Help With Ice/Rad Troller
Welcome to the forums! And nice job by actually taking a shot and posting your build. It would help if you explained a little bit about your play style and if you have questions about particular power choices or slotting options. But let me take a shot based on what you have posted.
Let me first explain my view of the role of an Ice/Rad controller. Ice/Rad is a unique build. Very low damage (one of the lowest in the game), so your focus is on team support and control. Trying to solo an Ice/Rad will be frustrating -- possible with the right build, but very, very slow. What really makes Ice/Rad special, however, is the interaction between Arctic Air and Choking Cloud. Both are PB AoE Toggle powers that use a ton of endurance but provide continuous control. Both are somewhat weak on their own, but are great when stacked with other forms of control. Which means that individually, AA and CC may not be all that great, but together they are great. This means that you will generally be in or close to melee, just behind the Tank and other melee guys. Generally the playstyle is to let the melee guys run in and grab the aggro, then use Ice Slick to knock the foes down, run in with CC+AA running to control all the minions and lieutenants and use Block of Ice (plus the hold in Choking Cloud for stacking) to control the bosses and foes at range. You can apply the Rad debuffs as needed to boost the kill rate. Save Glacier and EM Pulse for "panic button" moments.
Your biggest problem will be endurance. So, you need to keep an eye out for Recovery bonuses and bonuses that will increase your amount of endurance. Your second problem may be taking some damage, so you want some healing and maybe some defense. Ideally, your melee teammates will be taking the aggro so you can provide control and support.
On the other hand, there is a way to make a "ranged" Ice/Rad, mostly by using Shiver, Ice Slick or Frostbite (but not together) and the Rad Debuffs. In that case, you would skip both Choking Cloud and Arctic Air. My view is that this is inferior to the melee build.
Your build did not include Choking Cloud, but did include Arctic Air. AA needs to be slotted for maximum (about 95%) EndRdx and Confuse. Choking Cloud should be slotted for maximum (same 95%) EndRdx and Hold. It is best to do this by "frankenslotting" -- mixing set IOs from different sets to get the best enhancement.
When making an IO build, you go several ways. You can try to slot to maximize the powers, going for a few bonuses that will provide a little bit of help for the character. This a good way to start. As you get more experience, you can aim for an IO build that chooses sets to focus on one attribute or another -- most often Recharge or Defense. Or you could build for a character who can get a lot of damage out of a low damage combo, by getting lots and lots of damage proc IOs into the build. Your choice.
As for your build:
Chilblain: I view Chilblain as mainly a single target damage power that also provides Immob. I slot it only as a damage power -- if you need one. You definitely need it if you want to try to solo. Whether you need it for a team build is debatable, but it is nice to have. I'd still slot it as a damage power. Decimation set for Recharge, or Thunderstrike for ranged defense.
For the Radiation powers and slotting options, take a look at my Illusion/Radiation guide. That guide goes over the Radiation powers in detail. A link to that guide is in my sig at the bottom of this page. The guide also discusses some basics for Controllers in general, which might help you out some.
Frostbite: The Damage from Frostbite is minimal, and not really worth slotting for damage. If you are going for Smash/Lethal defense, then the Enfeebled Operation set works here. If you really want damage, you should slot this for Accuracy and EndRdx, and then load it up with procs. The procs actually do more damage than slotting the power for damage.
Arctic Air: Slot this to maximize EndRdx and Confuse, then add damage procs to any slots left. If you aren't willing to devote 5-6 slots to this power, don't take it. At level 50, make it a high priority to put the Contagious Confusion proc from the Coercive Persuasion purple set in this power. That proc makes the power much more effective.
Enervating Field: 2 EndRdx, no Recharge needed.
Ice Slick: 2 Recharge. That's all I put in it.
Flash Freeze: I didn't take it as it is rarely useful on teams -- teams will wake them up almost immediately. I can see where it might be useful solo on occation, but most sleep powers are not much appreciated except for Mind and Electric Controllers. I would take Shiver over this any day. If you keep it, slot it as a Sleep control power, not for Damage -- Acc, Rech, Sleep.
Ling. Rad: Acc and Recharge is all you need.
I'm not a big fan of spending 6 power picks and a lot of slots on Leadership and Fighting. All those toggles using up your endurance for fairly small benefits. (And they are boring, too.) Leadership does provide some benefit for the team, but it is minimal unless you can stack with others with the Leadership buffs. Fighting Pool is just for you. Some people use one or the other for a high Defense build, but I would rather have more control powers.
