Assault Rifle/Traps
There are a few builds posted in this thread that you can probably use as a starting point:
http://boards.cityofheroes.com/showthread.php?t=211713
My advice is to make something up in mids' and then post it here so we can see what you're going for and offer advice based on your preferences and build budget.
Generally with Traps/AR you want to aim for Recharge and Defense. Positional Defense is slightly easier to build up through set bonuses given the powers available to you but if you go for Typed Defense you can take Mace Mastery which will take care of a large chunk of S/L defense allowing you to softcap that easily and focus set bonuses on the other typed defenses.
I will take a look at those, thank you. The question will remain open for anyone else who has an idea. Any help is appreciated.
Here's my build I'm planning on (only level 22 at the moment). Softcapped to Smash, Lethal, and Energy. I have no idea how the endurance will be, or if there will be any issues at all. No HO enhancements, purple or PvP recipes here, although you could swap out some if you wanted.
Leviathan Mastery and Mace Mastery are Patron Power Pools, the villain version of Ancillary Power Pools (new Power Pools selectable at level 41). Villain side ones require you to talk to Arbiter Rein (just outside the main building in Grandville), who will tell you to look at the four statues inside. After doing so, talk to him again and he'll introduce you to one of the four Patrons of Lord Recluse (Ghost Widow, Scirocco, Black Scorpion and Captain Mako). Complete their first storyarc, and it will unlock all four Patron Power Pools for you to use (previously, you would be locked to the Patron you chose, but not anymore), along with a free "Patron Respec" (which stacks with earned respecs from Respec Trials).
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Piety Silver Rho i19: Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Burst
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (39) Achilles' Heel - Chance for Res Debuff
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Devastation - Damage/Endurance
- (27) Devastation - Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal
- (5) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Stupefy - Accuracy/Recharge
- (9) Stupefy - Endurance/Stun
- (9) Stupefy - Accuracy/Endurance
- (46) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Stun/Recharge
- (A) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (11) Analyze Weakness - Accuracy/Recharge
- (11) Analyze Weakness - Accuracy/Endurance/Recharge
- (36) Devastation - Chance of Hold
- (40) Achilles' Heel - Chance for Res Debuff
- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Damage/Endurance
- (13) Sting of the Manticore - Accuracy/Interrupt/Range
- (39) Sting of the Manticore - Damage/Interrupt/Recharge
- (46) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (45) Red Fortune - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (A) Lockdown - Chance for +2 Mag Hold
- (21) Basilisk's Gaze - Recharge/Hold
- (21) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Hold
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (A) Celerity - +Stealth
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (A) Siphon Insight - ToHit Debuff
- (29) Siphon Insight - Accuracy/ToHit Debuff
- (29) Siphon Insight - Accuracy/Recharge
- (43) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (45) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (36) Detonation - Damage/Recharge
- (A) Endurance Reduction IO
- (A) Multi Strike - Damage/Recharge
- (48) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Scirocco's Dervish - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Red Fortune - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Accuracy
- (43) Endurance Modification IO
See if this gives you any ideas :3
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
UPDATE: Okay, those are nice builds. However, I am a Technology Assault Rifle/Traps -Corruptor- not a Defender. I did not even know Defenders could have those power pools. What the heck is Leviathan Mastery and Mace Mastery? I do not have access to those. Also, i19 is now out so Fitness is inherent. I need an up to date build please? I would very much appreciate it. Lastly, I do not know how to upload these links from Mids.
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You can always run tips and switch over, then switch back. Doesn't take that long.
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
And you plan to be playing the game for....how long?
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
I would have to do five tips and the morality mission to switch to Villain. Then I would have to switch back to Rogue which will take two days. Then I have to switch to Hero which will take two more days. Then back to Vigilante which will take two more days. That is like a week or so.
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This is my build i use and end use is fine on it and works nice.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Triage Beacon -- Heal-I(A)
Level 6: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), EndRdx-I(15)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-%Dam(19), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(27), ShldBrk-Acc/EndRdx/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 12: Caltrops -- Ragnrk-Knock%(A)
Level 14: Kick -- Empty(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(17), GftotA-Def(17), DefBuff-I(25)
Level 18: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23), EndRdx-I(23)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
Level 28: Super Speed -- Clrty-Stlth(A)
Level 30: Seeker Drones -- EndRdx-I(A)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), EndRdx-I(37)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), LkGmblr-Rchg+(40)
Level 41: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Maneuvers -- GftotA-Def(A), EndRdx-I(45), LkGmblr-Rchg+(45), GftotA-Def/EndRdx(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 49: Sniper Rifle -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(31), EndMod-I(31), EndMod-I(39)
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It doesn't cost a lot to be nice and reply to tells
I would have to do five tips and the morality mission to switch to Villain. Then I would have to switch back to Rogue which will take two days. Then I have to switch to Hero which will take two more days. Then back to Vigilante which will take two more days. That is like a week or so.
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I do not have access to immediate travel powers just yet. So I would ask that any builds posted either avoid or work around them in some way, shape or form. I have acquired the patron power pools, and can use them for any future builds from what I am told. The limitations on possible builds are slowly disappearing. This is a very good thing.
Hey quick question. I am trying to make a bots/traps build in Mids and when attempting to slot acid mortar, the only ios in there are ranged(aoe) not ranged(st) which is where devastation falls. This has not happened before so I was wondering if anyone knew how to fix it.
There's a discrepency between the two versions of acid mortar. The MM version accepts PBAoE sets and the Corr/Def version accepts Ranged Damage sets. This is mostly due to the devs almost completely ignoring MMs for years. There's really no other explanation that I know of. Someone could probably make a massive list that chronicles all of the bugs, glitches, issues and exploits pertaining the MM AT...
Oh wait, I did that!
http://boards.cityofheroes.com/showthread.php?t=255708
I have set up the built as per various suggestions and the first build posted here. The build is amazing - even though I cannot change my costume due to a glitch with Mace Mastery from what I am told. Never-the-less the build works wonders, and I will be keeping it.
However, I am now looking for a second build. Same character Assault Rifle/Traps, but I have taken an interest in Soul Mastery, and wonder if there are any builds out there which use it. If there is - please post them here. I am well aware that some people will say soul mastery is useless for this character, but I would still like to find and use a second build that includes it.
I suppose it was not such a bad idea to leave this thread up - as I can ask this question here now. Thank you in advance for the assistance.
~ Infamous Breach