rad

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  1. rad

    Rad/psy

    This is my live build,I went for recharge an range distance.

    http://www.cohplanner.com/mids/downl...58FF057460E515
  2. Also what is the acc percentage we need to aim for in mids on attacks to be reliable on +3 an 4s?
  3. Hi all,i want the ele primary but also a tough secondary.I know ones a scrapper build but if both are brutes what would you consider to survive better or are they kinda equal?

    http://www.cohplanner.com/mids/downl...C0FC03227FE9E0





    http://www.cohplanner.com/mids/downl...3AA73FA7F7EAA8


    This is without considering def debuffs or regen debuffs.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    First, I want to thank everyone for their stories. You have satiated my need for entertainment.

    I've got another story to add today. (read: /tootmyownhorn)

    Have you ever felt like you were pulling along dead weight?

    I was running the ITF with my level 50 (isn't it funny how so many of these start this way?) bots/traps MM. This time, I was with an absolutely awful team. The leader was a /stone brute who died fairly often. See, when someone says fairly often about a blaster, I hear "every other fight," which is bad. By fairly often for a /stone brute, I mean two or three times per mission.

    Tangent: Aren't granites supposed to be unstoppable? I can understand faceplanting to an 8 man spawn of psychic clockwork, but to mostly lethal damage of Cimerorans? What is this guy doing? There were two control sets running too! A mind dominator and a fire controller. How could he die in granite? HOW?! Anyway, I digress. Back to the story:

    I tried to stick with the team this time for the first mission, but things were progressing egregiously slow for having two brutes that presumably want to keep fury. We jump up to the top bypassing the "ambushes" that I've never seen because I've always jumped to the top. Anyway, half the team runs right past the center flaming altar, and before you know it, we're in a sea of nictus. I see lots of little skulls show up in my team window, but somehow someone managed to lead Solaris back to the altar.

    In the shadow cyst caves, we get through to the first shadow cyst and destroy it, practically wiping the team somehow. At this point I decide to take the path of least teammates. Seven go one way, I go the other.

    I don't know what those baffoons were doing, but I counted at least four times that the stone brute died. I'm fighting down my chosen corridor with absolutely no help, taking out nictus, cyst, ambush, nictus, cyst, ambush... I destroyed four shadow cysts entirely on my own before I came to a fifth at the end of the tunnel. I start tearing up the nictus and am already targeting the cyst by the time my team shows up to wrap up the mission.

    I'm thinking to myself... did I seriously just do this? Did I destroy 4 shadow cysts and ambushes in the time it took seven other people to do the same thing?

    Thats not scrapperlock thats called not helping the team/brute.
  5. Moved some bits about because was over the cap on some recharge bonuses and wanted more acc in the heal.


    http://www.cohplanner.com/mids/downl...95F917D55605FA
  6. Hi all.here is what i have so far.


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal(17), Acc-I(19), Dct'dW-Heal/Rchg(19)
    Level 1: Dark Blast -- Decim-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(15), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/Rchg(7)
    Level 6: Howling Twilight -- RechRdx-I(A), EndRdx-I(9), EndRdx-I(13)
    Level 8: Shadow Fall -- EndRdx-I(A), EndRdx-I(15), LkGmblr-Rchg+(21)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), SipInsght-Acc/ToHitDeb(25), ToHitDeb-I(43)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(33), Det'tn-Acc/Dmg/EndRdx(33)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Det'tn-Acc/Dmg/EndRdx(29)
    Level 22: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46)
    Level 28: Recall Friend -- Range-I(A)
    Level 30: Moonbeam -- Range-I(A)
    Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/EndRdx/Rchg(39), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(40), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-Acc/Rchg(43)
    Level 35: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(42), Lock-%Hold(42)
    Level 38: Vengeance -- LkGmblr-Rchg+(A)
    Level 41: Dark Embrace -- S'fstPrt-ResKB(A)
    Level 44: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45), Dmg-I(45), BasGaze-EndRdx/Rchg/Hold(46), Dmg-I(50)
    Level 47: Summon Mistress -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Dmg/Rchg(50)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(9), P'Shift-End%(13)
  7. rad

    Defence

    Well i have quit 2 Itfs because of this but now seem to have a reputation for quitting Itfs lol.And i am in no way a bad player but when you play a squishy and there is aggro beyond the cap and you end up on the floor a few times then thats just no fun.Teaming is just that...Teaming.If you wanna run off because you can then dont team tbh.
  8. rad

    Defence

    Does anyone see more people on teams playing in a more solo type way just because they are soft capped? I've seen blasters run ahead trying to do big mobs alone while main team are still busy.And people saying they can tank yadda yadda even tho they can't actually control the aggro.
  9. At the end of the day people can choose whatever powers they like and if they dont have a certain power so what.If you need to be buffed by others to enjoy your game then you are in the wrong game
  10. Probably play very nice

