, the heal power does; SB!, pbaoe unsuppressable SJ which also removes fly-&gt;Hover suppression, mob based aoe end restore, mob and pbaoe dmg buffs.

Depending on how you want to play primaries, be it controlling more than outright damage, or debuffs, you have a variety of sets to pick, all of which have something to bring to solo and team play. Again, that is something you might want to consider about the sets. Stamina, first chance you can get it is 20, same with SB tho, so if you are teaming, and dont use that many other powers yet, or dont have many end issues at the time, could pick SB at 20, then STA at 22. All comes down to personal preferences.


 

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And that's the main problem. Most people who play corruptors prefer teaming (as there are villain ATs who are more cut out for soloing) and unless a team is in real trouble or facing AVs it is moving too fast for traps to have a major impact, especially when you compare it to other secondary powersets.

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With superspeed/stealth or superspeed/+stealth IO why wait for team to lay traps,you are the one running in and dropping poison trap,etc ahead of the brute
Easy to lay mines while mobs are puking or seekers have taken alpha,u gotta think outside the box sometimes

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Sure, that's a possibility, but when I am talking about fast teams I am talking about teams that defeat spawns just as fast as you could lay some traps in the next spawn and probably even faster when we are talking about spawns already softened up by some traps. So, this only means that you switch from "can only really use primary set" to "can only really use secondary set" which is not what I would call an improvement, especially when compared to toons that can actually use both powersets efficiently at the same time.
On top of that some traps won't be very helpful at all, e.g. the Acid Mortal will probably spend most of his lifetime sitting in the middle of nothing since everything around is already defeated and the FFG will mainly be a device for measuring the team's progress ("If the bubble reaches us we are too slow." ) unless you can persuade the kinetic to SB it. And don't even get me started about Triage Beacon...
In the case of traps "outside the box" means that you can find ways to use some of your traps sometimes, but only at the expense of not fighting alongside the team (except under special circumstances like for example the first spawn on the map).




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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And that's the main problem. Most people who play corruptors prefer teaming (as there are villain ATs who are more cut out for soloing) and unless a team is in real trouble or facing AVs it is moving too fast for traps to have a major impact, especially when you compare it to other secondary powersets.

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With superspeed/stealth or superspeed/+stealth IO why wait for team to lay traps,you are the one running in and dropping poison trap,etc ahead of the brute
Easy to lay mines while mobs are puking or seekers have taken alpha,u gotta think outside the box sometimes

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Sure, that's a possibility, but when I am talking about fast teams I am talking about teams that defeat spawns just as fast as you could lay some traps in the next spawn and probably even faster when we are talking about spawns already softened up by some traps. So, this only means that you switch from "can only really use primary set" to "can only really use secondary set" which is not what I would call an improvement, especially when compared to toons that can actually use both powersets efficiently at the same time.
On top of that some traps won't be very helpful at all, e.g. the Acid Mortal will probably spend most of his lifetime sitting in the middle of nothing since everything around is already defeated and the FFG will mainly be a device for measuring the team's progress ("If the bubble reaches us we are too slow." ) unless you can persuade the kinetic to SB it. And don't even get me started about Triage Beacon...
In the case of traps "outside the box" means that you can find ways to use some of your traps sometimes, but only at the expense of not fighting alongside the team (except under special circumstances like for example the first spawn on the map).

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As long as you are having fun and enjoying playing the game who gives a rats [censored] if you are using your primary or secondary or both.I play this game to have fun not the oober best min/max flav of the month best % damage per mob ratio toon ever.
If people want that then head on over to WoW and grind to 70 then do 100+ instances for that precious +10 club of doom!!!
This game has sooo much choice that it can accomodate many playstyles,chars,themed chars,etc.
There is no best primary for any secondary in this game,they all have strengths and weaknesses.
Just make a char and if it is fun stick with it till it isnt fun anymore,then make another
Never be afraid to be different..............


 

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I'd say Fire for raw damage, Rad for synergy (and lots of AOEs), Sonics &amp; Ice for soloing and Dark if you want a more team-support build aimed at soft mezzing and accuracy debuffing. The two Dark DoT Cones seem to work well with Scourge though, each "Tick" of damage is checked for Scourge individually. The Rain of Orange is pretty cool. Plus if you can combine with a */Fire Brute or a Fire/* or Ice/* corrupter they'll love Tentacles for the AOE Immob combined with Burn or Rain of...

Dark/Kin is depressing in the 20s though, the power choices seem to dry up.


 

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Planning on taking Soul Mastery as the PPP for the armour (ish), hold (always fun), and Soul Drain (main reason). Combat to look like this:


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Soul Drain for corrs is suxorz. Really it is. Looooooooong recharge. Looooow dam buf. Shooort duration.

