Help With Ice/Rad Troller


DTownLatino

 

Posted

This is my first attempt at a build of any kind. would appreciate some thoughts corrections or even a build that is good. I haven't been able to find any build on ice/rad so any advice would do.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Chilblain

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (9) Devastation - Accuracy/Damage/Recharge
  • (27) Devastation - Accuracy/Damage/Endurance/Recharge
  • (33) Enfeebled Operation - Endurance/Immobilize
  • (40) Enfeebled Operation - Accuracy/Immobilize
Level 1: Radiant Aura
  • (A) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Endurance/Recharge
  • (27) Numina's Convalescence - Heal/Endurance/Recharge
  • (29) Numina's Convalescence - Heal/Recharge
Level 2: Frostbite
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Super Speed
  • (A) Quickfoot - Endurance/RunSpeed
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Arctic Air
  • (A) Perplex - Endurance/Confused
  • (13) Perplex - Confused/Range
  • (13) Perplex - Recharge/Confused
  • (43) Perplex - Accuracy/Confused/Recharge
Level 14: Enervating Field
  • (A) Endurance Reduction IO
  • (15) Endurance Reduction IO
  • (15) Recharge Reduction IO
Level 16: Ice Slick
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
  • (17) Recharge Reduction IO
Level 18: Flash Freeze
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow
  • (21) Tempered Readiness - Damage/Slow
  • (21) Tempered Readiness - Accuracy/Endurance
  • (34) Tempered Readiness - Endurance/Recharge/Slow
  • (40) Tempered Readiness - Accuracy/Damage/Slow
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Karma - Knockback Protection
  • (50) Kismet - Accuracy +6%
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Kick
  • (A) Accuracy IO
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (31) Aegis - Resistance
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Glacier
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 38: Jack Frost
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Mutation
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Endurance
Level 44: Ice Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Accuracy/Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 47: Frozen Armor
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
  • (48) Aegis - Resistance/Recharge
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 49: Super Jump
  • (A) Springfoot - Endurance/Jumping
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod
  • (46) Endurance Modification IO
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 6.125% Defense(AoE)
  • 0.9% Max End
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 32% Enhancement(Accuracy)
  • 70% Enhancement(RechargeTime)
  • 1.5% Enhancement(Confused)
  • 1.5% Enhancement(JumpHeight)
  • 6% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 1.5% Enhancement(JumpSpeed)
  • 5% FlySpeed
  • 125.9 HP (12.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 11.5% (0.192 End/sec) Recovery
  • 92% (3.906 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.15% Resistance(Fire)
  • 13.15% Resistance(Cold)
  • 11.26% Resistance(Energy)
  • 11.26% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Devastation
(Chilblain)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.251%) HitPoints
  • 3% DamageBuff(All)
Enfeebled Operation
(Chilblain)
  • 3% Enhancement(Immobilize)
Numina's Convalescence
(Radiant Aura)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.876%) HitPoints
  • 6% Enhancement(Heal)
Positron's Blast
(Frostbite)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Perplex
(Arctic Air)
  • 6% (0.255 HP/sec) Regeneration
  • 1.5% Enhancement(Confused)
  • 5% Enhancement(Accuracy)
Positron's Blast
(Flash Freeze)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Tempered Readiness
(Lingering Radiation)
  • 1.5% (0.025 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Karma
(Maneuvers)
  • Knockback Protection (Mag -4)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Luck of the Gambler
(Weave)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Glacier)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Jack Frost)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.425 HP/sec) Regeneration
  • 10% Resistance(All)
Efficacy Adaptor
(Mutation)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
Devastation
(Ice Blast)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.251%) HitPoints
  • 3% DamageBuff(All)
Dark Watcher's Despair
(Ice Blast)
  • 15.26 HP (1.501%) HitPoints
Aegis
(Frozen Armor)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Steadfast Protection
(Frozen Armor)
  • 3% Defense(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1598;759;1518;HEX;|
|78DAA5945B4F134114C767B685DAD2D296520A85425B40EEA58D987879301131C18|
|0A9407852492D0B6C826DD3D644DFFC0078C1C45B14BC46349A10E3058D5FC3A85F|
|0201F5C11753CF65DA62FAE806FEBFDD33FF993DE7EC4CC72F1EB30B71F98890AEE|
|1C5442E37339C4EE5B3E9C5453D6B994C1A7A2AA90B8B10A2B51C2F5A22A349BD78|
|1FDE357CF4C2DC5C6422316B24F2463A353372DEC8E5E0C63D9A5AD0B37A2A1F29D|
|ED8E269586532A3EBB376BA1DD313192335EF2C3ECCEAD9DC829171D0F371637E21|
|0FA3AE918C91A4778F2772793D7BA911D2DB0FFFB7A45057A14A3C01C484F694B0E|
|719C1BF46082E4B44D74DC2C9F22C933845216D82E09F22B44C12EE80B2B560966F|
|78D9B7849677848EF78C0D421CBC26958C6949C390F90AE32A21B44CE8B846E8BA4|
|E0843ABAB789656D5470B55FF83763058D8202CD534A7019EAD2A64F552AE77416B|
|544D359B14B26F317608BDDB042CD7A15EE708D10B6A15F875F7C0E05406278FB81|
|4D8701F0C6ED5153777A58EBB52C75D09715762DC156CA547D93D6B9443FD73C60B|
|42E8257F9B57043794E6956CF772690DF50C0FD7F11BC60222F687E001BB4FADEE5|
|BA5E6343E603C24B43E22C41E13EAC1DEA41AD7C4AB6B106A56A1663FA56C825080|
|73D0025172B5C61843043318DA94A18D97097292414E720534ACBE46F8B38699B67|
|F617C657C23AC82AF53A5DFF98352DCBBCDF8C9D821F4FE22E026ED56CB76F30EEB|
|E11DD6C33BAC8777D83A6CC33EB513FBF858F4F3B1E8E763D1CFC7626083EC031F0|
|8AF615684AB3245B8EC41AE7790AB1FF4494CDA07D54755C7A282A6B6984B270AFE|
|E0126318912A622553DC5C3A4E42F25E0A94E7FDD7F5D15E5CC73A61039D4289A34|
|CA39C46398372162581720E258952F8549AED3C80091D4439847218C5EB025942A7|
|054F580D8A1DC581528BE24471A17850FC282B2805ABABF4A350D88435A4EA896CA|
|7067CDF1DEAA6D0563924E53435DE7602D025B6CB239ABC4D3DB5DDE02F18A4A9D1|
|8ACFD05B11895544862A22FB2A22E556FF05CBCB3169|
|-------------------------------------------------------------------|


