Super Reflexes not so super


Dark_Blasphemy_EU

 

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Much of that happens because there are far more heroes playing support toons than villains. The real difference imo is not as much PPPs as that. An empath really makes the difference in teams, even in duos as someone said. I dont really see many thermals in pvp tho, although they are good enough to solo RV avs with a heavy with ease

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full thermal teams were en vogue for a while with capped resistances for virtually everything, right up untill people logged their rad/psis on and 2 shotted them all (I love my ice/therm though, ppps ftl)


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Until villains can hold there own against hero's there is never going to be a fair balance of heroes and villains in PvP.

Who wants to log on and spend the evening face planting and waitng for your rest to recharge in the hospital.


 

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Until villains can hold there own against hero's there is never going to be a fair balance of heroes and villains in PvP.

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and thats pretty much it, without a decent amount of tweaking villains are going to be left behind, I cant wait for them to pull their finger out and get the going rogue TF up and running as it will add all sorts of new dynamics to the game in terms of teaming. Personally I suspect that the issue with swapping sides is the epic powers as if a villain can go to hero side before lvl 41, them getting PPPs make no sense at all especially they way they forced a story arc onto them and if they get access to hero epics every villain will abandon cov at lvl 40.9 (oh and the fact that dominators would pwn hami silly)


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Posted

Have you really spent any time actually PvPing?

Perhaps you had a few bad experiences, we have taken many Villain teams out and wiped the zones, pushing them all the way from our base to theirs.
it can be done, and is done ALL the time, its a team game, build a team, work together and you will beat them.

I do realise that the Villain ATs are more complex in as much as there is more room for error, the Heroic ATs are much more defined imo, and yes PPPs are no where near as powerfull, but villains are by no means useless. If were talking Sirens Call, the average hero team can be undone fairly quickly if a villain team works together, it does seem that villains have more of a "solo" mentality when it comes to PvP.


 

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(oh and the fact that dominators would pwn hami silly)

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They would?

Always makes me wonder why people agree the backbone of a good team is the support toons, then they ignore that there is no support "specialist" on villians. Oh, well, maybe in the villain epic ATs then.
I'm not sure /thermal is the way to go for villain support, those shields are res based yes? And heroes have a good bit of unresistable damage going around. I'm starting to think /ice might be better for villain support seeing as the shields are def based. Its also a bit more flexible having a few debuffs, a while back I toyed around with the idea of an AR/ice team, could be horrible to fight against. Still like my dark/thermal though.


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Have you really spent any time actually PvPing?

Perhaps you had a few bad experiences, we have taken many Villain teams out and wiped the zones, pushing them all the way from our base to theirs.
it can be done, and is done ALL the time, its a team game, build a team, work together and you will beat them.

I do realise that the Villain ATs are more complex in as much as there is more room for error, the Heroic ATs are much more defined imo, and yes PPPs are no where near as powerfull, but villains are by no means useless. If were talking Sirens Call, the average hero team can be undone fairly quickly if a villain team works together, it does seem that villains have more of a "solo" mentality when it comes to PvP.


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Funny - I've tried PvP with Brutes, Stalkers and Corrupters and the only time I ever have any fun is when the villains out number the heroes and actually have a chance or when it's 1 on 1.

Equally matched the Heroes win 9 times out of 10.


 

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In that case next time this occurs, send a tell to @Serophina, we will get a balenced team together and i'll show you how we take the hero team apart.


 

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build a team, work together and you will beat them.

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If you post a link to your pvp team building guide we will read it then. Saying "build a team" doesnt change anything, I've had victories in the zones too, otherwise I wouldnt go back. Just that i can play pretty much any of my heroes and do well without breaking a sweat. On villains I have to bust my backside to breakeven.
BTW. what toons were you playing in the zones?


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When I say "build a team" I mean gather the villains in the zone, not a specific team set up. The point i'm making is that there are imo alot more lone warriors villain side.

Heroes seem to like to team alot more, I belive this is due to the fear of stalkers, safety in numbers, villains dont have that unknown to worry about.

As a regular villain PvPer you know full well that a large portion of the villains in the zone are lone stalkers (alot of the time) when stalkers actually work in conjunction with say an MM or brute taking agro, concentraiting burst damage on selected opponents, is scary. Add corruptors to the mix buffing/debuffing and you have a damn good team. But.....the challenge is getting villains to work together in the first place, which I have found to be alot harder than Hero side.

I usually play my Corruptor


 

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I do realise that the Villain ATs are more complex in as much as there is more room for error, the Heroic ATs are much more defined imo, and yes PPPs are no where near as powerfull, but villains are by no means useless. If were talking Sirens Call, the average hero team can be undone fairly quickly if a villain team works together, it does seem that villains have more of a "solo" mentality when it comes to PvP.


