Two taunting tankers in same PuG
as far as i know the enemies run after the first tanker that taunt them if u however would be able to taunt a half and another tank the other half then i guess they would split up
It's possible, but not recommended unless the team knows what it's doing. When you've got two people trying to control aggro, it's very easy for mobs to get "lost" and end up with a free reign over the rest of the team.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
[ QUOTE ]
as far as i know the enemies run after the tanker that last taunt them
[/ QUOTE ]They'll run for the one who taunted first, unless the second tank manages to hit them with twice as strong taunt as the first one still has in effect.
I dont recommend mixing auras, a suitable amount of a certain foe for one tank maynt be a suitable amount for the other and then like Spad says there can be the "whose got who?" (usually dependent on patch faults).
I personally hate the idea of other tanks in the team. You may want to make adjustments to the direction of fire because its on the team but no the other dumb tank is making that difficult and keeping the direction of fire on the team, the complete reverse of what should be happening.
I know there is a post on all tank teams in another thread and that aint so bad unless all tanks bring foes to the 1 itty bitty icetank
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
I know there is a post on all tank teams in another thread and that aint so bad unless all tanks bring foes to the 1 itty bitty icetank
[/ QUOTE ]
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
2 can double herd though.
two taunting tanks can cause issues if they perpetually try to overtaunt each other all the time, but two tanks on a team works very well...
as an example i teamed my fire tank with a stone tank for a fair amount of the late 30s early 40s, basically i was the support go getter, taunting the escaping mobs and bringing the groups back to the stone tank and team. it worked so much better than have the stone tank do the running around.
@ExtraGonk
[ QUOTE ]
taunting the escaping mobs and bringing the groups back to the stone tank
[/ QUOTE ]How stone tanker was able to grab aggro back from your taunt?
i stopped taunting and ran off, they got slowed by mudpots and wiped out on the team.
@ExtraGonk
yep tag team taunting AVs also works, but generally in a 2 tank team its best having a lead tank and tank 2 acting as a backup scranker/cleanup a bot.
yep tag team taunting AVs also works, but generally in a 2 tank team its best having a lead tank and tank 2 acting as a backup scranker/cleanup a bot.
WP tanks gonna have some trouble with this since their taunt aura is also their primary survivial power in RttC.
A stone can can turn of mod pots and a ice tanks icicles and not be that worse of but an WP tank without RttC just lost a huge chunk of the regen that keeps it alive.
There's nothing to stop the two tanks both running aura's really. If an Ice Tank turns off CE then the whole team suffers as it had a -dam component. Invul wont want to turn off invince and as stated WP wont want to turn off RttC
WP and Inv tanks will want to be in the group for the longest though, and other tanks can fetch mobs for them and take care of strays
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
There's nothing to stop the two tanks both running aura's really.
[/ QUOTE ]
But there is: If they are unable to co-operate (remember, we are talking about PuG, where probably they meet for the first time), they will begin to taunt either same foes, losing some others, either two different mobs in two different directions, thus making team to be confused wasting their AoEs and/or splitting them.
They either need to co-operate with the auras or agree one something. If they can agree they can co-operate. Everyone seems to assume that all PuGs are full of idiots, yet they play on them. Thus either they're idiots themselves or are lying about playing in PuGs.
Its nice to see that forum posters are so self deprecating really but it would be good if they could also have some self confidence.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
Everyone seems to assume that all PuGs are full of idiots
[/ QUOTE ]I don't think so. I am PuGing constantly, that makes me an idiot?
What I am trying to say is that you don't know if the tanker you're going to invite has the needed know-how. If s/he doesn't, trying to explain him/her during the mission between 6 other members waiting for the "fun" to begin, will probably not gonna work (at least not from the beginning) or drive some impatient teammates to leave the team.
[ QUOTE ]
Everyone seems to assume that all PuGs are full of idiots, yet they play on them. Thus either they're idiots themselves or are lying about playing in PuGs.
[/ QUOTE ]
Generalizing!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
If you have a good team that's strong enough you can split up, making two groups of 4. If you can pull it off it will make a mission go THAT much faster.
That's an enormous "if". Usually applies only to teams that have played again in the past.
Is it possible to have more than one taunting tanker in the same PuG team, possibly taunting common foes to different directions and eventually confusing/splitting the team?
Can be avoided? How?