Best secondairy for stone trollers?
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But wich secondairy set would be best fitted with stone and suits the RP'ing factor? How tempting Rad sounds, i dont really like the archor on/off/on/off thing, specialy in PuG's i notice this alot. Empath i skip since i have a dedicated Empath already and doesnt really suit the RP'ing factor.
The ones i'm looking at are Storm, TrickArrow and sonic.
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I chose kin and the synergy is quite good (like SBing the slowest pet around ), but out of the that 3 you mention, I would probably choose Storm for a good team support character which can also solo a bit. I haven't played TA high enough to judge, but the synergy is not that great with Sonic, unless you want a seriously team-based build, with little soloability. Earth (not Stone ) is probably the most "hard control" focused primary (with the consequent lack of damage). In addition to tons of control, Storm brings 2 powerful attacks (Tornado and Lightning Storm), even if they come a little late (35 and 38). In addition, you have the tools to use them properly solo because of the -kback of your immobs. Sonic is a good set, but needs team-mates to shine (+res shields), and team-mates which do damage (for the -res debuffs). Your pet doesn't really need the shields since he's quite resistant to begin with, and it will be hard to use Sonic Disruption on him effectively since you have to drag him to get in melee.
So although my personal preference would be /kin or /rad, /storm would be my next choice.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Earth/TA falls foul of the Oil Slick bug with the pet. Since he's mostly melee (and you want him in close being a meatshield) the pet panic Oil slick arrow induces would be a right pain, he'd trundle away in panic every time you flame it up and won't re-enter the area effected.
I'd say Kin too as it lets you boost your damage, the +recharge of siphon speed works well with all the AOE control you get and it greatly improves your pet with SB, some damage bonuses and the mob based heal. Plus Earth powers like Quicksand do -defence, handy for hitting with the Kinetics powers.
Depends what you want to do with your troller....earth/storm is probably the most powerful control combo there is.
Solo'ing will be slow and painful but very safe and easy (but that's generally the case as Okton was saying) but I'm guessing if you're going with earth/? you're not too concerned with solo'ing anyway.
/kin and /rad are always good. /storm if you want a control monster and good fun
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I've played both eart/storm and earth/ta with immense joy till the last possible bar.
The first being the most rounded and offering the best controlled environment possible and being safer. Synergy is excellent including nice -kb against tornado and LS, but carefull with it on FR.
The latter being more nifty and vulnerable but makes a great aggresive troller with more control then the average troller and the location based powers of both earth and TA have surprisingly good synergy there too. (i.e. quicksand/earthquake make great tools to make bunches clustered together for disruption arrow and the awesome oilslick) Also rocky doesn't seem to suffer from the oilslick-pet bug
/kin does well too as stated already, but tbh /kin goes nice with everything...
You said you don't want /rad. Still it's a very very good secondary to earth as that primary offers a lot of great tools to keep m in your rad debuffs, but admittedly it's a rather boring troller imo. I deleted mine after a lvl or 30 something
But to stick to the 3 secondaries you picked; go earth/storm for impeccable control and damage mitigation and go earth/TA if you want something different, challenging and surprisingly much aggresive fun. Both are great!
Both Earth TA and Earth Storm have huge amounts of control, but both different types.
Big team characters though, as earth/TA starts with no damage output at all and I think storm would be the same (only really checked out storm as a defender set as I have plenaty of controllers now and not enough defenders)
Earth/Kin would probably be a good combo too, I have to get over my own dislike of actually playing kin to say that, but it would.
I'd go Earth/TA, siomply because I am loving my /TA controller and I think /TA is the reason its my only troller to get over 25 without being deleted
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Well, i picked earth/storm, mostly concept based. Solo the damage output is still pretty low, although i've read the few guides on the US and hopefully i get some more damage later on. Additionaly i also made a ill/rad just to get the hang of the flavor of this year
TA only gives me nightmares, due my merc/TA MM.
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Welcome to my world! Earth/Storm is so far, imho, the combination that makes me feel 'super'.
Damage wise you won't see many returns and it's arguably not worth it to slot any damage on your primary, with the exception of the slow and reticent Animate Stone pet.
I've a mind to take Assault at some point just to see if it can speed things up a little with my pet (and at 38 when I get Lightning Storm) with a view to respeccing out powers that no longer 'work'.