 

Posted

Welcome to the forums! And nice job by actually taking a shot and posting your build. It would help if you explained a little bit about your play style and if you have questions about particular power choices or slotting options. But let me take a shot based on what you have posted.

Let me first explain my view of the role of an Ice/Rad controller. Ice/Rad is a unique build. Very low damage (one of the lowest in the game), so your focus is on team support and control. Trying to solo an Ice/Rad will be frustrating -- possible with the right build, but very, very slow. What really makes Ice/Rad special, however, is the interaction between Arctic Air and Choking Cloud. Both are PB AoE Toggle powers that use a ton of endurance but provide continuous control. Both are somewhat weak on their own, but are great when stacked with other forms of control. Which means that individually, AA and CC may not be all that great, but together they are great. This means that you will generally be in or close to melee, just behind the Tank and other melee guys. Generally the playstyle is to let the melee guys run in and grab the aggro, then use Ice Slick to knock the foes down, run in with CC+AA running to control all the minions and lieutenants and use Block of Ice (plus the hold in Choking Cloud for stacking) to control the bosses and foes at range. You can apply the Rad debuffs as needed to boost the kill rate. Save Glacier and EM Pulse for "panic button" moments.

Your biggest problem will be endurance. So, you need to keep an eye out for Recovery bonuses and bonuses that will increase your amount of endurance. Your second problem may be taking some damage, so you want some healing and maybe some defense. Ideally, your melee teammates will be taking the aggro so you can provide control and support.

On the other hand, there is a way to make a "ranged" Ice/Rad, mostly by using Shiver, Ice Slick or Frostbite (but not together) and the Rad Debuffs. In that case, you would skip both Choking Cloud and Arctic Air. My view is that this is inferior to the melee build.

Your build did not include Choking Cloud, but did include Arctic Air. AA needs to be slotted for maximum (about 95%) EndRdx and Confuse. Choking Cloud should be slotted for maximum (same 95%) EndRdx and Hold. It is best to do this by "frankenslotting" -- mixing set IOs from different sets to get the best enhancement.

When making an IO build, you go several ways. You can try to slot to maximize the powers, going for a few bonuses that will provide a little bit of help for the character. This a good way to start. As you get more experience, you can aim for an IO build that chooses sets to focus on one attribute or another -- most often Recharge or Defense. Or you could build for a character who can get a lot of damage out of a low damage combo, by getting lots and lots of damage proc IOs into the build. Your choice.

As for your build:

Chilblain: I view Chilblain as mainly a single target damage power that also provides Immob. I slot it only as a damage power -- if you need one. You definitely need it if you want to try to solo. Whether you need it for a team build is debatable, but it is nice to have. I'd still slot it as a damage power. Decimation set for Recharge, or Thunderstrike for ranged defense.

For the Radiation powers and slotting options, take a look at my Illusion/Radiation guide. That guide goes over the Radiation powers in detail. A link to that guide is in my sig at the bottom of this page. The guide also discusses some basics for Controllers in general, which might help you out some.

Frostbite: The Damage from Frostbite is minimal, and not really worth slotting for damage. If you are going for Smash/Lethal defense, then the Enfeebled Operation set works here. If you really want damage, you should slot this for Accuracy and EndRdx, and then load it up with procs. The procs actually do more damage than slotting the power for damage.

