Dark dark def,can't get perma hasten and soft cap to sl
No worrys i have worked it out.
It doesn't cost a lot to be nice and reply to tells
I read that you got one figured out after I started throwing one together but here it is anyway. No perma hasten but the defense is plenty beyond the soft cap for what you wanted especially stacked with the to-hit debuffs.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/Heal(7), Theft-Heal/Rchg(19), Nictus-Acc/EndRdx/Heal/HP/Regen(36), Nictus-Heal/HP/Regen/Rchg(39)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(39)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3), TmpRdns-EndRdx/Rchg/Slow(11)
Level 4: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(39)
Level 6: Super Speed -- Winter-ResSlow(A)
Level 8: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(29), ResDam-I(31), ResDam-I(37), S'fstPrt-ResDam/Def+(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(15)
Level 12: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(13), Cloud-Acc/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(34)
Level 14: Darkest Night -- HO:Enzym(A), HO:Enzym(15), HO:Enzym(43)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(40), Enf'dOp-Acc/Immob/Rchg(43)
Level 18: Howling Twilight -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(40), SipInsght-Acc/EndRdx/Rchg(43)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(46)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(50)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 32: Dark Servant -- HO:Endo(A), HO:Endo(33), Nictus-Heal/HP/Regen/Rchg(33), DarkWD-ToHitDeb/EndRdx(33), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Combat Jumping -- Krma-ResKB(A)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Vengeance -- RedFtn-Def/Rchg(A)
Level 49: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 50: Cardiac Core Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(13)
Level 4: Ninja Run
My D3 has a build with perma hasten, and I have to tell you...you probably don't need to cap your defense. With perma hasten, spam the hell out of Night Fall and Tentacles, and you'll throw out enough -tohit that not much will get you regarless of how much defense you have. Can't post my build (at work), but I've posted it in another thread (Perma Hasten Now What?)
My 2 inf...
Goodbye, City of Heroes...I'll miss you.
On Justice as @Amperrie (well, for a little while longer...)
Hi thank you for replys,here is the build i am thinking of respecing to.
http://www.cohplanner.com/mids/downl...9DC83F4D0AEC4A
It doesn't cost a lot to be nice and reply to tells
Moved some bits about because was over the cap on some recharge bonuses and wanted more acc in the heal.
http://www.cohplanner.com/mids/downl...95F917D55605FA
It doesn't cost a lot to be nice and reply to tells
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Darke: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Twilight Grasp
- (A) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Recharge
- (3) Numina's Convalescence - Endurance/Recharge
- (5) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Recharge
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Accuracy/Damage/Recharge
- (27) Thunderstrike - Damage/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (21) Dark Watcher's Despair - To Hit Debuff/Endurance
- (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (23) Dark Watcher's Despair - Recharge/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Razzle Dazzle - Accuracy/Recharge
- (15) Razzle Dazzle - Endurance/Stun
- (17) Razzle Dazzle - Accuracy/Endurance
- (17) Razzle Dazzle - Stun/Range
- (19) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (34) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Resistance/Endurance
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Siphon Insight - ToHit Debuff
- (45) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (46) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Siphon Insight - ToHit Debuff
- (33) Siphon Insight - Accuracy/ToHit Debuff
- (33) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (48) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (40) Rectified Reticle - To Hit Buff
- (42) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (9) Efficacy Adaptor - EndMod/Recharge
- (9) Efficacy Adaptor - EndMod/Accuracy
Set Bonus Totals:
- 21.63% Defense(Smashing)
- 21.63% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 19.75% Defense(Energy)
- 19.75% Defense(Negative)
- 6% Defense(Psionic)
- 15.69% Defense(Melee)
- 18.5% Defense(Ranged)
- 6% Defense(AoE)
- 55% Enhancement(RechargeTime)
- 2% Enhancement(Stun)
- 66% Enhancement(Accuracy)
- 20% FlySpeed
- 129.71 HP (12.75%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 4.95%
- 18.5% (0.309 End/sec) Recovery
- 42% (1.783 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 20% RunSpeed
- 4% XPDebtProtection
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Oh, this is what I run atm
Only need the PvP IO to be finished, so close yet so far....
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Black Assassin,
Would you say your build is one that could be used from Lvl1 on? I'm interested in starting a D3 and being honest I don't want to have to calculate where to put each slot as I level....I just want to have fun running solo missions and occasional grouping.
T
Hi all.here is what i have so far.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal(17), Acc-I(19), Dct'dW-Heal/Rchg(19)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(15), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/Rchg(7)
Level 6: Howling Twilight -- RechRdx-I(A), EndRdx-I(9), EndRdx-I(13)
Level 8: Shadow Fall -- EndRdx-I(A), EndRdx-I(15), LkGmblr-Rchg+(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(21), Cloud-Acc/Rchg(23), Cloud-Acc/EndRdx/Rchg(23), SipInsght-Acc/ToHitDeb(25), ToHitDeb-I(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(33), Det'tn-Acc/Dmg/EndRdx(33)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Det'tn-Acc/Dmg/EndRdx(29)
Level 22: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46)
Level 28: Recall Friend -- Range-I(A)
Level 30: Moonbeam -- Range-I(A)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/EndRdx/Rchg(39), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(40), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-Acc/Rchg(43)
Level 35: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(42), Lock-%Hold(42)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Dark Embrace -- S'fstPrt-ResKB(A)
Level 44: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(45), Dmg-I(45), BasGaze-EndRdx/Rchg/Hold(46), Dmg-I(50)
Level 47: Summon Mistress -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Acc/Dmg/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), P'Shift-End%(13)
It doesn't cost a lot to be nice and reply to tells