D3 The scrapper Way. My updated I10 DM/DA/DM Guide
Very nice guide mate, nicely explains the powers. Well done!
I thought D3 stood for Dark/Dark/Defender..
[ QUOTE ]
I thought D3 stood for Dark/Dark/Defender..
[/ QUOTE ]
it does originally. an D4 stands for Dark/Dark/Dark/Defender (having chosen the dark epic pool)
Dark Miasma (Primairy Power Set)
Dark Blast (Secondairy Power Set)
Dark Mastery (Ancilliary Power Pool)
Defender (Archetype)
So d3 "the scrapper way" is simply a Dark/Dark/Dark Scrapper
Dark Melee (Primairy Power Set)
Dark Armour (Secondairy Power Set)
Darkness Mastery (Ancilliary Power Pool)
Scrapper (Archetype)
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
[ QUOTE ]
I thought D3 stood for Dark/Dark/Defender..
[/ QUOTE ]
I ran out of space in the title.
I also forgot to note that the build posted is my own favorite for soloing and may not be to every ones taste.
I will also be putting out a D4 guide when I have a spare 6 hours to trawl through Hero Planner.
Nice guide.
I havent messed around with IO's yet so still slotted with SO's / HO's.
I imported your build into hero planner, nice setup. I will change things around to my preferrred powers (I use CoF and DS) but i think you got a good selection of IO's there.
@Shift & Larac - thanks for clearing up my 'D3' confusion
oh, and spot on with:
[ QUOTE ]
Dark Embrace
Base Res: S/L: 22.5% & T/N-NRG: 15%
End:0.2/s
Additional Effects: Bloody anoying noise
[/ QUOTE ]
...that was one of the reasons my BS/DA scrapper went the way of the dodo.
Here's a little update to my currently build. I will soon be respec'ing back into dark mastery so I can get Teb tenticles and then slot it with 4 or 5 of the targeted AoE purples.
But here it is as current.
Highlights:
Recovery: 198% (3.93/s)
Max End: 119
Time to max end: 25.4sec
Regen: 273% (19.9/s)
Max HP: 1752
Time to max health: 88sec
[ QUOTE ]
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Shadow Punch
(A) Crushing Impact - Accuracy/Damage: Level 50
(3) Crushing Impact - Damage/Recharge: Level 50
(3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 1: Dark Embrace
(A) Impervium Armor - Resistance/Endurance: Level 40
(5) Impervium Armor - Resistance/Recharge: Level 40
(5) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(7) Impervium Armor - Resistance: Level 40
(7) Steadfast Protection - Resistance/+Def 3%: Level 30
(9) Steadfast Protection - Knockback Protection: Level 30
Level 2: Smite
(A) Crushing Impact - Accuracy/Damage: Level 50
(9) Crushing Impact - Damage/Endurance: Level 50
(11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(13) Crushing Impact - Damage/Endurance/Recharge: Level 50
(13) HamiO:Nucleolus Exposure
Level 4: Shadow Maul
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(15) Scirocco's Dervish - Damage/Endurance: Level 50
(15) Scirocco's Dervish - Accuracy/Recharge: Level 50
(17) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(17) HamiO:Nucleolus Exposure
Level 6: Swift
(A) Flight Speed IO: Level 50
Level 8: Murky Cloud
(A) Impervium Armor - Resistance/Endurance: Level 40
(19) Impervium Armor - Resistance/Recharge: Level 40
(21) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(21) Impervium Armor - Resistance: Level 40
(23) Steadfast Protection - Knockback Protection: Level 30
(23) Endurance Reduction IO: Level 50
Level 10: Obsidian Shield
(A) Impervium Armor - Resistance/Endurance: Level 40
(25) Impervium Armor - Resistance/Recharge: Level 40
(25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(27) Impervium Armor - Resistance: Level 40
(27) Endurance Reduction IO: Level 50
Level 12: Hover
(A) Kismet - Accuracy +6%: Level 30
Level 14: Fly
(A) Soaring - FlySpeed: Level 50
(29) Soaring - Endurance: Level 50
(29) Soaring - Endurance/FlySpeed: Level 50
Level 16: Dark Regeneration
(A) Numina's Convalescence - Heal/Endurance: Level 50
(31) Numina's Convalescence - Endurance/Recharge: Level 50
(31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(31) Recharge Reduction IO: Level 50
Level 18: Health
(A) Numina's Convalescence - Heal/Endurance: Level 50
(19) Numina's Convalescence - Heal: Level 50
(33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(33) Regenerative Tissue - +Regeneration: Level 30
(33) Miracle - +Recovery: Level 40
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(34) Endurance Modification IO: Level 50
(34) Performance Shifter - Chance for +End: Level 50
Level 22: Death Shroud
(A) Armageddon - Accuracy/Recharge: Level 50
(34) Armageddon - Damage/Recharge: Level 50
(36) Armageddon - Accuracy/Damage/Recharge: Level 50
(36) Armageddon - Damage/Endurance: Level 50
(36) Armageddon - Chance for Fire Damage: Level 50
(37) Endurance Reduction IO: Level 50
