Taliseian

Apprentice
  • Posts

    14
  • Joined

  1. ...currently logged in on Virtue during the Invasion...

    Have to say its gonna be a failure.

    I enjoy CoH.....the storylines and lore are great.....but....there is no way you can do large scale events like this with the current network code you have.

    Just not possible...

    I've done several Rikti Mothership Raids and so far this Invasion event is even worse.

    Its not a graphics problem....its a net code issue and I think its on server end because I'm not monitoring any major network traffic on my end.

    Please....fix your net code.....please....


    T
  2. Ok...here is version 2...

    =====

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady Deathfist v2: Level 48 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Accuracy
    • (3) Damage Increase
    • (21) Damage Increase
    • (21) Damage Increase
    Level 1: Fast Healing
    • (A) Healing
    Level 2: Shadow Maul
    • (A) Accuracy
    • (3) Accuracy
    • (15) Damage Increase
    • (25) Damage Increase
    • (39) Damage Increase
    Level 4: Reconstruction
    • (A) Healing
    • (5) Healing
    • (5) Endurance Reduction
    • (7) Recharge Reduction
    • (7) Recharge Reduction
    • (31) Recharge Reduction
    Level 6: Quick Recovery
    • (A) Endurance Modification
    • (36) Endurance Modification
    • (37) Endurance Modification
    Level 8: Siphon Life
    • (A) Accuracy
    • (9) Accuracy
    • (9) Damage Increase
    • (15) Accuracy
    • (36) Recharge Reduction
    • (42) Recharge Reduction
    Level 10: Dull Pain
    • (A) Healing
    • (11) Healing
    • (11) Recharge Reduction
    • (33) Recharge Reduction
    Level 12: Hasten
    • (A) Recharge Reduction
    • (13) Recharge Reduction
    • (13) Recharge Reduction
    Level 14: Super Speed
    • (A) Run Speed
    Level 16: Integration
    • (A) Healing
    • (17) Healing
    • (17) Healing
    Level 18: Dark Consumption
    • (A) Accuracy
    • (19) Accuracy
    • (19) Damage Increase
    • (23) Damage Increase
    • (23) Recharge Reduction
    • (36) Recharge Reduction
    Level 20: Resilience
    • (A) Resist Damage
    • (39) Resist Damage
    • (43) Resist Damage
    Level 22: Kick
    • (A) Accuracy
    Level 24: Tough
    • (A) Resist Damage
    • (25) Resist Damage
    • (40) Resist Damage
    Level 26: Soul Drain
    • (A) Accuracy
    • (27) Accuracy
    • (27) Damage Increase
    • (31) Damage Increase
    • (37) Recharge Reduction
    • (37) Recharge Reduction
    Level 28: Instant Healing
    • (A) Healing
    • (29) Healing
    • (29) Healing
    • (31) Recharge Reduction
    • (33) Recharge Reduction
    Level 30: Combat Jumping
    • (A) Jumping
    Level 32: Midnight Grasp
    • (A) Accuracy
    • (33) Accuracy
    • (34) Damage Increase
    • (34) Damage Increase
    • (34) Recharge Reduction
    • (39) Immobilisation Duration
    Level 35: Maneuvers
    • (A) Defense Buff
    • (43) Defense Buff
    • (43) Defense Buff
    Level 38: Moment of Glory
    • (A) Recharge Reduction
    • (40) Recharge Reduction
    • (40) Recharge Reduction
    Level 41: Focused Accuracy
    • (A) Endurance Reduction
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty



    Code:
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    |-------------------------------------------------------------------|
    Better or worse? I spread out the slots a little and took the advice.


    T
  3. Oops....sorry bout that -- my first time posting this way.

    Here it is......