Enhancement-wise you may find that the combo is also a little kinder on the wallet when it comes to buying DOs and SOs but YMMV. I say this because a lot of the powers are auto-hit (or enviromental) and because I have quicksand (3-slotted for slow) PLUS snow-storm, I tend to use Quicksand defensively to guard a bottleneck and Snow Storm to bring down those pesky fliers (and subsequently only drop in the one EndRed - thus giving me more slots for other powers such as Earthquake and Stalactites).
In teams, Gale can be useful (trust me) in picking up stragglers and forcing them into your debuff zones but other than that it's a poo power. On the plus side this means you don't have to slot it and, as I only use it in panic situations, I just drop the one accuracy enhancement in it.
Before I drool over my keyboard at the thought of all that control I wish you all the best with your Earth/Storm 'troller
Good! Earth/storm will provide you with mucho fun
On a sidenote: i can imagine not liking it on a MM, but /TA will make something different on a troller can't really compare.
Its a big battle between my fire/rad and stone/storm now, those fire/rad things are really group killers, stone/storm is still waiting for his glory powers. I quite know the power of /TA, but aside that i still cant find myself in the nonstop redraw animation and somewhat long activation of powers.
Oh well, i keep them both, just need to them to get some higher lvl
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But wich secondairy set would be best fitted with stone and suits the RP'ing factor? How tempting Rad sounds, i dont really like the archor on/off/on/off thing, specialy in PuG's i notice this alot. Empath i skip since i have a dedicated Empath already and doesnt really suit the RP'ing factor.
The ones i'm looking at are Storm, TrickArrow and sonic.
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I chose kin and the synergy is quite good (like SBing the slowest pet around ), but out of the that 3 you mention, I would probably choose Storm for a good team support character which can also solo a bit. I haven't played TA high enough to judge, but the synergy is not that great with Sonic, unless you want a seriously team-based build, with little soloability. Earth (not Stone ) is probably the most "hard control" focused primary (with the consequent lack of damage). In addition to tons of control, Storm brings 2 powerful attacks (Tornado and Lightning Storm), even if they come a little late (35 and 38). In addition, you have the tools to use them properly solo because of the -kback of your immobs. Sonic is a good set, but needs team-mates to shine (+res shields), and team-mates which do damage (for the -res debuffs). Your pet doesn't really need the shields since he's quite resistant to begin with, and it will be hard to use Sonic Disruption on him effectively since you have to drag him to get in melee.
So although my personal preference would be /kin or /rad, /storm would be my next choice.
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Kinetic also makes sense with Earth, you can think about it is controlling gravity, most powers prove that. Also Storm is fine from a RP view. I always keep that point in mind when creating heroes. I have rad/sonic and mind/rad characters. First i thought Mind/Rad, or anything with rad is kinda weird, then i came up with an idea. Both Bloody Wail (Rad/Sonic) and Psy-knight (Mind/Rad) are mutants. Also they are brothers. Their father afraid of their mutant genes and tried to cure them with radiation. Somehow during the "cure" brothers became able to control Radiation as well and they flee from their homeland to Paragon City, where they can find peace between heroes.
I am not an expert on powers but this is my example to you.
Fire/rad obviously very powerfull and save combo, but also a bit boring imho. earth/storm much much more fun
My vote goes for Earth/Rad (I'm biased). There's an incredible control potential on it. But I do admit that Earth/Storm might do better. It needs much more practice tho.
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Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
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You said you don't want /rad. Still it's a very very good secondary to earth as that primary offers a lot of great tools to keep m in your rad debuffs, but admittedly it's a rather boring troller imo. I deleted mine after a lvl or 30 something
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Well I took my earth/rad all the way to 50, I enjoyed every minute of it, could solo nems on unyielding (hugh mobs, 6 minions iirc), and actually made a differance in every team. There is more to /rad than just toggles, btw... And yes, i'm still playing my earth/rad daily.
@Double
Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad
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Depends what you want to do with your troller....earth/storm is probably the most powerful control combo there is.
Solo'ing will be slow and painful but very safe and easy (but that's generally the case as Okton was saying) but I'm guessing if you're going with earth/? you're not too concerned with solo'ing anyway.