Level 24: Boxing
(A) Stupefy - Accuracy/Recharge: Level 50
(37) Stupefy - Endurance/Stun: Level 50
Level 26: Soul Drain
(A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(39) Adjusted Targeting - Endurance/Recharge: Level 50
Level 28: Tough
(A) Impervium Armor - Resistance/Endurance: Level 40
(39) Impervium Armor - Resistance/Recharge: Level 40
(39) Impervium Armor - Resistance/Endurance/Recharge: Level 40
(40) Impervium Armor - Resistance: Level 40
(40) Steadfast Protection - Knockback Protection: Level 30
(40) Endurance Reduction IO: Level 50
Level 30: Cloak of Darkness
(A) Luck of the Gambler - Defense/Endurance: Level 50
(42) Luck of the Gambler - Endurance/Recharge: Level 50
(42) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Midnight Grasp
(A) Hecatomb - Damage/Recharge: Level 50
(42) Hecatomb - Accuracy/Damage/Recharge: Level 50
(43) Hecatomb - Accuracy/Recharge: Level 50
(43) Hecatomb - Damage/Endurance: Level 50
(43) Hecatomb - Chance of Damage(Negative): Level 50
(45) HamiO:Lysosome Exposure
Level 35: Oppressive Gloom
(A) Absolute Amazement - Stun: Level 50
(45) Absolute Amazement - Stun/Recharge: Level 50
(45) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(46) Absolute Amazement - Chance for ToHit Debuff: Level 50
(46) Absolute Amazement - Accuracy/Recharge: Level 50
Level 38: Soul Transfer
(A) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 41: Focused Accuracy
(A) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(46) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(48) Adjusted Targeting - Endurance/Recharge: Level 50
(48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 44: Laser Beam Eyes
(A) Apocalypse - Damage/Recharge: Level 50
(48) Apocalypse - Accuracy/Damage/Recharge: Level 50
(50) Apocalypse - Accuracy/Recharge: Level 50
(50) Apocalypse - Damage/Endurance: Level 50
(50) Apocalypse - Chance of Damage(Negative): Level 50
Level 47: Dark Consumption
(A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 49: Recall Friend
(A) Jaunt - Endurance/Range: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
+8% DamageBuff
+3% Defense(Smashing)
+3% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+3% Defense(Energy)
+3% Defense(Negative)
+10.5% Defense(Psionic)
+3% Defense(Melee)
+3% Defense(Ranged)
+3% Defense(AoE)
+9% Max Endurance
+61% Enhancement(Accuracy)
+52.5% Enhancement(RechargeTime)
+145.6 (10.9%) HitPoints
+Knockback (Mag -12)
+MezResist(Immobilize) (Mag 4.4%)
+27% Recovery
+60% Regeneration
+7.56% Resistance(Fire)
+7.56% Resistance(Cold)
+2.52% Resistance(Energy)
+5.65% Resistance(Negative)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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{/quote}
I thought Energy Torrent did Knockdown on Scrappers and Tankers?
[ QUOTE ]
I thought Energy Torrent did Knockdown on Scrappers and Tankers?
[/ QUOTE ]
It does
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
I thought Energy Torrent did Knockdown on Scrappers and Tankers?
[/ QUOTE ]
I thought it was also dependent on the mobs KB rez etc. I'm sure it does knock some back. btw as I've never taken it I'll bow to those with 1st hand information.
web page
Against higher scaled mobs the knock back distance can be reduced to becoming knockdown.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
web page
Against higher scaled mobs the knock back distance can be reduced to becoming knockdown.
[/ QUOTE ]
Except that the link you provided shows +0.67 Knockback, which is Knockdown, not Knockback.
As a comparison, for a power that is most definitely Knockback, notice the +18.694 Knockback.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
[ QUOTE ]
[ QUOTE ]
web page
Against higher scaled mobs the knock back distance can be reduced to becoming knockdown.
[/ QUOTE ]
Except that the link you provided shows +0.67 Knockback, which is Knockdown, not Knockback.
[/ QUOTE ]
The link I provided shows +0.67 knockback.<----EoS.
Its not knockdown.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
[ QUOTE ]
Except that the link you provided shows +0.67 Knockback, which is Knockdown, not Knockback.
[/ QUOTE ]
The link I provided shows +0.67 knockback.<----EoS.
Its not knockdown.
[/ QUOTE ]
Knockback less than Mag 1.0 is Knockdown.
For example. Golden Dragonfly. Any argument that that the in game effect of that power is Knockdown? Notice the magnitude of Knockback in the power description.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Except that the link you provided shows +0.67 Knockback, which is Knockdown, not Knockback.
[/ QUOTE ]
The link I provided shows +0.67 knockback.<----EoS.
Its not knockdown.
[/ QUOTE ]
Knockback less than Mag 1.0 is Knockdown.