Take Choking Cloud at 28 and slot it up with EndRdx and Hold. Then procs if you have room, starting with the Lockdown +2 Mag proc. See my Ill/Rad guide to explain why.
Mutation: One Recharge and that's it. Maybe two if you spend a lot of time rezzing people. No EndMod needed. This is an optional power that could be dropped if needed.
I didn't know that Ice Blast takes ToHit Debuff, but it certainly is not worth slotting in there.
Ice Armor: Slot it for Defense, not Resistance! Then you can try to build for Smash/Lethal Defense if you want a Defense build.
Hibernate and one of the AoE Damage powers from the Ice APP are nice to have -- better than most of your other choices.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hello DTownLatino, couldn't help but to take a look at your build here. What Local Man has said is pretty much correct. it depends on your game style and how you wish to control. Believe me, its about contrrrooooll and you can do it.
I've been working on an ill/rad on the side thinking it may be my next project but I am looving my ill/rad so much, that day to make one may never come. But anyways, here is the build.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
ice - rad troller: Level 50 Technology Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(15), BasGaze-EndRdx/Rchg/Hold:30(17), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), P'ngTtl-Acc/Slow:50(29)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(25), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(37)
Level 2: Frostbite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rng:50(3), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(37)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(5), Efficacy-Acc/Rchg:50(7), Efficacy-EndMod/Acc:50(17), Efficacy-EndMod/EndRdx:50(36)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Rchg+:50(11)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(11)
Level 12: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(13), DarkWD-ToHitDeb/EndRdx:50(13), DarkWD-ToHitDeb:50(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
Level 16: Super Jump -- Zephyr-ResKB:50(A)
Level 18: Shiver -- TmpRdns-Acc/Slow:30(A), TmpRdns-Acc/Dmg/Slow:50(19), P'ngTtl-Acc/Slow:50(36)
Level 20: Lingering Radiation -- TmpRdns-Acc/Dmg/Slow:50(A), TmpRdns-Acc/Slow:50(21), P'ngTtl-Acc/Slow:50(21)
Level 22: Arctic Air -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(23), CoPers-Acc/Conf/Rchg:50(23), CoPers-Acc/Rchg:50(34), CoPers-Conf/EndRdx:50(34), EndRdx-I:50(36)
Level 24: Mutation -- Empty(A)
Level 26: Glacier -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(27), BasGaze-EndRdx/Rchg/Hold:30(31), G'Wdw-Acc/Rchg:30(50)
Level 28: Ice Slick -- RechRdx-I:50(A)
Level 30: Choking Cloud -- Lock-%Hold:50(A), NrncSD-Dam%:30(31), G'Wdw-Dam%:50(39), UbrkCons-Dam%:50(43), EndRdx-I:50(43), EndRdx-I:50(46)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), C'Arms-Acc/Dmg/Rchg:30(34)
Level 35: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Rchg+:50(40)
Level 38: Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-EndRdx/Rchg:50(39), Ksmt-ToHit+:30(40)
Level 41: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(42), Decim-Build%:40(43)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Rchg+:50(45)
Level 47: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(48), Posi-Dam%:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(19), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(46)
------------
Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Confused)
- 95% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 91.56 HP (9.003%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 22.5% (0.376 End/sec) Recovery
- 50% (2.123 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Block of Ice)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Radiant Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Frostbite)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Accelerate Metabolism)
- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Radiation Infection)
- 15.26 HP (1.501%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Super Jump)
- Knockback,Knockup protection (Mag 4)
(Shiver)
- 1.5% (0.025 End/sec) Recovery
(Lingering Radiation)
- 1.5% (0.025 End/sec) Recovery
(Arctic Air)
- 4% (0.067 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Glacier)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Jack Frost)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Stealth)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Invisibility)
- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Ice Blast)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Frozen Armor)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Frost Breath)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
- 2.5% (0.042 End/sec) Recovery
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Ice/Rad is a combo that absolutely screams for the Psi APP, so much so that I can't imagine it with anything else. With 4 aggressive toggles, the difference between being mezz protected and not is night and day. Even a micro-sleep from a lvl 1 enemy will cause you to drop AA, Choking Cloud, Radiation Infection, and Enervating Field.
My own Ice/Rad is built as a sort of PBAoE mezzing psychopath. Alpha slotting has carried him a lot further than I thought would be possible. His main issue is basically endurance, and with alpha slotting that's basically fixed. He's not the fastest soloist but he stands his ground, and did beat the level 50 alpha arc elite bosses solo without inspirations.
