Regular Trapper Team
If on defiant, then yes!
I love the Traps secondary on my Thugs/Traps and have slots available on both UK servers.
I would like to join an all Traps team either with a Mercs/Traps MM or an AR/Traps Corr.
Cool!
Personally I have a lvl 4 AR/Traps Corruptor on Union at the moment. If we form a team on Union I'll probably use her, but if Defiant is the more popular choice I can easilly remake her. She's only lvl 4 after all!
I'll join! Robots/Traps for me I think!
I can do Union too, although my preference is Defiant.
Ill probably do a Thugs/Traps blastermind with teleport foe... hehe!
I would suggest a couple of things tho..
1. That FFG is the thing we ALL need to get, at level 20 (yes, even delay stamina).. because several of these stacked means an unholy amount of protection.
2. A number of us need to get Poison Trap - we will be facing a large amount of AVs, and thats the only -regen power we get.
3. My one observation is that up to "Trip Mines" damage output will be a little on the low side (not bad, but not great). Is it worth us all getting assault from leadership? (A tasty +120% damage bonus in an 8 man team)... it would significantly rack up our levelling speed.
All suggestions. Im not one for dictating builds but there you go.
FFG is available at lvl 16, Poison Trap is at 20.
I too would recommend everyone gets FFG eventually, but I don't think it would take much to convince a Trap user to take one of their best powers
Likewise with Poison Trap and Leadership, I'm sure half of us would want to get those anyway (especially MMs and Leadership), so I didn't bother with enforcing them as rules. Ditto with Acid Mortar.
I'll join, always wanted to be in one of these teams
I think I'll roll a robots/traps MM for this, just gonna wait until we know what server we should play on.
I'd say must haves are Acid Mortar, FFG, Poison trap and trip mine. I think having everyone take leadership could work out well, would let us forgo acc enhs for a start (Unless/Until we play seperatly.) Maneuvers won't be needed, 8 FFGens will get us to the def cap unslotted easily, or less than that.
Or are enforced rules bad?
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I'd say must haves are Acid Mortar, FFG, Poison trap and trip mine. I think having everyone take leadership could work out well, would let us forgo acc enhs for a start (Unless/Until we play seperatly.) Maneuvers won't be needed, 8 FFGens will get us to the def cap unslotted easily, or less than that.
Or are enforced rules bad?
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Sounds good IMHO.
EDIT: I'm gonna go either thugs/ or bots/traps, but I need a name... *hinthint*
Personally, I don't want to deprive folks of options - options keep people interested. Almost every power in Traps is very stackable so I'm sure we'll get a damn fine team regardless of individual power choices.
Also I'd recommend against 'gimping' a character against solo play. You never know when you'll have to miss a week or two and need to spend some time alone to catch up with the team. With Acid Mortar and Tactics, you may be able to slot light on accuracy (1 acc SO) anyhow. I honestly don't know how well it'd work and at the end of the day that's your choice.
Those four traps powers you listed are indeed highly recommended though. And I'd probably add Caltrops on top of that if I was going to be stern about it. Besides in a team of 8 Trappers, what are the chances of less than 6 of them having FFG or Acid Mortar? Seems pretty remote to me, those powers are just golden! So I don't think extra rules will be necessary.
Just as some folks should (and likely will!) take Poison Trap, some should (and again, probably will) probably take Time Bomb/Detonate. Would be real handy for cracking bank vaults if nothing else...
While multiplying complementary powers is kinda the theme behind this team, I've no doubt we could function well without 8 of absolutely everything, so I'm not too worried about it.
If you haven't noticed yet, I'm not much of a min-max enthusiast! (EDIT: Also I can talk at length!! Jeez!)
The list of interested parties so far:
<ul type="square">[*]Echo - AR Corr (probably). Preferred Union, ok with Defiant[*]Cognito - Thugs BM! Defiant preferred, ok with Union[*]UnknownWarrior - AR Corr/Merc MM. Union or Defiant[*]Spirit - Robots MM (unknown server preference)[*]Vahiki - Thugs/Robots MM, Union or Defiant[/list]Hopefully we can get some more Corruptor lovers interested... I think Fire/Ice/Sonic/Dark Blast would all fit in very nicely!
I have a lot of regular things on already so I'm not sure about this, I'll wait till the server and times are decided. There's an all traps team on the US servers, might be worth checking the thread over there out.