For example. Golden Dragonfly. Any argument that that the in game effect of that power is Knockdown? Notice the magnitude of Knockback in the power description.
[/ QUOTE ]
Shannon's right on this one. A pure knockdown effect would look like this from Air superiority "+0.75 Knockup". Normally they're indistinguishable, the only difference being when you hit something that's either ranked way below you or a KB weak mob (eg. Clockwork). KB with Mag <1 will be converted into normal KB and knock the mob away from you. KU with Mag <1 will not, so the mobs are always knocked down.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
We just differ on perception. The differences of kb, ku and kd are direction. Also when I say higher scaling people may not interpret what I mean coming from a different perspective.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmmm, after I13 comes live, suddenly Siphon Life is an interesting power to choose, double damage, pure negative, less recharge and even a bit less endurance, plus of course a mini self heal that can grant you a few seconds until Dark Regeneration is recharged or to pop a green. WHat do you think of this build:
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Magnus Ridolph: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(37)
Level 1: Dark Embrace -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(3), TtmC'tng-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx:50(7)
Level 2: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(13), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Dam%:50(42), M'Strk-Acc/EndRdx:50(43)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(5), TtmC'tng-EndRdx:50(5), HO:Ribo(7)
Level 6: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(25)
Level 8: Swift -- Run-I:50(A)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(11), TtmC'tng-EndRdx:50(11), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResKB:30(36)
Level 12: Touch of Fear -- HO:Lyso(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx:50(A), C'ngBlow-Acc/Rchg:50(17), Sciroc-Acc/Rchg:50(17), Numna-EndRdx/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(34), Heal-I:50(46), Mrcl-Rcvry+:40(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(27)
Level 22: Dark Consumption -- P'Shift-EndMod/Rchg:50(A), P'Shift-Acc/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod:50(40), C'ngBlow-Acc/Rchg:50(43)
Level 24: Cloak of Darkness -- HO:Cyto(A), HO:Cyto(25)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29), Aegis-EndRdx/Rchg:50(36), Aegis-ResDam/EndRdx/Rchg:50(37)
Level 30: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Dmg/EndRdx:50(37), RechRdx-I:50(48)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Siphon Life -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Cloak of Fear -- Acc-I:50(A), Abys-Dam%:50(39), DampS-Rchg/EndRdx:50(40), Abys-Acc/EndRdx:50(40), DampS-ToHitDeb/EndRdx:50(42), N'mare-Acc/EndRdx:50(48)
Level 41: Torrent -- Acc-I:50(A)
Level 44: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 47: Tenebrous Tentacles -- HO:Lyso(A), HO:Endo(48)
Level 49: Oppressive Gloom -- HO:Endo(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4,58% Defense(Fire)[*]4,58% Defense(Cold)[*]5,5% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]13% Defense(Ranged)[*]12,4% Defense(AoE)[*]32% Enhancement(Accuracy)[*]2,75% Enhancement(Terrorized)[*]14% FlySpeed[*]140,6 HP (10,5%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 8,8%[*]MezResist(Sleep) 6,6%[*]6% (0,1 End/sec) Recovery[*]44% (2,46 HP/sec) Regeneration[*]6,25% Resistance(Negative)[*]19% RunSpeed[*]2,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Titanium Coating[u]
(Dark Embrace)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Scirocco's Dervish[u]
(Death Shroud)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Titanium Coating[u]
(Murky Cloud)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Titanium Coating[u]
(Obsidian Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Steadfast Protection[u]
(Obsidian Shield)<ul type="square">[*] 1,5% (0,03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Dark Regeneration)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Performance Shifter[u]
(Dark Consumption)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25,1 HP (1,87%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 1,58% Defense(Fire,Cold)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE)[/list][u]Scirocco's Dervish[u]
(Soul Drain)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Crushing Impact[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Glimpse of the Abyss[u]
(Cloak of Fear)<ul type="square">[*] 2,75% Enhancement(Terrorized)[/list][u]Dampened Spirits[u]
(Cloak of Fear)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Thunderstrike[u]
(Dark Blast)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2,5% Defense(Ranged)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hmmmmm. **scratches head**
These exports are so hard to read.
I'll import it when I get home and take a details look. I am liking some of the frankslotting. I also like the idea of getting the +10% base dmg (I've managed to get +35.5% on my blaster)
At 1st glance, I'd ad the performance shifter chance for +end to stamina.
Maybe also take a slot from CoF, smite, death shroud and soul drain to 5 slot OG as you can some nice bonus's.
I have respec'd again for MoSTF attempts so will post up my current data chunk and also one with siphon life.
[ QUOTE ]
At 1st glance, I'd ad the performance shifter chance for +end to stamina.
[/ QUOTE ]
Another one? *Scratches head too*
Was being blind.....
Nightmarer, roughly how much inf would you need to spend to get that build you posted?
Contact me in-game: @CheeseSlicer
At a rough guess a bucket-o-inf....