I built for recharge above all else so that I can pop Glacier and EM Pulse back and forth. On a typical team the pattern ends up being Glacier >> EM Pulse >> Glacier >> Ice Slick.
The Stealth pool is there for the recharge bonuses but also because normal Super Speed + Stealth IO is impractical thanks to AA and Choking aggroing stuff as you run by. Invisibility suppresses AA and Choking without making you turn them off. I experimented with walking into melee range and dropping Invis to jump stuff, but the 1 second delay in AA prevents that from being as effective as it could be.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Radio Iceotope UPGRADE: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(11), HO:Perox(13), Dmg-I(25)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb(17)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), EndMod-I(21), Efficacy-EndMod/Rchg(34)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(7), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), EndRdx-I(13)
Level 8: Frostbite -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/Rchg(31), GravAnch-Acc/Rchg(36), GravAnch-Hold%(37), GravAnch-Immob/EndRdx(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 12: Ice Slick -- Range-I(A), Range-I(46)
Level 14: Chilblain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(43)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(37)
Level 20: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 22: Lingering Radiation -- RechRdx-I(A), Acc-I(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(25)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Hold(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-EndRdx/Hold(36), UbrkCons-Acc/Rchg(36)
Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(34)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(40), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(43), FtnHyp-Plct%(46)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 7.5% Defense(Energy)
- 7.5% Defense(Negative)
- 3.75% Defense(Ranged)
- 4.5% Max End
- 4% Enhancement(Heal)
- 127.5% Enhancement(RechargeTime)
- 54% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 38.15 HP (3.751%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 27% (0.451 End/sec) Recovery
- 10.4% Resistance(Fire)
- 10.4% Resistance(Cold)
- 5% RunSpeed
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Nice build, Oedipus. I think the Hold is a little bit low in Choking Cloud, but other than that, pretty sweet. Now, if you replaced the Unbreakable Hold in Glacier with the Chance for Smashing, you could put the Unbreakable Hold in Choking Cloud for the Lockdown quad, capping your Hold in CC. I would also replace the Confuse/Rech in AA for the pure Confuse to cap the Confuse in AA.
You could also cap Jack's Damage with one more slot . . . either the Recharge in LR or one of the Range from Ice Slick. Putting a Dam/Mez Hami-O in that slot would help Jack's Hold and his damage.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Nice build, Oedipus. I think the Hold is a little bit low in Choking Cloud, but other than that, pretty sweet. Now, if you replaced the Unbreakable Hold in Glacier with the Chance for Smashing, you could put the Unbreakable Hold in Choking Cloud for the Lockdown quad, capping your Hold in CC. I would also replace the Confuse/Rech in AA for the pure Confuse to cap the Confuse in AA.
You could also cap Jack's Damage with one more slot . . . either the Recharge in LR or one of the Range from Ice Slick. Putting a Dam/Mez Hami-O in that slot would help Jack's Hold and his damage. |
Great points. I ended up dropping the Endurance slot from Psi Tornado, because I forgot that alpha slotting plugs that hole, and moving that slot to Jack Frost. I'd forgotten about gaming the system by slotting damage-mezz Hamis in him, because he doesn't take normal mezz IOs. Well played.
For AA, I moved slots around and the difference is about 0.1 seconds of Confusion. I kept the current slotting on the theory that when exemped below mezz protection, having Recharge in AA is really helpful.
I'm so torn on Choking Cloud. This is one of those powers I'm very Veruca Salt about... I need space for 8 slots in order to be able to balance everything I want! I need accuracy, hold duration, endurance, and, ideally, procs. I'm fairly adamant about keeping the set bonus and the chance for +2 hold proc. Endurance has always been a big problem for me with this power. I decided to swap out the Lockdown 4-set for the Unbreakable Endurance/Hold. But what I really want (don't care how, I want it now) is the Unbreakable damage proc in Choking. I just can't figure out how to get it without sacrificing my precious global recharge.
I don't have access to Mids or game right now, but I think my slotting in Choking Cloud on my Fire/Rad is Hold, EndRdx/Hold, Acc/Rech/Hold and Chance for Smashing from Unbreakable, a common EndRdx, and the Lockdown +2 Mag proc. It gives up some EndRdx (which is OK since I use the Cardiac boost and otherwise have good recovery) for some Acc and Rech and that 15% global accuracy boost. I wish I had room for one more Unbreakable for that nice 10% Recharge, but I can't fit it in without making the power less functional.