Soul Storm is king of animations though


 

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Planning on taking Soul Mastery as the PPP for the armour (ish), hold (always fun), and Soul Drain (main reason). Combat to look like this:


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Soul Drain for corrs is suxorz. Really it is. Looooooooong recharge. Looooow dam buf. Shooort duration.

Soul Storm is king of animations though

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Ah, but...

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Looooooooong recharge.

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Will have Hasten and Siphon Speed from PP and /Kin, so reduces that. Also, IO bonus sets help. Currently looking at 1.5 mins ish on recharge.

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Looooow dam buf

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Which is why I'm using it in combination with Fulcrum Shift from /Kin.

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Shooort duration

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Which is why I'm mainly only going to use it to power up the Son/ Nuke power, also, 30s isn't short.


 

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The damage buff provided by Soul Drain for Corruptors is more or less identical to the damage buff provided to other ATs. The to hit buff is smaller, but then unlike Brutes, Scrappers or Stalkers, most Corruptors get Aim/Amplify.

The duration is identical across the board and, like most damage/tohit buff click powers, intentionally short.

The recharge for Corruptors is twice that of everyone else, but [insert typical epic power pool excuse here]. Sure it's not as good as the Scrapper version, say, but it's better than nothing - since it's the only way to give Corrs a version of BU.

It should work especially well with Kinetics, where you'll spend a lot of time at close range. It's well worth getting in my eyes.


 

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Planning on taking Soul Mastery as the PPP for the armour (ish), hold (always fun), and Soul Drain (main reason). Combat to look like this:


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Soul Drain for corrs is suxorz. Really it is. Looooooooong recharge. Looooow dam buf. Shooort duration.

Soul Storm is king of animations though

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Ah, but...

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Looooooooong recharge.

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Will have Hasten and Siphon Speed from PP and /Kin, so reduces that. Also, IO bonus sets help. Currently looking at 1.5 mins ish on recharge.

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Looooow dam buf

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Which is why I'm using it in combination with Fulcrum Shift from /Kin.

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Shooort duration

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Which is why I'm mainly only going to use it to power up the Son/ Nuke power, also, 30s isn't short.

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All in all not worth taking soul drain imo. The animation is also pretty longish and the to hit check takes place at the end of the animation iirc, so mobs running out of the -already small- area won't count.
I took it on my dark/rad and never got to like it personally.

Ofcourse a kin can reduce the long recharge, but the fact that you're a kin and should spend a lot of time in melee doesn't really matter because of the long recharge- even less melee orientated corrs can quickly move in and out melee to hit it off.

I tested it and the dam buff is equaled by a medium red insp or even a small one depending on the number of mobs you actually can hit with it. So no way near BU.
And the tohit buff is hardly noticable, especially since IO's give us already more then enough accuracy. (really not worth mentioning the difference between to hit and accu buff here)

It's a power that does nothing more then a red (and maybe a yellow if you want to) insp can't do better -except for the medium damage it does by itself (but dps wise it's totally pants anyway)
And since an insp lasts longer and are much easier to get and use...
Go for it if you fancy, i'm just sharing my experience with you


 

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Which I'm fine with, but I'm not taking Soul Drain for anything bar the Acc/ToHit buff, as coupled with Fulcrum Shift, that will cap me in most cases for the next 30 seconds of combat, and given the tricks /Kin can bring to combat, that will spill over into the next set of mobs, be it after a nuke/blue insp/Transference combo or just going for AoE dmg and group buffs. It's mainly being taken to round off those stats that will already be nicely high. But there is always the chance a nuke will miss every mob in a group, both seen this happen and had this happen to me more than once and at least once, respectively.


 

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Fire/Kin Ftw ! Burn Baby Burn !
Also Fire/Radiation works well.
Both build work well PvP &amp; PvP. I have tried &amp; tested .
I am also woring on a Ice/Radiation PvE Teaming Alt.
Levels fast &amp; i am happy atm.
If you like Cont's try a I'llusion/Kin Good Fun when you get Pets same goes for Fire Imp's, but i dont like the ICE pet to be honest QFT .
I hope this help's a little N sorry i was slow to poet now i noticad it .


 

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I agree whole-hearted with some of the posters here:
There's really no such thing as a bad power combo. Most combos can be fun if you understand them and play them well...
Yes, some may be very demanding on your skills, some do very little damage etc, some may be easier in teams, some excel in solo play for the mundane players.

...but I've yet to see a really, really bad combo, at least with corrs. My rather stupid/fun bots/poison MM is possible the worst I've seen, but it's still very fun!

Rolled a rad/kin corr last week for use in 8 man mixed corr team and already at lvl 7 I'm enjoying it quite a lot even solo.