/kin and /rad are always good. /storm if you want a control monster and good fun
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Earth is a fantastic set the animations on it are awesome and it lends it self to storm very well on the nature concept. But to say it slow and painful to solo is an understatement. It has to be by far the worst toon ever to try and solo you would probably have more fun watching paint dry while sitting on a red hot poker. But in teams it has to be one of the must fun builds going. Lots of big flashy animations and lots of huge bass thumping sound effects.
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You said you don't want /rad. Still it's a very very good secondary to earth as that primary offers a lot of great tools to keep m in your rad debuffs, but admittedly it's a rather boring troller imo. I deleted mine after a lvl or 30 something
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Well I took my earth/rad all the way to 50, I enjoyed every minute of it, could solo nems on unyielding (hugh mobs, 6 minions iirc), and actually made a differance in every team. There is more to /rad than just toggles, btw... And yes, i'm still playing my earth/rad daily.
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Good for you Every one their own.
It certainly can greatly contribute to a team in many good ways. Just not my kind of guy as when in combo earth/rad makes for a very usefull but also a pretty passive play with long lasting (and recharging) powers like the patches, toggles/LR, etc.
And yes obviously there's more then toggles; you can be a healorzz
No seriously /rad is a great set, was just saying that the earth powers with the superb amount of slow, -KB, and KU make up excellent stuff to keep the mobs clusterd as that's when rad shines the most with RI, RF, LR also CC if you have that and the even more poo fallout.
It's good to all have different cups of tea we like
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Good for you Every one their own.
It certainly can greatly contribute to a team in many good ways. Just not my kind of guy as when in combo earth/rad makes for a very usefull but also a pretty passive play with long lasting (and recharging) powers like the patches, toggles/LR, etc.
And yes obviously there's more then toggles; you can be a healorzz
No seriously /rad is a great set, was just saying that the earth powers with the superb amount of slow, -KB, and KU make up excellent stuff to keep the mobs clusterd as that's when rad shines the most with RI, RF, LR also CC if you have that and the even more poo fallout.
It's good to all have different cups of tea we like
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Well even with the powers recharging, I'm just starting the battle (read: tanking) and continue on to being a really offensive troller. After level 41 (in which I got Power Bosot), I had 3 attakcs (a hold, an immob, and power blast), and a pet, so I could easily kill minions and LTs, and distract any bosses in the squishies way. Mid-way I need to also lay more traps (recharge ftw), and retoggle my powers, heal fellow team members, and more, and more.
@Double
Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad
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Good for you Every one their own.
It certainly can greatly contribute to a team in many good ways. Just not my kind of guy as when in combo earth/rad makes for a very usefull but also a pretty passive play with long lasting (and recharging) powers like the patches, toggles/LR, etc.
And yes obviously there's more then toggles; you can be a healorzz
No seriously /rad is a great set, was just saying that the earth powers with the superb amount of slow, -KB, and KU make up excellent stuff to keep the mobs clusterd as that's when rad shines the most with RI, RF, LR also CC if you have that and the even more poo fallout.
It's good to all have different cups of tea we like
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Well even with the powers recharging, I'm just starting the battle (read: tanking) and continue on to being a really offensive troller. After level 41 (in which I got Power Bosot), I had 3 attakcs (a hold, an immob, and power blast), and a pet, so I could easily kill minions and LTs, and distract any bosses in the squishies way. Mid-way I need to also lay more traps (recharge ftw), and retoggle my powers, heal fellow team members, and more, and more.
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Ermmm... you been drinking Doubs?
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Either that or on the sniff
Finaly i decided to try the path of a troller (ewww arrgghh wooooooo... i'm ok). Mainly because i try to put some RP'ing links between all my characters and i just want 1. Now it will be a old man (huge male) using Stone control, he is claimed to be the father of Mace X, Granite/SS tanker, gained his powers by Magic/nature. Epic will be earth, great for linking up with Mace X.
But wich secondairy set would be best fitted with stone and suits the RP'ing factor? How tempting Rad sounds, i dont really like the archor on/off/on/off thing, specialy in PuG's i notice this alot. Empath i skip since i have a dedicated Empath already and doesnt really suit the RP'ing factor.
The ones i'm looking at are Storm, TrickArrow and sonic. Storm gives a great RP'ing aspect to it all (but does it work with Stone), TrickArrow because i still wanna find out if TA is better on other sets then MM's (downside is redraw). Sonic because it has a nice teambuff and gives a nice aoe mezz-resist. Downside is the sound, but its ok :P
Any thoughts on it?
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(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!