    T

    =====

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady Deathfist: Level 40 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership

    Hero Profile:
    Level 1: Smite
    • (A) Accuracy
    Level 1: Fast Healing
    • (A) Healing
    Level 2: Shadow Maul
    • (A) Accuracy
    • (3) Accuracy
    • (3) Damage Increase
    • (15) Damage Increase
    Level 4: Reconstruction
    • (A) Healing
    • (5) Healing
    • (5) Healing
    • (7) Recharge Reduction
    • (7) Recharge Reduction
    • (31) Recharge Reduction
    Level 6: Quick Recovery
    • (A) Endurance Modification
    • (36) Endurance Modification
    • (37) Endurance Modification
    Level 8: Siphon Life
    • (A) Accuracy
    • (9) Accuracy
    • (9) Damage Increase
    • (15) Damage Increase
    • (36) Endurance Reduction
    • (39) Recharge Reduction
    Level 10: Dull Pain
    • (A) Recharge Reduction
    • (11) Healing
    • (11) Healing
    • (13) Recharge Reduction
    • (33) Recharge Reduction
    Level 12: Hasten
    • (A) Recharge Reduction
    • (13) Recharge Reduction
    Level 14: Super Speed
    • (A) Empty
    Level 16: Integration
    • (A) Recharge Reduction
    • (17) Healing
    • (17) Healing
    • (39) Endurance Reduction
    • (39) Endurance Reduction
    Level 18: Dark Consumption
    • (A) Accuracy
    • (19) Accuracy
    • (19) Endurance Modification
    • (23) Endurance Modification
    • (23) Recharge Reduction
    • (36) Recharge Reduction
    Level 20: Resilience
    • (A) Resist Damage
    • (21) Resist Damage
    • (21) Resist Damage
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Resist Damage
    • (25) Resist Damage
    • (25) Resist Damage
    Level 26: Soul Drain
    • (A) Accuracy
    • (27) Damage Increase
    • (27) Damage Increase
    • (37) Recharge Reduction
    • (37) Recharge Reduction
    Level 28: Instant Healing
    • (A) Healing
    • (29) Healing
    • (29) Healing
    • (31) Recharge Reduction
    • (31) Recharge Reduction
    • (33) Recharge Reduction
    Level 30: Combat Jumping
    • (A) Defense Buff
    Level 32: Midnight Grasp
    • (A) Accuracy
    • (33) Accuracy
    • (34) Damage Increase
    • (34) Damage Increase
    • (34) Endurance Reduction
    Level 35: Maneuvers
    • (A) Defense Buff
    Level 38: Moment of Glory
    • (A) Defense Buff
    • (40) Defense Buff
    • (40) Defense Buff
    • (40) Recharge Reduction
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Accuracy
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction
    Level 2: Swift
    • (A) Run Speed
    Level 2: Health
    • (A) Healing
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Stamina
    • (A) Endurance Modification
    Level 4: Ninja Run



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    |-------------------------------------------------------------------|
  4. Been a week and haven't gotten a response, but lots of views.

    Just looking to see if there are any ways to improve the build - different powers or slotting - or where to go with this build at L40.

    Thanks in advance....


    T
  5. Working on a DM/Regen scrapper and would like some suggestions.

    Right now the build only goes up to 40 and I'm not sure what to do next...

    =====
    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Lady Deathfist: Level 40 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership

    Hero Profile:
    ------------
    Level 1: Smite Acc(A)
    Level 1: Fast Healing Heal(A)
    Level 2: Shadow Maul Acc(A), Acc(3), Dmg(3), Dmg(15)
    Level 4: Reconstruction Heal(A), Heal(5), Heal(5), RechRdx(7), RechRdx(7), RechRdx(31)
    Level 6: Quick Recovery EndMod(A), EndMod(36), EndMod(37)
    Level 8: Siphon Life Acc(A), Acc(9), Dmg(9), Dmg(15), EndRdx(36), RechRdx(39)
    Level 10: Dull Pain RechRdx(A), Heal(11), Heal(11), RechRdx(13), RechRdx(33)
    Level 12: Hasten RechRdx(A), RechRdx(13)
    Level 14: Super Speed Empty(A)
    Level 16: Integration RechRdx(A), Heal(17), Heal(17), EndRdx(39), EndRdx(39)
    Level 18: Dark Consumption Acc(A), Acc(19), EndMod(19), EndMod(23), RechRdx(23), RechRdx(36)
    Level 20: Resilience ResDam(A), ResDam(21), ResDam(21)
    Level 22: Kick Empty(A)
    Level 24: Tough ResDam(A), ResDam(25), ResDam(25)
    Level 26: Soul Drain Acc(A), Dmg(27), Dmg(27), RechRdx(37), RechRdx(37)
    Level 28: Instant Healing Heal(A), Heal(29), Heal(29), RechRdx(31), RechRdx(31), RechRdx(33)
    Level 30: Combat Jumping DefBuff(A)
    Level 32: Midnight Grasp Acc(A), Acc(33), Dmg(34), Dmg(34), EndRdx(34)
    Level 35: Maneuvers DefBuff(A)
    Level 38: Moment of Glory DefBuff(A), DefBuff(40), DefBuff(40), RechRdx(40)
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl Acc(A)
    Level 1: Critical Hit
    Level 1: Sprint Empty(A)
    Level 2: Rest RechRdx(A)
    Level 2: Swift Run(A)
    Level 2: Health Heal(A)
    Level 2: Hurdle Jump(A)
    Level 2: Stamina EndMod(A)
    Level 4: Ninja Run

