What to drop from Sonic Blast...


Cognito

 

Posted

Hi folks.

With i8 around the corner, there comes another opportunity to respec my sonic blaster (currently lvl27). I love just about every power in the set and have all of them with the exception of the nuke (of course). However, in trying to fit everything in, I am going to have to sacrifice one power from my primary and I’m torn as to which one it will be. Current possibilities to lose are:

Howl: As I’m approaching 30, I’m beginning to notice a decline in the amount of damage it does. However, I team a lot so it’s useful for applying the debuff to the whole spawn so not sure about losing this just yet.

Shockwave: Does very little damage but one of my two panic buttons, exceptionally useful to prevent me getting swamped by lots of foes.

Shriek: 1st tier power so little damage but one of the few powers that has any decent range to it. Strategically useful for knocking off those last few points and saving on endurance.

Siren’s Song: Useful solo, less so in teams, I’m considering leaving this out of my build as I expect that foes will become more and more sleep resistant as I get higher in levels. Would I be correct in this assumption or is it useful at all levels?

One last thing I noticed when looking at stats on NoFuture was that Screech seems to have the same damage values as Shout. I haven’t noticed it doing huge amounts of damage but then so far, I haven’t been slotting Screech for damage but for disorient duration. Would I be better off putting damage enhancers in there too?

I’ve never managed to get a toon past 30 so I’m not sure of how these powers will play out at higher levels. I've read a few posts here but still can't make up my mind so any advice would be helpful in making my decision. Thanks.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Shout is FTW!
You want to keep Shout!
Shout hurts things alot with BU+Amplify+PowerBoost!

I personally wouldn't be taking Screech.. tho Jum has.. so it's on personal preference really, and he'll be able to help you more on that one power slotting.




JUMMYYYYYYYYYYY we got another Sonic user!

SONICCCCCCCCCC FTWWWWWWWWW!!!!!!!!!!!!!!!!!!


 

Posted

Hmmmm, my thoughts about those powers:
Howl - Keep it. It´s not that you have too much AoE damage apart from your nuke. And the debuff for a whole spawn is always nice.
Shockwave - I never had much use for knockback, but since I am a sonic/kin corruptor and thus want to be close to my enemies your mileage may vary.
Shriek - Useful. Keep it.
Siren´s Song - Useful/less at all levels, not much sleep res around. Can be a godsend solo, but achieves next to nothing in teams.
And Screech definitely has nowhere near the same damage as Shout. Don´t let yourself be fooled.
So, if I had to decide which power to skip it would be between Shockwave and Siren´s Song. I would say scrap Siren´s Song if you team a lot. There is quite a lot of AoE around post-30.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Sonic is so uber

Depending on how much you actually team, I'd say Sirens Song would be the one worth dropping. Not that useful in teams. Howl is very useful with the spawn -Res Debuff, so I'd say keep that (shame about poor damage/high end).

Screech is not worth slotting for damage at all. (Damn bugged stats!) But I would personally keep this as it's Mag 3, so it can stun minions and Lt's (but not bosses).

I see from your sig your a Sonic/Energy blaster (hurrah for them!) and saying your trying to go mostly primary, i can only assume your only taking the buffs from the secondary? If so then Power Boost will double the duration of Screech (which can be a life saver).

Hope this helps.

Btw, ever thought about PvPing with him?


 

Posted

Oh no, I won’t be getting rid of Shout. We like Shout. Shout cause BIG damage! Gotta be loving that one.

I figured that the stats on NoFuture were in error as I’ve hardly ever seen any damage being done by Screech (and even then, not even in the same league as Shout).

At the moment I’m toying with dropping Shriek and keeping Scream and Howl as my two standard blasts as they appear to do the same level of damage (except one’s a cone and one isn’t). If only one of the Vet Rewards was an extra power slot, I’d be happy…


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Lovely, I did write a guide when I first started it here. But have been meaning to write up a new, more detailed one soon.

If your ever in trouble for a team, give me a shout at @Jum, i'll be more then happy to help a fellow Sonic. (Would love to see 2 Sonic/Energys duo a miss )


 

Posted

Shockwave. Utter pants. Drivel. The blasters version of Gale from the storm set. Yuk.

Personally, although single target knockback has its uses, an AOE knockback cone will just drive teams mad.

And in Sirens Song you have a much more useful panic button which is much much more team freindly.


 

Posted

Drop Howl, the others are too usefull.

Shockwave and sirens call both require a brain cell to use or you annoy yor team/render your own us of power pointless.

Shockwave is is a great escape button, and usefull for minion herding or tanker support. While the tank is keeping them all aggroed on him you can happily let rip with it knowing they will all just keep trying to hit the tanker, and all the time they are flying backwards is less damage the tank is getting hit by.

Sirens call is awesome, one of my fav powers along with DW and screech, its a life saver when solo or in small teams, and can save teams a lot of pain at high lvls too, as it can keep a fair few enemy out of action till the tank has room to keep them agroed on him.

Howl is the only power I dropped as I foudn its damage potentile dropped in comparrison to other powers (And I wanted to get BU to go with amplify).

I think the main thing to remember about sonics is that it is a very tactical set in some teams you may find that you end up not able to use a fair few powers due to AT power clash (curse those fire loons...Curse them!!!).