Having said that, using titanium coating instead of impervium would reduce the cost by 150-200mil
Although studying that build more, how does the attck chain play nightmarer? I assume you have to used the ranged attacks in mele?
I've got 1 more pure attack, 33% global recharge and hasten. I still get the ocasional gap in my attack chain.
Oh and good job on the thread necro
Here's an update on what I'm running now. But big changing coming next week or two. Mainly the addition of 11 purples.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
Nightmarer, roughly how much inf would you need to spend to get that build you posted?
[/ QUOTE ]
Night's on the US board but he tended to keep his recipes and just buy salvage and the missing ones so I don't know if he could give you a price for his D3 scrapper
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
At a rough guess a bucket-o-inf....
Having said that, using titanium coating instead of impervium would reduce the cost by 150-200mil
Although studying that build more, how does the attck chain play nightmarer? I assume you have to used the ranged attacks in mele?
I've got 1 more pure attack, 33% global recharge and hasten. I still get the ocasional gap in my attack chain.
Oh and good job on the thread necro
Here's an update on what I'm running now. But big changing coming next week or two. Mainly the addition of 11 purples.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[/ QUOTE ]
Dark blast slotted like that with any two DM attacks would make a full chain and he has three so he should be fine (in fact from teaming with him he was but I never paid too much attention to the order he used them)
I use Dark Blast with my DM/SR some times in melee and I have more attacks to choose from. Its a good little filler
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Well here we go, some how I managed to put my first DM/DA guide out about a week before I9 became live. This basically rendered it obsolete the week it came out.
After much planning, test, whining & INF farming I have updated my guide to take into account a few changes.
Without further mutterings here is the guide (see my previous version for the guff about what Dm/DA is)
Dark Mêlée
I have put some numbers against the powers, these have all been taken from Mids' Hero designer. They are un-enhanced, copy the code at the bottom of the build into the hero designer to see it all slotted etc. I am not 100% sure on all the numbers so please take these as a rough guide.
Shadow Punch
Activation time: .6 seconds
Recharge Time: 3 seconds
Endurance Cost: 4.5
Base DMG: S-21 + NE-31 = 52
Additional Effects: 5.6% tohit debuff
Rating: Most Builds
Slot it: 4
Description: This is a very fast activation & Recharge attack, the issue being it does small amounts of damage.
Thoughts: I have taken this power in my current build, mainly because I have dropped Cloak of Darkness (*gasp* explanation late) and need the DPS. I have it slotted with 4 Crushing Impacts or 1 acc/2dmg/tohit debuff (purely for the fact that it can be applied so often)
Smite
Activation time: 1 second
Recharge Time: 6 seconds
Endurance Cost: 7
Base DMG: S-20 + NE-62 = 82
Additional Effects: 5.6% tohit debuff
Rating: Must Have
Slot it: 5 or 6 slots
Description: A hard hitting attack which does good damage, has a lowish activation and a manageable recharge time.
Thoughts: I always take this power and slot it up reasonably quickly. I have it slotted with 1 Nucleolus Exposure and 5 Crushing Impacts or 2acc/3dmg/1rechrg
Shadow Maul
Activation time: 3 seconds
Recharge Time: 8 seconds
Endurance Cost: 8.5
Base DMG: S-67 + NE-67 = 134
Additional Effects: 5.6% tohit debuff
Take it: Must Have
Slot it: 5 or 6 slots
Description: Basically a short cone attack (up to 5 mobs) doing ~ twice the damage of smite but split into 8 ticks over ~ 2-3seconds.
Thoughts: Again I always take this power and slot it up quickly, I always over slot for accuracy and it is worth dropping an extra one in this power, when you miss you seem to spend for ever flapping.
It is often worth taking a second or two to line a couple of mobs up before firing this off, even if you have to brawl or punch to fill the time. I slot this power with 1 Nucleolus Exposure and 5 Sirocco's Dervish's or 2acc/3dmg/1rechrg
Touch of Fear
Activation time: 1.2 seconds
Recharge Time: 8 seconds
Endurance Cost: 8.5
Base DMG: 0
Additional Effects: Mag 3 Terror + 11% tohit debuff
Take it: Optional.
Slot it: 2 or 5
Description: A Mag 3 single target fear attack with the added bonus of a 10% acc debuff.
Thoughts: I took this attack for a long time, but found my self using it less and less. It is very useful for taking a single mob out of the game and if you are running Cloak of Fear, they can be stacked. But I don't currently have it. Slot with either 1Acc & 1FearDur or 5 Glimpse of the Abyss for the set bonus's.
Siphon Life
Activation time: 2 seconds
Recharge Time: 15 seconds
Endurance Cost: 12
Base DMG: S-0 + NE-62 = 62
Additional Effects: 5.6% tohit debuff + 10% HP heal(self)
Take it: Optional.
Slot it: 2 or 4
Description: A pure negative energy attack ~ equivalent to air sup. Slightly more damaging that Shadow Punch or Boxing, slightly less than smite. It gives a base 10% HP heal.