    =====

    Thanks in advance.....


    T
  6. Taliseian

    Multi-mob Mayhem

    Hello all,

    I'm looking for help with a fun build.

    I've always wanted to play a hero/villain/kheldan that I could set the difficultly up to +0/x8 or so and just blow stuff up and not worry bout things....you know, when I have a bad day and just want to arrest/kill stuff in mass numbers.

    What builds do you think are capable of this with the least amount of thought/planning ?

    Thanks in advance....


    T
  7. Black Assassin,

    Would you say your build is one that could be used from Lvl1 on? I'm interested in starting a D3 and being honest I don't want to have to calculate where to put each slot as I level....I just want to have fun running solo missions and occasional grouping.


    T
  8. ....I smell a new history plaque being posted in front of Wentworth's and even a new story arc in the works....

    Seriously, thanks for keeping us informed and working hard on the fixes.


    T
  9. **CODED DATA FILE**

    **CLASSIFICATION - TOP SECRET CODE DK014**

    **PROJECT SHADOW-WARRIORS**

    **BEGIN TRANSMISSION**

    Subject Name - Lana Richardson
    Age - 23
    Occupation before death - Teacher, Gish Elementary School, Kings Row, Paragon City, RI
    Date of Death - November 14, 2006

    Subject was located in Davidson and Davidson Mortuary, Kings Row after death by drunk driver. No family was on record at City Hall via Death Certificate searches.

    Body recovered by Crey Industries on November 18, 2006.

    After recovery and clean up, subject was taken to Crey Industries for experimental research as part of PROJECT SHADOW-WARRIORS.

    **DETAILS OF PROJECT SHADOW-WARRIORS**

    Since invasion by Rikti forces, new forms of energy have been discovered in the regions surrounding Paragon city, RI. It is the intent of this government research program to harness such energies for military use. The first such undertaking is the creation of PROJECT SHADOW-WARRIORS. This is a group of "super soldiers" that have been infused with "negative energy" that has been centered around "Dark Astoria" of Paragon City, RI.

    This "negative energy" has been seen in use by representatives of Crey Industries by members of a street gang called "The Skulls", and in particular by members of such gang called by the slang "Bone Daddies".

    After basic research into this "negative energy" began several years ago, Crey Industries has found a way to "infuse" a test subject with this "negative energy". This infusion theoretically increases the life-span and physical stature of the subject giving tremendous strength and the ability to focus the "negative energy" in their bodies to cause bodily harm in others. This harm can not be bypassed by normal means such as body armor.

    Initial studies have shown that only those subjects that are recently deceased can be modified to harness such energies. Reason for this is unknown at this time.

    Subject is the fourteenth attempt to infuse energy. All other attempts have met with either failure of energy to fuse or mutation of subject into unstable and/or extremely violent and uncontrollable life forms.

    **END OF PROJECT DETAILS**

    **SUBJECT DK014 DETAIL FOLLOWS**

    Suject fourteen was put into test cycle on November 19, 2006 after approval by Countess Crey as to subjects condition and background.

    Background research on subject showed both prior active military service as well as active military service by other family members, which our studies have shown will assist in the mental conditioning necessary for service after infusion.

    Used Infusion procedure IF284 over a six month cycle.

    Successful infusion was completed on March 12, 2007.

    Subject experienced normal mental issues with being re-awakened after death.

    Subject was then entered into training sessions on March 20, 2007.

    Subject has shown remarkable learning and leadership tendencies since training began.