Arctic Air: Slot this to maximize EndRdx and Confuse, then add damage procs to any slots left. If you aren't willing to devote 5-6 slots to this power, don't take it. At level 50, make it a high priority to put the Contagious Confusion proc from the Coercive Persuasion purple set in this power. That proc makes the power much more effective.

Enervating Field: 2 EndRdx, no Recharge needed.

Ice Slick: 2 Recharge. That's all I put in it.

Flash Freeze: I didn't take it as it is rarely useful on teams -- teams will wake them up almost immediately. I can see where it might be useful solo on occation, but most sleep powers are not much appreciated except for Mind and Electric Controllers. I would take Shiver over this any day. If you keep it, slot it as a Sleep control power, not for Damage -- Acc, Rech, Sleep.

Ling. Rad: Acc and Recharge is all you need.

I'm not a big fan of spending 6 power picks and a lot of slots on Leadership and Fighting. All those toggles using up your endurance for fairly small benefits. (And they are boring, too.) Leadership does provide some benefit for the team, but it is minimal unless you can stack with others with the Leadership buffs. Fighting Pool is just for you. Some people use one or the other for a high Defense build, but I would rather have more control powers.

Take Choking Cloud at 28 and slot it up with EndRdx and Hold. Then procs if you have room, starting with the Lockdown +2 Mag proc. See my Ill/Rad guide to explain why.

Mutation: One Recharge and that's it. Maybe two if you spend a lot of time rezzing people. No EndMod needed. This is an optional power that could be dropped if needed.

I didn't know that Ice Blast takes ToHit Debuff, but it certainly is not worth slotting in there.

Ice Armor: Slot it for Defense, not Resistance! Then you can try to build for Smash/Lethal Defense if you want a Defense build.

Hibernate and one of the AoE Damage powers from the Ice APP are nice to have -- better than most of your other choices.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hello DTownLatino, couldn't help but to take a look at your build here. What Local Man has said is pretty much correct. it depends on your game style and how you wish to control. Believe me, its about contrrrooooll and you can do it.

I've been working on an ill/rad on the side thinking it may be my next project but I am looving my ill/rad so much, that day to make one may never come. But anyways, here is the build.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

ice - rad troller: Level 50 Technology Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(15), BasGaze-EndRdx/Rchg/Hold:30(17), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), P'ngTtl-Acc/Slow:50(29)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(25), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(37)
Level 2: Frostbite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rng:50(3), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(37)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(5), Efficacy-Acc/Rchg:50(7), Efficacy-EndMod/Acc:50(17), Efficacy-EndMod/EndRdx:50(36)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Rchg+:50(11)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(11)
Level 12: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(13), DarkWD-ToHitDeb/EndRdx:50(13), DarkWD-ToHitDeb:50(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
Level 16: Super Jump -- Zephyr-ResKB:50(A)
Level 18: Shiver -- TmpRdns-Acc/Slow:30(A), TmpRdns-Acc/Dmg/Slow:50(19), P'ngTtl-Acc/Slow:50(36)
Level 20: Lingering Radiation -- TmpRdns-Acc/Dmg/Slow:50(A), TmpRdns-Acc/Slow:50(21), P'ngTtl-Acc/Slow:50(21)
Level 22: Arctic Air -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(23), CoPers-Acc/Conf/Rchg:50(23), CoPers-Acc/Rchg:50(34), CoPers-Conf/EndRdx:50(34), EndRdx-I:50(36)
Level 24: Mutation -- Empty(A)
Level 26: Glacier -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(27), BasGaze-EndRdx/Rchg/Hold:30(31), G'Wdw-Acc/Rchg:30(50)
Level 28: Ice Slick -- RechRdx-I:50(A)
Level 30: Choking Cloud -- Lock-%Hold:50(A), NrncSD-Dam%:30(31), G'Wdw-Dam%:50(39), UbrkCons-Dam%:50(43), EndRdx-I:50(43), EndRdx-I:50(46)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), C'Arms-Acc/Dmg/Rchg:30(34)
Level 35: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
Level 38: Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-EndRdx/Rchg:50(39), Ksmt-ToHit+:30(40)
Level 41: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(42), Decim-Build%:40(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Rchg+:50(45)
Level 47: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(48), Posi-Dam%:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(19), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(46)
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Confused)
  • 95% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 91.56 HP (9.003%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 22.5% (0.376 End/sec) Recovery
  • 50% (2.123 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Block of Ice)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Frostbite)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.45 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 15.26 HP (1.501%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • Knockback,Knockup protection (Mag 4)
Tempered Readiness
(Shiver)
  • 1.5% (0.025 End/sec) Recovery
Tempered Readiness
(Lingering Radiation)
  • 1.5% (0.025 End/sec) Recovery
Coercive Persuasion
(Arctic Air)
  • 4% (0.067 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Basilisk's Gaze
(Glacier)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Jack Frost)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 10% (0.425 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Decimation
(Ice Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.425 HP/sec) Regeneration
  • 11.45 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Frost Breath)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.08 HP (1.876%) HitPoints
  • 2.5% (0.042 End/sec) Recovery