Thoughts: An interesting power, for my builds if I didn't take the fighting pool and wanted more damage than control I would take this power rather than ToF. It has become more and more useful with ED and the global def/res nerfs recently. But as I have the fighting pool I have left it out of all but my experimental control build. If you take it, slot for acc, rechrg & heal.
Confront
Activation time: 2.2 seconds
Recharge Time: 3 seconds
Endurance Cost: 0
Base DMG: 0
Additional Effects: Mag 4 Taunt
Take it: No
Slot it: No
Description: A Mag4 ok range single target taunt.
Thoughts: Most people skip this, I always do. Basically I can't see a need to fit it in. In close mêlée combat DS, CoF or OG will all get you as much agro as you want with added bonuses (damage, fear, mez). At range LBE or DB have similar or better range and do damage.
Dark Consumption
Activation time: 1 second
Recharge Time: 180 seconds
Endurance Cost: .5
Base DMG: S-0 + NE-50 = 50
Additional Effects: +25 End(self)
Take it: Most Builds
Slot it: 2 or 3
Description: A medium radius light/medium damage PBAoE attack (max 10 mobs) which drain 25% end per target and gives 25 end per target back to you.
Thoughts: For me an absolute must. At mid levels take it early and slot it up. When you do a high level respec it can be left to the late 30's or even 47/49. If you always team with a Rad, Kin, or Empath you may be able to skip it. Otherwise it's a must even if you don't use it every time it's still a good power. Slotting wise @ lvl 50 I just have 2 recharges, but you might want to put and acc in there.
Soul Drain
Activation time: 2.4 seconds
Recharge Time: 120 seconds
Endurance Cost: 15.5
Base DMG: S-0 + NE-62 = 62
Additional Effects: 5% tohit buff(self) + 15% dmg buff(self)
Take it: Yes
Slot it: 4
Description: Another medium radius light/medium damage PBAoE attack (max 7 mobs) which gives you ~ 5% tohit buff and 15% dmg buff per mob hit.
Thoughts: This similar to aim/build up in one power albeit with a tohit check first. Very useful when you get into a fight, 1st more dmg & acc 2nd it gives you the agro. Fire it off it a bit mob with DS running and by the time you get round to the stragglers they'll be half dead. I like to slot with 1 acc, 1 end redux & 1 rechrg
Midnight Grasp
Activation time: 2.1 seconds
Recharge Time: 15 seconds
Endurance Cost: 12
Base DMG: S-0 + NE-148 = 148
Additional Effects: 5.6% tohit debuff + Mag 3 immob
Take it: Must
Slot it: 5 or 6
Description: The teir 9 DM power. The good: It's pure Negative dmg, it has a Mag 3 imob, it smoothes out the dmg of DM. The Bad: it's DoT, it's only superior dmg, due to the activation time it roots you.
Thoughts: Right tbh the first time you get this power it's a little underwhelming, fully slotted up your going to be doing 80dmg base less than the top BSword attack. But when you get it slotted and start to figure out how to fit it into your attack chain it really is worth while. I can't see how you could want to leave it out. DM only really has 4 "attacks" and leaving the highest damage one out strikes me as very silly. Slot with 1 Nucleolus Exposure and 5 Crushing Impacts or 2acc/3dmg/1rechrg
Dark Armour
I have put some numbers against the powers, these have all been taken from Mids' Hero designer. They are un-enhanced, copy the code at the bottom of the build into the hero designer to see it all slotted etc. I am not 100% sure on all the numbers so please take these as a rough guide, the end usage especially as they seem to change guide->guide, week->week
Dark Embrace
Base Res: S/L: 22.5% & T/N-NRG: 15%
End:0.2/s
Additional Effects: Bloody anoying noise
Take it: Must
Slot it: 5 or 6
Details: Your first shield, it provides resistance from Smashing, Lethal, Toxic and Negative energy attacks.
Thoughts: You have to take this and why would you want to leave it out. S/L damage is the most common type in the game. In the very early levels I don't run this, I slot it first with 3 endredux asap and then run it post lvl 6. I never turn this off unless I'm farming debt or damage. Currently slotted with 4 Impervium Armours 1 Steadfast KB 1 End Redux or 2 End redux/3Dmg Res.
Death Shroud
Base Res: N/A
End:0.52/s
Additional Effects: 12.5 NE dmg /tick
Take it: Most builds
Slot it: 4 or 5
Description: Not a shield as such, it is a PBAoE power which does damage ever couple of seconds to every mob within short/medium range (max 10 mobs).
Thoughts: Previously this was a must have power, but I find my self either soloing or on 8 man teams these days. Basically when soloing it's not worth the effort, it drains too much end and the DPS to 2 mobs is not worth it. In teams of 8 it's not much use unless you are the only mele type. It is a monster end hog and I never run it at the same time as OG or CoF. If you do take it, slot with 4 Sirocco's Dervishes and 1 end redux or 2 end redux/2acc/1dmg.
