Union:1 Hami: well lets not get into that
I'm rounding up the URPG as you requested Lost, should be like a mini reunion
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
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Team C are in charge of aggro, mainly Hamidons, all tanks will be in this team, as well as a kin with ID, and multiple empaths, theyre primary job is to hold Hami aggro.
One tank will hold aggro while using an EoE and being spammed with CM, when it starts to run out use a second EoE, when that is close to running out the heal and regen will have left the tank with little hp.
At this point the 2nd appointed tank pops an EoE and takes over, the first is pulled out, healed and the cycle is repeated. This may be adjusted depending on tanker HP.
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If the plan is for a Inv tank to run Unstoppable before aggroing hami, i should think any mez resistance he already have should be enough without warranting ID. A kins speed boosts are welcome though as it recharges Unstoppable faster lessening downtime.
Also, a tank running unstoppable might as well stand until defeated, as it saves time rezzing him instead of waiting around for the crash..
UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender
Total Cat: @Officer Cuffz
"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.
Reporting for .......
Oh you know the rest - See you on the 13th at Six Pm.
<looking forward to this one>
I'd love to come, but I'll be on a flight to Paris on the 13th. Good luck on this, guys
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Signing up for new and improved MkII Jelly
I can bring one of:
Nrg/Ice Blaster (with group fly)
Earth/Rad Troller (with group fly)
Kin/Elec Defender
Warshade.
Just a question is it possibly to cage hami? or put him in detention field?
i don't think anyone has tried a mass caging on him, but i rather doubt it will work and if it did, probly only for a second.
WOOO!!!! Dusts off Yellow suit, see ya there
Ok @Fingolfin reporting for duty,
Take your pick of the following (all 50)
Eng/Eng Blaster
Claw/Regen Scrapper
Ice/kin Controller
Fire/EM Tank
Kat/DA Scrapper
Sonic/Sonic Defender
See you there
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Ok @Fingolfin reporting for duty,
Take your pick of the following (all 50)
Eng/Eng Blaster
Claw/Regen Scrapper
Ice/kin Controller
Fire/EM Tank
Kat/DA Scrapper
Sonic/Sonic Defender
See you there
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nice, we'll take the sonic pls, hard ta find one
Wilco, one Sonic/Sonic coming up
Nice plan Lost Samurai. As my main is still lvl 40 i am eagerly waiting for lvl 45 to join you.
But i have some questions:
Psy-knight is a Mind/Rad:
1- What about debuffs? Are you using debuffs on raids? or they tend to draw more aggro?
2- What about confusing greens? do they confuseable creatures?
3- You said holds. Are these AoE holds (like Total Domination, Mass Hypnosis and maybe Terrify) or single target ones (Mesmerize and Dominate)?
4- You also said Controllers with weak ranged damage, are Mental Blast and Psychic Tornado weak or not?
Maybe they looks like n00b questions but i am a total n00b about Hami. Never even seen it live.
Thanks for replies and good luck on your mission.
Cheers
Knightly
1) debuffs work, hopefuly with everyone ganking their respective mitos they will be down in 30 secs, but again debuffs would help, especially for Hami himself
2) They are confusable technically, in the test BaB confused all the mitos to show what would happen.
however it would take a ton of stacked confuses to work so its not really going to work.
3) All holds, Terrify is a fear i think and hypnosis is a sleep so they dont count. Dominate and total domination, maybe telekenisis for mind trollers.
4) never had a troller past 14, but id say weak qualifies as anything less than moderate damage.
It may be better now i think for torllers to always use holds and leave all the damage to blasters.
I'm looking forward to this, Lost.
I'm offering Rike - DM/DA Scrapper lvl 50,
Spirit Blade - Broadsword/Regen (could get to 45 in time)
Soul Storm - Peacebringer lvl 50
Polyphone - Sonic/Sonic Def (could get to 45 in time)
Take your pick
if either scrapper has fly id bring them, PB if it has group flight or if the sonic would take to long to lvl up, otherwise the sonic pls.
ill be there
i cna bring ...
ice/ice tank
fire/kin troller
ill/emp troller
spine/sr scrapper
only the emp has fly .. the rest have sj
My wife would like to attend, Grav/Rad Troller
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ill be there
i cna bring ...
ice/ice tank
fire/kin troller
ill/emp troller
spine/sr scrapper
only the emp has fly .. the rest have sj
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emp pls mate, and sure fin
If im around i can offer u a kat/regen scrapepr
Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab
right ill be there with Stupid healer
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3) All holds, Terrify is a fear i think and hypnosis is a sleep so they dont count. Dominate and total domination, maybe telekenisis for mind trollers.
[/ QUOTE ]Domination and total domination work for a while, everything else is useless except...Telekenesis.
Telekenesis always hits and lasts as long as your stamina holds out. Distance is also not a problem once the power is activated unless you go outside visual range. Used it against every green I could last time and those ones went down quickly.
I'd also like to mention that Insulation Shield protects against end-drain, certainly worth considering.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
ill/kin here @rad
It doesn't cost a lot to be nice and reply to tells
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if either scrapper has fly id bring them, PB if it has group flight or if the sonic would take to long to lvl up, otherwise the sonic pls.
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Vibroslash has Fly. So if he gets to 45 in time, I'll bring a Flying Scrapper.
Well it's been a while since we managed to beat Hamidon, those of you who were there will remember it was not exactly a cake walk, but then again, practise makes perfect.