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1619;777;1554;HEX;|
|78DAA5944B4F135114C7EF740AB52FDA52CB9B52CAD3420B8D9AF85898889854012|
|B12563C1CCA4027292D69AB919D1F00DF8920885B361A635404FD1ABE162EFC002A|
|447726A69EC72DC574E9A4FDFFA6E79E7BCE9973EE74F8C639871037CF08C53D90D|
|272B9E9814C3A9FCDA4527AD636A62792E94C2A33BFE431127A201CC86AB301B968|
|1142F84BBEC56D9158422FDE070F2C9FBD36371719D5660D2D6F64D2D3830B462E0|
|7379E583AA967F5743E52BCB1C53310E5CAA2AECF3AE87648D7168DF4BC877EC4D2|
|D78D9C3163A48CFC92932CE78DF9641ED6DD838B4682B20F6BB9BC9E5DAA83028FC|
|3774511F22A98C57B9310CDA2EA03C1FD89D0F499F10C1CA362E4A0FB4532D50D31|
|8609FE1142FB25C22AA822DD9597024DA6578C2D42FB1BC636210EBE2AF9172AD46|
|5139ACCB718B709957708EEBB84B67B842034BB827729153D14A89251032B165E51|
|2D6EAAE85035C34BB0F9089741AD3282B595B6DA18F8187619C1BE4DE91C3B8CB78|
|4AA2D2E053239D94F382BC9540B26173FBB707D21D31A7878D864F26C2AD8D7EAA7|
|54411BB7F70AA8573A7879E5F026831D1E81FA64877C1314B466923145689D665CE|
|5B2F829466147AD2CA5B60097D8004BBD1C4C3D8FBD81C7DEF091E0E7E9479354E5|
|3A68A30CD0C8BD1DC3055949F36FCAE6D7C8B973814A0DC5C818E212C28C27B0D42|
|2F3B6EC9243608FF193F18BEBFF4AE99DD0C320BBAB411E60270FB08B07D8C50374|
|815F071763EAF0FDE3F74760A0E7AA10DD326FF70AA04B1C5965AC31D609A1C7841|
|7E0DE23C7DEC3797B395E2FE7EDE524DFE0CF2122C346F87CF7BD66F0C1EEE3631E|
|E5F3ED8632FB651BFBB98D4DE6FD170A3E389A21B4C8A32454EA46DCBCFF1A0985F|
|73597F6FDD7B5E328C6B18EDA40C750E228E3281328932853281ACA0C4A02A5F06E|
|7FB7EB04167412E514CA69149F1B64193D2D76103B8A03C5895285E24271A378511|
|A5036500A56D8ACCA27FC0E3114D913254C0DF871D0D44DA6DD9249512E2838C8E8|
|38CD69AFB4A22AF7A9A7D50F08E1878C15427FD9344265966899E55899E56899A5D|
|4F1BFCD0B3CA4|
|-------------------------------------------------------------------|


 

Posted

Ice/Rad is a combo that absolutely screams for the Psi APP, so much so that I can't imagine it with anything else. With 4 aggressive toggles, the difference between being mezz protected and not is night and day. Even a micro-sleep from a lvl 1 enemy will cause you to drop AA, Choking Cloud, Radiation Infection, and Enervating Field.

My own Ice/Rad is built as a sort of PBAoE mezzing psychopath. Alpha slotting has carried him a lot further than I thought would be possible. His main issue is basically endurance, and with alpha slotting that's basically fixed. He's not the fastest soloist but he stands his ground, and did beat the level 50 alpha arc elite bosses solo without inspirations.

I built for recharge above all else so that I can pop Glacier and EM Pulse back and forth. On a typical team the pattern ends up being Glacier >> EM Pulse >> Glacier >> Ice Slick.