Murky Cloud
Base Res: F/C: 22.5% & NRG/N-NRG: 15%
End:0.2/s
Additional Effects: 69.2% res to end drain & end recovery mod.
Take it: Must
Slot it: 4 or 5
Description: The second of your many shields. It provides resistance from Fire, Cold, Energy and neg energy. It also provides non-enhanceable resistance to end drain and effects which alter end recovery rate.
Thoughts: I always take this power, but not when it first becomes available. In my current respec build, I took it @ lvl 22. In the fear heavy build I take it @ lvl 4 instead of DS. When you are almost fully (end redux) slotted run it all the time, until that point selectively use it when faced with these type attacks. Currently slotted with 4 Impervium Armours 1 Steadfast or 2 End redux/3Dmg Res.
Obsidian Shield
Base Res: PSI: 37.5%
End:0.2/s
Additional Effects: Mag 10.4 res to Hold, Sleep, Stun & Fear.
Take it: Must
Slot it: 5 or 6
Description: The third proper shield in the set and what a power it is. It provides a decent base res to PSI damage and gives you very good resistance to Hold, Sleep, Stun & Fear.
Thoughts: Why would you not take this power? PSI damage is not overly prevalent in the game, but especially in the 40's having a PSI res of ~60% will make you the envy of just about everyone. The reason to take it early is the resistance to holds etc. So you can get away with just slotting it for end redux until quite late especially as the hold res etc is non enhanceable. Currently slotted with 4 Impervium Armours 1 Steadfast KB 1 End Redux.
Dark Regeneration
Base Res: N/A
End: 34
Additional Effects: 12.5 N-Nrg dmg, 30% HP heal (self).
Take it: Must
Slot it: 5 or 6
Details: A PBAoE heal which does minor n-nrg damage and heals 30% HP per mob hit (max 10).
Thoughts: Your big heal and big it is, if you hit 10 monbs it'll give you ~ 4000HP back without any slotting for heal, which considering the base lvl 50 scrapper HP is 1300 is A LOT. Again this is a power I always take the level it becomes available and put both of the next 2 slots in. Slotting is an interesting one for this power, as mentioned I like to over slot acc but this power has a huge end drain so it needs a couple of end redux's. My current slotting is 3 Numina's 1 rechrg redux 1 acc or 1 acc, 2 endredux 2 rechrg.
Cloak of Darkness
Base Res: N/A
End: 0.26/s
Additional Effects: Mag 10.4 res to Immob, 3.75% def all, +stealth, +60% perception +60% res effect perception.
Take it: Most builds
Slot it: 3
Details: The final shield of the set. Provides good res to Immob (better than CJ), some stealth and a nice bonus to perception, oh and some defence to all attacks but not so as you would notice.
Thoughts: I take this power in most of my builds, before I hi 50 I took it to stealth missions as combined with SS it is equivalent to invis. Post 50 I use it for the Immob res and the perception bonus (good for pvp and arachnos). I have it slotted with 2Endredux 1Karma KB 1Luck of the Gambler +rechrg or just 3x End redux
Cloak of Fear
Base Res: N/A
End: 0.52/s
Additional Effects: Mag 2 fear & 5% acc debuff.
Take it: Build specific
Slot it: 1 - 6
Details: Not really a shield. Is PBAoE (max 10) Mag 2 fear attack with a small acc debuff.
Thoughts: This is an interesting one. If your going for a fear heavy build this is a must. But due to the fact that the base accuracy was nerfed big time and the effect of fear was changed, it's not soo good. The fear will effect minions and leuits with a successful tohit check and will stack with ToF and other fear attacks. If your not going fear heavy, I would go for OG (bellow) instead. Not normally a good idea to run with DS. Slotting wise I have gone for 5 Glimpse of the Abyss or you could go 3endredux 1acc 1feardur.
Oppressive Gloom
Base Res: N/A
End: 0.08/s
Additional Effects: Mag 2 stun & 6 N-nrg dmg (self).
Take it: Build specific
Slot it: 1 - 6
Details: Again not really a shiled. Is PBAoE (max 10) Mag 2 stun.
Thoughts: Again this is a really interesting one as said above if your going for a fear heavy build then skip this, if not take this power. It costs no end, does you a small amount of damage but mitigates a much larger amount if it keeps mobs from attacking you. It's a beauty in pvp as this power and brawl can be lethal to squishies. It is also an interrupting power in pvp. Slotting I have 5 Stupify IOs or 2 acc 2 mez
Soul Transfer
Base Res: N/A
End: 0
Additional Effects: Mag 30 stun & 62.6 N-nrg dmg. 21.6% HP heal (self), 30 End (self) and Mag10 stun (self)*
Take it: Build specific
Slot it: 1 -2
Details: A PBAoE attack (max10), self res.
