PvP Night.


Alvan

 

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learn what you can

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Lesson learned: KS is dire at picking teams.

In retrospect, I think it might have been better to have further divided the teams up into groups of 4 - the way the "system" panned out last night was a bit of a shambles, and ended up with a complete disparity of buffers between the 4 groups... this reflected in some of the results and probably contributed to some people deciding to call it a night early. I don't think the difference would have been as noticeable with smaller teams, and would probably have left fewer people feeling hard done by.

I was just having fun staying alive and annoying people; other people aren't quite so ambivalent towards being whipped. Something to think about for next time perhaps.


@Synaesthetix
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I could just log on one of my bubblers and cage the cager but theres absolutely no fun or pleasure in that and it just gets too serious.

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At this point I'm pretty much in favour of just vetoing the cage altogether for Monday night on Test - it really doesn't have any point in friendly PvP, and just ends up making everything extremely dull.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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I agree with this to a certain extent. I stopped playing my emp last night because he is only 42 and so prioty target for the opposition. I spent the whole night running unable to buff the team (I know that's the point, but were not supposed to be playing that competitively, and it puts newer people off).

When I'm calling targets for a team I never call the same target twice in quick succession and make a point of going after the harder to kill members of the opposition too (tanks/scrappers/brutes).


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Ah but that's the problem with Empaths, if you don't go for them your not killing anybody! Although I am sometimes nice and throw my -heal debuff on them but don't focus fire them down, and it's not because i'm cowardly hiding in BG, nope! >.>

I'd veto the cage for this kind of thing too, it's a bit of a broken mechanic and no one enjoys spending the entire match unable to do anything.


 

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I agree with this to a certain extent. I stopped playing my emp last night because he is only 42 and so prioty target for the opposition. I spent the whole night running unable to buff the team (I know that's the point, but were not supposed to be playing that competitively, and it puts newer people off).

When I'm calling targets for a team I never call the same target twice in quick succession and make a point of going after the harder to kill members of the opposition too (tanks/scrappers/brutes).


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Ah but that's the problem with Empaths, if you don't go for them your not killing anybody! Although I am sometimes nice and throw my -heal debuff on them but don't focus fire them down, and it's not because i'm cowardly hiding in BG, nope! >.>

I'd veto the cage for this kind of thing too, it's a bit of a broken mechanic and no one enjoys spending the entire match unable to do anything.

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the cage in itself is fine, someones smacking you up, you pop them in the cage and run off going nya nya, its when you get tools saying to just cage X for the whole match that "friendly" PVP becomes a joke. It should be vetoed from friendly nights IMO too.

And Valens is right, just going for same target is a joke in this situation too and will just scare off casual PVPers, I make a point of an attack rotation be they scrappers/blasters/doms/tanks etc etc


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I guess some people play as if everything is at stake (like the old test server battles). Also I would imagine its a chance to show your skills and having a high kill rate etc will hopefully impress your peers.

I take it for what it is (nice bit of fun and chance to have a friendly banter). My poor villain is just a copy and not pvp spec'd up beast. I think if gets too hardcore it will just discourage those new/learning to pvp. I am trying to get more from my supergroup to turn up but it is disheartening if all you do is get multi ganked constantly.


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I guess some people play as if everything is at stake (like the old test server battles). Also I would imagine its a chance to show your skills and having a high kill rate etc will hopefully impress your peers.

I take it for what it is (nice bit of fun and chance to have a friendly banter). My poor villain is just a copy and not pvp spec'd up beast. I think if gets too hardcore it will just discourage those new/learning to pvp. I am trying to get more from my supergroup to turn up but it is disheartening if all you do is get multi ganked constantly.

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I actually prefered the 4 teams games, more chaos and made it nigh on impossible for organised ganking


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I enjoyed last night massive turnout too, lots of new faces around which is always nice.
I'm against vetoing the cages tho. It's just one more part of PvP. it's not a broken mechanic imo, as someone said, and it does adds more possibilities to PvP


 

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I generally spread the cage around and use it as an alternate escape button along with my own phase shift. There is pressure to cage certain players constantly though.


 

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I enjoyed last night massive turnout too, lots of new faces around which is always nice.
I'm against vetoing the cages tho. It's just one more part of PvP. it's not a broken mechanic imo, as someone said, and it does adds more possibilities to PvP

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but its an aspect thats open to massive abuse against the spirit of these pvp nights, its not a willy waving contest, its supposed to be fun and when some jackass is calling for a certain player to be perma caged the whole premise is out the window and here comes the unfun.

Vetoing a power is fundamentally wrong, but there will always be certain miscreants whos desire to win will press on for perma caging of certain individuals. My ice/em tank isnt a huge threat, it doesnt have taunt and blasters (and some defenders) outdamage it by a massive margin and yet I was caged for virtually an entire match. I would ahve quit the game but a certain tool would have just called the cage on someone else and ruined thier fun as well.


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Lesson learned: KS is dire at picking teams.

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gotta admire a man who practices what he preaches, he could easily ahve gone for a more 'optimised' team with people he played with more but mixed it up for fun


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Posted

2 Empaths and a thermal/cold corruptor on one team? O.O




 

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i can honestly say i didnt gank any1 last night was good fun using shaman x again in team battles. keep up the good work ks


 

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At this point I'm pretty much in favour of just vetoing the cage altogether for Monday night on Test - it really doesn't have any point in friendly PvP, and just ends up making everything extremely dull.

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i agree completely, with the exception of decibellion and transonic i dont no any other sonics that actually use the other sonic powers.

edit: any1 who does use the sonic buffs/debuffs pls dont take offense. im an empath who doesnt see much im jsut saying i havent seen u, not saying u dont exist


 

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I agree. I tend to spread the deceive loving around, unless max is playing his emp corr


 

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Just a question perma caging someone is wrong
how about perma taunting someone isn't that wrong to? Or perma telkinesing someone?