The Stealth pool is there for the recharge bonuses but also because normal Super Speed + Stealth IO is impractical thanks to AA and Choking aggroing stuff as you run by. Invisibility suppresses AA and Choking without making you turn them off. I experimented with walking into melee range and dropping Invis to jump stuff, but the 1 second delay in AA prevents that from being as effective as it could be.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Radio Iceotope UPGRADE: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(11), HO:Perox(13), Dmg-I(25)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb(17)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), EndMod-I(21), Efficacy-EndMod/Rchg(34)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(7), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), EndRdx-I(13)
Level 8: Frostbite -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/Rchg(31), GravAnch-Acc/Rchg(36), GravAnch-Hold%(37), GravAnch-Immob/EndRdx(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 12: Ice Slick -- Range-I(A), Range-I(46)
Level 14: Chilblain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(43)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(37)
Level 20: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 22: Lingering Radiation -- RechRdx-I(A), Acc-I(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(25)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Hold(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-EndRdx/Hold(36), UbrkCons-Acc/Rchg(36)
Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(43), FtnHyp-Plct%(46)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 4.5% Max End
  • 4% Enhancement(Heal)
  • 127.5% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 38.15 HP (3.751%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 27% (0.451 End/sec) Recovery
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1619;777;1554;HEX;|
|78DA9D94DB5252511CC6D7E610212890E21904F2884A30D54C87699A52342731C44|
|34735C4ADEE190206A8C9BB1EA06E6A2635B397E8A475D51374984E17BD4269DDD5|
|0DFD0F0BB0E1AE3DFAFDD6FEF6B7D6FAEFB5F622727BD02AC49DD342B10F24E3B9D|
|CDC403A95CFA69349356B8CC497B4447D2CBEA0A53D2309359D4F6754CF54743876|
|66306C1242B8CBD962B700E48A6DDF9EC7676F2E2E0670A4785E4BA7E6C237B45C0|
|E1A8E91D4B29A5553F940B151154DC3281319555D70507324754BCB69F35A52CBAF|
|58C91955E3192DB564A19BA1A4B6B49CAF0B67B444208A436A89B9483C9757B32B8|
|D50E251F85F5584BC0A46F15527844BE8BE100C1F09559F09D653103108D1E80286|
|C458B99B419C57D0D28D120C11C28128638C7001549171E50D0C582B6A5EE9F049C|
|D36C1BEC57841C0BE7ACA1774FA0764D579685EEF3DBA5B8787460E188D71B2F65D|
|67CC11F6CF30660956AFC07758831E26598529464FDCE384831384F62942D724C10|
|759334FA2987B69FA1EC606B8161E48B1F8C9EA673C8427D5728AEA554097A85F23|
|78D709ED8F08FE0D420CE2368E0B1B8F3D0E9643CEEAF092D5CEA831E1BA71B8D64|
|9EB3A01EA948538B97F7D3303C20D7298060E377EA3D7DA849B2659625398ACE641|
|C6102FC639C6306112E22D72A95BF89368FDC4E0EFC4CD5F8DFB37C5BD7F0836137|
|A5CAB8BA77F02DAC696BEED27A53CBB8C1DC62FC263C8F9647DBE8BBC219708FECB|
|8C2B84FEAB84698877C87807D7D7C9F57572619D5C6617D7F74E2F44B7FCB4BAFFD|
|9D41E2EF32D047AE578BDBC4B7DBC677DBC837DBC9FFDBCBB1F201E90E727F09406|
|3AF48CF19CB14508BD64F056BE875E41B93BC120CD1BF2135A0DA583057F7089517|
|414E998F97C184AC74928147295BB15CC76383DB2FD9FD7B6B5389C3956053A8912|
|459946B9863203A2CC622B8E328FB7096C155E977ADB8E615DC7514EA09C4471427|
|DE22E264D78882C2856946A941A141B8A1DA516A51965D3527AA3EF3897B2F7FD7F|
|54383B15CE6ED9D129ABB49055F7F7FEB8042BD6DE5FE1842A9C2315CEE10AA7BCB|
|27F01BCDA47DE|
|-------------------------------------------------------------------|


 

Posted

Nice build, Oedipus. I think the Hold is a little bit low in Choking Cloud, but other than that, pretty sweet. Now, if you replaced the Unbreakable Hold in Glacier with the Chance for Smashing, you could put the Unbreakable Hold in Choking Cloud for the Lockdown quad, capping your Hold in CC. I would also replace the Confuse/Rech in AA for the pure Confuse to cap the Confuse in AA.

You could also cap Jack's Damage with one more slot . . . either the Recharge in LR or one of the Range from Ice Slick. Putting a Dam/Mez Hami-O in that slot would help Jack's Hold and his damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Nice build, Oedipus. I think the Hold is a little bit low in Choking Cloud, but other than that, pretty sweet. Now, if you replaced the Unbreakable Hold in Glacier with the Chance for Smashing, you could put the Unbreakable Hold in Choking Cloud for the Lockdown quad, capping your Hold in CC. I would also replace the Confuse/Rech in AA for the pure Confuse to cap the Confuse in AA.

You could also cap Jack's Damage with one more slot . . . either the Recharge in LR or one of the Range from Ice Slick. Putting a Dam/Mez Hami-O in that slot would help Jack's Hold and his damage.

Great points. I ended up dropping the Endurance slot from Psi Tornado, because I forgot that alpha slotting plugs that hole, and moving that slot to Jack Frost. I'd forgotten about gaming the system by slotting damage-mezz Hamis in him, because he doesn't take normal mezz IOs. Well played.

For AA, I moved slots around and the difference is about 0.1 seconds of Confusion. I kept the current slotting on the theory that when exemped below mezz protection, having Recharge in AA is really helpful.

I'm so torn on Choking Cloud. This is one of those powers I'm very Veruca Salt about... I need space for 8 slots in order to be able to balance everything I want! I need accuracy, hold duration, endurance, and, ideally, procs. I'm fairly adamant about keeping the set bonus and the chance for +2 hold proc. Endurance has always been a big problem for me with this power. I decided to swap out the Lockdown 4-set for the Unbreakable Endurance/Hold. But what I really want (don't care how, I want it now) is the Unbreakable damage proc in Choking. I just can't figure out how to get it without sacrificing my precious global recharge.