    Subject completed basic miliary style combat training on March 23, 2007.

    Subject was sent out on first assignment on March 24, 2007 to recover research materials stolen by "heros" from Crey Industries.

    **AUDIO DATA FROM MISSION FILE PSW14-001**

    "Entered the warehouse in Atlas Park. Commencing full sweep of location."

    "Contact made with members of Skulls and Hellions street gangs"

    "Minimal resistance by street gang members"

    "Data files located. Data appears to be intact. Attempting to leave."

    "Alert Status 01A - unknown super-powered persons have entered facility."

    "Attempting exit from location."

    "Attempt failed. Agent located."

    ((....sounds of intense combat follow for several minutes....))

    "Agent....wounded....can...not....maintain....radi o link.....need........"

    **END OF AUDIO DATA**

    **SUBJECT DK014 LOST**

    **STOLEN DATA FILES ON PROJECT SHADOW-WARRIOR PRESUMED LOST**

    **END OF DATA FILE**

    ----------

    "Well Lana, this is what we've been able to find out about you. I know it must be somewhat of a shock and all, but I hope that eventually you'll be able to make some sense of this situation."

    "I do remember the crash, sort of. I was coming home from a long day of Parent-Teacher meetings when I was t-boned by this truck. I remember hearing sounds of sirens, and some of the doctors after I was taken to the hospital. But that's all I can remember. To be honest, I can't remember much of anything earlier than that. Its like one minute I didn't exist and the next I did.

    "So where do I go from here?"

    "You have several options. One is that there may be a way to 'unfuse' this energy from your body. To be honest I'm not sure what would be the result of that. You may end up dead again.

    "Another, and what I personally think would be the best option for you, is to contact G.I.F.T. the Genetic Investigation and Facilitation Team. They're a group of people who understands mutations. They may be the best way for you to work thru your transition from 'Crey Agent' back to a somewhat normal life or even to become a 'Superhero' if you wish and fight back against Crey Industries and people like them.

    "A close friend of mine is in charge of the G.I.F.T offices in Galaxy City. His name is Prince Kiros Nandelu. He's an African Prince, ambassador, and a mutant himself."

    "Well Doctor Sheridan, I think I'd like to talk to Prince Nandelu..."


    T
  10. @MissAurora

    I don't mind the occasional trip to the hospital. Any debt that is earned usually is removed within 30min of play afterward and I pocket the extra influence toward my next set of Enhancements....

    I also don't mind the challenge either. There is a good feeling of being able to take down large groups of tough mobs solo or grouped.

    BUT

    There is a big problem tho when you use good tactics (and I don't mean running away or changing levels to heal or running all the way back to your contact because you popped all your inspirations on a large group of mobs only to find right in front of you another large group of mobs) and you do play smart only to find yourself taking a dirt nap for the third or fourth or fifth time on the same mission because the mobs are just too much.

    It doesn't help to say, "Go and level and come back" because then your only limited to doing three missions a level which is not how CoH was designed.

    Arresting Street Crime, while it is in character, is mindnumblingly boring and it something that I try to avoid. I prefer the missions because of the storyline and the content. Personally the mission exp while nice, is not all that important.

    I don't like to hear all the whining on the boards either, but there is a problem and it needs to be addressed.

    If / when the Difficulty Slider comes out, then it will all be a moot point.

    Until then, perhaps everyone needs to sit back, take a deep breath, and realize that this is just a game and way of enjoyment, not a job.



    T
  11. Well........after restarting a Dark Melee / Regen Scrapper (now up to Level 5) and going thru a few more missions, I've really gotta say that I am looking foward to seeing this fixed.

    At first, the missions were not bad. Mostly White and Yellow minions with Yellow and Orange Bosses (even with all of my missions being Vahz and surviving the Zombie Barf).

    But now that I've hit Lvl 5 they've just gotten out of hand

    One room.......6 Yellow Cadavers, 2 Yellow Embalmbed, 2 Yellow Reapers, 2 Orange Mort.

    Started pulling the Cadavers....that worked ok....got them out of the way until I somehow got the attention of one of the Reapers......then all hell broke loose

    After 2 Explosions and several Crossbow shots I'm back in the Hospital

    Ok...back to contact...reload Insp

    Back to dungeon.......