Thoughts: This power has it's good and bad points, it's a self res which can be handy but silly as this sounds you have to be dead to use it. As it has no acc numbers one would assume it is an auto hit which could make it fun in a pvp zone....
Most build guides say to skip this as there are always better powers to take, how ever I like to take this power. There are always times when your going to pull more agro than you can handle and you will end up eating pavement. When this happens this power makes things very interesting, partially because it makes you untouchable for 5 seconds after the rez but not rooted.
There are two was to approach using it:
1) fire it off and use the combination of mag30 stun and 5 seconds of untouchable to make a run for it.
2) fire it off and use the combination of mag30 stun and 5 seconds of untouchable to put your toggles back up, fire a soul drain and get stuck back in.
As for slotting I now just leave it with it's 1 slot and put a rechrg in there.
Pool Powers:
Concealment.
Your a scrapper, there is only one plan and that is Plan A, you charge in a and kill things. Stop hiding and get stuck in.
Fighting.
I've been taking this set for my past couple of respecs, the stun in boxing works well with OG and with Tough and DE fully slotted you can get to to almost 60% S/L dmg res.
Fitness.
Well for a DM/DA you need stamina. No ifs, no buts you NEED it. So there for you need swift and health.
Flight.
I have this as my travel power. I have taken hover to put a Kismet +acc IO in, it can also be useful for hami/mothership raids. Flight I have with 2 Microfilament Exposures.
Leadership.
What do you care about boosting other peoples powers, get in there and kill stuff. Only consider taking for a pvp build
Leaping.
Traditionally /DA scrappers needed leaping for acrobatics. REJOICE for this is no longer true, with IOs you can negate the need for acrobatics. Even if you don't want acro CJ&SJ are a good way to get about in missions/zones.
Medicine.
As I said above, what do you care about healing others. Not got the option to waste power slots on these.
Presence.
If you were going for a massively fear based build, you could drop fighting and take this pool for the fear attacks. But there gets to a point when fearing stuff isn't enough, you do need to kill them.
Speed.
I ran with hasten and SS right up until I hit 50. I've dropped them because with the veteran attack and an additional one from fighting I don't need hasten. Now that you unstealth when clicking glowies I don't need the stealth from SS either. If you wanted to take rooting long animation attack chain to the max, you could use flurry -> Sands of Mu -> Shadow Maul. But just don't.
Teleportation.
You have a travel power already. You could take recall friend along the way to help team mates, or TP foe for pvp. It works well tp'ing squishies into your OG aura and then brawl/boxing them.....
Epic Pools:
Body mastery.
A good pool for nearly all scrappers. Focused acc is a great power, if you team a lot and take this power, you can then drop a lot of your acc slotting. Conserve power gives you a 119.2% endurance discount on your powers, although it reduces base not enhanced. Laser Beam eyes is good because it gives you a range attack. Energy torrent is annoying to almost every one due to the chance of KB.
Darkness mastery.
Good for keeping the Dark thing going. Also excellent if your going for heavy control. Skip torrent KB is bad. Petrifying gaze is a mag3 single target hold. Dark blast is the same as the Defender version, an ok range ok damage slow blast. Tenebrous Tentacles is like a lower damage MnG, but is a ranged cone (max10) with the same Mag3 hold.
I have Petrifying glaze with 2 Endoplasm Exposures,
Dark Blast with 3 ThunderStrikes
Tenebrous Tentacles with 5 Positron's Blasts.
Weapons Mastery.
Never taken it, never going to. Only power I would consider using is caltrops.
Builds
What you see bellow is my current lvl 50 build, designed mostly for soloing or taking part in raids. The more observant of you will have noticed that I have hit the cap on +2.5% recovery, I know this but I have chosen to keep the sets due to the other bonus's they grant and the fact I have all the IOs no so don't want to have to buy any more.
Like I said above, I don't have Death Shroud because I am obsessive about END conservation and recharge. I don't miss the power at all, I can take out most even level mins with 2 hits, maybe with a Shadow Punch on the end to take that last sliver. Ahh I hear you say; you wouldn't need to do that if you had DS, thats true, but I'm sure 1 shadow punch every couple of mobs uses less end than running death shroud the whole time.
Any ways it's personal prefs like everything. This is my build and it suits my play style.
I might post up a slightly more orthodox build if the feeling takes me.
As always, Heros designer doesn;t seem to take into account the +10% recharge from Numina's and the +15% recharge from Mirical when working out the final numbers.