 

Posted

I don't have access to Mids or game right now, but I think my slotting in Choking Cloud on my Fire/Rad is Hold, EndRdx/Hold, Acc/Rech/Hold and Chance for Smashing from Unbreakable, a common EndRdx, and the Lockdown +2 Mag proc. It gives up some EndRdx (which is OK since I use the Cardiac boost and otherwise have good recovery) for some Acc and Rech and that 15% global accuracy boost. I wish I had room for one more Unbreakable for that nice 10% Recharge, but I can't fit it in without making the power less functional.

Since Choking Cloud is essential on my Fire/Rad, I decided to commit the Unbreakable set to CC rather than Cinders. I may play with it and come up with other slotting, but that damage proc plus the Lockdown proc in CC is very nice.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I went with 14 chance for damage IO's on my ice/rad build. Farms +3/8 smash/lethal type damage opponents! Search under my posting Opal_Moon. The build still needs a couple small tweaks to fine tune it, but over all am happy with my unconventional farmer. Not to mention is can team just fine as well, lots of procs in the build and in the IOs to help it out. Although I originally built it as an experiment to test the chance for damage IOs on a 'damage pristine toon', it has turned out to be a very enjoyable build to play. Check out my posting! Let me know what you think. I'd love for any idea that could get me over the top to +4/8 ;-)


 

Posted

Hi there,this is my current build i use at the moment.


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19), Lock-%Hold(19), Acc-I(21)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), HO:Enzym(11), Achilles-ResDeb%(15), DarkWD-Slow%(15)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5), EndMod-I(7), EndMod-I(7), EndMod-I(11)
Level 6: Arctic Air -- CoPers-Conf%(A), EndRdx-I(39), P'ngTtl--Rchg%(39), CoPers-Conf(40), CoPers-Conf/EndRdx(43), EndRdx-I(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(13)
Level 10: Super Jump -- Empty(A)
Level 12: Ice Slick -- RechRdx(A), RechRdx(13)
Level 14: Combat Jumping -- Empty(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 18: Shiver -- TmpRdns-Acc/Slow(A), EndRdx-I(23), TmpRdns-Acc/EndRdx(40), Range-I(42), P'ngTtl-Acc/Slow(42), Acc-I(42)
Level 20: Lingering Radiation -- P'ngTtl--Rchg%(A), Acc-I(36), Acc-I(37), RechRdx-I(37), EndRdx-I(37), EndRdx-I(39)
Level 22: Mutation -- RechRdx-I(A)
Level 24: Chilblain -- Acc-I(A), Acc-I(40)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36), Acc-I(36)
Level 28: Choking Cloud -- Lock-%Hold(A), Lock-Acc/Hold(29), G'Wdw-Acc/Hold/Rchg(29), EoCur-EndRdx/Hold(31), Lock-EndRdx/Rchg/Hold(31), G'Wdw-EndRdx/Hold(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), Lock-%Hold(45), Acc-I(46)
Level 41: Invisibility -- LkGmblr-Rchg+(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A)
Level 47: Indomitable Will -- RechRdx-I(A), RechRdx-I(48), RechRdx(48)
Level 49: Super Speed -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(46), EndMod-I(46), EndMod-I(48)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1607;730;1460;HEX;|
|78DAA5544B4F135114BEB70396963E85F228506881164A2D1035BE1626220B94620|
|5D2158A43196492DA369D6264E70F702D51835BE3C28D3BC3CA7FE0C2D7527F8040|
|3426864D3D8F5B5A9CA513F8BEB9DF39DF9973EEDC4EE6D1758F108FAF0A199829E|
|896B53A532A562BA542C1A8B465B6AA7AD52C15855308116904EA39E9B9BC51BF8F|
|3585AF6D6D6CA417F57593DCABB30F4CCB829BE05C71D3A818C56ABA7EE3CE96A0C|
|A52D930D63D743B6FE865B3783F488BB9E243D332D7CC8259DDF6D7C3EB46C5DA34|
|CB9DB365339FCE625933BF9AD1ADAA51D9EE8136CFC3FF8E14EAAAB58A8F0E21064|
|4E013D367A2D35F988E883AC390392D169A5D37254A9DF3443D19A605A2E95B4C59|
|225C48C92E7901A845138E7FD8ADD8F71E9ED7217C7B0E74A25F534E6D825A68394|
|1A7869AC9CDF40C1CADCAD5AA53A17854E018F1B7D4506285C4E43DA628B962F006|
|9DECD29C5CBDED047998BA21CFC57B205C35B8C40B70B5B322DB833C87477117647|
|BB9AAF052F66D58F955B69F1FDDC5F41C2241B5BBC157B048D52389D7B41A4FD26A|
|FC0D4D31CEEF6449E286B1AB83E71BE6C88822EE7B844BC599162131A4A60871C25|
|390BA5563DD6C4D30ED42A4573DA2970F4B980F4B980F4BF42BD1F091A3E9F1CBE0|
|EA53AE3E8EF4FF662A509B913CD31F122326ADBC4EACC48D0D84487A0938A80A0D1|
|E50F2D021D34FA65F44D1EFDCCC37221F148AA942312E94031C558546798E24CF91|
|E239527CE853DCED199EC30F85C654A1312E1404694249132C7DD08448B3E448F38|
|64E2A524761184C53CA344547A1BFE5F8E7047FA8CCDB942C28522992948146CE7F|
|5DEF3CF53AAE4537E03242162187B0827007E12E828EB0869047A8ED1DBBFD17B1A|
|14B089711AE208402004F30D3893F8D76040F8217C187E04708207420841176116A|
|2E306B6AC21FEEE38F879A7FDFA61C34142973FCE9B9019410878D882677F8ADF24|
|742D124D3946DDF933665DAA69CB329676D4A63BFFF0225BC443D|
|-------------------------------------------------------------------|


