Which travel power to take for a Plant/Thorns Dom


Blackshake

 

Posted

I somehow can't decide which travel power to take, for my plant/thorns dominator.

At the moment SJ would be my favorite, but I also consider fly. Which would actually be a good travel power for a Plant/Thorns Dominator?


 

Posted

Super jump + hurdle from fitness pool provides one of the best travelling experiences ever IMO. Plus you can get acrobatics later and you can get combat jumping along the way which provide resistence to immobilize, hold and knockback (how we all hate knockback) and defence to every type of damage, plus combat jumping + hurdle is about as fast as fly so it gives you some manuverability if you need to run or anything like that.


 

Posted

Most doms play very much like blappers, just with less damage but far more safely. As such you cant get better than leaping with cj and acro really. hover is ok but slow and vulnerable to immobilise. I'd take leaping, especially if you plan to solo.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

I'd say leaping as well if only for accrobatics. So many longbow missions later you really need kb protection from those damn grenades.


My MA IDs:
Fiend Space: 211464

 

Posted

i have a 50 plant/thorn, i took fly (mainly to avoid the lag), but iv found that as long as u have seeds of confusion slotted for recharge accuracy and confusion time, u dont need mez protection. just confuse and kill the guys that can stun u an stuff. fly is great for pvp and also i find air superiority very useful, as it does kb but is much faster and more reliable than jump kick, so u can keep foes on the floor while u kill.


 

Posted

Accrobatics is very good. KB from a stray Longbow etc you rolled an unlucky miss on or just didn't see is a quick killer.

The leaping pool is good for PvP also. The biggest Thorns attacks are either melee attacks or very close ranged. Depends on which attacks you have probably. Not sure fly would couple so well with the short range.


 

Posted

[ QUOTE ]
Most doms play very much like blappers, just with less damage but far more safely. As such you cant get better than leaping with cj and acro really. hover is ok but slow and vulnerable to immobilise. I'd take leaping, especially if you plan to solo.

[/ QUOTE ]

Hover used to be slow. Honestly, it is so much better now. It recently recieved a 10% speed increase, and you can now slot swift with fly speed enhancements. I have 3 SO speed enhancements in both hover and swift and it makes Hover nice and fast. I regularly overtake "running" players in missions. In fact it is such a nice speed that sometime I forget to switch back to fly after completing a mission.


 

Posted

[ QUOTE ]
[ QUOTE ]
Most doms play very much like blappers, just with less damage but far more safely. As such you cant get better than leaping with cj and acro really. hover is ok but slow and vulnerable to immobilise. I'd take leaping, especially if you plan to solo.

[/ QUOTE ]

Hover used to be slow. Honestly, it is so much better now. It recently recieved a 10% speed increase, and you can now slot swift with fly speed enhancements. I have 3 SO speed enhancements in both hover and swift and it makes Hover nice and fast. I regularly overtake "running" players in missions. In fact it is such a nice speed that sometime I forget to switch back to fly after completing a mission.

[/ QUOTE ]

Rotfl! 3 fly speed in swift


 

Posted

I have CJ, SJ and acrobatics.


I really should do something about this signature.

 

Posted

I was under the impression that each fly mod in swift gave very little effect, but i could be wrong. most of my toons that perma-hover are Kins, so i wouldn't notice. Either way i'd still suggest leaping, acro can be the difference between being held by a boss or having an extra moment to defend yourself.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

I have one fly SO in Swift and it gives a very noticable boost to Hover. You wouldn't really notice it in Fly though.


I really should do something about this signature.

 

Posted

I went for CJ,SJ and acrobatics as well. You do tend to get stuck into the middle of fights with Thorns and KB protection is great i find.


 

Posted

Same here with my Dominator....super jump and acrobatics.
Excellent for knockback/down protection and the hold resist.


Jeg leser i h�nden, om tiden som kommer.
Jeg lytter til havet, og ser tiden som var.
Jeg snakker med fjell, og tiden st�r stille.
Jeg snakker med meg selv, og tiden g�r.
Jeg lukker et �ye, og ser halvt.
Jeg lukker begge, og ser alt.

La meg ligge...
La meg ligge...
La meg ligge...igjen.

 

Posted

For PvP, I think SJ/Acro is still a must. In PvE though, I'm finding that since all the Domination changes, I'm not so bothered. Some Doms, especially in teams, spend more time in Domination than out of it - my Grav/Ice is just waiting for the Domination button to recharge so she can fire it off, in teams of three. With a /Kin around it's even better. In that sort of case, is Acro really worth it, when Domination gives better knockback and mez resist?

In the end, it just comes down to how much you're irritated by knockback and the odd hold, and perhaps also whether you're having endurance problems with running the toggle. I know some people who can't stand ever being knocked back, whereas I'm finding myself leaving Acro off on my Grav/Ice, and have respecced my Plant/Psi into Fly, as it fits her concept better. Of course, if you like Super Jump anyway, Acro's only one extra power choice, and it's pretty good value for that. Just remember to turn it off while Domination's up if you don't want it using your end.


 

Posted

Did I go wrong here-gone for hasten at 8 with ss at 14 (with availabilty of flight/ jump packs from the mayhems plus the jump pack form the combined addition didnt see this as a problem even in covs vertical maps). The reason, just started playing a dom again (deleted my previous I7 outing at 18), the new dom changes rock. So much so I figured hit the fast recycling dom and then hasten for lots more fun. heh
DD


 

Posted

Before anyone says I know kb will be a problem but 3 slots for 2 (and hasten as one of them) and can always respec later if a major problem (I was one the one hoping to cause the knockdown with ice lol). Not a pvp build as yet so no need to go to leaping pool yet for that.
DD


 

Posted

Dominators should always take advantage of the 'Super Hop' as it is called. As a Dom you need combat manuverability, and nothing comes close to Hurdle (3 slotted Jump) and Combat Jumping. Even without a so-called 'Travel Power' you'll move faster than fly, I guarentee.


 

Posted

I know most people prefer Combat Jumping + SJ + Acrobatics, but I have a Plant/Thorns (PvE only) with Hasten + SuperSpeed. Hasten is very useful, as all we know, and SS gives some stealth that is very useful too. As long as I hit first, KB is not a big issue. Being immobilized is more annoying for me.

Later I took TP foe (for pulling) and Teleport for pure travel (it is faster than SS at Rogue Isles). Teleport makes immobilize harmless, and it is quite safe if you do not have lag.

I may use a respec and change TP for SJ+Acro... but I am level 39 now and I am fine.


 

Posted

I'll second the Hasten+Superspeed option. The SS works great for what I need it for, but I will admit that the inability to get OVER obstacles has been annoying when traveling. So I ended up later taking Super Jump just to get around without restrain (particularly in Cap). Sure, I now have Hasten and Combat Jumping in my arsenal (both great abilities) but obviously if I just wanted an all-terrain dominator I should have taken flight.
-jared

Edit: Not that flight would have fit the character's theme at all, but that's neither here nor there.