 

Posted

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Shockwave is is a great escape button, and usefull for minion herding or tanker support. While the tank is keeping them all aggroed on him you can happily let rip with it knowing they will all just keep trying to hit the tanker, and all the time they are flying backwards is less damage the tank is getting hit by.

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As a rule of thumb, tanks dont tend to like about enemies they have herded getting knockbacked out of their taunt aura..


 

Posted

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Shockwave is is a great escape button, and usefull for minion herding or tanker support. While the tank is keeping them all aggroed on him you can happily let rip with it knowing they will all just keep trying to hit the tanker, and all the time they are flying backwards is less damage the tank is getting hit by.

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As a rule of thumb, tanks dont tend to like about enemies they have herded getting knockbacked out of their taunt aura..

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Exactly. And on top of that, invul and ice tanks are only two examples for "special effect" auras that give them def per enemy in range or slow the enemies down. So, knocking enemies back will actually cause the tanker to take more damage... and he will not like it a bit.
And I guess the fire tank who wanted to replenish his endurance won´t be too grateful if his drain misfires because of enemies flying out of range.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Knockback as a rule tends to be both a blessing and a curse. I hardly ever use Shockwave while in a team although I have occasionally when I've seen three foes pounding on a squishy who can't get away. I certainly appreciate the annoyance it can cause, I groan every time I'm playing my Defender and a power blaster sends everyone whirling out of Tar Patch.

I guess the main reason for keeping Shockwave is that solo it can be good for preventing me from getting swamped when Energy Thrust isn't enough.

And funnily enough, I have seen two sonics on a team as there's another one in my SG who I team with occasionally. It can be rather loud.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Loud yes

but we kick [censored] like no ones business.


 

Posted

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And in Sirens Song you have a much more useful panic button which is much much more team freindly.

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really disagree here...

I have both shockwave and sirens song and as a panic button sirens song just doesn't work that well. Why? Well, if you are on a team and in need of a panic button then chances are shots and slaps are being fired off all around you. Sending the enemies to sleep just isn't going to work... they will just wake right back up again. Knocking them on the floor on the other hand actually guarantees you some breathing space.


 

Posted

I agree, I would choose Shockwave over Sirens Song for a panic button.


 

Posted

Well off the top of my head I can't really think of any multiple target knockback powers (especially cones) that would be good, singletarget ones are passable but multitarget KB is just more grief than its worth. (KB, not Knockdown/up like ice slick, note) Energy torrent, phaugh!


 

Posted

In general situations then yes, but as a panic button knockback is good. Or for knocking a mob into a corner of the room. Or when there is no tank on the team managing the aggro. Or when you want to knock a mob back into a debuff.

Knockback doesn't have to be bad. It can be used to improve things for the team... or just because you like it


 

Posted

Yeah, I think in the hands of an experienced player, KB is/can be very useful.

Let's just all agree that Sonic is an awesome set


 

Posted

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Let's just all agree that Sonic is an awesome set

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Especially in combination with /Energy My solo Sonic/Energy blapper is great fun - I must play him some more this afternoon after work


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In Soviet Russia, mission farm you!

 

Posted

Yeah it is, love my sonic/energy blaster - so much fun. I'd go home and play mine this afternoon too only I don't have a PC at the moment


 

Posted

Don't forget the PvP!

Won't someone think of the PvP!?


 

Posted

I never thought about pvp options when I posted..

In PvP the one power I never use is Sirens, and shockwave is mainly for stripping a MM of his minions(unless they're bubbled). The powers I use most are the two primary blast powers, Shout,screech and amplify.

In PvE (why did I put pvp? :P) Shockwave followed by Sirens call is a nice combo, allowing you to work your way through a mob with ease.


 

Posted

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Let's just all agree that Sonic is an awesome set

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/em agree
I love my sonic/kin corruptor. Loud and fast I say...




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I can't disagree there, I love it.

Speaking of PvP, if I wanted to be at least competent in PvP, what powers work well from sonic/energy? I'm suspecting that Screech and Stun must be pretty handy but what others should I consider putting in so I'm at least not tasting floor the moment I enter a PvP zone?

Thanks.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

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Shockwave is is a great escape button, and usefull for minion herding or tanker support. While the tank is keeping them all aggroed on him you can happily let rip with it knowing they will all just keep trying to hit the tanker, and all the time they are flying backwards is less damage the tank is getting hit by.

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As a rule of thumb, tanks dont tend to like about enemies they have herded getting knockbacked out of their taunt aura..

[/ QUOTE ]They do, however, like it when people use KB to knock foes into the corner where the tank has herded majority of the spawn.


 

Posted

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I can't disagree there, I love it.

Speaking of PvP, if I wanted to be at least competent in PvP, what powers work well from sonic/energy? I'm suspecting that Screech and Stun must be pretty handy but what others should I consider putting in so I'm at least not tasting floor the moment I enter a PvP zone?

Thanks.

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Screech is absolutly lovely in PvP, definitly have that. Great for dropping flyers and breaks Acrobatics as it doesn't protect from Stun. I also have Scream and Shout (Amplify as well of course), also along with the melee attacks EP, BS and TF (for Warburg). EP is quite easily droppable I suppose. Message me if you want my super secret uber build