It doesn't cost a lot to be nice and reply to tells

 

Posted

Quote:
Originally Posted by Local_Man View Post
I don't have access to Mids or game right now, but I think my slotting in Choking Cloud on my Fire/Rad is Hold, EndRdx/Hold, Acc/Rech/Hold and Chance for Smashing from Unbreakable, a common EndRdx, and the Lockdown +2 Mag proc. It gives up some EndRdx (which is OK since I use the Cardiac boost and otherwise have good recovery) for some Acc and Rech and that 15% global accuracy boost. I wish I had room for one more Unbreakable for that nice 10% Recharge, but I can't fit it in without making the power less functional.

Since Choking Cloud is essential on my Fire/Rad, I decided to commit the Unbreakable set to CC rather than Cinders. I may play with it and come up with other slotting, but that damage proc plus the Lockdown proc in CC is very nice.

I am looking at moving the full purple set to Choking too.

One thing I hadn't thought of for the 2 AoE holds is swapping Basilisk for the Gladiator's Net PVP IOs. They have a damage bonus, +2.5 endurance cap, and +.7.5% recharge with 5 slots, and unlike Basilisk, go up to level 50. I suspect they are extremely expensive though.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Welcome to the forums! And nice job by actually taking a shot and posting your build. It would help if you explained a little bit about your play style and if you have questions about particular power choices or slotting options. But let me take a shot based on what you have posted..
Thanks all for your input, and my play style is really support. love support toons. So much to learn about mids and building. I usually just get my builds made cause its easier, but I do see your points. but now i that i see the other builds kinda gives me clue what to aim for.


 

Posted

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Block of Ice
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Radiant Aura
(A) Doctored Wounds - Heal
(5) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Recharge
(7) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge

Level 2: Frostbite
(A) Gravitational Anchor - Chance for Hold
(9) Gravitational Anchor - Immobilize/Endurance
(11) Gravitational Anchor - Immobilize/Recharge
(11) Gravitational Anchor - Accuracy/Immobilize/Recharge
(13) Gravitational Anchor - Accuracy/Recharge

Level 4: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(15) Dark Watcher's Despair - Recharge/Endurance
(15) Dark Watcher's Despair - To Hit Debuff/Endurance
(29) Achilles' Heel - Chance for Res Debuff

Level 6: Arctic Air
(A) Coercive Persuasion - Confused/Endurance
(17) Coercive Persuasion - Confused
(17) Coercive Persuasion - Confused/Recharge
(19) Coercive Persuasion - Accuracy/Confused/Recharge
(19) Coercive Persuasion - Accuracy/Recharge
(46) Endurance Reduction IO

Level 8: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge
(23) Efficacy Adaptor - Accuracy/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy
(25) Efficacy Adaptor - EndMod/Endurance

Level 10: Enervating Field
(A) Endurance Reduction IO
(25) Endurance Reduction IO

Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed

Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Ice Slick
(A) Range IO
(27) Range IO

Level 18: Hasten
(A) Recharge Reduction IO
(27) Recharge Reduction IO

Level 20: Lingering Radiation
(A) Tempered Readiness - Accuracy/Slow
(29) Tempered Readiness - Damage/Slow
(31) Tempered Readiness - Accuracy/Endurance
(31) Tempered Readiness - Endurance/Recharge/Slow
(31) Tempered Readiness - Accuracy/Damage/Slow

Level 22: Kick
(A) Empty

Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(33) Steadfast Protection - Resistance/+Def 3%
(33) Impervium Armor - Resistance/Endurance
(43) Impervium Armor - Resistance

Level 26: Glacier
(A) Unbreakable Constraint - Hold
(33) Unbreakable Constraint - Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Recharge
(34) Unbreakable Constraint - Endurance/Hold

Level 28: Choking Cloud
(A) Basilisk's Gaze - Accuracy/Hold
(36) Basilisk's Gaze - Accuracy/Recharge
(36) Basilisk's Gaze - Recharge/Hold
(36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(37) Lockdown - Accuracy/Endurance/Recharge/Hold
(37) Lockdown - Chance for +2 Mag Hold

Level 30: Maneuvers
(A) Luck of the Gambler - Recharge Speed

Level 32: Jack Frost
(A) Expedient Reinforcement - Accuracy/Recharge
(37) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Damage/Endurance
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(43) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Mutation
(A) Recharge Reduction IO