[ QUOTE ]
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Darkness Mastery
Hero Profile:
------------
Level 1: Shadow Punch
(A) Crushing Impact - Accuracy/Damage
(3) Crushing Impact - Damage/Endurance
(3) Crushing Impact - Accuracy/Damage/Recharge
(5) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Dark Embrace
(A) Impervium Armor - Resistance/Endurance
(5) Impervium Armor - Resistance/Recharge
(7) Impervium Armor - Resistance/Endurance/Recharge
(7) Impervium Armor - Resistance
(9) Steadfast Protection - Knockback Protection
(9) Endurance Reduction IO
Level 2: Smite
(A) Special:Nucleolus Exposure
(11) Crushing Impact - Accuracy/Damage
(11) Crushing Impact - Damage/Endurance
(13) Crushing Impact - Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Endurance
(15) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Shadow Maul
(A) Special:Nucleolus Exposure
(15) Scirocco's Dervish - Accuracy/Damage
(17) Scirocco's Dervish - Damage/Endurance
(17) Scirocco's Dervish - Damage/Recharge
(19) Scirocco's Dervish - Accuracy/Damage/Endurance
(19) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: Boxing
(A) Special:Nucleolus Exposure
(21) Damage Increase IO
(21) Damage Increase IO
Level 8: Swift
(A) Flight Speed IO
Level 10: Obsidian Shield
(A) Impervium Armor - Resistance/Endurance
(23) Impervium Armor - Resistance/Recharge
(23) Impervium Armor - Resistance/Endurance/Recharge
(25) Impervium Armor - Resistance
(25) Steadfast Protection - Knockback Protection
(27) Endurance Reduction IO
Level 12: Hover
(A) Kismet - Accuracy +6%
Level 14: Fly
(A) Special:Microfilament Exposure
(27) Special:Microfilament Exposure
Level 16: Dark Regeneration
(A) Numina's Convalescence - Heal/Endurance
(29) Numina's Convalescence - Endurance/Recharge
(31) Numina's Convalescence - Heal/Endurance/Recharge
(34) Recharge Reduction IO
Level 18: Health
(A) Healing IO
(31) Healing IO
(31) Numina's Convalescence - +Regeneration/+Recovery
(33) Miracle - +Recovery
Level 20: Stamina
(A) Endurance Modification IO
(33) Endurance Modification IO
(33) Endurance Modification IO
Level 22: Cloak of Darkness
(A) Endurance Reduction IO
(29) Endurance Reduction IO
(34) Karma - Knockback Protection
(34) Luck of the Gambler - Recharge Speed
Level 24: Murky Cloud
(A) Impervium Armor - Resistance/Endurance
(36) Impervium Armor - Resistance/Recharge
(36) Impervium Armor - Resistance/Endurance/Recharge
(36) Impervium Armor - Resistance
(37) Steadfast Protection - Knockback Protection
Level 26: Soul Drain
(A) Special:Cytoskeleton Exposure
(37) Special:Cytoskeleton Exposure
(37) Recharge Reduction IO
Level 28: Tough
(A) Impervium Armor - Resistance/Endurance
(39) Impervium Armor - Resistance/Recharge
(39) Impervium Armor - Resistance/Endurance/Recharge
(39) Impervium Armor - Resistance
(40) Endurance Reduction IO
Level 30: Cloak of Fear
(A) Glimpse of the Abyss - Accuracy/Recharge
(40) Glimpse of the Abyss - Endurance/Fear
(40) Glimpse of the Abyss - Accuracy/Endurance
(42) Glimpse of the Abyss - Accuracy/Fear/Recharge
(42) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 32: Midnight Grasp
(A) Special:Nucleolus Exposure
(42) Crushing Impact - Accuracy/Damage
(43) Crushing Impact - Damage/Endurance
(43) Crushing Impact - Damage/Recharge
(43) Crushing Impact - Accuracy/Damage/Recharge
(45) Crushing Impact - Accuracy/Damage/Endurance
Level 35: Oppressive Gloom
(A) Stupefy - Accuracy/Recharge
(45) Stupefy - Accuracy/Endurance
(45) Stupefy - Accuracy/Stun/Recharge
(46) Stupefy - Stun/Range
(46) Stupefy - Endurance/Stun
Level 38: Soul Transfer
(A) Recharge Reduction IO
Level 41: Petrifying Gaze
(A) Special:Endoplasm Exposure
(46) Special:Endoplasm Exposure
Level 44: Dark Blast
(A) Thunderstrike - Accuracy/Damage
(48) Thunderstrike - Accuracy/Damage/Recharge
Level 47: Tenebrous Tentacles
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(50) Positron's Blast - Accuracy/Damage/Endurance
(50) Positron's Blast - Chance of Damage(Energy)
Level 49: Dark Consumption
(A) Scirocco's Dervish - Damage/Recharge
(50) Scirocco's Dervish - Accuracy/Recharge
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Critical Hit
------------
Set Bonus Totals:
+7.5% Defense(Psionic)
+3.13% Defense(AoE)
+9% Max Endurance
+48% Enhancement(Accuracy)
+36.3% Enhancement(RechargeTime)
+3% Enhancement(Stun)
+2.75% Enhancement(Terrorized)
+120.5 (9%) HitPoints
+Knockback (Mag -16)
+MezResist(Immobilize) (Mag 6.6%)
+14.5% Recovery
+32% Regeneration
+1.58% Resistance(Fire)
+1.58% Resistance(Cold)
+3.13% Resistance(Negative)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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[/ QUOTE ]