Since Choking Cloud is essential on my Fire/Rad, I decided to commit the Unbreakable set to CC rather than Cinders. I may play with it and come up with other slotting, but that damage proc plus the Lockdown proc in CC is very nice.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I went with 14 chance for damage IO's on my ice/rad build. Farms +3/8 smash/lethal type damage opponents! Search under my posting Opal_Moon. The build still needs a couple small tweaks to fine tune it, but over all am happy with my unconventional farmer. Not to mention is can team just fine as well, lots of procs in the build and in the IOs to help it out. Although I originally built it as an experiment to test the chance for damage IOs on a 'damage pristine toon', it has turned out to be a very enjoyable build to play. Check out my posting! Let me know what you think. I'd love for any idea that could get me over the top to +4/8 ;-)
Hi there,this is my current build i use at the moment.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(19), Lock-%Hold(19), Acc-I(21)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), HO:Enzym(11), Achilles-ResDeb%(15), DarkWD-Slow%(15)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5), EndMod-I(7), EndMod-I(7), EndMod-I(11)
Level 6: Arctic Air -- CoPers-Conf%(A), EndRdx-I(39), P'ngTtl--Rchg%(39), CoPers-Conf(40), CoPers-Conf/EndRdx(43), EndRdx-I(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(13)
Level 10: Super Jump -- Empty(A)
Level 12: Ice Slick -- RechRdx(A), RechRdx(13)
Level 14: Combat Jumping -- Empty(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 18: Shiver -- TmpRdns-Acc/Slow(A), EndRdx-I(23), TmpRdns-Acc/EndRdx(40), Range-I(42), P'ngTtl-Acc/Slow(42), Acc-I(42)
Level 20: Lingering Radiation -- P'ngTtl--Rchg%(A), Acc-I(36), Acc-I(37), RechRdx-I(37), EndRdx-I(37), EndRdx-I(39)
Level 22: Mutation -- RechRdx-I(A)
Level 24: Chilblain -- Acc-I(A), Acc-I(40)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(36), Acc-I(36)
Level 28: Choking Cloud -- Lock-%Hold(A), Lock-Acc/Hold(29), G'Wdw-Acc/Hold/Rchg(29), EoCur-EndRdx/Hold(31), Lock-EndRdx/Rchg/Hold(31), G'Wdw-EndRdx/Hold(31)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), Lock-%Hold(45), Acc-I(46)
Level 41: Invisibility -- LkGmblr-Rchg+(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A)
Level 47: Indomitable Will -- RechRdx-I(A), RechRdx-I(48), RechRdx(48)
Level 49: Super Speed -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(46), EndMod-I(46), EndMod-I(48)
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It doesn't cost a lot to be nice and reply to tells
I don't have access to Mids or game right now, but I think my slotting in Choking Cloud on my Fire/Rad is Hold, EndRdx/Hold, Acc/Rech/Hold and Chance for Smashing from Unbreakable, a common EndRdx, and the Lockdown +2 Mag proc. It gives up some EndRdx (which is OK since I use the Cardiac boost and otherwise have good recovery) for some Acc and Rech and that 15% global accuracy boost. I wish I had room for one more Unbreakable for that nice 10% Recharge, but I can't fit it in without making the power less functional.
Since Choking Cloud is essential on my Fire/Rad, I decided to commit the Unbreakable set to CC rather than Cinders. I may play with it and come up with other slotting, but that damage proc plus the Lockdown proc in CC is very nice. |
I am looking at moving the full purple set to Choking too.
One thing I hadn't thought of for the 2 AoE holds is swapping Basilisk for the Gladiator's Net PVP IOs. They have a damage bonus, +2.5 endurance cap, and +.7.5% recharge with 5 slots, and unlike Basilisk, go up to level 50. I suspect they are extremely expensive though.
Welcome to the forums! And nice job by actually taking a shot and posting your build. It would help if you explained a little bit about your play style and if you have questions about particular power choices or slotting options. But let me take a shot based on what you have posted..