    Now it doesn't matter what I do.....if I target one of the Reapers or Morts I get them all......that's a bit much for a Level 5 even with popping Luck x4 and Acc x2

    I do finally manage to get them all down....but after burning all my Influence on Inspirations and racking up 2 more deaths it wasn't much fun anymore.

    I don't mind the challenge, but I do mind the way it is now.

    Statesman, do you have an update on when the +1 Mob fix will be going on Test or to Live? I'd really like to know

    Thanks



    T
  12. Well, I posted about this on another thread.

    I still feel that its a little too tough on the low end, but after restarting my Dark Melee / Regen Scrapper (and getting the Isolator badge) I don't see it as completely impossible anymore.

    You do have to use tactics, but it is possible to solo missions at low levels (2-4) against mostly White and Yellow Minions and Orange Bosses.

    I got 2 Vahz missions in a row from my contact and was dreading them from the start. I'm not sure if Zombie Vomit has been assigned to a damage type yet, but when it wasn't I saw it make short work of many a hero.

    I loaded up on Inspirations and headed out.

    Since most of the groups of White / Yellow Zombies didn't have a Lt in them, I could safely pull singles by running up and hitting one, then back out unti it followed.

    The groups that I had a problem with were the Yellow and Orange Lts with 1-2 Yellow or White Zombies with them. For those, I popped Luckx2, Acc, Dmg and charged the boss. When the boss dropped, I ran out until I could fully heal then went back to the zombies which I could then single pull.

    In those two missions I only had one death, but that was basically due to an Alpha Strike.

    I still feel the game is a bit too tough at the lower level, but after re-doing my build and using good tactics and Inspirations they are doable.......and I will say the exp is nice too.



    T
  13. ...sigh....

    I have to wait for the Evil Incarnate Triumverate to leave

    Evil Manager Man

    The Inept Supervisor

    Egotistical Department Director

    .....*if* they leave early then I might get some time to save Paragon City tonight.....

    ..........gotta....keep......identity.....secret.. .......



    T
  14. "Ok, bring the truck back slowly....slowly.....that's it....good."

    The voice of the head mover from the National Museum of Ancient History could be heard easily over the back up "beep" from the large truck that just pulled into the Paragon City Museum.

    Inside the truck were hundreds of artifacts from the Valley of the Kings, an burial ground for the royalty of Ancient Egypt. Several complete sets of Coptic Jars (used by the Egyptians to hold organs from the mummified), small carvings and statuary, large wall plaques of hieroglyphics are part of the exhibit. Along with a complete sarcophagi with its mummy still intact.

    "The Valley of the Kings - An Exhibit of Egyptian Burial Practices" had been announced for many months. The historians and scientists overseeing the exhibit were all in attendance waiting for the pieces to arrive. Since the exhibit was to be on display for only a short time before moving to another large city, they wanted to get as much time as possible to examine them.

    A distant peel of thunder caught everyone’s attention. The air smelled moist, which meant a heavy downpour would be here soon.

    "Unload the truck quickly. The National Museum would be very upset if any of the artifacts got damaged in the rain." Dr. Jacobsen, head of Anthropological Studies at Paragon City University, spoke rapidly.

    As the movers began to unload the artifacts, several other people were in attendance that were not on the list of invitees....

    "Master, they've begun to unload the truck. We can see the Pharaoh’s sarcophagi. It is intact"

    "Very good. When it is off the truck, you may begin."

    "Yes Master."

    Eventually, the large golden sarcophagi of the Pharaoh was unloaded. It took all 10 movers to move such a heavy object. The sarcophagi was around nine feet long, and nearly half as high. It was covered in gold and gemstones. The outside had several carvings on it of a young man riding his chariot into battle, fighting off a large crocodile, and sitting upon a throne. Many rows of hieroglyphics were engraved on the surface as well. The top had what appeared to be a head with a long square beard upon it. Two slender hands were holding the symbols of rulership, a crooked staff and a three-balled flail, crossed over the body.

    "Now..."

    Several men in long robes all of a sudden appeared around the movers.

    "Its the Circle of Thorns!! Call for help!!"

    Within a split second, all the movers were dead from a massive magical assault. The historians began to take off running, but were no match for the robed magi as they quickly subdued them from a distance with another magical blast.