My MA IDs:
Fiend Space: 211464
Regarding time, I'm available on either mondays, wednesdays or fridays at around 4ish PM GMT until like 10PM
I should be free whenever, and I'm good both servers.
Ooh, thanks for reminding me on both counts!
Can everyone who's interested make a note of any days of the week they definitely can (or cannot) meet in the evening for a couple of hours for the team? Myself, any day is good except Tuesday or Wednesday, when I have other regular commitments.
Also, I looked up the US Trap team but couldn't find the thread! Useless!
EDIT: And I'm too slow to respond too, it seems
<ul type="square">[*]Echo - AR Corr (probably). Preferred Union, M/Th/F/Sa/Su[*]Cognito - Thugs BM! Defiant preferred[*]UnknownWarrior - AR Corr/Merc MM. Union or Defiant, any day[*]Spirit - Robots MM. Union or Defiant, any day[*]Vahiki - Thugs/Robots MM, Union or Defiant, M/W/F[/list]
http://boards.cityofheroes.com/showflat....0&fpart=all
On the first page of the corr boards
Thanks Spirit!
Re: MarquanDance, it would be cool if you could join us too, but I know you already have Motor Mouth (Sonic/Traps) on Union anyhow... He's lvl 16 now, right? You could use him after the team reaches your level? Though if you want to use him more than just once a week, I totally understand. It does seem to be an alt you're really enjoying.
Any day is fine for me,but weekdays I have only time from ~ 5-10 pm GMT.
Well weekday evenings tend to be the easiest time. Something like a 7pm start gives people a chance to get home and have dinner first too.
Looking like Monday or Friday nights at the moment.
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Well weekday evenings tend to be the easiest time. Something like a 7pm start gives people a chance to get home and have dinner first too.
Looking like Monday or Friday nights at the moment.
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Friday FTW
i got a lvl 19 ice/traps corruptor atm, so once u get into that lvl range im more than happy to join, love the traps powers
If need to send me a tell in game handle is @Drunken hero
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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Well weekday evenings tend to be the easiest time. Something like a 7pm start gives people a chance to get home and have dinner first too.
Looking like Monday or Friday nights at the moment.
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Friday FTW
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Monday FTW!
Friday For the RL!
Lol! I'll admit I'm more partial to using Monday nights for the same reason as Cognito, but it still depends on other people who want to join and when they are available.
Thanks 1damz, if we can catch you up you're most welcome to join the team.
Vahiki: Tell us a little more about your character concept, then we might be able to help come up with a name.
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Lol! I'll admit I'm more partial to using Monday nights for the same reason as Cognito, but it still depends on other people who want to join and when they are available.
Thanks 1damz, if we can catch you up you're most welcome to join the team.
Vahiki: Tell us a little more about your character concept, then we might be able to help come up with a name.
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Mondays are fine too, but I can play longer on fridays.
Character concept? I'm open to suggestions
I might just have a name already though...
If youve still got room on this team Id definetly be interested in joining. Already got a lvl4 Traps MM on Union but I would be willing to make a corruptor since the team looks a little short on them at the moment.
I was just wondering something. Would anyone be interested in joining a Traps-themed villain team that meets up once a week or so?

)

I'd really like to see how well the Traps set stacks with itself. Multiple Acid Mortars to debuff, followed by multiple FFGs for protection, then eventually many many many Trip Mines for crazy damage.
(Personally I've tried a /Dev blaster before and just hated using Trip Mines solo, because each one takes so long to deploy (FOUR seconds! Who has that kinda time??) - but if everyone on a team is doing the same, deployment time is reduced by a factor of up to eight! That, I think I might be patient enough to wait for!
Depending on interest and availability, I don't know about starting level or meeting times right now.
However, these things are usually the most fun when everyone starts from level 1 (or near enough), so yes unfortunately this means I'm preferably looking for folks who are willing and able to make a new toon (or have a pre-existing low-level toon). Don't worry, if you've no space on Union perhaps we can all go and invade Defiant instead?
Aside from that, at this stage there're only two rules that I can say are definite:
1. You must be a Corruptor or Mastermind with the /Traps secondary to apply. Any primary is welcome.
2. You must take Trip Mines when you reach level 35, should we get that far. I hope we would!
But before I get ahead of myself here, who would be interested in forming a Trapper team with me?