I've decided to try another of these on Friday the 13th of july, 6PM BST, anyone who wants to join, contact me in game or post here with what you can bring, We'll meet at that date on the monster isle in PI, to start farming EoEs.
Below is a brief outline of the plan we'll be trying, if ya find a problem with it please tell me, cos it might be tricky on the day if there are any.
For the first part of the raid we will need to obtain some Essence of earth inspirations, (EoEs), these are vital as they are the only thing that gives damage resistance to Hamis attacks and those of most his mitos. They cap the dmg res against hamidons electrolyte damage for each AT.
We can get EOEs be defeating the monsters there, each time one is defeated, one person on each team that contributed significantly will receive an EoE, there is also a small chance that anyone who helped will receive one.
In order to get a good amount of these quickly, please form into teams of 7 only. A leader for each team will be designated so do not invite people unless asked pls, this will save us from ending up with a dozen teams of 4.
Make sure you have 2 insp slots free, otherwise you wont be able to receive EoEs.
DO NOT use the EoEs you get, any EoEs you get should be given to tankers and scrappers, as they will be holding aggro and are hopefully going to be the only ATs being hit by the electrolyte attacks. Other Ats may want to grab Breakfrees.
Hamidon is spawned when enough of the Monsters are defeated in the Hive. Apparently this is somewhere between 8 and 50 judging by the US raids.
Dont leave the hive if you die, its better to wait for a rez in case you lose your place. Some exceptions will be made in case of emergencies.
Hamidon deals Electrolytic damage using his attacks, his old AoE some of you will be familiar with and a new single target sniper like attack. These attacks also Stun and lower Regeneration and Healing.
A few shots form those will nullify all heals and regen. The Essence of Earth insps are important for tanking Hamidon and his range is around 600 feet, enough to reach the gathering areas so dont stand in his line of sight.
Mitochondria antibodies (Yellows), are basically Hamis blasters, there are 6 per wave. They deal a lot of Electrolytic damage and like hamidon they have a 600 foot range, both by ranged area attack and also have a point blank area attack.
These attacks also Stun and Knockback. Sadly the EoE insps do not protect from mez effects so powers like CM, ID are a must and should be spammed continuously, mez shields should be enough in most cases however. These Yellow Mitos Have insane Ranged Defense meaning melee attacks are the best.
Yellow mitos are in range to be supported by Blues and healed by Greens. A single Melee Scrapper can deplete the Yellow's 7k hit points in under 3 minutes if its not being healed so taking them out shouldnt be too difficult.
Mitochondria electrolytes (Blues) are very annoying sappers and there are six of them each wave. They deal Electrolytic damage over time and also drain endurance. This attack can even bounce across multiple heroes, so be careful.
Blues also have a melee range end drain that can deplete your end in seconds, so dont get close. Blues have high melee defense, but no real ranged defense.
Blasters Ranged attacks are perfect here. Melee attacks are useless but claws and spines scrappers can help out still once they are done with the yellow mitos.
Mending mitochondria (Greens) are Hamidon's Healers, and are also six each wave. They have some form of Personal Force Field and need to be held by a pack of Controllers or Blasters to drop it.
Greens have a melee range area heal for about 300 hit points, and a single target ranged heal for over 1200. Their odd attack deals Toxic damage and inflicts a -Regeneration and -Heal effect that can nullify heals and regen in two hits.
In order to effectively take these out the raid will be split into 4 teams.
A Team will consist of all scrappers, and a number of defenders, if there are enough it may be split into two teams. These scrappers will follow the team leader and attack his mito, continuing in a clockwise pattern.
P (Perimeter) team will consist of 5 scrappers and any spare empaths, they will each be assigned a yellow mito to hold aggro on, when A team reaches their mito a select scrapper will taunt it to draw aggro at a distance, while A team and any perimeter members who do not have a mito to aggro anymore attack it.
Team B will comprise of all blasters and most controllers, they will be split into 2/3 teams, their job will be to hold and destroy the green mitos, in order to stop them healing the other mitos. Only greens matter at first, spam holds until your team leader announces the order to attack, at which point switch to ranged attacks, any controllers with poor or no ranged attacks stick to holds.
None of you will need EoEs (hopefully J), so give any you have to tanks and scrappers. Once all the greens are down move onto the blue mitos and simply down them with ranged attacks.
Team C are in charge of aggro, mainly Hamidons, all tanks will be in this team, as well as a kin with ID, and multiple empaths, theyre primary job is to hold Hami aggro.
One tank will hold aggro while using an EoE and being spammed with CM, when it starts to run out use a second EoE, when that is close to running out the heal and regen will have left the tank with little hp.
At this point the 2nd appointed tank pops an EoE and takes over, the first is pulled out, healed and the cycle is repeated. This may be adjusted depending on tanker HP.
Once all the mitos are down anyone with recall friend returns to the safe point, in case of emergencies and the rest of us attack Hami, When he hits 75% of his health he will respawn his mitos.
When I yell RUN, run faster as they will open fire quite quickly. Return to your designated safe points and we will then repeat this process, hell do another spawn at 50% and 25%, after those we just gank him and we win.
No pets allowed during the raid, they have a habit of aggroing a lot.
well done to anyone who read all that.
We should have enough tanks for the raid already, so unless your only 45+ hero is a tank, bring sumin else pls
cya there