    The sarcophagi was dropped to the ground with a large thud once the movers were killed.

    Four of the robed men began to chant a spell that lifted the sarcophagi off the ground. As they began to slowly move it toward their leader, they failed to notice that a large gem on the forehead on the bust of the Pharaoh began to softly glow.......

    ==========

    "Excellent. My master will be pleased. We cannot move this by teleportation, or we would damage the special contents inside. Put it in the truck. We must head back."

    Gently, the magi moved the sarcophagi into the truck and lowered it to the ground. Once there levitation spell stopped, the gem stopped glowing.

    Quickly, they made they way to a hidden location deep within Perez Park. The magi again cast a levitation spell on the sarcophagus as they moved it into the cave underneath the park. Again...the gem glowed softly....

    ==========

    "Master, they have arrived. Now the secrets of the Ancient Magi will be ours. Soon, MAGI will be unable to stop us."

    "Agreed my pupil. You have done well. Now, let us see the secrets of the Egyptian Mages....."

    The Master began a chant, as he did his pupil and the other mages began to chant with him. As the chant continued, the gem on the bust began to glow brighter and brighter. The lid at first shook, then was torn off in a wave of magical energies.

    As the Pupil and the other magi continued their chant, the Master began a new one. The mummy began to lift out of the sarcophagi. The mummy was about six and half feet long, and in very poor condition. The bandages were falling off in patches and bone was exposed in other areas.

    Once the mummy was out of the sarcophagi, all the mages picked up the chant of the Master. Tendrils of greenish energy began to form from each of their staves and wrap around the mummy. As they did, the mummy rotated and stood erect in the air, high above the sarcophagi.

    The volume of the chanting started to rise. From what was once just above a whisper had reached to a yell, then to scream.

    Then, the Master broke from the chant once again and cast his own separate spell. A thin beam of dark energy streamed from his staff and struck the mummy square in the chest. The mummy's head jerked back in response and its arms began to extend....

    ==========

    "Amun-Re...Amun-Re...I call thee forth the lands of slumber...awaken and share with me your magical secrets...come forth Amun-Re...arise and become my magical servant..."

    The wrappings on Amun-Re began to glow, then slowly disintegrate. The exposed bone began to be covered with muscle, then skin. As the magi continued their chant, hair started growing upon Amun-re's head as well as his beard. Upon his skin, tattoos were seen, ancient symbols carved into the flesh with special inks. Once the tattoos were restored, they started to softly glow.

    Then, Amun-Re opened his eyes.......

    ==========

    The master continued his chant to bind Amun-re. As he did, you could see Amun-Re's eyes begin to glaze over, his face was becoming slack jawed, his spirit was failing.

    Then, from the lid of the sarcophagus, the gem that was on the forehead of the bust flew out of its socket, and into the forehead of Amun-re. It eventually disappearing underneath the flesh.

    At once, his eyes cleared, his jaw stiffened, and Amun-re looked around at his surroundings.....

    ==========

    The Master felt his control over Amun-re slipping. He began to chant louder. He send another blast of dark energy toward Amun-Re. Out of his forehead a golden beam met the dark energy and dissipated it.

    Amun-Re began to cast a spell of his own. From his fingertips, small blazes began to appear. Then, as he put his hands together a long thin blast of fiery energy erupted and struck the Master square in his chest, knocking him back, causing his chant to stop.

    The pupil began a spell of his own, sending a wave of energy toward Amun-Re. Amun-Re in return put the Pupil into a ring of fire, which broke his concentration and left his momentarily paralyzed.

    Amun-Re then began to glow with a fiery aura, forcing back the other magi. Out of nowhere a sword of flames appeared and cut a wide swath around him, burning all the magi and stopping all of the from chanting.

    Then, Amun-re spoke. At first, his language was that of a far away place, but as he continued, the words changed, became understandable.

    "...and you will forever burn in the heat of the Sun God for thinking you could ever control the Son of the Gods!"

    He then extended his arms out and slammed his hands together hard while chanting. A massive fiery explosion, centered on the Master and consuming the Pupil and the other Magi, engulfed the room in flames.

    Amun-re slowly walked out of the room, exhausted. As he exited the room, the gem within his forehead pulsed once more, and he disappeared.....