 

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Just a question perma caging someone is wrong
how about perma taunting someone isn't that wrong to? Or perma telkinesing someone?

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you can break taunt, you can break TK you cant break cage, all caging does in a casual fun pvp night (WHICH IS WHAT MONDAY IS SUPPOSED TO BE) is ruin peoples enjoyment when some gimp calls for one person to be perma caged.


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Posted

All due respect stalk, while Cage does need a change (maybe so that it's like TK, burn 4 BF's to counter), you can quite easily be taken out most of the fight be a competent Tank or Scrapper following and Taunting.


 

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All due respect stalk, while Cage does need a change (maybe so that it's like TK, burn 4 BF's to counter), you can quite easily be taken out most of the fight be a competent Tank or Scrapper following and Taunting.

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You need to have the tank or scrapper to be constantly following and taunting which effectively takes them out of the fight too. Where as a Sonic just uses Cage every 30 seconds and thats it. for the other 28 seconds they are free to buff, debuff and escape. Sonic Cage has a base range of 80 so you don't need to be that near.

Its interesting to note that nofuture.org.uk has it at 15 seconds duration for players and 30 seconds for non players. I'm pretty sure its 30 seconds. Sherksilver's CoH builder has the Cage length at 45 seconds lol.


Edit:

I think if they reduced the range of Sonic Cage so that you have to be really close to use it, then that would give players an opening to be able to take down the sonic. The sonic would also need some skill in being able to cage.


 

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All due respect stalk, while Cage does need a change (maybe so that it's like TK, burn 4 BF's to counter), you can quite easily be taken out most of the fight be a competent Tank or Scrapper following and Taunting.

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You need to have the tank or scrapper to be constantly following and taunting which effectively takes them out of the fight too. Where as a Sonic just uses Cage every 30 seconds and thats it. for the other 28 seconds they are free to buff, debuff and escape. Sonic Cage has a base range of 80 so you don't need to be that near.

Its interesting to note that nofuture.org.uk has it at 15 seconds duration for players and 30 seconds for non players. I'm pretty sure its 30 seconds. Sherksilver's CoH builder has the Cage length at 45 seconds lol.


Edit:

I think if they reduced the range of Sonic Cage so that you have to be really close to use it, then that would give players an opening to be able to take down the sonic. The sonic would also need some skill in being able to cage.

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and there are powers with res to taunt too and as Stryker says if a tank is perma following and taunting they aint gonna be having any fun either, this wasnt some SG match up, just random teams for a bit of fun and certain people telling a sonic to waste peoples time by perma caging them.

That said when the inv/em tank on the other side did taunt me I started fighting him it was just fun


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Posted

bah, im not too fussed about caging tbh.

Not meaning to hijack the thread, but i think the most hideously overpowered, in desperate needing of a nerfing, power in pvp presently is the thermal corruptors end killing power.

Now the reason i say this, is the other night i looked into this during some fun team pvp. After hitting conserve power AND AM on my troller my endurance still ran out, and stayed out for a condierable period.

Now, imo, that is just plain daft. Having no end is far worse than being caged. You cant run away, you cant use heals, you cant defend yourself at all.

Now when you consider how end drain has been shafted in pvp already, so the likes of Kin/elec defenders struggle to effectively drain end after a number of repeat applications, and even then, end can be regenned enough to get away (SS/SJ etc), I think a fire and forget end killer is plain wrong.

Now i believe SB can counter this, but i would love to test just how much..

Effectively, this makes this AT hideously overpowered in duels or even events like 2vs2, and two or more on a team would be devastating. If the other teams have kin, all you have to do is target them.

[rant over]


 

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Hehe yeah no recovery+end drain = crippled rabbit. It's so overpowered that's funny


 

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SB won't overcome the -Recovery from Heat Exhaustion, but slottted Recovery Aura or Adrenaline Boost will.


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That's why I love being an MM, you can throw all sorts of nasty effects at me, but on th whole you've not really lowered my damage one bit! (Rad debuffs require some rather careful standing though O.o)


 

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Ive spent ALOT of time perma caged, perma taunted and TKed in the past. Proberly more than most.

With taunt and TK you can still attack and be attacked. At least you have a chance of adding to the team. With cage you can do nothing. Cant attack, cant be killed, you might aswell not be there. Cages biggest problem is the -FUN FACTOR. For monday nights i would still like to see it used but not on the same person all the time.


 

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Now the reason i say this, is the other night i looked into this during some fun team pvp. After hitting conserve power AND AM on my troller my endurance still ran out, and stayed out for a condierable period.

Now, imo, that is just plain daft. Having no end is far worse than being caged. You cant run away, you cant use heals, you cant defend yourself at all.

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A few things:

Being hit by Heat Exhaustion is only worrying in the event of you actually using any powers. Personally, I drop all non-essential toggles and leave only movement powers on - doing that means you can normally get to the end of it still intact, you just have to take your foot off the gas. Firing off AM was a really unwise move, you just blew a chunk of endurance for no gain (end recovery is minimal, end drain resist doesn't work against -Recovery), and I'm guessing you kept SI on throughout.

You can - and should - always take blues if you're fighting a Thermal, same as you would if you were fighting against a Kin. You can pop blues and stay in the fight and recover end, there are no insps that allow you to recover from Sonic Cage/Detention Field.

Finally, and most importantly - Heat Exhaustion misses. I know this from sitting next to cel and hearing her reaction when it misses. SC/DF rarely miss, even if you've got a PBU'd Defender Fort on you - that's why it's overpowered.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love