|
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Block of Ice
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Radiant Aura
(A) Doctored Wounds - Heal
(5) Doctored Wounds - Heal/Endurance
(7) Doctored Wounds - Recharge
(7) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Frostbite
(A) Gravitational Anchor - Chance for Hold
(9) Gravitational Anchor - Immobilize/Endurance
(11) Gravitational Anchor - Immobilize/Recharge
(11) Gravitational Anchor - Accuracy/Immobilize/Recharge
(13) Gravitational Anchor - Accuracy/Recharge
Level 4: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(15) Dark Watcher's Despair - Recharge/Endurance
(15) Dark Watcher's Despair - To Hit Debuff/Endurance
(29) Achilles' Heel - Chance for Res Debuff
Level 6: Arctic Air
(A) Coercive Persuasion - Confused/Endurance
(17) Coercive Persuasion - Confused
(17) Coercive Persuasion - Confused/Recharge
(19) Coercive Persuasion - Accuracy/Confused/Recharge
(19) Coercive Persuasion - Accuracy/Recharge
(46) Endurance Reduction IO
Level 8: Accelerate Metabolism
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(21) Efficacy Adaptor - EndMod/Accuracy/Recharge
(23) Efficacy Adaptor - Accuracy/Recharge
(23) Efficacy Adaptor - EndMod/Accuracy
(25) Efficacy Adaptor - EndMod/Endurance
Level 10: Enervating Field
(A) Endurance Reduction IO
(25) Endurance Reduction IO
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Ice Slick
(A) Range IO
(27) Range IO
Level 18: Hasten
(A) Recharge Reduction IO
(27) Recharge Reduction IO
Level 20: Lingering Radiation
(A) Tempered Readiness - Accuracy/Slow
(29) Tempered Readiness - Damage/Slow
(31) Tempered Readiness - Accuracy/Endurance
(31) Tempered Readiness - Endurance/Recharge/Slow
(31) Tempered Readiness - Accuracy/Damage/Slow
Level 22: Kick
(A) Empty
Level 24: Tough
(A) Steadfast Protection - Resistance/Endurance
(33) Steadfast Protection - Resistance/+Def 3%
(33) Impervium Armor - Resistance/Endurance
(43) Impervium Armor - Resistance
Level 26: Glacier
(A) Unbreakable Constraint - Hold
(33) Unbreakable Constraint - Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Hold/Recharge
(34) Unbreakable Constraint - Accuracy/Recharge
(34) Unbreakable Constraint - Endurance/Hold
Level 28: Choking Cloud
(A) Basilisk's Gaze - Accuracy/Hold
(36) Basilisk's Gaze - Accuracy/Recharge
(36) Basilisk's Gaze - Recharge/Hold
(36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(37) Lockdown - Accuracy/Endurance/Recharge/Hold
(37) Lockdown - Chance for +2 Mag Hold
Level 30: Maneuvers
(A) Luck of the Gambler - Recharge Speed
Level 32: Jack Frost
(A) Expedient Reinforcement - Accuracy/Recharge
(37) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Damage/Endurance
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(43) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Mutation
(A) Recharge Reduction IO
Level 38: EM Pulse
(A) Basilisk's Gaze - Accuracy/Hold
(39) Basilisk's Gaze - Accuracy/Recharge
(40) Basilisk's Gaze - Recharge/Hold
(40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 41: Indomitable Will
(A) Recharge Reduction IO
(42) Recharge Reduction IO
(42) Luck of the Gambler - Recharge Speed
Level 44: World of Confusion
(A) Malaise's Illusions - Accuracy/Recharge
(45) Malaise's Illusions - Endurance/Confused
(45) Malaise's Illusions - Accuracy/Endurance
(45) Malaise's Illusions - Confused/Range
(46) Malaise's Illusions - Accuracy/Confused/Recharge
(46) Endurance Reduction IO
Level 47: Psionic Tornado
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Accuracy/Damage/Endurance
(50) Positron's Blast - Chance of Damage(Energy)
Level 49: Mind Over Body
(A) Impervium Armor - Resistance/Endurance
(50) Impervium Armor - Resistance
(50) Resist Damage IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(43) Miracle - +Recovery
Level 2: Stamina
(A) Endurance Modification IO
(40) Endurance Modification IO
(42) Endurance Modification IO
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So, Madamme, did you post your build as a recommendation to the OP or did you post your build for comments? I see a number of things I would change.
#1 -- if you are going to spend the Infl to slot Arctic Air with the purple set, you will do far better including the proc. It seems to double the effectiveness of AA.
#2 -- Choking Cloud is not well slotted for the power to be effective. It needs capped Hold and as much EndRdx as you can get. Good slotting is more important than set bonuses in that power.
#3 -- World of Confusion sucks. The radius (8 ft.)is too small to be effective. Admittedly, Ice/Rad is probably the only build in the game that could really make good use of it, but even then it sucks. You would do better to use 5 Decimations in Psi Blast and then you have one slot left over for somewhere else.