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rng(15), EndRdx-I(37)
    Level 4: Triage Beacon -- Empty(A)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), EndRdx-I(15)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-%Dam(19), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(27), ShldBrk-Acc/EndRdx/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(43)
    Level 12: Caltrops -- RechRdx-I(A)
    Level 14: Kick -- Empty(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(17), GftotA-Def(17), DefBuff-I(25)
    Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
    Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/Rng(31), EndRdx-I(40)
    Level 28: Super Speed -- Clrty-Stlth(A)
    Level 30: Super Jump -- Jump-I(A)
    Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), Ksmt-Def/EndRdx(39), LkGmblr-Rchg+(40), Ksmt-Def/EndRdx/Rchg(45)
    Level 41: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 44: Maneuvers -- GftotA-Def(A), EndRdx-I(45), LkGmblr-Rchg+(45), GftotA-Def/EndRdx(46), Ksmt-Def/EndRdx(46), Ksmt-Def/EndRdx/Rchg(46)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Power Build Up -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 6: Chemical Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Cryo Ammunition
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), EndMod-I(48)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  11. Hey put me down for a place please.On Super Cranium my mind dom.
  12. This is my build i use and end use is fine on it and works nice.


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Assault Rifle
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Villain Profile:
    Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
    Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(37)
    Level 4: Triage Beacon -- Heal-I(A)
    Level 6: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), EndRdx-I(15)
    Level 8: Super Jump -- Zephyr-ResKB(A)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-%Dam(19), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(27), ShldBrk-Acc/EndRdx/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(43)
    Level 12: Caltrops -- Ragnrk-Knock%(A)
    Level 14: Kick -- Empty(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(17), GftotA-Def(17), DefBuff-I(25)
    Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23), EndRdx-I(23)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
    Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
    Level 28: Super Speed -- Clrty-Stlth(A)
    Level 30: Seeker Drones -- EndRdx-I(A)
    Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), EndRdx-I(37)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), LkGmblr-Rchg+(40)
    Level 41: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 44: Maneuvers -- GftotA-Def(A), EndRdx-I(45), LkGmblr-Rchg+(45), GftotA-Def/EndRdx(46)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
    Level 49: Sniper Rifle -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(31), EndMod-I(31), EndMod-I(39)



    Code:
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  13. Hi there,this is my current build i use at the moment.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19), Lock-%Hold(19), Acc-I(21)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(50), Dct'dW-Rchg(50)
    Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), HO:Enzym(11), Achilles-ResDeb%(15), DarkWD-Slow%(15)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5), EndMod-I(7), EndMod-I(7), EndMod-I(11)
    Level 6: Arctic Air -- CoPers-Conf%(A), EndRdx-I(39), P'ngTtl--Rchg%(39), CoPers-Conf(40), CoPers-Conf/EndRdx(43), EndRdx-I(43)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(13)
    Level 10: Super Jump -- Empty(A)
    Level 12: Ice Slick -- RechRdx(A), RechRdx(13)
    Level 14: Combat Jumping -- Empty(A)
    Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
    Level 18: Shiver -- TmpRdns-Acc/Slow(A), EndRdx-I(23), TmpRdns-Acc/EndRdx(40), Range-I(42), P'ngTtl-Acc/Slow(42), Acc-I(42)
    Level 20: Lingering Radiation -- P'ngTtl--Rchg%(A), Acc-I(36), Acc-I(37), RechRdx-I(37), EndRdx-I(37), EndRdx-I(39)
    Level 22: Mutation -- RechRdx-I(A)
    Level 24: Chilblain -- Acc-I(A), Acc-I(40)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36), Acc-I(36)
    Level 28: Choking Cloud -- Lock-%Hold(A), Lock-Acc/Hold(29), G'Wdw-Acc/Hold/Rchg(29), EoCur-EndRdx/Hold(31), Lock-EndRdx/Rchg/Hold(31), G'Wdw-EndRdx/Hold(31)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(34)
    Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), Lock-%Hold(45), Acc-I(46)
    Level 41: Invisibility -- LkGmblr-Rchg+(A)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A)
    Level 47: Indomitable Will -- RechRdx-I(A), RechRdx-I(48), RechRdx(48)
    Level 49: Super Speed -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(46), EndMod-I(46), EndMod-I(48)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  14. rad

    internet

    Sorry to the posi 1 team I was on with earlier but my virgin line down! @ punky was lead so if anyone knows him let him know please.using my mobile to do this.
  15. rad

    choice

    I would be on teams/tfs mostly and a bit solo.
  16. rad

    choice

    Hi all.due to funds/time I need to choose between my ice/rad and earth/rad.opinions please?
  17. Hi does anyone know the way to get your live build copied to mids?I saw it in a thread not long ago and lost it.