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I dont think they are any more complex than heros, just different combos, the reason they are played as mostly solo as they are all offensive ATs with next to no support, the support that they have is slow and undynamic to use effectively so you are left with weaker offensive toons than heroes and next to no support.

the problem is they are not as they were billed, what was it they told us? heros would have higher def values but villains would be more damaging, to represent the offense/defence of the respective classes however heros have better defences and much higher damage modifiers. PPPs were also billed as being much more powerful than hero epics to make up for the fact that they couldnt be changed, what a laugh that was.


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Equally matched the Heroes win 9 times out of 10.

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Funny, wasn't the last PVP tourney (2v2) on test server won by a villain team? (Max Chaos the corrupter and who was the other one..)


 

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So villians need a lot of fine tuning i am guessing by the comments made


 

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As a regular villain PvPer you know full well that a large portion of the villains in the zone are lone stalkers (alot of the time)

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Unfortunetely I play my stalker most often because it is the only one who can last for like more than a minute there when heroes got the zone..

Playing my lvl 26 mastermind in sirens is extremely frustrating.


 

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(oh and the fact that dominators would pwn hami silly)

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They would?

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Trollers are the key to pwn hami in coh, so i guess domis with next domination enhancement should get her easily

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I'm not sure /thermal is the way to go for villain support, those shields are res based yes? And heroes have a good bit of unresistable damage going around. I'm starting to think /ice might be better for villain support seeing as the shields are def based. Its also a bit more flexible having a few debuffs, a while back I toyed around with the idea of an AR/ice team, could be horrible to fight against. Still like my dark/thermal though.

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Melt armor is prolly one of the best debuffs i've seen in game. When i said thermal i could name any other support toon, but well thermal was the first option that came to my mind due to its heals, -def and -recovery (healer/debuffer more than healer/buffer)


 

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Trollers are the key to pwn hami in coh, so i guess domis with next domination enhancement should get her easily


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Villains have access to accelerated metabolism and speed boost just like heroes. Personally I think you could hold Hami with less dominators than you'd need controllers..


 

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as for the solo mentality of cov, cov seems more geared towards solo, cov doesn't have ANYTHING like the hollows at all (which forces and teaches peeps how to team) coh been around a lot longer and there's a HELL of a lot more experianced players coh side than cov side (point of fact how many really good coh players you know who WONT play cov because they dont like it?) add in LAGVILLE lvl 40-50 zone and then compare it to PI..... if you want to see some of the gripes peeps have at times about cov see my post, cov kinda boring tbt (bear in mind this was done pre issue 7) and also was either persoanal observations and opin- or comments and complaints i'd heard off players on the times i did have teams cov side. point in fact about the solo mentality i can and have solo'd relentless missions on brutes stalkers corrs, cov tend to make you team more specialy at the higher diff settings.........


 

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I know several who didnt play cov because it was unplayable with lag as opposed to coh. Also some didnt have enough character slots for villains on the same server so we split between servers.


 

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Its all down to how they are played, Ive been on a hero team(2 blasters,1 troller 1 defender) thats dominated an evening of play. A team of four heroes and we rocked not because our ATS were tougher but because the villains seemed incapable of communicating/working together.

Once a more experienced player started advising them the balance of power shifted dramaticly and we got nailed..Often.

Ive seen the same thing happen from the villains side too.


 

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Funny - I've tried PvP with Brutes, Stalkers and Corrupters and the only time I ever have any fun is when the villains out number the heroes and actually have a chance or when it's 1 on 1.

Equally matched the Heroes win 9 times out of 10.

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Recently played in RV (Sunday in fact) and teams were evenly matched, when 1 side got on top, the other side regrouped and the balance of power swapped. Hero Team was 3 scrappers, 3 blasters, 1 troller and 1 tank against 2 MM's, 1 corr, 2 stalkers, 2 brutes and 1 dom.... Teams did change now and again, but generally 10-12 players on each side....great PvP as both teams working to strengths....I personally (claws/regen/BM scrapper) faceplanted at least 4 or 5 times in 2 hours. I was mainly defeated by Stalkers and Brutes, but MM's and doms debuffs helped loads... PvP is fine if team tactics used.

Also was playing in RV this moring and a stone/stone Brute took me down in about 30 secs after tping me into his melee range...so anyone can be defeated if they use their strengths correctly.


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

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anyone can be defeated if they use their strengths correctly.

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Trouble is heroes can often coast it and win, villains need a lot more concentration and effort.


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Also was playing in RV this moring and a stone/stone Brute took me down in about 30 secs after tping me into his melee range...so anyone can be defeated if they use their strengths correctly.

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*cough* sorry but fun