Level 38: EM Pulse
(A) Basilisk's Gaze - Accuracy/Hold
(39) Basilisk's Gaze - Accuracy/Recharge
(40) Basilisk's Gaze - Recharge/Hold
(40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 41: Indomitable Will
(A) Recharge Reduction IO
(42) Recharge Reduction IO
(42) Luck of the Gambler - Recharge Speed

Level 44: World of Confusion
(A) Malaise's Illusions - Accuracy/Recharge
(45) Malaise's Illusions - Endurance/Confused
(45) Malaise's Illusions - Accuracy/Endurance
(45) Malaise's Illusions - Confused/Range
(46) Malaise's Illusions - Accuracy/Confused/Recharge
(46) Endurance Reduction IO

Level 47: Psionic Tornado
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Accuracy/Damage/Endurance
(50) Positron's Blast - Chance of Damage(Energy)

Level 49: Mind Over Body
(A) Impervium Armor - Resistance/Endurance
(50) Impervium Armor - Resistance
(50) Resist Damage IO

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
(A) Empty

Level 2: Hurdle
(A) Empty

Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(43) Miracle - +Recovery

Level 2: Stamina
(A) Endurance Modification IO
(40) Endurance Modification IO
(42) Endurance Modification IO


| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1595;745;1490;HEX;|
|78DAA594494F535114C7EFED602DB4B4154A998732140A541 A35715898C8A028C55|
|29015509FE5012FC1B6696BA23B3F004E2B3506B76A3471A1 06D095DF408D1A177E|
|0505414D7453CF70DB9274E94BFBFFBDFECFB9E79D3BBC46A E0E3B84B87E5248F7D|
|08A96CDC68752C95C26B5B2A267AC116DC948089B10A2A5E4 1612426309BD70EFDF|
|133E7565713114D3160C2D67A492F191CB46360B379EB1E4B 29ED193B950E1C6114|
|D4195715D4B1BC9A50AFA3195D6F50527DD8E1A4BCB3908B8 0A590B7A26BB6CA46B|
|46D2462214C59246221ED1B2393D73AD0E5A3C02DFBB52A82 B6F161F4D42340BD32|
|7C66782E50B61A2946711E7E1475858CE11F6451911C2FE09 C23D50A9D2E5051345|
|A60915938C18C13145C08266956E5EE7C806A16A93F19AD0F 416502DEE43BA95CAE|
|7ADD68B1471CF32E60807E61971C240BB40609F3635CAB64A 919A1B8C9B84DA5B8C|
|DB84BA3B84491861E7D6A49D0BD5316A619B2B39222ABD346 D1F584E6539BFD2F80|
|71070A9F1AE200D6C60F821D9C3FD484F1F4718531267C9CB 51FD882A373D26B43C|
|613C653C2398A090573DD59B874B98C1F17169B3AF56E206B 6F9189D808008F610D|
|640EBD583EA87A9DFB61142FB28E334E30C611AD21BD50A36 F261E9E0C3D2C187A5|
|830F4BE71F4AEFFC4BF0D8D0E3F69A799D1E82B6AAE7B66E7 1F236A1FB07638710D|
|C25C420DDAF2AF8798966C0EA52E7B68B5BE9E65602DC4A80 5B7907C7AA875B36F5|
|F0D05E056EE539EC579F9A53DF0E59FDBB8C9F8C5F8481DF7 2CF59FA0065436A02A|
|117641D7CC978C55827843708EF217D507531C83B10E61D08 F7534293A5F87AC107|
|B770BCCC895A8AEF9490E4349772FEEBDA7414EAD86315A0D 328519419945994399|
|479140DE5124A0225FFA638DA75141B3A86721CE5048AD70D B28A99367C5B2A511C|
|284E942A14178A1BA51AA501650D256F7717FF18F2DFA0869 47BE7FFBDCCD92A395|
|2CED08E05CFD2426F972226D9468B1E60F43206CB163C58E6 84CB9CC365CEA132A7|
|B4D0FF00D17D4514|
|-------------------------------------------------------------------|


 

Posted

So, Madamme, did you post your build as a recommendation to the OP or did you post your build for comments? I see a number of things I would change.

#1 -- if you are going to spend the Infl to slot Arctic Air with the purple set, you will do far better including the proc. It seems to double the effectiveness of AA.

#2 -- Choking Cloud is not well slotted for the power to be effective. It needs capped Hold and as much EndRdx as you can get. Good slotting is more important than set bonuses in that power.

#3 -- World of Confusion sucks. The radius (8 ft.)is too small to be effective. Admittedly, Ice/Rad is probably the only build in the game that could really make good use of it, but even then it sucks. You would do better to use 5 Decimations in Psi Blast and then you have one slot left over for somewhere else.

You could use that extra slot in Jack Frost. Replace the Dam/End with an Acc/Mez Hami-O, and then add a Dam/Mez Hami-O. Or you could add some damage to Block of Ice, or several other things.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control