Defiance


Barricade

 

Posted

I like RotP. Handy, and pretty cool animation


 

Posted

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I like RotP. Handy, and pretty cool animation

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Was more fun when you could move the moment you used it tho' >.>


 

Posted

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I like RotP. Handy, and pretty cool animation

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Was more fun when you could move the moment you used it tho' >.>

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Quotin' this.


 

Posted

It is clear that a blaster inherent should buff damage like hell. Also, end recovery bonus would be logical too (you don't care about your exhaustion while hurt and angry).

I don't agree with any kind of res and/or def buff, because a blaster inherent should be like some kind of berserk mode.
Blasters aren't out there to defend themselves, they are pure damage ;-).

A clicky sounds cool, but it would look too dominatorish (but would definately work I say).
Or yeah, give us the big bonus much earlier, not just when we are too close to being defeated.
Or maybe progressive bonuses that increase by level a bit?

Brush


 

Posted

As I understand it, Blasters are currently underperforming because they get more debt than any other AT.

Boosting there "performance" in terms of damage will benefit the whole team, but that will still mean Blasters underperform.

To my mind, this is the central problem: The team gets the reqard (more xp/inf/whatever), whilst the blaster alone takes the risk (more debt)


 

Posted

My 2 pence worth
why not make defiance work similer to domintors inherent in that it builds up as you attack mobs, when theres enough click it and all our blaster effects become better, ie ice blasters slow applys more,fire blasters dot is increased,energys knockback increased, elec blasters drain more end , anyway you get my drift.

ps hope im not to late


 

Posted

Check general discussions desmond, the proposed new Defiance didnt made it yet to the testservers. I posted your domi-idea too, only more focused on what they do.. damage.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

It needs to be a damage boost or its not really fitting for a blaster. OK so containment doesn't really fit controllers and the defenders have yet to get a real power but the other ATs match their purpose and the blasters purpose is damage right?


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Defiance is very poor in my opinion, I have seen it used very effectively by one player, although it may be considered "cheap".

There used to be an AR/Devs blaster in Siren's that would simply keep falling from the sky (while invised) for one health, then just snipe with full defiance. They had no Build Up or Aim, but it didn't seem to matter...

Other than that, I've never used it properly. By the time your health is low enough for you to do some serious damage, you have been Brawled and are now flat on the floor.


 

Posted

Defiance really needs to be able to let you do something to defy death to kill an enemy, or to kill an enemy in spite of death. I can't really think of much for that though. Maybe once you get finished you stay on 0hp for 5 seconds, with top mez protection, so you can get attacks off before you hit the floor as an inevitability?


 

Posted

Since combo system came out, give them a combo ability


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
Since combo system came out, give them a combo ability

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No please.


 

Posted

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Defiance really needs to be able to let you do something to defy death to kill an enemy, or to kill an enemy in spite of death. I can't really think of much for that though. Maybe once you get finished you stay on 0hp for 5 seconds, with top mez protection, so you can get attacks off before you hit the floor as an inevitability?

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You still need to die to activate it. No.


 

Posted

Keep it simple or automatic. Blasters are tricky enough to play, me thinks.


 

Posted

I spend ages chatting while I play my blaster, hit an attack, queue next, talk, hit an attack, queue next, talk. Its probably one of my simplest characters cause of the AoE attack chain and slow animations I guess.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

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I spend ages chatting while I play my blaster, hit an attack, queue next, talk, hit an attack, queue next, talk. Its probably one of my simplest characters cause of the AoE attack chain and slow animations I guess.

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I guess I play it differently. With hurdle and combat jumping, it's a hopping game to avoid getting hit. I only shoot when way, way clear from anything melee related. But then again, I play /devices so my experience might be a bit different.


 

Posted

Ah, my devices I TP to a nice high safe point and shoot in. Currently he gets nothing from defiance cause of the animations of Archery. If I staqrt getting hit I will be dead before the second arrow. He will have CJ later in his build but I find TP is fairly handy for non melee toons and positioning


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Our boards saw a brilliant suggestion today:
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Actually, I think I have a better idea to replace defiance: a wide selection of comical faceplanting animations, picked at random whenever a blaster dies. It would reduce a lot the repetitive nature of blaster gameplay.

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Excellent plan!

SOURCE


�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org

EU, Union mostly.

 

Posted

I actually like Defiance as it is... it just adds to that "seat-of-the-pants" play experience that playing blasters tends to be; especially if you play blasters as a "ranged fire support" character like I do. There's been more times than I can count where my HP bar is flashing away in the red, oranges and red all around, healers down, tank is struggling, Definace close to max and there I am one shotting pretty much everything. It's a lot of fun; gets the heart pumping, and even if you die (as is usually inevitable) somehow the debt doesn't matter; almost a heroic "I was beaten but I took most of the swines down with me" kind of thing.

Additionally, I don't think changing the animation times of the low end powers is going to make diddly squats worth of difference in the scheme of things


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Posted

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Additionally, I don't think changing the animation times of the low end powers is going to make diddly squats worth of difference in the scheme of things

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AFAIK it wasn't intended to make much difference in general play, it was only changed to balance all the Blaster primaries so that they all got the same use out of the new Fire-When-Mezzed part of their inherent.
Previously, Fire's "Flares" (for example) would have prevented it from being used as often as Ice's "Ice Bolt" when the Blaster was mezzed. Now that they've been "normalised", that's no longer the case.

I'm reserving final judgement on the new inherent until I get to actually test it in all it's Ranged-Furyesque glory... though I'm really liking how it's been shaping up so far.

Personally I would have just traded the old Defiance for a straight-up 12.5% ranged damage increase... but we're getting that plus "FrankenFury", plus fire-when-mezzed, plus faster animations (only two powers are being slightly increased, and we now know they're going to have increased animation time but not rooting time).