You could use that extra slot in Jack Frost. Replace the Dam/End with an Acc/Mez Hami-O, and then add a Dam/Mez Hami-O. Or you could add some damage to Block of Ice, or several other things.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
This is my first attempt at a build of any kind. would appreciate some thoughts corrections or even a build that is good. I haven't been able to find any build on ice/rad so any advice would do.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (9) Devastation - Accuracy/Damage/Recharge
- (27) Devastation - Accuracy/Damage/Endurance/Recharge
- (33) Enfeebled Operation - Endurance/Immobilize
- (40) Enfeebled Operation - Accuracy/Immobilize
Level 1: Radiant Aura- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (27) Numina's Convalescence - Heal/Endurance/Recharge
- (29) Numina's Convalescence - Heal/Recharge
Level 2: Frostbite- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Accelerate Metabolism- (A) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Recharge
- (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Super Speed- (A) Quickfoot - Endurance/RunSpeed
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 12: Arctic Air- (A) Perplex - Endurance/Confused
- (13) Perplex - Confused/Range
- (13) Perplex - Recharge/Confused
- (43) Perplex - Accuracy/Confused/Recharge
Level 14: Enervating Field- (A) Endurance Reduction IO
- (15) Endurance Reduction IO
- (15) Recharge Reduction IO
Level 16: Ice Slick- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (17) Recharge Reduction IO
Level 18: Flash Freeze- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Lingering Radiation- (A) Tempered Readiness - Accuracy/Slow
- (21) Tempered Readiness - Damage/Slow
- (21) Tempered Readiness - Accuracy/Endurance
- (34) Tempered Readiness - Endurance/Recharge/Slow
- (40) Tempered Readiness - Accuracy/Damage/Slow
Level 22: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Karma - Knockback Protection
- (50) Kismet - Accuracy +6%
Level 24: Tactics- (A) Adjusted Targeting - To Hit Buff
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 28: Kick- (A) Accuracy IO
Level 30: Tough- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
- (31) Aegis - Resistance
Level 32: Weave- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Glacier- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Recharge/Hold
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 38: Jack Frost- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (39) Expedient Reinforcement - Damage/Endurance
- (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Mutation- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Endurance
Level 44: Ice Blast- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Accuracy/Damage/Recharge
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 47: Frozen Armor- (A) Aegis - Resistance/Endurance
- (48) Aegis - Resistance
- (48) Aegis - Resistance/Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
Level 49: Super Jump- (A) Springfoot - Endurance/Jumping
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (46) Endurance Modification IO
------------Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 6.125% Defense(AoE)
- 0.9% Max End
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(FlySpeed)
- 32% Enhancement(Accuracy)
- 70% Enhancement(RechargeTime)
- 1.5% Enhancement(Confused)
- 1.5% Enhancement(JumpHeight)
- 6% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 1.5% Enhancement(JumpSpeed)
- 5% FlySpeed
- 125.9 HP (12.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 11.5% (0.192 End/sec) Recovery
- 92% (3.906 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.15% Resistance(Fire)
- 13.15% Resistance(Cold)
- 11.26% Resistance(Energy)
- 11.26% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 15% RunSpeed
------------Set Bonuses:
Devastation
(Chilblain)
- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% DamageBuff(All)
Enfeebled Operation(Chilblain)
- 3% Enhancement(Immobilize)
Numina's Convalescence(Radiant Aura)
- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.876%) HitPoints
- 6% Enhancement(Heal)
Positron's Blast(Frostbite)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Efficacy Adaptor(Accelerate Metabolism)
- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Perplex(Arctic Air)
- 6% (0.255 HP/sec) Regeneration
- 1.5% Enhancement(Confused)
- 5% Enhancement(Accuracy)
Positron's Blast(Flash Freeze)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Tempered Readiness(Lingering Radiation)
- 1.5% (0.025 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Karma(Maneuvers)
- Knockback Protection (Mag -4)
Adjusted Targeting(Tactics)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Aegis(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Luck of the Gambler(Weave)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Basilisk's Gaze(Glacier)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Jack Frost)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.425 HP/sec) Regeneration
- 10% Resistance(All)
Efficacy Adaptor(Mutation)
- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
Devastation(Ice Blast)
- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% DamageBuff(All)
Dark Watcher's Despair(Ice Blast)
- 15.26 HP (1.501%) HitPoints
Aegis(Frozen Armor)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Steadfast Protection(Frozen Armor)
- 3% Defense(All)
Performance Shifter(Stamina)